Instructor: Meeting Time: Classroom: Computer Lab: URL: Don Payne Office: 245 Ross Hall TR 2:10–3:30 Phone: 294-3584 22 Ross Hall Office Hours: TR 10-11 and by appt. 137 Ross Hall Email: donpayne@iastate.edu http://www.public.iastate.edu/~donpayne/410X/ Objectives Through course readings, class discussion, and multimedia projects, you’ll be learning to apply rhetorical principles (audience analysis, invention, organization, style, design) to multimedia authoring to learn production techniques for multimedia development, from storyboarding to nonlinear editing to plan and manage collaborative multimedia projects to master the software genres used for multimedia training in education, business, and industry Texts and Supplies Farrell, John. Digital Movies with QuickTime Pro. Hingham, MA: Charles River Media, 2003. Covers the basics of digital video and audio production. Provides an introduction to typical multimedia software: nonlinear DV capture and editing (iMovie, Final Cut Pro, Premiere), post-production processing (Cleaner). The accompanying CD includes many examples of video techniques. Pogue, David. iMovie 2: The Missing Manual. Cambridge: O’Reilly, 2001. Consumer-level video capture and editing software has become increasingly sophisticated with the advent of the DV format. Software like iMovie for Macs and MovieMaker and Studio8 for PCs offer excellent introductions to the basic techniques used in advanced and professional software as well. Apple’s iMovie is particularly welldesigned multimedia software that we’ll use to model essential editing techniques. In addition to these two texts, there will be online readings throughout the course. You will also need to purchase some supplies, including zip disks, media tapes (miniDV and/or ), recordable digital disks (CD-R and/or DVD-R), and recordable audio disks (minidiscs). The specific supplies will depend on the individual projects and your method for saving personal copies. Software and Hardware Multimedia requires a considerable variety of software and related skills. Factor in the applications mirrored on various computer platforms and you have a potentially overwhelming and confusing array of options. Therefore this course will focus on core techniques that, once learned in one program on one computer platform, can be adapted to other computing environments that you may encounter in the future. In addition to a range of multimedia software, we’ll be working with both consumer and professional cameras and audio recorders. Attendance and Scheduling A certain percentage of your class participation grade is based on attendance. In addition, I reserve the right to lower the final grade based on attendance. Your success in producing effective multimedia will depend largely on mastering fundamental techniques and developing facility with a core set of software strategies. These skills will be developed through the activities in class workshops where mastery of details and collaboration are critical. After the first week of class your attendance status will always be available online along with course grades (http://www.public.iastate.edu/~donpayne/410X/grades.html); notify me of any errors (I take attendance at the beginning of class and may inadvertently count you absent if you arrive late). If you miss more that a week of class (two absences for whatever reason), your grade will be penalized. If you miss six classes or more, you cannot pass the course. You can likely arrange for a time extension on a given assignment if you request it prior to the due date. Otherwise, late assignments will receive a lowered grade (up to a letter grade for each calendar day late). Whenever scheduling problems arise, notify me as soon as you can—in advance of the deadline—either personally or by leaving a message in my mailbox in 206 Ross Hall, as voice mail (294-3584), or as (donpayne@iastate.edu). Participation Much of this class will operate as a workshop in the Ross 137 Macintosh Writing Lab, moving to 22 Ross for activities not dependent on computers, like filming. A typical class might begin with a short presentation or demonstration or overview of the day’s topics or activities; often you’ll just enter the lab and begin work. The online material for each day will explain what is expected of you in terms of exercises and assignments. Read this material faithfully and promptly; don’t expect this material to be repeated orally in class. You are responsible for meeting the assignment requirements and their deadlines. The online syllabus always contains the latest information and supersedes the print one. Much of class time will be devoted to exercises for developing specific multimedia skills or to collaborative work; don’t expect to complete your major assignments during class. Plan to spend many hours outside of class in the lab or on our own computer working on homework and major projects. Take advantage of office hours to discuss course material and assignments and to clarify any matters not covered to your satisfaction in class. Ask questions. Be an independent learner. Share your knowledge with others. If you have a documented disability that might affect your ability to participate fully in the course or you require special accommodations, speak with the instructor so that appropriate accommodations can be arranged. Assumptions An experimental course by definition explores new learning not currently available in the curriculum. While this course is likely to become a regular course, this semester it will be fully experimental for various reasons. In developing new assignments, we’ll need to work out appropriate limits in scope and scheduling. In learning new equipment and software, most of which has just arrived and has not even been installed yet, we’ll have to work together not only to learn to use them but also to troubleshoot the inevitable problems that occur in a networked environment. Expect some instability in the syllabus; we’ll make frequent adjustments as the term progresses. Some class activities will specifically require you to learn certain skills, software techniques, or equipment operation and then to teach it to others. In one semester you can’t master the full range of skills necessary for multimedia development, so identify your own area of expertise and depend on others for help in extending our knowledge. Major Assignments Quizzes, Short Exercises, and Class Participation (20%) Demonstrate careful reading of course texts through short quizzes and practice exercises. Multimedia Portfolio (20%) For each major unit of the course you will be asked to develop small multimedia examples to illustrate your ability to perform specific techniques, such as still photo pan-and-zoom, storyboarding, key lighting, audio synchronization, etc. Assemble these into a web-based portfolio with an introductory video profile that summarizes your multimedia interests and skills. Interview (20%) Work collaboratively to develop written, audio, and video versions of an interview designed for a specific purpose and audience. Object Description (20%) Develop a video describing a physical object (scientific equipment, sales product, etc.) for a specific audience. Commercial (20%) Develop a video commercial or public service announcement. You must complete all of the above projects and miss no more than six classes to pass the course. A submitted assignment receiving an F will be recorded as 50 on a 100 scale, whereas an assignment not submitted at all will receive a zero. Letter grades on assignments may be converted to number grades as follows: A+ = 98 B+ = 88 C+ = 78 D+ = 68 A = 95 B = 85 C = 75 D = 65 A- = 92 B- = 82 C- = 72 D- = 62 F = 0