CHAPTER 1 Introduction to Programming

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Introduction to Programming
Objective
1.
Be able to name and describe the major components of the computer systems in terms of the
hardware system and the software systems.
Introduction
This lesson provides an introduction to computer systems with respect to the hardware system and the
software system. It surveys the concept of programming paradigms with emphasis on the procedural
paradigm versus the object oriented paradigm. The lesson also presents an overview of the Java
Programming environment. It covers in a general sense Integrated Development Environment (IDE). The
lesson concludes with a survey of how to create a Java application program, how to compile the program,
and how to execute the program.
Overview of Computer Systems
A system may be defined as a combination of interrelated components, real or abstract, organized as an
integrated whole to ensure the efficient functioning of the entire unit as a whole. Computer systems possess
these characteristics. From a functional point of view computer systems can be view as electronic devices
that have the capability of performing the following tasks:
1.
Respond to input.
2.
Process the input according to a set of instructions
3.
Store the instructions and results of the processing
4.
Provide output in the form of information
5.
Transmit data among machines.
Looking closely at this definition we see that items 1, 3, 4 and 5 require physical components or devices.
For input, it requires input devices; for storing, it requires storage devices; for output, it requires output
devices; and for transmission of data, it requires communication devices. These physical devices constitute
the hardware system. The second bulleted item is not a tangible item. It refers to the programs that cause
the machine to function.
In this next section we will examine these components and their subcomponents in more detail.
Hardware System
The hardware system of a computer has four major components. These are input devices, output devices,
the central processing unit, external storage device, and communication devices. These devices are
connected by a set of interconnecting wiring system called a bus. There are three types of buses. There is
the bus that carries data, the data bus; and the bus that carries control signals, the control bus; and those that
carry addresses, the address bus. Figure 1.1 shows a schematic view of the hardware system.
Figure 0.1 The hardware System
Input Devices
Computers communicate with the outside world by means of input devices. There are eight categories of
input devices. There are: keyboards, pointing devices, scanners, sensors, voice input devices, modems,
magnetic tape and discs, and laser devices. All of these input devices have one thing in common. They all
convert or encode events that they capture into machine readable codes .
Figure 0.2 Input devices - Keyboard, Mouse, Camera, Barcode scanner
The Central Processing Unit
The Central Processing Unit (CPU) for short is the heart of the computer. Its function is to execute
programs stored in main memory by fetching each instruction, examining the instruction, interpreting the,
and finally executing it. Before we look at how things get done in the CPU, let us look at its structure. The
CPU is composed of three major functional units. These are the control unit, the arithmetic logic/unit (ALU) for short and the set of registers. Figure 1.2 shows a schematic view of the CPU; and Figure 2.3
shows the photograph of two CPUs.
Figure 0.3 View of Two Central Processing Units -CPU
Instruction Execution
The CPU executes instructions in a series of small steps. This process may be divided into distinct phases.
These are, taken in order: fetch instruction, decode instruction, and execute instruction. The steps for
executing a programming are as follows:
1.
Control Unit fetches the next instruction from memory into the instruction register.
2.
The Program Counter updates its contents to hold the address/point to the address of the next
instruction in line to get executed.
3.
The Instruction register deciphers the type of instruction just fetched.
4.
If the instruction uses data in memory, determine where in memory it is.
5.
Fetch the data, if any, and place it into one of the CPU registers.
6.
Execute the instruction.
7.
Store the result(s) in the proper place.
8.
Repeat step 1 through 8 until there is no more instruction left.
The Control Unit
This unit is responsible for fetching the instructions from memory, and determining their type.
The Arithmetic Logic Unit.
The ALU carries out arithmetic operations on numeric values; in addition, it is responsible for carrying out
comparision (Boolean Arithmetic) on data values.
The Registers.
Registers are high-speed memory devices. The store intermediate results of processing, only temporarily.
There are two kinds of registers, namely:
Special purpose registers

General purpose registers.
The special purpose registers are designated specific task, by the manufacturer. Examples of special
purpose registers are:

The Program Counter (PC) register. This register keeps track of the address of the next instruction
that is to be executed.

The Memory Data Register (MDR). This register acts as a temporary resting place for data
moving to or from memory.

The Memory Address Register (MAR). This register holds the address of the memory location
involved in an operation.

Instruction Register (IR). This register is used to hold instructions that come from memory.
These registers are not accessible by programmers. The general purpose registers are designed for use by
programmers. In this regard, the programmer can store data values in these registers.
Incidentally, the time taken to carryout activities 1 - 5 is called the Instruction Time, IT; and the time taken
to carryout activities 6 and 7 is called the Execution Time. The total time to carryout one instruction is
called the Machine Cycle Time, MCT. This is the sum of the instruction time and the execution time
(MCT = IT + ET). The unit of measurement for the Machine Cycle Time is usually quoted in Megahertz
(MHz).
Software
The term Software is the name given to the set of instructions that allows the computer to function.
Computer software can be divided into three broad categories:

Systems Software

Processing Programs

Application programs
Software Systems
Systems software is programs that manage the hardware resources of a computer.
Example:

Operating Systems. Windows XP or Unix

Utility programs.
Example: Anti-virus programs and disk formatting programs.
Processing programs
This category of programs translates/converts user programs into machine language for execution.
Example:

Assembler Example: IBM assembler

Compilers. Example: Java

Interpreters. Example: BASIC
Application Software
Application software can be broken into two categories.
These are:

General-Purpose Software
Example: word processors, database management software, among others.

Application Specific Software.
Example: Programs written to solve a specific problem.
A payroll program is a typical example.
Summary
In summary the computer system is composed of three major components. These are:

Hardware - the physical device

Software – the set of instructions/programs that manages the operations of the hardware.
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