Jack Geckler

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JACK GECKLER
6220 De Longpre Ave Apt. 2, Hollywood, CA 90028 ph: (818) 795-2872
jack@jackgeckler.com
EXPERIENCE
Character Animator/Visual Effects Animator/Previz Artist
Dec/2004-June/2005
AsylumFX, Santa Monica, CA
 Animating Characters for upcoming feature films and commercials.
 Followed shots from previz phase thru to final animation.
 Incharge of creating slap comps of animation sequences using Shake for director approval.
 Responsible for creating final camera layout and animation for selected shots.
 Feature Titles include: Sky High (summer 2005) and Charlie and the Chocolate Factory (summer
2005) as well several commercials includeing Nintendo Minish Cap, Nintendo Giest and Chevy
“Claim Your Chevy”.
Character Animator/Mocap Supervisor/TD
Dec/2003-Dec/2004
Genuine Games, Woodland Hills, CA
 Animating Characters for upcoming PS2/xbox releases
 Integrating motion capture data onto existing characters and problem solving any rig issues
 Realistic/Photoreal animations and camera layout for in-game cinematics
 Lighting and Rendering in Mental Ray for in-game cinematics
 Titles include: Fight Club (ps2 and xbox) as well as there up coming title Bullet Proof.
Freelance VFX Lighter/Compositor/Animator
Oct/2003-2004
www.subject07401.com, Los Angeles, CA
 In charge of creating specific background objects and lighting them for specific shots
 Composited in specific elements into shots, color corrected as needed and finished the look required
 In charge of designing, creating and animating title sequence from start to end
Freelance CG Character Animator (Remote Work)
Dec/2002-2003
Brown Boots Interactive, Fond du Lac, WI
 Animating characters for direct-to-video children’s series
 Team with project lead in determining optimal camera positions and cinematography
Motion Capture/TA
Jan/2003- July/2003
Visual Book Productions, Orlando, FL
 Motion Capture clean up and manipulation for required shots
 Responsible for all render activity, troubleshooting and correcting of renders on the RUSH render
queue system
 Worked closely with our VFX lead to increase the pace of workflow
Animation in 3-D/Acting for Animators Lab Instructor
Oct/2000 -Oct/2003
Full Sail Real World Education, Orlando, FL
 Responsible for helping students understand and implement the use of advanced character motion
as it pertains to 3-D Animation
 Responsible for presenting various lecture materials including “Puppeteering as it Pertains to
Animation” and “Acting Fundamentals to Improve the Animating Process”
Computer Animation Project Lab Instructor
Oct/2000- Oct/2003
Full Sail Real World Education, Orlando, FL
 Responsible for understanding all aspects of Maya, including modeling, animation, rigging, texturing,
fur, cloth, paint effects, and dynamics to help troubleshoot problems
 Lecture on different types of hard surface modeling, including Architectural Modeling, Set Design,
and Hard Surface Extension and techniques
 Software/Maya/Shake/After Effects/Premiere/NT/UNIX

Help students bring demo reel ideas to life
Puppeteer/Character Actor
Nov/1995- Aug/2001
Disney MGM Studios/Magic Kingdom, Orlando, FL
 Puppeteered various roles at Disney MGM Studios and The Magic Kingdom including “Bear and the
Big Blue House”, Jim Henson’s “Muppet Vision 3-D,” and “Legend of the Lion King”
 Provided character entertainment throughout Walt Disney World parks and across the United States
 Coordinated daily parade preparations and presentations for Disney MGM Studios
SKILLS
3-D/2-D
 Alias/Wavefront Maya, Shake, 3-D Equalizer, Illusion, After Effects, Maya Live, Boujou, Premiere,
PhotoShop, iRuth, Kaydara, Syntheyes
Platforms
 Unix/Irix, Macintosh OSX, Windows NT/2000
EDUCATION
Full Sail Real World Education -- 1999-2001
 Associates of Science Degree, Computer Animation
Brevard Community College -- 1996-1997
 Architectural Drafting and Traditional Art Studies
REFERENCES
Joel Behrens, Compositor
Industrial Light + Magic
(818) 415-3721
jbehrens@ilm.com
Timothy Naylor, Creature Developer
Industrial Light + Magic
(415) 448-3762
tnaylor@ilm.com
Chad Moore, Motion Capture Animation Lead
Sony Computer Entertainment of America
(858) 824-5577
cmoore@scea.com
More available upon request
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