A Hordes of the Things (HOTT) Supplement
for fighting battles in the Star Wars Universe
using Wizards of the Coast’s Star Wars Miniatures
By David Kuijt
A WADBAG Production
September 2007
TABLE OF CONTENTS
Introduction
…………………………………………………… 3
Designers Notes
……………………………………………... 3
Playing Area and Ground Scale
…………………………… 5
Shooter/Warband Modification ………………………………… 5
Basing Conventions ……………………………………………... 6
Element Types …………………………………………………… 7
Army Lists
…………………………………………………… 14
1. Galactic Republic, before 24 BBY …………………………………. 15
2. Mandalorians, before 34 BBY
…………………………………. 16
3. Trade Federation, 44–24 BBY, or Confederation
of Independent States, 24–19 BBY
……………………………
4.
5.
6.
7.
8.
16
Clone Wars, 22–19 BBY ……………………………………….. 17
Imperial Consolidation, 19-16 BBY………………......................... 18
Jedi and Republic Remnants, 19–16 BBY
……………………... 19
Empire, 16 BBY–19 ABY ……………………………………..... 20
Rebel Alliance, 2 BBY–6 ABY
…………………………………. 21
New Republic, 6–19 ABY ……………………………………….. 22
9.
10. Space Pirates, Swoop Gangs, and similar
irregular forces, 44 BBY-19 ABY ……………………………........
23
Scenario Specific Army Lists …………………………………… 23
1. The Battle for Hoth ……………………………………………… 24
2. The Battle on the Moon of Endor ………………………………… 25
Appendices
1. Strongholds …………………………………………………… 29
2. Conversions …………………………………………………… 29
3. Historical Timeline …………………………………………….. 31
4. Resources ………………………………………………….. 31
Copyright 2007 by David Kuijt, kuijt@umiacs.umd.edu.
All rights reserved. No rights are claimed respecting the HOTT, Star Wars, or Wizards of
the Coast trademarks or original materials. Permission of the author to copy and distribute
this document is granted for non-commercial purposes. Otherwise, no part of this
publication may be reproduced, stored in a retrieval system or transmitted, in any form or by
any means, for commercial use without prior permission from the copyright holder.
2
Introduction
These rules are designed as an easy to use adaptation of the popular Hordes of the
Things (HOTT) 2d edition rules to allow miniature gaming in the futuristic Star Wars
Universe originally created by film director George Lucas. They were inspired by
the Star Wars Miniatures line of inexpensive plastic figures developed by Wizards of
the Coast for their Star Wars Miniatures Game.
Created by Phil Barker, Sue Laflin Barker and Richard Bodley-Scott, and published
by the Wargames Research Group, Hordes of the Things is designed for simple,
fast-play heroic fantasy wargaming, which was derived from their equally elegant De
Bellis Antiquitatis rules for ancient and medieval combat. HOTT supports a wide
variety of troop types defined by their fighting style or capabilities (e.g. airboats,
flyers, shooters), which can be easily adapted from fantasy gaming to more futuristic
settings. As an unofficial supplement, STAR WARS HOTT is not a stand-alone set
of rules, but is designed to be used in conjunction with the Hordes of the Things
(HOTT) 2d edition rules.
Designer’s Notes
Miniatures gaming is a visual experience. We use miniature figures representing
troops and to trigger and support our imagination.
This makes it no surprise that non-availability of appropriate miniature figures can
severely restrict what worlds we game or what scales we use. And on the flip side,
3
the availability of a detailed and varied pantheon of figures can open up huge
gaming vistas that were heretofore inaccessible.
And that’s what has happened for Star Wars gaming. Wizards of the Coast,
supporting a Star Wars skirmish game and a Star Wars roleplaying game, have
made available a huge array of inexpensive, pre-painted plastic figures covering a
personalities, troops, war machines, and monsters throughout the Star Wars galaxy.
These figures are broadly and cheaply available on eBay at the time of this writing;
typical rank-and-file troops (Stormtroopers, Rebel Troopers, Clone Troopers or
Droids) can be purchased online for between 50c and $1.00, and specialty figures
often for $2-$5. Some few figures are much more expensive (as the marketing
system is a collectible miniatures game) but most of them are still much cheaper
than typical prices of unpainted metal miniatures.
The painting quality is quite good – it won’t win awards, but it is better than 75% of
the paint jobs you see on metal figures in tournaments.
The figures are tremendously durable – a friend of mine gave a handful of figures to
his 2½ year old son and let him play with them unattended without worrying about
damage to the figures. For most of the rank-and-file infantry I would not hesitate to
throw them across the room without fear of damage to the figure or the paintjob. On
finished elements it is more
likely to damage the flocking
than the figures.
For science-fiction gaming, a
major constraint is vehicles –
are there sufficient vehicles, in
sufficient variety, to fit our
concept of a futuristic conflict?
Standard figure range
solutions, cast in pewter or
resin, are also very expensive –
from ten and twenty dollars a
figure on the low end to
hundreds of dollars if you play
Warhammer. For Star Wars
gaming this constraint does not
exist. You can buy dozens of
flying and driving vehicles for
less than $10 each, often less
Caption Needed
than $5 each – AT-ST Chickenwalkers, ISP Speeders, or
Rebel Commandos on Speeder Bikes. A huge variety, all in appropriate scale to the
figures.
4
So what’s the downside?
Well, the figures are in 32mm scale. Why is that a problem? HotT has two scales:
15mm (40mm bases) and 25mm (60mm bases). The 25mm scale is tight even on
what are optimistically called “28mm” figures these days – it is difficult to fit the
figures on the base. Even more so with 32mm Star Wars figures. You can do it,
often by removing a figure from each stand (so your Shooters and Blades have 3
figures on a base, not 4). But then disaster – the glorious range of huge figures, the
AT-STs, Sandpeople on Bantha, Acklay monster, giant X1-Viper Droids, Nikto
Desert Skiff airboats – they are all too large to fit on 60mm-wide bases, period.
It is unacceptable to abandon the glorious array of cheap and cool ‘huge’ figures to
try and cram the remainder on a too-small base size. The solution is obvious. A
new base size. The constraints are simple – small enough to save money (none of
us can really base hundreds of stormtroopers on a single element) and keep the
game portable and playable; yet large enough to fit an AT-ST chickenwalker on an
element so screaming Ewoks can assault (and run from) them. 80mm-wide bases fit
the bill, and also require no changes in the game system – they are simply double
the size of the 40mm-wide bases used for 15mm figures. Double the movement rate
and the board size, and the game is unchanged.
Playing Area and Ground Scale
The playing area for a normal 2-player 24-pt per side game is 1200mm or 48”
square. 2” measures 100 paces for movement, combat range, and so on.
Shooter / Warband Modification
Star Wars HotT has a lot of Shooter elements, for obvious reasons. As such, we
strongly recommend the adoption of the following two rules change from HotT as
written:
Shooters move 200p
Warband move 300p
This rules change (commonly referred to as the Shooter / Warband movement
swap) corrects an imbalance in the HotT rules, and has strong support in many HotT
playing communities.
5
Basing Conventions
All figures are based as elements on bases that are 80mm wide.
Recommended figure numbers and base depths are provided in the table below, but
may be adjusted as needed to accommodate the size of the figure(s) used.
Element
Type
Dragon
Airboat
Behemoth
Artillery
Beasts
Magicians
God
Hordes
Flyers
Hero
Paladin
Clerics
Knights
Riders
Lurkers
Shooters
Warband
Sneakers
Blades
Spears
Depth Figures Examples
120mm
1
Spaceships
120mm
1
Assault Craft, Nikto Desert Skiff
80mm
1
AT-ST, Acklay, Reek, many many more
120mm
1
Huge Crab Droids, Corp. Alliance Tank Droids,
and other long-figure Behemoths
80mm
1-2
E-Web Blaster, ATGAR Cannon, Homing Spider
Droid, possibly Hailfire Droid (see later discussion)
80mm
2-4
Nexu, Gundark, Crab Droids, possibly
Commandos
80mm
1-3
Emperor Palpatine, Sith Witches in groups,
possibly Hailfire Droids (see later discussion)
80mm
1
Orbital Bombardment
60mm
Lots
Armed Civilians
60mm
3-5
Geonosian Warriors (5), Aerial Clone Troopers (3)
80mm
1
Snowspeeder, Flash Speeder
60mm
1-3
Darth Vader, Mace Windu, others
60mm
1-3
Yoda in the prequel trilogy
60mm
1-5
Old Jedi Masters or scholars of the Force; Yoda
and Obi-Wan during the Rebellion
60mm
1-3
Sandtrooper on Dewback, Gungan on Kaadu,
Geonosian Picadors on Orray
60mm
2-4
Speeder bikes, BARC speeders, Swoop Bikes,
Repulsor Sleds, Droids on STAP
80mm
1
ISP Speeder
60mm
2
Commandos, Ewoks, Jawas, Sandpeople
Stormtroopers, Rebel Troopers, Battle Droids (all 5
40mm
4-5
per base); elite troops like Snowtroopers or Super
Battle Droids (4 per base)
40mm
3-5
Wookiees, Assault Troops
40mm
1-4
Spies and Assassins and Saboteurs, Oh My! Any
good Bounty Hunter.
30mm
3-5
Jedi Knights or Sith with lightsabers (3 per base),
Bodyguard Droids (4), very few others
30mm
4-5
Senate Guard, Coruscant Guard, Neimoidian
Soldiers, Utapaun Soldiers, Ithorian Scouts
6
Element Types
Classification Philosophy: The most common troop type in most futuristic
armies is Shooters. As such, a major factor to keep in mind when deciding what
element type (in HotT) best describes a group of a particular type of figure is this
question:
How would these figures interact with blaster-armed soldiers?
Gods: This category covers antagonistic
beings or events so powerful that even the
most mighty personalities in the galaxy are
powerless against them, or nearly so.
Bombardment from a fleet in orbit is the
perfect example. The element is the fire-foreffect marker for orbital bombardment. Its
onset is unpredictable, and it may leave the
battle unpredictably when events outside the
battle impact upon it (political, logistics or other
concerns; orders take it elsewhere in response
to other issues; enemy starships attack or
Orbital Bombardment
threaten it, whatever). Both sides may take
Orbital Bombardment as a God-class element
– if that happens, the first side that rolls a six for pips is assumed to have gained
control of the fleet battle in space sufficiently to be able to use Orbital Bombardment;
the other side counts its God as lost exactly as if both sides were rolling for use of
the same God in the rules p13.
Dragons: This category might cover
powerful spaceships that can go down into
atmosphere to participate in a battle. There
are no good examples of figures for them, but
a variety of plastic models and the like exist.
The Millennium Falcon might be classed as a
Dragon – it is tougher than any normal Airboat
or Flyer, but it can be damaged (‘scared off’).
Airboats: Any multi-crew flying combat
vehicle with the combination of major antiground firepower and some armor to provide
The Millennium Falcon
resistance against ground fire. Good
examples are the Nikto Desert Skiff and the
Basilisk War Droid of the Mandalorians. The Clones and Droids both used assault
craft or gunships; these vehicles are not available as yet through WotC, but are
7
subjects for kit bashing and custom work. The Clone Wars LAAT/i gunships were
also used by the Rebel Alliance 20 years later.
Flyers: This category covers
flying vehicles that rely on
speed and use strafing attacks
(like the Snow Speeder); also
large groups of independentlyflying combatants like Aerial
Clone Troopers or Geonosian
Warriors. It also covers large
flying beings that may be very
large, but have no particular
defense against massed
blaster fire, like the Dactilions
of Utapau.
Flash Speeders
Heroes: Many personalities
in the warring galaxy could be
called heroes. To be rated as a
Hero (capital ‘h’) element in
HotT, however, the individual
(or small group fighting
together) must be almost
unbeatable in personal combat.
For example, Han Solo is
clearly a hero (with a little ‘h’),
as is Chewbacca and Leia, but
all three together are
completely overmatched when
Obi-Wan Kenobi with Padawan Anakin Skywalker
facing Darth Vader (as shown
in Bespin, when the whole
group is helpless against him). They should not be classed as a Hero. To evaluate
whether a character or collection of personalities should be classed as a Hero (big
‘h’), ask whether they have can fight even-up (where the outcome is in doubt)
against Darth Vader; or against Qui-Gon Jinn, Obi-Wan Kenobi, Anakin Skywalker,
General Grievous, Count Dooku, or Yoda in the first trilogy. If the answer is “no”,
then that character may be a leader but is clearly not a Hero. This covers almost
any character who is not a major Jedi or a Sith Lord: Chewbacca, Han Solo,
Princess Leia, Luke (before his training on Dagobah), Lando Calrissian, and a host
of others. It also covers many Jedi. Jedi Masters may be based three to a stand to
make a Hero element. The thought is that three Jedi Masters together could at least
threaten Anakin Skywalker Sith Apprentice. Jedi Knights and other groups of nonunique Jedi or Sith should be classed as Blade.
8
Paladins: Some of the most powerful Jedi
Masters could be classed as Paladins, but this
should be rare, and restricted to Jedi Masters
who are truly powerful in the Force and will not
or do not take command of military forces.
Nobody fits that description in Episodes I-III,
except perhaps Yoda. You might make a case
for Obi-Wan Kenobi in Episode IV, but I
suggest that Cleric would fit him better in his
old age, as it would Yoda.
Yoda
Knights: various large organic mounts (too
Sandtrooper on Dewback
small to be behemoths) used for speed and to
attack formations of troops. The mounts are
vulnerable to massed fire which forces their
riders to charge aggressively to close the
distance. Mustafarian Flea Riders, Gungans on
Kaadu, Sandtroopers on Dewbacks,
Geonosians on Orray, and other examples.
Riders: light, fast ground-effect vehicles with
single riders, like speeder bikes, BARC
speeders, droids on STAP, or repulsor sleds.
ISP Speeders are also ground-effect vehicles
and rated as Riders.
Clone Troopers
on BARC Speeders
9
Behemoths: a small number of really large
and tough organic beings, often with very thick
skin or armor making them resistant to blaster
fire; also a large array of huge armored
machines difficult to damage with hand
weapons. AT-STs, Banthas driven by riders,
Corporate Tank Droids, X-1 Viper Droids,
Huge Crab Droids, Reek, Acklay, and a variety
of other things.
Beasts: aggressive quadrupeds too small to
be behemoths that move more quickly than
Acklay
bipeds, even through rough terrain, and attack
with close-combat weapons. Nexu, Crab
Droids, and the like. Another possibility is elite assault infantry known for very fast
movement and close assault attacks– for example, Rebel Commandos.
Blades: The toughest troops in close combat, either heavily armored against
blaster fire or capable of deflecting blaster bolts. Bodyguard Droids, Jedi Knights or
Sith of similar level with lightsabers.
Spear: Better-armored foot troops
designed to withstand blaster fire and
disinclined to engage in long-range duels.
These foot may still be armed with missile
weapons, but because of morale, training,
or superior armor they are better able to
stand against the great killers of Shooters
Utapauns
– Behemoths and Heroes. They will
usually attempt to close against enemy missile troops, to make the best advantage
of their better armor, training, or morale in close-in firefights. Examples are Senate
Guard, Royal Guard, Coruscant Guard, Utapaun Warriors, Neimoidian Soldiers,
Ithorian Soldiers, and so on.
Shooter: the basic troop type of the blasterarmed future. Rank and file troops should be
based 5 to an element; elite troops generally 4.
Battle Droids should be 5 to a base; Super
Battle Droids 4 to a base.
Clone Troopers
10
Warband: this troop type covers assault
Genosian Drones
troops, armed with short-range weapons,
melee weapons, and/or grenades, who
aggressively and violently close with the
enemy. Some examples are Wookiees,
Gungans, Geonosian Drones, space pirates,
and the like. It should be possible to
differentiate Warband and Shooters by sight.
Artillery: this troop type represents longerranged, heavier direct firepower weapons,
capable of damaging or threatening huge,
armored enemies. Examples are the ATGAR
cannons and E-web blasters used at Hoth,
Hailfire Droids (although see below for possibly
classing them as Magician) and Giant Spider
Droids.
Horde: high-tech cultures do not have much
that can be classified as Horde. Armed nonATGAR Guns on Hoth
combatants like rebel pilots could be Horde.
Civilians would only be Horde if armed with a
variety of weapons, including some blasters and personal hunting weapons.
Unarmed civilians would not be a threat to military forces with science-fiction
weapons.
Lurkers: any sort of force that attacks
unexpectedly from ambush. Ewoks, Jawas,
Sand People, Rebel commandos, Scout
Troopers, and many other examples. Water
Lurkers, with the special rules for them, do not
seem appropriate for a science-fiction
environment. Note that any concussion
weapon (and almost every military force, no
matter how lame, would have some grenades)
are tremendously effective against beings in
the water.
Scout Troopers
11
Sneakers: individuals in small groups who
act as saboteurs or assassins. The best
example is Luke, Han, and Chewie disguising
themselves to break into the Death Star. Any
good Bounty Hunter could be classed as a
Sneaker. The Imperial Probe Droids are a
threat to Rebel Strongholds (mostly because
of their ability to transmit information) and
should be classed as Sneakers. A force of
Rebel Commandos or Scout Troopers
attempting to get behind enemy lines would be
an excellent Sneaker element.
Luke, Princess Leia, Han
and Chewie
Magician: a very rare
category, almost exclusively
Sith. Users of the Light Side of
the Force do not use it to
attack, but only in defense.
Emperor Palpatine could be
classed as a Magician
(Chancellor Palpatine is better
as a Hero, as he illustrates in
Episode III against Mace Windu
and three Jedi Masters).
Nightsister Sith Witches in
small groups could also be
Emperer Palpatine
classed as a Magician element.
The Hailfire Droids that first
appear in battle on Geonosis are fast-moving and use a very powerful battery of
missiles to do damage. While they could be classed as Artillery, the fact that they
move quickly and are capable of indirect fire (ignoring line of sight) could be
represented as Magicians. The ability of Magicians against Heroes is easy to
support – explosive missiles fired in large groups could injure even mighty Jedi
Masters (and then they appear later, unexpectedly, to have survived against all odds
– again a staple of heroic fiction). The defensive ability of Clerics or Paladins in this
case can also be justified – they are using their mastery of the light side of the force
to misdirect or confuse incoming missiles.
Cleric: powerful users of the Light Side of the Force who no longer are truly toprank duelists should be classed as Clerics. The two best examples are Obi-Wan
Kenobi in Episodes IV-VI (whether before or after his death) and Yoda in the same
movies. Both of them are better classed as Heroes in Episodes I-III, but there would
certainly be some Jedi Masters in the first three episodes who are mighty in the
force, but older and less able in combat; these could be represented as Clerics.
12
Additional Samples
Queen Amidala and Her Naboo Guards
Emperor Palpatine and Senate Guards
Lando Calrissian and Bespin Guards
New Republic Troopers
Durge
General Grievous and His Bodyguard Droids
13
Poggle the Lesser and his Genosians array for battle!
ARMY LISTS
The army lists below describe troop types available to a variety of the most wellknown forces during the primary interest area of the Star Wars universe – from the
initial mustering of forces that eventually led to the Clone Wars, to the final resolution
of the New Republic several years after the destruction of the Death Star. These
lists are neither comprehensive nor exclusive, and may be modified as you see fit;
they are intended to provide a thorough and consistent baseline for players.
14
The Star Wars “Expanded Universe” covers conflicts from thousands of years before
the Clone Wars to many decades after the fall of the Empire. Note that some of the
figures, characters, and models represented do not exist during the main period of
the six Star Wars movies. The army lists that follow focus on the main period of
conflict; their general paradigm can be used to design army lists for the other periods
as desired.
In point of fact, these are not truly army lists at all – they are lists of troop types
available to armies. All the rules for forming armies in the HotT booklet still apply.
Dates given are ABY (After Battle of Yavin) or BBY (Before Battle of Yavin). The
Battle of Yavin, and the destruction of the Death Star, represents a seminal moment
in the history of the Galaxy. When consulting the historical documents, note that
they cover dates as follows:
MOVIE
Episode I: The Phantom Menace
Episode II: Attack of the Clones
Episode III: Revenge of the Sith
Episode IV: A New Hope
Episode V: The Empire Strikes Back
Episode VI: Return of the Jedi
DATE
32 BBY
22 BBY
19 BBY
0 BY
3 ABY
4 ABY
Finally, a note about the conversion of figure poses to element types. I have used
my own interpretation of what sort of elements best represent the fighting style and
effectiveness of various troops in the historical documents (Episodes I-VI). Other
interpretations exist, and are perfectly valid. The Basilisk War-droids used by the
Mandalorians are classed below as Airboats. If you think they are more powerful, by
all means rate them as Dragons. If you think they are fast, flighty, and relatively
weak, rate them as Flyers. Arguments could be made about representing Ewoks as
Lurkers, Sneakers, Warband, or even Horde. Space is too limited to present all my
arguments in support of the troop ratings assigned below, but I would be happy to
debate the issue in person, and you are under no compulsion to use these ratings in
preference to your own. If your Ewoks are tough enough and nasty enough to fight
as Warband, that’s great! Mine fight by ambush-and-run-away, as Lurkers, because
that’s how I interpret their activity against Stormtroopers on Endor.
15
1. Galactic Republic, before 24 BBY.
Any combination of Planetary and/or Jedi forces.
Planetary Forces
Alaris Prime: (Fringe)
Stronghold: Forest Fortress.
Gundarks (4Bst or 2Lu)
Wookiee Soldiers (3Wb or 2Lu)
Wookiee General (3Wb)
Alderaan: (Republic, Rebel Alliance)
destroyed 0 BBY
Stronghold: City
Alderaan Troopers (5Sh)
Geonosis: (Separatist)
Stronghold: Towering spire-hive
Geonosian Warriors (5Fl)
Geonosian Drones (5Wb)
Geonosian Picador on Orray (Kn)
Nexu (3Beast)
Acklay (Beh)
Reek (Beh)
Kashyyyk: (Republic, Rebel Alliance)
Stronghold: Jungle Fortress.
Wookiee Soldiers (3Wb or 2Lu)
Wookiee General (3Wb)
Jedi Knight or Master and acolytes (3Bd).
Even after Order 66, some Jedi were active
with the Wookiees.
Naboo: (Republic, Rebel Alliance)
Stronghold: Queen’s Palace/Gungan Underwater
City
Naboo Soldiers (4Sh)
Flash Speeders (Flyer)
Gungan Warriors (4Wb)
Gungan Cavalry on Kaadu (Kn)
Neimoidia: (Separatist)
Stronghold: City, High-tech Base, or Fortress
Neimoidian Gunners (4Sp or 4Sh)
Tattooine: (Fringe)
Stronghold: Sandcrawler, Mos Eisley, Jabba’s
Palace/Fortress, Desert Stronghold
Tusken Raiders (4Wb)
Tusken Snipers (2Lu)
Tusken on Bantha (Beh)
Jawa (5Lu)
Pirates, Mercenaries & Scum (5Sh or 4Wb)
Nikto Desert Skiff (Airboat)
Utapau: (Fringe)
Stronghold: Sinkhole City
Utapaun Soldiers (4Sp)
Utapaun on Dactilion (Flyer)
Jedi Forces
Stronghold: Jedi Temple
Moon of Endor: (Fringe, Rebel Alliance)
Stronghold: Treehouse Village
Ewok Warriors (4-5Lu)
Ewok Hang Gliders (1Lu or 3Fl)
Mighty Jedi Master (Hero)
Yoda, Obi-Wan Kenobi Jedi Master, QuiGon Jinn, Mace Windu, Anakin Skywalker
Jedi Knight, alone or with underling
escorts)
Mustafar: (Separatist)
Stronghold: Lava-mining Center
Mustafarian Soldier (5Sh)
Mustafarian Lava Flea (Kn)
Jedi Masters (3Hero)
Any other grouping of three unique (named)
Jedi Masters
Jedi Knights and other Jedi (3Bd)
Jedi Scholar or Old Jedi Master (Cleric)
Alone or with appropriate support troops.
16
2. Mandalorians, before 34 BBY.
Any combination of Mandalorian forces.
Stronghold: Fortress
Mandalorian Soldiers (4Sh)
Mandalorian Warriors (4Sp)
Heroic Leader (Hero or Aerial Hero Gen)
 Mandalore the Indomitable (Hero)
 Jango Fett (Hero or Aerial Hero if he has a jetpack)
Mandalorian General (4Sp Gen) if there is no Heroic Leader
Basilisk War Droid (Airboat)
3. Trade Federation, 44–24 BBY, or
Confederation of Independent States, 24–19 BBY
Any combination of Droid Forces, Separatist Planetary Forces,
and/or Sith Forces.
Droid Forces
Stronghold: Fortress, Manufacturing Center,
Droid Control Ship, City.
Battle Droids (5Sh)
Super Battle Droids (4Sh)
Bodyguard Droids (4Bd)
Hailfire Droids (Arty or Magician)
Corporate Alliance Tank Droids (Behemoth)
Huge Crab Droids (Behemoth)
X-1 Viper Droids (Behemoth)
Homing Spider Droids (Behemoth)
Assassins and Bounty Hunters (Sneaker)
Vulture Droids / Droid Starfighter in Walking
Mode (Flyer)
Orbital Bombardment (God)
Crab or Octuptara Droids (3Beast)
Leader with support (Hero)
General Grievous with Bodyguard Droids, or
Count Dooku with Droids or alone
Mustafar: (Separatist)
Stronghold: Lava-mining Center
Mustafarian Soldier (5Sh)
Mustafarian Lava Flea w/rider (Kn)
Neimoidia: (Separatist)
Stronghold: City, High-tech Base, or Fortress
Neimoidian Gunners (4Sp)
Sith Forces
Stronghold: Ancient Ruins with Sith History
Separatist Planetary Forces
Dark Lord of the Sith (Hero)
Darth Maul (alone), Count Dooku/Darth
Tyrannus (alone or with several Droid
escorts), General Grievous (with several
Bodyguard Droids), Anakin Skywalker, Sith
Apprentice (alone or with several Clone
Troopers)
Nightsister Sith Witches (Magician. 2-3 on a
stand, plus escorts)
Geonosis: (Separatist)
Stronghold: Towering spire-hive
Geonosian Warriors (5Fl)
Geonosian Drones (5Wb)
Geonosian Picador on Orray (Kn)
Nexu (3Beast)
Acklay (Beh)
Reek (Beh)
Sith Warriors or Dark Jedi (3Bd)
17
4. Clone Wars, 22–19 BBY.
Any combination of Clone Troopers, Planetary Forces (except Separatist
worlds), and/or Jedi Forces.
Clone Trooper Forces
Stronghold: City or Fortified Base
Clone Troopers (5Sh)
Senate Guard (4Sp) until 19 BBY, Royal
Guard (4Sp) thereafter
Clone Scouts or Commandos (2Lu)
Clone Troopers on BARC Speeders (2Ri)
Clone Troopers on ISP Speeder (Rider)
Aerial Clone Troopers (3Fl)
Clone Assault Troops (4Wb – Commandos,
Grenadiers, Flamethrowers)
AT-RT (Beast)
Orbital Bombardment (God)
Planetary Forces (non-Separatists)
Alaris Prime: (Fringe)
Stronghold: Forest Fortress.
Gundarks (4Bst or 2Lu)
Wookiee Soldiers (3Wb or 2Lu)
Wookiee General (3Bd or 3Wb)
Alderaan: (Republic, Rebel Alliance)
until 0 BBY
Stronghold: City
Alderaan Troopers (5Sh)
Naboo: (Republic, Rebel Alliance)
Stronghold: Queen’s Palace/Gungan Underwater
City
Naboo Soldiers (4Sh)
Flash Speeders (Flyer)
Gungan Warriors (4Wb)
Gungan Cavalry on Kaadu (Kn)
Gundarks (4Bst or 2Lu)
Tattooine: (Fringe)
Stronghold: Sandcrawler, Mos Eisley, Jabba’s
Palace/Fortress, Desert Stronghold
Tusken Raiders (4Wb)
Tusken Snipers (2Lu)
Tusken on Bantha (Beh)
Jawa (5Lu)
Pirates, Mercenaries & Scum (5Sh or 4Wb)
Nikto Desert Skiff (Airboat)
Utapau: (Fringe)
Stronghold: Sinkhole City
Utapaun Soldiers (4Sp)
Utapaun on Dactilion (Flyer)
Jedi Forces
Stronghold: Jedi Temple
Kashyyyk: (Republic, Rebel Alliance)
Stronghold: Jungle Fortress.
Wookiee Soldiers (3Wb or 2Lu)
Wookiee General (3Wb)
Jedi Knight or Master and acolytes (3Bd).
Even after Order 66, some Jedi were active
with the Wookiees.
Mighty Jedi Master (Hero)
Yoda, Obi-Wan Kenobi Jedi Master, QuiGon Jinn, Mace Windu, Anakin Skywalker
Jedi Knight, alone or with underling
escorts)
Jedi Masters (3Hero)
Any other grouping of three unique (named)
Jedi Masters
Moon of Endor: (Fringe, Rebel Alliance)
Stronghold: Treehouse Village
Ewok Warriors (4-5Lu)
Ewok Hang Gliders (1Lu or 3Fl)
Jedi Knights and other Jedi (4Bd)
Jedi Scholar or Old Jedi Master (Cleric)
Alone or with appropriate support troops.
18
5. Imperial Consolidation, 19–16 BBY.
Any combination of Clone Troopers, Planetary Forces and/or Sith Forces.
Clone Trooper Forces
Stronghold: City or Fortified Base
Clone Troopers (5Sh)
Senate Guard (4Sp) until 19 BBY, Royal
Guard (4Sp) thereafter
Clone Scouts or Commandos (2Lu)
Clone Troopers on BARC Speeders (2Ri)
Clone Troopers on ISP Speeder (Rider)
Aerial Clone Troopers (3Fl)
Clone Assault Troops (4Wb – Commandos,
Grenadiers, Flamethrowers)
AT-RT (Beast)
Orbital Bombardment (God)
Planetary Forces (non-Seperatists)
Alaris Prime: (Fringe)
Stronghold: Forest Fortress.
Gundarks (4Bst or 2Lu)
Wookiee Soldiers (3Wb or 2Lu)
Wookiee General (3Wb)
Alderaan: (Republic, Rebel Alliance)
until 0 BBY
Stronghold: City
Alderaan Troopers (5Sh)
Naboo: (Republic, Rebel Alliance)
Stronghold: Queen’s Palace/Gungan Underwater
City
Naboo Soldiers (4Sh)
Flash Speeders (Flyer)
Gungan Warriors (4Wb)
Gungan Cavalry on Kaadu (Kn)
Gundarks (4Bst or 2Lu)
Tattooine: (Fringe)
Stronghold: Sandcrawler, Mos Eisley, Jabba’s
Palace/Fortress, Desert Stronghold
Tusken Raiders (4Wb)
Tusken Snipers (2Lu)
Tusken on Bantha (Beh)
Jawa (5Lu)
Pirates, Mercenaries & Scum (5Sh or 4Wb)
Nikto Desert Skiff (Airboat)
Utapau: (Fringe)
Stronghold: Sinkhole City
Utapaun Soldiers (4Sp)
Utapaun on Dactilion (Flyer)
Jedi Forces
Stronghold: Jedi Temple
Kashyyyk: (Republic, Rebel Alliance)
Stronghold: Jungle Fortress.
Wookiee Soldiers (3Wb or 2Lu)
Wookiee General (3Wb)
Jedi Knight or Master and acolytes (4Bd).
Even after Order 66, some Jedi were active
with the Wookiees.
Mighty Jedi Master (Hero)
Yoda, Obi-Wan Kenobi Jedi Master, QuiGon Jinn, Mace Windu, Anakin Skywalker
Jedi Knight, alone or with underling
escorts)
Jedi Masters (3Hero)
Any other grouping of three unique (named)
Jedi Masters
Moon of Endor: (Fringe, Rebel Alliance)
Stronghold: Treehouse Village
Ewok Warriors (4-5Lu)
Ewok Hang Gliders (1Lu or 3Fl)
Jedi Knights and other Jedi (3Bd)
Jedi Scholar or Old Jedi Master (Cleric)
Alone or with appropriate support troops.
19
6. Jedi and Republic Remnants, 19–16 BBY.
Any combination of Planetary Forces from Republic or Fringe planets
and/or Jedi Exiles.
Planetary Forces
Alaris Prime: (Fringe)
Stronghold: Forest Fortress.
Gundarks (4Bst or 2Lu)
Wookiee Soldiers (3Wb or 2Lu)
Wookiee General (3Wb)
Alderaan: (Republic)
until 0 BBY
Stronghold: City
Alderaan Troopers (5Sh)
Kashyyyk: (Republic)
Stronghold: Jungle Fortress.
Wookiee Soldiers (3Wb or 2Lu)
Wookiee General (3Wb)
Jedi Knight or Master and acolytes (4Bd).
Even after Order 66, some Jedi were active
with the Wookiees.
Tattooine: (Fringe)
Stronghold: Sandcrawler, Mos Eisley, Jabba’s
Palace/Fortress, Desert Stronghold
Tusken Raiders (4Wb)
Tusken Snipers (2Lu)
Tusken on Bantha (Beh)
Jawa (5Lu)
Pirates, Mercenaries & Scum (5Sh or 4Wb)
Nikto Desert Skiff (Airboat)
Utapau: (Fringe)
Stronghold: Sinkhole City
Utapaun Soldiers (4Sp)
Utapaun on Dactilion (Flyer)
Jedi Exiles
0-1 Jedi Scholar with Padawan (Cleric)
Yoda or Obi-Wan Kenobi.
Moon of Endor: (Fringe)
Stronghold: Treehouse Village
Ewok Warriors (4-5Lu)
Ewok Hang Gliders (1Lu or 3Fl)
0-2 Jedi Remnants (3Bd or 2Ri)
0-2 Sneakers (Resistance Agents and Spies)
Naboo: (Republic)
Stronghold: Queen’s Palace/Gungan Underwater
City
Naboo Soldiers (4Sh)
Flash Speeders (Flyer)
Gungan Warriors (4Wb)
Gungan Cavalry on Kaadu (Kn)
Gundarks (4Bst or 2Lu)
0-4 Lurkers (Guerilla Fighters and local
forces in Ambush)
20
7. Empire, 16 BBY – 19 ABY
Any combination of Imperial Forces, Planetary Forces not from Rebel worlds,
and/or Sith Forces
Imperial Forces
Stronghold: Deathstar, Fortress, City, or HighTech Installation. An AT-AT would be cool.
Emperor Palpatine, with 2 Royal Guard
(Magician)
Darth Vader, with 2-3 Stormtroopers (Hero)
Royal Guard (4Sp)
Coruscant Guard (4Sp)
Stormtrooper Command (5Sh or 4Wb)
Assault Troops (Death Star Gunners) (4Wb)
Stormtroopers (5Sh)
Snowtroopers, Death Star Troopers, or other
elite forces (4Sh)
AT-ST (Beh)
Scout Troopers (2Lu)
Scout Troopers on Speeder Bikes (2Ri)
Stormtroopers on Dewback (Kn)
Stormtroopers on Repulsor Sleds (2Ri)
E-Web Blasters or similar (Arty)
Orbital Bombardment (God)
Probe Droids (Sneaker)
Planetary Forces
Alaris Prime: (Fringe)
Stronghold: Forest Fortress.
Gundarks (4Bst or 2Lu)
Wookiee Soldiers (3Wb or 2Lu)
Wookiee General (3Bd or 3Wb)
Mustafar: (Separatist)
Stronghold: Lava-mining Center
Mustafarian Soldier (5Sh)
Mustafarian Lava Flea with Rider (Kn)
Neimoidia: (Separatist)
Stronghold: City, High-tech Base, or Fortress
Neimoidian Gunners (4Sp)
Tattooine: (Fringe)
Stronghold: Sandcrawler, Mos Eisley, Jabba’s
Palace/Fortress, Desert Stronghold
Tusken Raiders (4Wb)
Tusken Snipers (2Lu)
Tusken on Bantha (Beh)
Jawa (5Lu)
Pirates, Mercenaries & Scum (5Sh or 4Wb)
Nikto Desert Skiff (Airboat)
Utapau: (Fringe)
Stronghold: Sinkhole City
Utapaun Soldiers (4Sp)
Utapaun on Dactilion (Flyer)
Sith Forces
Stronghold: Ancient Ruins with Sith History
Nightsister Sith Witches, 2-3 per stand, plus
escorts (Magician)
Geonosis: (Separatist)
Stronghold: Towering spire-hive
Geonosian Warriors (5Fl)
Geonosian Drones (5Wb or 8Hd)
Geonosian Picador on Orray (Kn)
Nexu (3Beast)
Acklay (Beh)
Reek (Beh)
Sith Warriors (4Bd)
21
8. Rebel Alliance, 2 BBY – 6 ABY; and New
Republic, 6 ABY on
Any combination of Rebel Alliance Forces and/or Rebel/Fringe Planetary
Forces
Rebel Alliance Forces
Stronghold: Hidden Rebel Base
Rebel Troopers (5Sh)
Commandos or other Ambushes (2Lu)
Commandos (4Bea)
Commandos on Speeder Bikes (2Ri)
Hoth Troopers (4Sh)
Snowspeeder (Flyer)
ATGAR Cannon (Arty)
Orbital Bombardment (God)
Obi-Wan Kenobi (Cleric) until the
destruction of the Death Star (0 BBY)
Yoda (Cleric) until 4 BBY
Luke Skywalker (Hero) after his training on
Dagobah (3 BBY)
Saboteurs, Spies, and Secret Agents
(Sneaker)
Kashyyyk: (Rebel Alliance)
Stronghold: Jungle Fortress.
Wookiee Soldiers (3Wb or 2Lu)
Wookiee General (3Wb)
New Republic Forces
Stronghold: City, Fortress, Tech Center
New Republic Troopers (5Sh)
Luke Skywalker (Paladin)
Any special troops listed above for the Rebel
Alliance.
Tattooine: (Fringe)
Stronghold: Sandcrawler, Mos Eisley, Jabba’s
Palace/Fortress, Desert Stronghold
Tusken Raiders (4Wb)
Tusken Snipers (2Lu)
Tusken on Bantha (Beh)
Jawa (5Lu)
Pirates, Mercenaries & Scum (5Sh or 4Wb)
Nikto Desert Skiff (Airboat)
Planetary Forces
Alaris Prime: (Fringe)
Stronghold: Forest Fortress.
Gundarks (4Bst or 2Lu)
Wookiee Soldiers (3Wb or 2Lu)
Wookiee General (3Wb)
Moon of Endor: (Rebel Alliance)
Stronghold: Treehouse Village
Ewok Warriors (4-5Lu)
Ewok Hang Gliders (1Lu or 3Fl)
Naboo: (Rebel Alliance)
Stronghold: Queen’s Palace/Gungan Underwater
City
Naboo Soldiers (4Sh)
Flash Speeders (Flyer)
Gungan Warriors (4Wb)
Gungan Cavalry on Kaadu (Kn)
Utapau: (Fringe)
Stronghold: Sinkhole City
Utapaun Soldiers (4Sp)
Utapaun on Dactilion (Flyer)
Alderaan: (Rebel Alliance)
until 0 BBY
Stronghold: City
Alderaan Troopers (5Sh)
22
9. Space Pirates, Swoop Gangs, and similar
irregular forces, 44 BBY-19 ABY
Stronghold: Fortress or landed Spaceship
Pirates with lots of blasters (5Sh)
Pirates with hand weapons and grenades (5Wb)
Swoop Bikes (2Ri)
Light air vehicles (Flyer)
LAAT/i Assault craft or similar (Airboat)
Bounty Hunters and Assassins (Sneaker)
SCENARIO SPECIFIC ARMY LISTS
Gamers may also wish to create recreate specific battles from Star Wars movies or
books. In creating such scenarios, players should attempt to faithfully represent the
troop types depicted in the fictional battle. In the following section are several 24
point armies for use in specific Star Wars battle scenarios. To generate larger,
multi-player battles, simply increase the number of elements specified for the 24
point scenario.
23
1. THE BATTLE OF HOTH (3 ABY)
Forces of the Rebel Alliance under General Carlist Rieekan and Princess Leia
Organa were fighting a rear-guard action, defending their base from ground attack
by the Imperial “Blizzard Force” commanded by General Veers. Veers’ objective
was to knock out the Rebel power generators in order to bring down the planetary
defense shields that protected the base and the grounded rebel fleet from orbital
bombardment by the blockading Imperial fleet. In addition to his squadron of 9 ATAT assault transports, Veers was supported by assorted AT-ST, AT-AR and AT-PT
walkers and by Darth Vader’s personal regiment of elite Snowtroopers, the 501st
“Vader’s Fist.” Heavily outnumbered and despite heavy casualties, the defending
Rebels troopers bought enough time for most of their senior leadership and the fleet
to achieve orbit, however, only 13 of the 30 transports and the Millennium Falcon
survived the Imperial blockade. The Imperials lost three of their massive AT-AT
assault transports and General Veers was severely wounded when a kamikaze
snow speeder crashed into his AT-AT cockpit.
Roll for defender normally. If the Empire defends, use a Star Wars Miniatures ATAT model as a Stronghold. The Rebels are attempting to destroy the AT-AT to gain
sufficient time to evacuate their base. If the Rebels defend, their Stronghold can be
any of a variety of defensive structures – turret defenses, power generators, or part
of their base itself. The Imperials are attempting to capture the base (or destroy the
generators or defenses), and the Rebels are attempting to drive the Imperials back
to gain time to evacuate their leadership and personnel. Terrain can be hills, rough
terrain (broken fields of ice and rock), open snowy plain, and anything else that
seems reasonable. No woods or BUA. The main fighting shown in the movie is
between AT-ATs and Snowspeeders. AT-AT models are too large in scale to be
played as behemoths unless the map is something like 8 feet square, but behemothvs-flyer battles are quite possible using AT-ST models and Snowspeeders, and that
is how the battle is represented below.
Orbital bombardment should not be possible for either side. The Empire controls the
high orbitals, but the Rebel shield generator blocks them from bombarding Rebel
forces.
Empire (Blizzard Force)
Rebel Alliance
Stronghold: AT-AT walker
Stronghold: Echo Base or parts of it
1-3x AT-ST Walkers (Behemoth)
0-2x E-web Blasters (Arty)
0-1x Probe Droid (Sneaker)
4-6x Snowtroopers (4Sh)
0-1x Wampa (Beasts or Lurkers)
0-3x Snowtroopers in Ambush (Lu)
2-4x Flyer (Snowspeeders)
0-2x ATGAR Cannon (Arty)
4-6x Hoth Troopers (4Sh)
0-2x Tauntaun (2Ri)
0-1x Wampa (Beasts or Lurkers)
0-3x Hoth Troopers in Ambush (Lu)
General could be a Behemoth, Arty, or
Snowtrooper element.
General could be a Flyer, Rider, Shooter,
or Arty element.
24
2. RAID ON THE MOON OF ENDOR (4 ABY)
A small force of Rebels lead by Princess Leia and Hans Solo with support from
Rebel troopers and the indigenous Ewok tribes, successfully infiltrated and
destroyed the Imperial power generator that provided shield protection for the orbital
Death Star. The Rebel’s believed that their mission was critical to enable the
destruction of the Death Star before it could become fully operational. Little did they
know that the Emperor had laid a trap.
The Empire defends; its Stronghold represents the bunker giving access to the
command area that controls the shield generator.
Terrain is a bit unusual for this battle. The whole area is heavily wooded, but these
woods do not affect the small Ewok hang-gliders (classified as Flyers). To reflect
this situation, terrain may be hills or bad going, possibly including rivers or roads.
Woods in Endor are forests with enormous trees, which function in all respects as
bad going – the spaces between the trees are large enough that they do not affect
Ewok hang gliders in the least, and the undergrowth does not impede line of sight.
Rather than create a new terrain type, just classify Endor forests as normal bad
going (rough ground). At least ¾ the terrain should be rough ground – the easiest
way to show this is to use a mottled green groundcloth for the terrain, and lay out
multiple patches of lighter color to represent clearings. There must be at least two
clearings of at least 200p diameter within 600p of the center of the map, and there
must be at least one clearing large enough for the Imperial stronghold on each base
edge. There may be up to two roads through the woods; all such roads should pass
through the clearings on two different base edges.
The normal rule for Lurkers allows their deployment when an element moves into or
deploys in bad going. This battle was a lurker-fest bloodbath, so relax those rules –
Lurkers may be deployed at will, with the usual restrictions on terrain.
Empire
Stronghold: Bunker
3x AT-ST (Be)
4x Stormtroopers (5Sh)
1x Scout troopers on Speederbikes
(Rider)
2x Scout Troopers (Lurkers)
Rebel Alliance
1x Chewie (with captured AT-ST) (Be)
5x Rebel Commandos (4Wb or 4Bst)
6x Ewoks (Lurkers)
2x Ewok hang gliders (Flyer)
Optional:
0-1x Commandos on Speeder Bikes
(Rider)
General: Behemoth or Shooter
General: Princess Leia, Han Solo, R2-D2
and C3PO (as a Rebel Commando
element)
25
3. SECOND ASSAULT ON NABOO (21 BBY)
This is a hypothetical battle set six months after the Battle of Geonosis. A major
Separatist force has invaded Naboo and moves to crush the local forces before the
Republic can react. A scratched-together Republic force, stiffened by a fastresponse team of Jedi Knights, is all that stands in their way, although a relief force
of Clone Troopers is coming as fast as it can fight its way through the Separatist
blockade.
This scenario is a “Huge Battle” example, with 96 points on each side. It was first
run at Historicon 2007, with eight players.
Terrain is mostly open and clear, and should be on a board about 4’ x 10’. The
exact measurement of the board isn’t crucial – a ping-pong table is 5’ x 9’ and would
do fine. The Republic stronghold, representing the outskirts of a major city or
palace, should be centered on one side. Three major patches of terrain should add
interest to a mostly-open field. A mixture of farmland, orchards, and small patches
of forest are on the left side – represent those with 4-7 irregular blobs of forest, each
approximately the size of the HotT rulebook, all grouped together but separated by
4-6” from each other. On the other side is a larger forest (wildlife reserve),
something like 36” by 24”, perhaps with one or more interior clearings (blobby
openings 4-6” across). Throw in a marshy area, 18” by 12”, in the center of the
Droid deployment area. Add other terrain as you find appropriate, but keep most of
the battle open and clear.
Deployment
Republic forces deploy Mace Windu and Queen Amidala commands first – all their
local troops, basically, with Jedi as stiffeners. This represents all the stuff they could
muster to defend their city. For speed at Historicon, we placed these forces in fixed
deployment (giving the defenders a balanced defense).
Separatists deploy all four of their commands in any way they wish.
The battle begins with four commands against two. This is an appropriate time for
maniacal evil laughter on the Separatist side.
Separatists
Separatist C-in-C Command (26 pts)
1x Hero(Gen) (Count Dooku)
2x Behemoth (Tank Droids)
4x Shooters (Battle Droids)
2x Shooters (Super Battle Droids)
1x Flyer (Vulture Droid in Walking Mode)
Republic
Naboo Native Forces (20 pts)
1 x Shooter(Gen) (Queen Amidala)
1 x Shooter (Naboo)
2 x Warband (Gungan)
1 x Knight (Gungans on Kaadu)
1 x Shooter (Militia)
1 x Spear (Ithorian Mercenaries)
1 x Rider (Merc Bikes)
2 x Flyer (Naboo Flash Speeders)
26
General Grievous (26 pts)
1 x Hero(Gen) (General Grievous)
2 x Behemoth (Giant Crab Droids)
3 x Shooter (Super Battle Droids)
4 x Beast (Crab Droids)
Republic Fast Response Force(28 pts)
1 x Hero(Gen) (Mace Windu)
2 x Hero (Jedi Masters)
4 x Blade (Jedi Knights)
2 x Warband (Wookies)
1 x God (Orbital Bombardment)
Battle Droid #174C (24 pts)
1x Shooter (Gen)( #174C)
7x Shooter (Battle Droids)
2x Magician (Hailfire Droids)
Clone Troopers (25 pts)
1 x Hero(Gen) (General Kenobi)
4 x Rider (ISP)
1 x Rider (BARC Speeder)
1 x Lurker (Clone Trooper Scouts)
5 x Shooter (Clone Troopers)
5 x LAAT Dropships for the Shooters
Aerial Recon Clone (ARC) Command
(23 pts)
1 x Flyer(Gen) (Aerial Clone Captain)
1 x Airboat (LAAT Gunship)
9 x Shooter (Clone Troopers)
9 x LAAT/i Dropships for the Shooters
Geonosian Allies (20 pts)
1x Flyer (Gen) (Poggle the Lesser)
2x Knight (Geonosian Picadors)
3x Flyer (Geonosian Soldiers)
4x Warband (Geonosian Drones)
Clone Trooper Reinforcements
As soon as any of the following triggers occur, reinforcements arrive to help out the
hard pressed Republic forces.
Reinforcement Triggers:
 Any Droid Ground Forces within 600p of the Republic Stronghold
 Any Republic command loses its general or at least 8 points of troops.
 Both Republic commands together lose at least 12 points of troops.
 Any time after bound 6 when General Windu rolls a 6 for pips.
Both Clone reinforcement commands enter on the same bound.
Clone Reinforcement Deployment:
The Clone Trooper Shooters come in on LAAT/i Dropships.
Each command may enter as one or more group moves from anywhere on the
Republic home baseline or either side edge. Every element within a single
command must be within command control of their general after movement on the
first bound.
When running the scenario at Historicon, we made separate bases to represent the
transports for the Clone Troopers. The transport bases had top-down images of
Republic LAAT Dropships glued to them. Place the Shooter elements on the base
to represent that it is in transport mode. See following for rules on Shooters in
transport mode.
27
Special Rules
Desperate Defense: Republic commands initially deployed on the map will not
break if their General is killed.
Reliable Subordinates: If General Dooku is killed, General Grievous becomes the
new C-in-C of the Separatist side – no overall victory check is required as would
normally occur upon the death of the C-in-C. Similarly, if General Windu is killed,
General Kenobi becomes the new C-in-C of the Republic side – no overall victory
check is required as would normally occur upon the death of the C-in-C. No other
generals may become C-in-C.
Clone Trooper Scouts: The Republic reinforcements include one element of
Lurkers. For purposes of determining whether an enemy element can be attacked
by these Lurkers, treat the bound on which the reinforcements enter as if it was the
first bound of the game. In other words, the Lurkers may attack any element that is
inside bad going on the bound the reinforcements enter; if it does not choose to do
so in its first bound, from that point on it suffers the normal limitation to attacking
elements that entered bad going in the previous bound.
Clone Transports: Republic Clone Trooper Transports function as follows.
 The transports stay on map as long as the player likes or as play dictates.
 Dropships fight and move as Airboats in all respects
 Any carrier engaged in combat (missile, melee, or magic) that suffers a
negative result (recoil or worse) is destroyed. This destroys the Shooter the
transport carries as well.
 If a carrier is engaged in combat and survives, the troops carried dismount at
the end of combat. The carrier is permanently removed from the map and the
shooter element is placed on the same frontage.
 Any group move may include dismounting. All carriers moving as part of the
group (for the same pips) must dismount if any do. Dismounting costs an
extra pip. At the end of the move replace the carriers with the appropriate
transported element. Dismounting troops may only move as far as their foot
type. Dismounting troops may end in contact with enemy.
 No element may remount during the battle. Remove carriers from the map
when they dismount their carried troop element.
28
Appendices
Appendix I: Strongholds
In 1982-1984, Kenner toys came out with a whole series of play sets with die cast
metal figures. The metal figures are exactly the same scale as the Star Wars figures.
Exactly. I’ve repainted some of their Hoth Rebels to the same color scheme as the
WotC Star Wars figs, and you cannot which is which without looking very closely.
So anyway, the play sets work perfectly for Star Wars figures. There are four Hoth
play sets (Ion Cannon, Turret Defense, Generators, and Wampa Cave), three
Bespin Cloud City play sets, and two play sets showing the interior of the Death
Star. There are also play sets of the Millennium Falcon, an X-wing, a Tie Fighter,
and I'm not sure what else. Most of these play sets make brilliant Strongholds, with
an amazing amount of detail. They're often available on ebay -- I bought the Hoth
Ion Cannon second hand for $15 including shipping.
Appendix II: Conversions
Many figure conversions are easy with the plastic WotC figures. Pinning with cut-off
sections of pin is trivial, and the plastic takes cyanoacrylate (crazy glue) very well –
much better than metal does. So head-swaps, arm repositioning, and the like are no
longer limited to those with vast ability to sculpt Greenstuff. Some troop types
(Stormtroopers, Droids, and white-armor Clone Troopers in particular) come in
sufficient variety that no work is necessary. Even with the high-pose-number troops,
though, you may find yourself wanting some variety in special-purpose troops.
Most planetary forces will have some sort of armed air vehicle to supplement the
normal array of Shooters. Bespin cloud cars, Naboo Flash speeders, or similar are
found on virtually every planet. Most of these are not available as figures, but they
are an opportunity for conversion, repainting, or the use of a wide variety of science
fiction plastic models to create your forces.
Even though there are a wide variety of figures available, in some cases you may
find yourself wishing for more poses for a given element. Some of the conversions I
have used are listed below.
Snowtrooper
Elite Clone
Trooper
(Universe set;
3/60)
Snowtrooper
1982 Kenner
Hoth playset
Snowtroopers
All the Snowtrooper poses are moving or
standing with their blasters held at waist level.
The Elite Clone Trooper has the same face
mask as a Snowtrooper and a very similar long
coat; a simple repaint job (white spray paint and
some detailing) and he is a perfect kneeling
and firing snowtrooper.
As mentioned above regarding Strongholds, the
Kenner playsets produced from 1982-1984 are
in perfect scale to mix with WotC Starwars
29
Hoth trooper
1982 Kenner
Hoth playset
figures
Colored Clone
Troopers
White-armor
Clone Troopers
Scout Troopers Kashyyyk Clone
Troopers
Kashyyyk
Troopers
Scout
Stormtroopers
minis. Their snowtroopers have a number of
very good poses not available in the three
codes of WotC snowtroopers, including prone
figures. The diecast figures are available on
ebay inexpensively, and repaint quickly and
well.
As above – also true for Hoth Rebels, including
a figure for Leia in her Hoth gear. The two
Tauntaun rider poses are acceptable as well,
although the Tauntaun feet are noticeably
different (the diecast figures have oddly small
duck-feet) – nothing a bit of work with
greenstuff won’t fix. I am not as impressed with
the Wampa in the Kenner set – it seems crude.
In the movies, especially in Revenge of the
Sith, you see whole elements of similarlycolored Clone Troopers, but usually only a
single pose with a given paintjob is available
through WotC. No worries! Standard (white)
Clone Troopers can be enhanced with stripes
of appropriate colors to match. With a little
work it is possible to put together elements of
5Shooters with 4 poses per stand (using two of
the existing colored pose) and have a very
nice-looking element of the 501st in their Blue,
or whatever. Take the time to examine the
helmets – some of the figures have very
distinctive helmets. Still no problem!
Headswaps are easy – take a white trooper
(any uncolored Clone) and chop his head off
(carefully) with an exacto knife, and swap it with
the head of a Saleucami trooper (as one
example – the Saleucami troopers have
distinctive visors on their helmets). Then paint
up the body to fit the Saleucami and you’re set.
You don’t even lose any figures, because you
can put the uncolored clone head onto the
Saleucami body and use it in another element.
The helmets and armor of the Kashyyyk
troopers (Clone Troopers fighting on Kashyyyk)
are virtually identical to that of Scout
Stormtroopers. The only difference is that the
Kashyyyk troopers use a much bigger pistol. A
quick paint job (white primer and some black
underneath) and perhaps a weapon-swap and
you’ve got another pose to add to your Scout
Trooper elements
As above in reverse – take a Scout Trooper
and paint his pants brown and his armor
camouflage, and maybe a hand or weapon
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Kashyyyk
Troopers on
Speeder Bikes
Rebel Pilots
Scout Troopers
on Speeder
Bikes
Kenner 1982
Diecast figures
swap, and you’ve got two more poses for your
Kashyyyk trooper element.
Scout Troopers are so similar to Kashyyyk
Troopers that a quck paintjob as above and
you’ve got a Kashyyyk on a Speeder Bike.
As with the Hoth set, Kenner produced four or
five poses of Rebel pilots. These are
particularly nice as some of their poses are
appropriate for doing maintenance on an Xwing or other flying vehicle – which
(uncoincidentally) is also available (and makes
a great stronghold). If you want to put together
an element of Rebel Pilots, you can’t do it well
with the two poses WotC provides – surf ebay
for a few weeks and you can probably pick up
some of these puppies to supplement your
pose variety.
Appendix III: A Brief Historical Timeline
(ABY is “After Battle of Yavin”; BBY is “Before Battle of Yavin”)
44 BBY
34 BBY
33-32 BBY
32 BBY
24 BBY
22 BBY
19 BBY
3 BBY
0 BY
3 ABY
4 ABY
6 ABY
Later
Pirate activity is used as the justification for the armament of the
Trade Federation.
Battle of Galidraan. Count Dooku leads a Republic force in the final
destruction of the Mandalorians.
Alaris Prime Conflict (Wookiees and some Jedi vs. Trade
Federation, both fighting Gundarks (local semi sentient wildlife)
Battle of Naboo.
Formation of the Confederacy of Independent Systems
Battle of Geonosis; beginning of the Clone Wars
The Jedi Purge; end of the Clone Wars
Rise of the Rebel Alliance
Battle of Yavin; destruction of the Death Star
Battle of Hoth
Battle of Endor
Fall of Coruscant; formation of the New Republic
A variety of other conflicts follow in the next decade; the reader is
invited to do his own research.
Appendix IV: Resources
Your primary figure-acquisition resource should probably be ebay. The relevant
category is Toys & Hobbies > Games > Miniatures, War Games, using search
parameter “Star Wars –sb –starship –pocketmodel” to eliminate extraneous results.
There are 1500 – 3000 auctions a week, both lots and single figures. At major
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gaming conventions (like Historicon) it is often possible to buy figures at the Flea
Markets as well.
For research, the first thing is to watch all the battle scenes from the movies. That’s
also the second thing and the third thing.
For more detailed information, there are two excellent on-line resources.
Wookieepedia:
Star Wars Databank:
http://starwars.wikia.com/wiki/Main_Page
http://www.starwars.com/databank/
The first is the Star Wars wikipedia, with a huge amount of detailed information. The
second is the only official online databank of Star Wars information. Both include
images that will provide a nearly unlimited source for creative inspiration, including
details about battles, screen shots from the movies, and a wide variety of anything
else.
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