Digitalizing Loyalty Cards in Tourism a a a a a Wolfram Höpken , Philipp Deubele , Gerhard Höll , Jörn Kuppe , Dominik Schorpp , Roger Olides Zapata Licones , and Matthias Fuchs a b a Business Informatics Group, University of Applied Sciences Ravensburg-Weingarten, Germany {wolfram.hoepken, deubelph, hoellge, kuppe , schorpdo, zapatalr}@hs-weingarten.de b The European Tourism Research Institute (ETOUR), Mid-Sweden University, Sweden matthias.fuchs@miun.se Abstract Loyalty cards play an important role in modern customer relationship management, especially in tourism. The most common way to implement loyalty card systems is to use plastic cards, e.g. in form of magnetic cards or chip cards. However, considerable obstacles of current loyalty card systems are high hardware investments for participating retailers, which are even more noticeable in tourism due to the great diversity of potential participants in tourism destinations. This paper presents an approach for digitalizing loyalty cards based on quick response (QR) codes. Both, customer and retailer make use of their mobile phone to present and validate the QR code as digital customer card and offer corresponding discounts and (e.g. tourism or information) services, without the need for additional hardware investments. A prototypical implementation has been evaluated in a real life scenario in a German tourism destination. Key'ords: digital loyalty card, QR code, mobile application, CRM 1. Introduction Loyalty cards offer companies a popular opportunity to improve customer relationship management (CRM) (Mauri, 2003). Currently, loyalty cards are mostly available as plastic cards, e.g. in the form of magnetic cards or chip cards. These cards are particularly used to increase customer loyalty and to attract new customers by offering discounted services in case of repeated purchase (discount card), special benefits or services for registered customers (bonus or club card) and payment services. Next to these customer benefits, loyalty card programs typically generate a huge amount of customer transaction data, constituting a valuable input to f urther CRM activities and market intelligence, like customer profiling and consumer behaviour analysis (Zilliani & Bellini, 2004). Due to raising customer expectations and decreasing customer loyalty a strong need for intensified customer relationship management emerged (Pan & Lee, 2003), thus, especially tourism destinations intensified the use of loyalty card programs in recent years , e.g. Zell am See-Kaprun card (Stärz, 2010), Freizeitticket Tirol (Schroll, 2010) or Mieminger Plateau card (Lampe , 2010). However , particularly in a tourism context , traditional loyalty card systems exhibit serious obstacles. First, magnetic cards or chip cards typically lead t o high investment costs for the technical infrastructure, especially card reading devices at the variety of points of sale (POS) (Wittbrodt, 1995). Second, the usage of separate plastic cards by different loyalty card systems leads to inconveniences for customers and, consequently to reduced user acceptance. M. Fuchs et al. (eds.), Information and Communication Technologies in Tourism 2012 © Springer-Verlag/Wien 2012 This paper presents an approach to overcome above obstacles by digitalizing traditional loyalty cards through the combined use of quick response codes (QRcodes) and mobile phones. Both, customer and retailer make use of their mobile phone to (1) present the QR code as digital customer card to the retailer and (2) validate the QR code and offer corresponding discounts and services. The digital customer card does not need any hardware investments and significantly improvescustomer-side handling. Based on a mobile application on the retailers' mobile phone, a flexible management and redeeming of various types of coupons is supported. The paper is structured as follows. Section two gives a brief description of loyalty cards in tourism as well as QR codes and typical applications. The third section presents the concept and the architecture of the digital loyalty card system. It shows the general work flow, the concept of coupons and the technical infrastructure. Section four is about the prototypical implementation and evaluation of the digital loyalty card system in a tourism destination. The last section summarizes the results and gives an outlook on future research activities. 2. Background 2.1 QR Codes Traditional (one-dimensional) bar codes evolved to 2D codes in order to increase reading speed, accuracy and data capacity (Lenk, 2002). Different types of 2D codes are composite codes, stacked codes, dot codes and matrix codes. QR codes are a kind of matrix code developed by Denso Wave in 1994 and first used by the Japanese automobile industry for identifying car parts in the production line. Key features of QR codes (established as an ISO standard ISO/IEC18004) are high capacity encodingof data, small printout size, resistance to dirt and damage and 3600 readability (Denso, 2010). The QR code structure consists of three patterns for position detection, a pattern for alignment and a data area. The patterns for position detection and alignment allow rapid identification and omnidirectional readability of QR codes (Soon, 2008). QRcodes can be divided into up to 16 data areas, increasing the data capacity by a smallprinting size. The data area itself consists of control zones for tact, version and format and reserved areas for user data and error correction. Based on the format and version identifiers, the code type and size are recognized. The actual data block is divided into sections for user data and error checking and correction (ECC), depending on the chosen ECC level. Error checking and correction is typically based on the Reed-Solomon algorithm (Lenk, 2002). Examples of QR codes with one (left) or several data areas (right) are shown in Fig. 1. Fig. 1. Examples of QR codes 2.2 Applications of QR Codes inTourism Typically, QR codes serve the purpose of providing encoded information for authentication (mobile couponing) or linking internet resources with physical ob ects (mobile tagging). The encoded information can be captured with handheld scanners, fix-placed charge couple devices (CCD) and especially mobile phones. The use of the latter grounds the variety of application scenarios for QR codes especially in tourism(Canadi et al., 2010; Chen & Weng, 2010). For example, the city of Alberta (CAN) uses QR codes to link to videos that bring to life various Canadiandestinations, cultural experiences and vacation packages(McBurney, 2011). The Fort Smith National Historic Site in Arkansas uses QR codes to link printed advertising material or points of interest with additional information onthe Web (Woerner, 2010). 3. Digital Loyalty Card System Architecture 3.1. General Concept With the digital loyalty card system, a technical solution is offered, which allows agroup of retailers to form a marketing alliance and, by offering bonuses and benefits, acquire new customers and increase customer loyalty. The digital loyalty card system replaces existing plastic cards by a QR code provided on the customer's mobile phone and corresponding specific reading devices by a mobile application on theretailer's mobile phone (cf. Canadi, 2011). Fig. 2 illustrates the general usage scenario of the digital loyalty card. Fig. 2. Digital loyalty card usage scenario (1) Customers oin the loyalty program by registering on a portal page. (2) At any time, customers can get information on available bonuses and benefits. (3) Customers download a personal QR-code onto theirmobile devices, which represents the digital loyalty card. (4) At thePOS, customers issue their digital loyalty card for authentication by presenting the QR code (as a stored picture or MMS) on their mobile phone. (5) The retailer authenticates the customer by scanning the QR code using his mobilephone, offers the available bonuses and benefits to the customer and books the bought products or used services. (6) The collected purchase data is sent to the portal back-end system as input to update available bonuses and benefits or for consecutive analysis of customers' purchase behaviour. As the backend system centrally collects purchase data of allcustomers, several or all suppliers can co-create certain bonuses or benefits, e.g. in the case of a points system. The proposed approach of the digital loyalty card overcomes the limitations of traditional loyalty cards described in the introduction and, moreover, offers significant additional advantages. First, plastic cards are replaced by QR codes and only marginally costs occur for their production and distribution to the customer.Additionally, handling (especially multiple) loyalty cards by the customer issimplified and, thus, will significantly increase user acceptance. n o Second, hardware investments into specific reading devices at the POS arenecessary, while, at the same time, securing a comfortable and robust authentication process based on QR codes. Finally, especially compared to offline loyalty programs, the digital loyalty card system enables a flexible and dynamic management of bonuses and benefits by each single retailer. 3.2. Technical Architecture The technical architecture of the digital loyalty card system is shown in Fig. 3. Fig. 3. Technical architecture of the digital loyalty card system The可rontend layer consists of the online portal page (cf. section 0) used by the customer to register to the loyalty program and gain access to information aboutavailable bonuses and benefits , and the retailer client (app)(cf. section0), a mobileapplication for retailers to scan customers' QR codes, inform about available bonuses and benefits and book purchased products and services. The backend layer consists of the bene可it system(cf. section 3.3), enabling the flexible management of bonuses andbenefits, and the database, storing operational data as well as non-operational data for consecutive analyses. Online Portal As outlined, the online portal serves as customers' main entrance point to the loyalty cardsystem , offering functions, like maintain customerprofile, view available bonuses and benefits and provide information on special events and news. The online portal is implemented by ob ect-oriented PHP5 and offers a customized layoutstructure for mobile devices identified by their user agent. After registration, based ona double-opt-in mechanism, the personal QR code is generated and displayed as part of the customer profile. The customer can transfer the QR code to his mobile phone by (1) simply taking a picture and storing the QR code picture on the mobile phone, (2) requesting the QR code to be send by MMS or email or (3) access the online portal directly via mobile phone. Retailer Client Each retailer participating in the loyalty program needs a device to authenticatecustomers by scanning and verifying the customer's QR code, get information about bonuses and benefits available for a specific customer and book purchased productsand services. In order to avoid any additional hardware investments, this functionality is provided by a mobile application executed on the mobile phone of the retailer. Fig. 4 illustrates the architecture of the retailer client, implemented as an Android application. The controller manages the communication between the graphical user interface (GUI), the service module and the QR code reader. As QR code reader an external application from the Android Market is used , which is automatically downloaded if necessary. The access of the retailer client to the corresponding functionality of the backend system for managing bonuses and benefitsis realised by web services, implemented based on a REST architecture (managing services via HTTP GET requests) and JSON as platform-independent message format. The ser ice module provides the web services' functionalities within the client environment. The following services are available� � setup� Initialization of the client on the back-end system using a client identifier (mobile device) and a retailer's identifier. � get�ouchers� Request all vouchers (bonuses and benefits) available for a specific customer and retailer. � redeem�oucher� Redeem a voucher after consumption by the customer. Fig. 4. Architecture of the retailer client 3.3. Benefit System The benefit system manages the different types of benefits and offers its functionality to the different components of the frontend layer (cf. Fig. 3). Benefits are represented as rules, following the concept of ECA rules (Beer, 200�), enabling their flexible andpowerful definition. Rules for benefits consist of different components, illustrated in Fig. 5. Fig. 5. Components of rules for bonuses and benefits The first component of a rule specifies the endor (i.e. retailer) who provides thebenefit. Usually a benefit is provided by one vendor. However, it is also conceivablethat several vendors participate in providing a benefit. For example, a points system, offering a benefit based on points consecutively collected over several purchases at atourism destination, would typically involve multiple vendors. The second component of a rule specifies the products, triggering the benefit, in form of single products, a range of products as well as complex Boolean expressions. Conditions of a ruleenable to specify pre-conditions in form of "if -then -else" expressions, enabling thevendor to restrict the availability of benefits to certain context parameters, e.g. time or customer characteristics. The action of a rule specifies the benefit the customer isgranted by the vendor, like a discount, free service or points within a point system. Actions are triggered by conditions and can be arranged in a timely manner. The presented rule-based approach for managing bonuses and benefits enables thebenefit system to be highly flexible and powerful. Consequently, a variety of different types of benefits can be modelled to fit the retailers' needs. Benefits can be defined and ad usted easily and at any time. 4. Evaluation 4.1. Focus Group Intervie' As first step of evaluation the presented digital loyalty card system has been tested and discussed in the course of a focus group interview. Focus group interviews are a well-known method in usability engineering to obtain sub ective but valuable knowledge on the users'perception of an IT application , based on an interactivegroup discussion (Nielsen 1993) The focus group consisted of 5 students (three male,two female) enrolled in a course in information technology in tourism, with an agebetween 22 and 25 and fairly good technical backgrounds and, thus, represents the target segment for the digital loyalty card system (i.e. early adopters) well. The focus group interview started with an introduction to the general approach of the digital loyalty card system and its prototypical implementation. The focus group members then experienced the prototype by executing several real-life usagescenarios, both from a customer as well as a retailer perspective. The experiment has been observed by the pro ect team to gain first insights into usability and possibleusage barriers. Afterwards, the focus group members evaluated the system based on aprepared questionnaire (cf. Table 3). Finally, a moderated focus group discussion has been executed to identify ma or strengths and weaknesses of the presented approach and gain insights into reasons and motivations for the qualitative udgements concerning usability andusefulness, already quantitatively expressed within the questionnaire. Table 3 presents the obtained questionnaire results. For each role, retailer (R) andcustomer (C), questions are segmented into three topics� user registration and log-in(T1), main work flow (T2) and, finally, general questions and individual udgements (T3). Answers were given on a five-point scale ranging from 0 (i.e. strong disagreement) to 5 (i.e. strong agreement). Although the gathered quantitative results cannot be considered as representative due to the small number of probands typically involved in focusgroup discussions, results clearly indicate that usability and usefulness are consistently udged as high and satisfactory. Q1� (R-T2) achieves anaverage value of 4.0 and , although still high , marks the relatively lowest average result throughout thequestionnaire, indicating that a potential disturbance or retardation of the selling process at the POS may constitute the likely biggest threat to the system's acceptance by the retailers. Table 3. Results of focus group questionnaire Roles & Topics C -T1 C -T1 C -T1 C -T1 C -T1 C -T2 C -T2 C -T3 C -T3 C -T3 C -T3 C -T3 R -T1 R -T1 R -T2 R -T2 R -T2 R -T3 R -T3 Statements Av. Rating Q1� I had no problems to register on the portal. 4.8 Q2� I had no problems to log-in and log-out. 4.8 Q3� I could insert my master data without any problems. 4.8 Q4� I had no problems to view available benefits 4.5 Q5� I had no doubt to insert my personal data. 4.4 Q6 I had no problems to photograph the QR code with my 4.6 smartphone. Q� I had no problems to find the QR code on my smartphone. 5.0 Q8� The mobile digital loyalty card is a reasonable alternative to 4.8 the old plastic cards. Q9� I can imagine registering to other digital loyalty card programs. 4.5 Q10� I had no problems with the storage of the transactions. 4.3 Q11� I had no problems to get along on this website. 4.8 Q12� I had no problems with the identification with my QR-code. 4.8 Q13� I had no problems to find and start the app quickly. 4.8 Q14� I had no problems to login with my device. 4.6 Q15� The scanning process of customer's QR code did not make 4.4 any problems. Q16� I had no problems to redeem the coupons on my smartphone. 5.0 Q1�� The scanning process did not bother the selling process. 4.0 Q18� Mobile digital loyalty cards are a reasonable alternative to old 4.6 plastic cards. Q19 I can imagine using the digital loyalty card system 4.4 permanently. The moderated discussion, as main part of the focus group interview, revealed further interesting insights into the perception of the digital loyalty cardsystem, thus, explaining or underpinning the quantitative results in Table 3. In general, the overall application (online portal and retailer client) is udged very positive and as comfortable to use by all focus group members. Specifically from a customer's perspective the following udgements were most frequently stated The registration and log-in process as well as the download and handling of QR codes for authentication at the POS have been udged as reasonable and very easy to use. The application is perceived as usable even on older mobile phones. Thus, this specific form of QR code usage is not restricted to modern or expensive smart phones. At the same time, the application is considered as impractical for older people or users without a minimum of technical background. Although aprint function for the QR code to be used without a mobile phone is offered, the focus group members doubt that older people are willing to use such a system. However, and qualifying the statement, this is not viewed as a specific problem of the presented system but of most technical innovations. From a retailer'sperspective, the focus group members stated the following udgements As no additional hardware investments for retailers are needed (as one of themain advantages of the proposed system), no costs for using the systemshould arise for retailers, which is especially important in the context of tourism destinations with a variety of small-and micro-sized retailers as potential participants (although the retailer client is currently only availableas Android application, it can be provided for a wide variety of even older mobile phones in principal). The overall effort for setting up and maintaining the central system is viewed as problematic for a single retailer but as reasonable for a group of retailersforming a marketing alliance, what typically occurs in a tourism destination context. Specifically, for restaurants or bars, the loyalty card system should be integrated intomobile order terminals, as using two different devices is viewed as impractical. 4.2. Pilot Application The presented digital loyalty card system has been instantiated and implemented for the German tourism destination “Bierkulturstadt Ehingen" and is in use since 1 ofJuly 2011. Bierkulturstadt Ehingen is a theme-oriented marketing alliance, supporting local breweries and associated service providers, like restaurants, beer gardens or gift shops and linking them with cultural activities. Collaborating retailers have been introduced to the digital loyalty card system and corresponding benefits (in form of rules presented in section 3.3) have been defined. Fig. 6 shows the instance of the online portal developed for Bierkulturstadt Ehingen with the dialog displaying the customer's QR code. Fig. shows the main screen of the developed retailer client. The participating retailers successfully use the retailer client application on different types of Android-based mobile phones. The retailers either use a direct Internet connection via a cellular network or an existing WLAN hotspot to connect to the central system. The retailer client and the underlying work flow proofed feasible for the retailers and has not been perceived as retarding the sales process so far. st Fig. 6. Online portal with QR code Fig. 7. Retailer client main screen 5. Conclusion and Outlook 5.1. Conclusion The paper presented an approach for digitalising loyalty card systems by making useof QR codes and mobile phones instead of traditional plastic cards, like magnetic cards or chip cards. A technical framework, consisting of an online portal and a mobile retailer client as front-end components and a benefit system and database as back-end components has been developed and a pilot system for the German tourism destination “Bierkulturstadt Ehingen" has been instantiated. It could be shown that the proposed concept of using QR codes and mobile phones is suitable in a real-world scenario. A focus group interview revealed that the handling of all system components is easy and fast and the process of customer authentication and redeeming of benefits is smooth and without any difficulties. However, the risk of retarding the sales process is seen as most dangerous obstacle to retailers' systemacceptance. A pilot phase in the destination of Ehingen, starting at the 1 of July 2011, confirmed the positive results of the focus group interview. Unfortunately, alack of marketing activities led to a limited number of users, so far, which can be identified a general obstacle of introducing technical innovations to tourism st a s destinations. Participating stakeholders , like retailers in thiscase , tend towards a moreobservant and reactive behaviour due to a lack of IT affinity (Fuchs et al., 2010). Local authorities, like DMOs, often don't have the power and access to the market to sufficiently attract potential customers. Overall, the approach of using QR codes and mobile phones for digitalizing loyalty card systems has proofed as a reasonable alternative to traditional plastic cards. Nohardware investments at each POS are necessary, giving even small retailers the chance to participate as overall costs for implementing and operating the digital loyalty card system are comparably low.Finally, from a customer perspective the approach convinces by a comfortable handling of the digital loyalty card. 5.2. Outlook Currently, a full functional digital loyalty card system is available and in operation aspilot application in Ehingen (Germany). Of course , after completion of the pilottest , more information on usage behaviour and user acceptance will be available for further analyses. In parallel, the digital loyalty card system will be further improved byextended features. (1) Although, the online portal adapts itself to mobile devices, aspecific mobile application (as Android app) for customers is planned, to simplifycustomers' interaction with the loyalty card system and offer additional functionality, like a location-based service, visualising surrounding participating retailers in a map(Höpken et al. 2008; Chen & Weng, 2010). (2) The benefit system will be extended by a rule engine, encapsulating the handling of rules for bonuses and benefits, and enabling easier and more powerful definition and maintenance of rules. The a n applicationof extended versions of the digital loyalty card system is planned forfurther tourism destinations, like the region of Upper Swabia (Germany). References Beer, Th., Rasinger, J., Höpken, W., Fuchs, M. & Werthner, H. (200 �). Exploiting E-C-A Rules for Defining and Processing Context-Aware Push Messages. In International Symposium on Rule Interchange and Applications (RuleML), Orlando, pp. 199-206. Canadi, M., Höpken, W. & Fuchs, M. (2011). irtualisation of Customer Cards with 2D Codes. In R. Law , M. Fuchs and F. Ricci. (Eds.). In 可 ormation and Communication Technologies in Tourism.New York� Springer, pp. 215-22 . Canadi , M. , Höpken , W.& Fuchs , M. (2010). Application of QR Codes in Online Travel Distribution. In U.Gretzel, R.Law, and M. Fuchs (Eds.).In可ormation and Communication Technologies in Tourism. New York� Springer, pp. 13 -148. Chen, C. & Weng, T. (2010). Research and Development of Applications of Mobile Barcode to Mobile Sightseeing Guide on Mobile Phone. Transactions on In可ormation Science and Applications (1)� 16-25. Denso (2010). QR Code.com. Denso Wa e Incorporated. Retrieved from http �//www.densowave.com/qrcode/qrfeature-e.html. Fuchs, M., Höpken, W., Föger, A. & Kunz, M. (2010). E-Business Readiness, Intensity, and Impact -An Austrian Destination Management Organization Study.Journalo可 Tra el Research 49 (2) 165-1 �8. Höpken, W., Scheuringer, M., Linke, D. & Fuchs, M. (2008). Context-based Adaptation ofUbiquitous Web Applications in Tourism. In P. O'Connor, W. Höpken, and U. Gretzel(Eds.), In可ormation and Communication Technologies in Tourism. New York� Springer, pp. 533-544. Lampe, M. (2010). Tourismuspress.at� Mieminger Gästekarte als touristischer Joker im Winter 2009/10. Retrieved August12, 2009 from http �//www.tourismuspresse.at/presseaussendung/TPT 20100811 TPT0001, Obsteig, Austria. Lenk, B. (2002). Handbuch der automatischen Identifikation 2DCodes,Matrixcodes,Stapelcodes, Composite Codes, Dotcodes. ol.2,Monika-Lenk Fachbuchverlag, Kirchheim unter Teck. Mauri, C. (2003). Card Loyalty -A New Emerging Issue in Grocery Retailing. Journal o可 Retailing and Consumer Ser ices 10(1)� 13-25. McBurney, R. (2011). Mobile Disco ery's QR Code Campaign 可or Canada Tourism Makes Headlines Across the U.S. PRWeb. Retrieved from http �//www.prweb.com/ releases/2010/06/ prweb4120084.htm. Nielsen, J. (1993). Usability Engineering. Boston� Academic Press. Pan, S. &Lee, J-N. (2003). Using e-CRM for a Unified iew of theCustomer,Communications o可 the ACM 46(4)� 95-99. Schroll, T. (2010). Tourismuspress.at� Freizeitticket Tirol jetzt mit den 3 InnsbruckerHallenbädern, Bergbahnen Hochkössen und Kreithli可te Leutasch . Retrieved September 21, 2009, from http //www.tourismuspresse.at/presseaussendung/ TPT 20100916 TPT0001, Innsbruck, Austria. Soon, T. J. (2008). The Synthesis Journal: Section three -the QR Code. iTSC InformationThechnology Standard Comitee, Singapore, pp. 59-8. Stärz, O. (2010). Tourismuspress.at� Sattes Plus dank der neuen Zell am See-Kaprun Karte. Retrieved September11 , 2009 , from http �//www.tourismuspresse.at/presseaussendung/TPT 20100812 TPT0002, Zell am See-Kaprun, Austria. Wittbrodt, E. J. (1995). Kunden binden mit Kundenkarten; Kundenbindungssysteme entwickeln,ein可你 hren, steuern . Köln� Luchterhand, pp. ��-81. Woerner, D. (2010). QR Codes Debut at Fort Smith National Historic Site. Arkansas Department of Parks & Tourism, Retrieved from http //www.visitmyarkansas.com/dena-woerner/ default.aspx?id=622. Ziliani, C. & Bellini, S. (2004). From Loyalty Cards to Micro-Marketing Strategies. Journal o可Targeting , Measurement and Analysis 可or Marketing 12(3) 281-289.