JACK GECKLER 6220 De Longpre Ave Apt. 2, Hollywood, CA 90028 ph: (818) 795-2872 jack@jackgeckler.com EXPERIENCE Character Animator/Visual Effects Animator/Previz Artist Dec/2004-June/2005 AsylumFX, Santa Monica, CA Animating Characters for upcoming feature films and commercials. Followed shots from previz phase thru to final animation. Incharge of creating slap comps of animation sequences using Shake for director approval. Responsible for creating final camera layout and animation for selected shots. Feature Titles include: Sky High (summer 2005) and Charlie and the Chocolate Factory (summer 2005) as well several commercials includeing Nintendo Minish Cap, Nintendo Giest and Chevy “Claim Your Chevy”. Character Animator/Mocap Supervisor/TD Dec/2003-Dec/2004 Genuine Games, Woodland Hills, CA Animating Characters for upcoming PS2/xbox releases Integrating motion capture data onto existing characters and problem solving any rig issues Realistic/Photoreal animations and camera layout for in-game cinematics Lighting and Rendering in Mental Ray for in-game cinematics Titles include: Fight Club (ps2 and xbox) as well as there up coming title Bullet Proof. Freelance VFX Lighter/Compositor/Animator Oct/2003-2004 www.subject07401.com, Los Angeles, CA In charge of creating specific background objects and lighting them for specific shots Composited in specific elements into shots, color corrected as needed and finished the look required In charge of designing, creating and animating title sequence from start to end Freelance CG Character Animator (Remote Work) Dec/2002-2003 Brown Boots Interactive, Fond du Lac, WI Animating characters for direct-to-video children’s series Team with project lead in determining optimal camera positions and cinematography Motion Capture/TA Jan/2003- July/2003 Visual Book Productions, Orlando, FL Motion Capture clean up and manipulation for required shots Responsible for all render activity, troubleshooting and correcting of renders on the RUSH render queue system Worked closely with our VFX lead to increase the pace of workflow Animation in 3-D/Acting for Animators Lab Instructor Oct/2000 -Oct/2003 Full Sail Real World Education, Orlando, FL Responsible for helping students understand and implement the use of advanced character motion as it pertains to 3-D Animation Responsible for presenting various lecture materials including “Puppeteering as it Pertains to Animation” and “Acting Fundamentals to Improve the Animating Process” Computer Animation Project Lab Instructor Oct/2000- Oct/2003 Full Sail Real World Education, Orlando, FL Responsible for understanding all aspects of Maya, including modeling, animation, rigging, texturing, fur, cloth, paint effects, and dynamics to help troubleshoot problems Lecture on different types of hard surface modeling, including Architectural Modeling, Set Design, and Hard Surface Extension and techniques Software/Maya/Shake/After Effects/Premiere/NT/UNIX Help students bring demo reel ideas to life Puppeteer/Character Actor Nov/1995- Aug/2001 Disney MGM Studios/Magic Kingdom, Orlando, FL Puppeteered various roles at Disney MGM Studios and The Magic Kingdom including “Bear and the Big Blue House”, Jim Henson’s “Muppet Vision 3-D,” and “Legend of the Lion King” Provided character entertainment throughout Walt Disney World parks and across the United States Coordinated daily parade preparations and presentations for Disney MGM Studios SKILLS 3-D/2-D Alias/Wavefront Maya, Shake, 3-D Equalizer, Illusion, After Effects, Maya Live, Boujou, Premiere, PhotoShop, iRuth, Kaydara, Syntheyes Platforms Unix/Irix, Macintosh OSX, Windows NT/2000 EDUCATION Full Sail Real World Education -- 1999-2001 Associates of Science Degree, Computer Animation Brevard Community College -- 1996-1997 Architectural Drafting and Traditional Art Studies REFERENCES Joel Behrens, Compositor Industrial Light + Magic (818) 415-3721 jbehrens@ilm.com Timothy Naylor, Creature Developer Industrial Light + Magic (415) 448-3762 tnaylor@ilm.com Chad Moore, Motion Capture Animation Lead Sony Computer Entertainment of America (858) 824-5577 cmoore@scea.com More available upon request