ICT in the Early Years: Community of Practice Creating a Game board for the Bee-Bots Outcomes for children: Can read simple written instructions, NLS QCA ICT 2D Routes: controlling a floor turtle Y2 T1 T13 Can follow instructions/ sequential steps set out in a list, NLS T1 T14 Can write simple instructions for playing a game, NLS Y2 T1 T15 Can develop and record sequences of instructions to control the floor turtle, and predict and test results Previous knowledge: In the previous lesson all the children were given the opportunity to play with the Bee-Bot and practise programming it. The activity was assessed and led to the children being put into mixed ability pairs for the game board activity. Timing Detailed Plan Organisational Issues LESSON INTRODUCTION 10mins Explain to the children that we are going make games for the Bee-bots. Explain that each pair has to decide on a theme for their game board. Give 2 examples: going to the shops, exploring the school. Children to suggest further examples – write these on board Model pressing the buttons to remind children how to use the Bee-Bot using the correct language forwards, backwards, left, right. Model how to write instructions for game Remind children that we must remember to press the clear button before we give the Bee-bot further instructions. Explain that when we are not using it we must turn it off, to prevent the batteries from running out. Ensure that the children are aware they will all get an opportunity to use the Bee-bots Identify where pairs will be working – some planning and writing at tables, some practical work on carpet areas and in the hall LESSON DEVELOPMENT 40mins With the theme agreed, each pair starts to plan a route for the Bee-Bot. Children to write down their instructions for their route and test them Children to test all their instructions again when they have finished writing them down Children to correct any mistakes. Children to decorate their game boards, according to their theme, e.g., a race track to include details such as a chequered flag, cars and audience. Remind children to mark the start and finish clearly Praise the children for using the Bee-bot properly and encourage them to share jobs appropriately (making their own choices how to do this). Allow then to make a mistake, and encourage them to solve their mistake by reprogramming the Beebot Sheffield Hallam University, Manchester Met. University, Trinity and All Saints College Leeds, University of Huddersfield Funded by BECTA / TDA 2006 ICT in the Early Years: Community of Practice so that others using the game board knew where to place the Bee-Bot. Children swap boards and instructions with another pair and try to follow these instructions CLOSING SESSIONS 10 mins Each pair evaluates their own game board and the game board of the pair they swapped with. Encourage them to plan, test, write instructions and check. Differentiate by letting the children programme the Bee-bot in separate moves e.g. First going forwards then programming it again to turn Assess the children’s learning and make a note if they understood or would benefit from working with the Bee-bot again. Sheffield Hallam University, Manchester Met. University, Trinity and All Saints College Leeds, University of Huddersfield Funded by BECTA / TDA 2006