Autodesk® Impression - the Oakley CAD Services Web Site

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Autodesk® Impression
How to… Make a Good Impression
Paul Oakley
S8-3
Course Summary:
Autodesk Impression 2 is “FREE” software to Autodesk Subscription customers. So come and learn how to
“Make a Good impression” with your clients, by turning those CAD files into stylish presentations. In this
session, we’ll explore the powerful capabilities of Autodesk Impression and how you can quickly and easily
develop renderings and coloured presentation graphics from DWG and DWF files. You’ll learn how to create
and apply styles, substitute AutoCAD blocks with stylized blocks, and how to apply similar styles to other CAD
files.
Instructor:
Paul has over 20 years of AEC industry experience specialising in CAD management, implementation and
Autodesk training. As vice chairman of the AUGI-UK Chapter and a qualified architect, Paul has assisted
Autodesk in the development of AutoCAD Architecture. He has also been involved in various industry-led BIM
initiatives and more recently Avanti. Paul is now an implementation specialist with UK based Cadpoint, an
Autodesk Authorised Reseller and Training Centre. The company provides CAD consultancy services to clients
ranging from small UK design companies to global architectural practices. Paul continues to present at major
industry conferences throughout the world, providing industry professionals with guidance on improving
efficiency, productivity and quality in the CAD arena
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Making a good Impression!
Introduction
Autodesk Impression enables you to immediately begin to develop creative illustrations from your
CAD data. With Impression, you can incorporate hand-drawn strokes, color fills, and entourage
elements which, leverage intelligent data such as blocks and layers, bridging the gap between
computer aided drawings and the artistic human element.
Definition of Autodesk Impression
Autodesk Impression is used to create presentation ready illustrations from CAD drawings.
Typically, when you need to present a CAD drawing to customers, there have been two options:
1. Create presentation graphics by hand using pencils/markers/watercolors, etc.
2. Import the CAD file into a general purpose graphics application.
With Autodesk Impression, you can quickly and easily create presentation-ready graphics to help
sell your ideas. Some benefits of using Autodesk Impression include:
Generate great looking images—fast.
Presentation graphics are about winning business. The pictures have to sell the project and
a lot of the time, they must be produced on short order.
Easily apply graphical styles to your CAD file. From distinct line types to textured colored
fills, you can use pre-built styles or customized styles that you create.
Easy to learn and use.
Impression is designed so that anyone in the office can learn the application in minutes and
can get great results right away.
Create compelling graphics quickly with built-in learning resources and an intuitive user
interface.
CAD compatible.
Because Impression understands CAD data, the illustration process is much faster than with
general purpose graphics applications. Impression recognizes blocks, layers, hatches and
other CAD-specific data.
You can open any DWG or DWF file in Impression.
Quickly create multiple design iterations.
Quickly update your presentation graphics when designs change or apply your signature
style to all the drawings that you produce.
Save time by saving and re-using your styles.
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Example
In the following illustration, two images have been combined. The left side of the elevation shows
the original CAD drawing. The right side of the elevation illustrates the same drawing after using
Autodesk Impression to create a more natural hand-drawn and colored look.
The User Interface
Before you begin to work with Autodesk Impression, you should familiarize yourself with the
interface. There are interface elements common to other Windows applications such as toolbars
and menus. If you have used other Windows applications, these user interface elements should
appear familiar. There are also user interface elements that are specific to the application, such as
the Canvas, Dashboard, and the Status Bar.
1.
2.
3.
4.
5.
6.
Title Bar
Menu Bar
Toolbox
Dashboard
Canvas
Status Bar
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The Canvas
The canvas is the main, printable drawing area and is displayed as a white piece of paper. The
size and orientation can be modified in the Document Setup dialog box. This is where you create,
open, or import drawings. When objects are displayed on the canvas, you can then stylize them
using various Autodesk Impression tools. You can create or move objects outside of the canvas,
but anything outside of the canvas is not included when printing or creating an image file.
Palettes
Impression Palettes are similar to AutoCAD palettes. They contain the necessary components to
stylize, modify and create geometry. They can also be made transparent, by right-clicking the title
bar and clicking transparency from the menu, so they do not hinder the canvas and objects
contained on it. Palettes expand and collapse vertically and some palettes have horizontal sliding
drawers that contain additional functionality. When a palette is collapsed, it changes to a
'compact' state which reduces screen real estate, but still exposes the primary functionality of the
palette.
The following image shows the Layers, Current Layer Style, Styles, Align and Distribute palettes,
and the Blocks palette in its expanded state.
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Property flyouts reside on the edge of a palette and are identified by an arrow. When you roll your
mouse over the arrow, the contents of the drawer are displayed as long as your cursor is over the
drawer contents. If you would like the drawer to remain open, click the arrow. The following
image shows the cursor placed over an arrow of the styles palette and the slide-out drawer is
displayed which contains additional properties that can be modified.
The Status Bar
The status bar is displayed at the bottom of the application window. In addition to displaying
status updates about the current tool, it also contains tools to set the zoom scale, turn object
snapping on/off, access the communication center, as well as determine if styles should be scaled.
The display of the status bar can be toggled on/off using the Display menu.
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Working with Autodesk Impression
Illustrations in Autodesk Impression can be created from existing DWG or DWF files, various
image files, as well as IRF files, the native file format for Impression. In Impression, each opened
or imported view becomes a separate sketch that contains its own set of layers. You can also
create geometry in a native Impression file. Once you have identified the file you intend to work
with, you use tool such as lines, rectangles and circles and techniques such as drag and drop to
create your illustrations.
Opening Files
When you open a .dwg file you can select a default stroke for
all imported geometry. You can also specify a plot style table
– or use a combination of assigned stroke and existing plot
style. The stroke that is selected applies a 'visual style' to the
geometry that is apparent as soon as the items appear on
the canvas.
Open Layout and Viewports
Whether you are creating a plan, an elevation, or a
perspective view of your 3D model, the options in the Open
Layout and Viewports dialog box are the same.
If you want to render a perspective view, just save a layout
with the viewpoint you want, for example a view through a
camera. No need to worry about hiding lines: Impression
does that for you. In the Open Layout and Viewports dialog
box, click the expansion arrow in the lower-right corner to
see other 3D import options.
You can also use the flatshot command in
AutoCAD to set up elevation views from a 3D
model and place them on a layout to illustrate
elevations.
By default, layout views (paper space views)
retain their native page size and scale. However,
for model space views, the geometry is scaled to
fit the default canvas size. You can specify a new
canvas size and orientation as you open the
drawing in Impression.
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The following illustration shows a typical workflow. Graphic1 shows a site plan as done in a CAD
program. Graphic 2 is the same drawing file when opened in Impression. A gray pencil stroke
style has been applied to the drawing. Graphic 3 shows the completed site map of the CAD file
with a distinctive hand-drawn look.
Import Files or Graphics
You can import other CAD, graphics files, or parts of other Impression files, to a blank canvas or
an existing illustration. File types that can be imported include:
IRF
DWG
DWF
BMP
PCX
JPG
PNG
TGA
TIF
GIF
PSD
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Process: Creating an Autodesk Impression Illustration
The general process for creating an Autodesk Impression illustration is as follows:
1. Identify a CAD file from which you want to
create an illustration.
2. Open the CAD file with Autodesk Impression.
A default style is assigned to the CAD data.
3. Assign appearance styles to the layers or
objects from the opened CAD file to stylize the
linework and fill areas bound by linework.
4. Create custom appearance styles and assign
them to layers/objects as necessary to stylize
the illustration.
5. Replace Blocks that exist in the CAD file with
Impression blocks. Vary their scale and rotation
angle as necessary.
6. Open additional CAD files with simila
layer/block schemes and import the style or
block maps from previously created Impression
files to automatically generate illustrations that
contain the same look and feel.
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Appearance Styles
Using appearance styles, you can select a collection of imported CAD geometry and apply different
appearances, such as a hand-drawn line, a watercolor fill, or a cartoon-style appearance to the
selection. Additionally, you can customize the appearance of objects that are created in Autodesk
Impression, such as shapes, arrows, text, and other geometry.
Styles Palette
Appearance Styles are accessed from the Styles Palette. The Styles Palette displays the
appearance styles that are in use, saved in the current Autodesk Impression file, or accessible in
Style Libraries.
You can create styles from scratch, which is a great way to add a personal touch to your designs.
You can also import and export styles so they can be used with other design files that you work
with.
Styles that are created get saved with the Autodesk Impression
file. You can import existing styles from the sample files that
ship with the program, from files you have received from
someone else, or from other files that you have stylized. Styles
are imported using the Import Styles / Open Libraries dialog
box.
From this dialog box, you select the Impression file that
contains the styles that you want to use. All available styles in
the file are displayed on the right side of the dialog box. You
can then select the styles you want to import using standard
Windows selection methods or click the Select All button to select all the available styles. Once
you have selected the styles you want to import, click the Copy Selected Styles to Palette button.
The styles are then copied from the selected file to the current Impression file and are available as
Saved Styles on the Styles palette.
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Open Style Library
You can also set up Impression files to be used as style libraries. By using a style library you have
access to all the styles, but without the additional overhead of having all the styles in the current
Impression file.
You can open a file as a style library using the same dialog box shown above, but by selecting
Open File as External Library instead of Copy Selected Styles to Palette.
A reference to the style library is added below the other opened libraries that are listed in the top
section of the Styles drop-down list on the Dashboard. To add a style from one of the open library
files, right-click over the style and select Add to Saved Styles or click Add to Saved Styles at the
bottom of the Styles pane. The style is then imported into the current Impression file and
available for use.
Exporting Styles
One way to build style libraries that can be used on future projects or shared with others is to
export styles. When styles are exported, a new Impression file is created that does not contain
any geometry or layers. Since the exported styles are stored in an Impression file, it can be
opened and you can then import other styles into it. This can be an effective way to manage the
styles that are in your libraries and also to remove styles that you do not want or to make new
styles based on those that you exported.
Exporting styles to a new Impression file is also a great way to create an Impression file that can
be used as a template when starting a project.
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Definition of Appearance Styles
Appearance styles are primarily assigned at the layer level, but can also be applied directly to
objects or areas. An appearance style is composed of one or more:
Strokes
• Define the appearance of vector geometry paths.
Fills
• Define the appearance of the region inside vector geometry paths.
Effects
• Perform operations based on the vector path to change an object's appearance.
The individual pieces of an appearance style are drawn in a user-specified order, from left to right
in the image above.
1. Stroke
2. Fill
3. Effect
4. Appearance Style
Each piece of an appearance style can be edited separately and moved to a different location in
the draw order of the style.
Sample Style
In the following illustration, a sample style is
shown utilizing a stroke, effect (roughen),
stroked (or compound) fill, and a basic solid fill.
The order in which each element appears
correlates to the draw order for the element.
The higher an element appears in the list, the
closer that element will be to the top of the raw
order.
In the following example, the Fill element would
be drawn first or lower in the draw order, while
the Stroke with the Roughen effect would be
drawn last, or at the top of the draw order.
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Style Editor Palette
The Style Editor palette is used to create, modify, and access appearance styles.
The Style Editor palette contains several important areas:
1.
Style Name
Displays the name of the active style. Provides basic tools to copy the active style.
2.
Style Element Tree
Displays appearance style elements in a visual representation of draw order. There are
basic tools to create a new fill/stroke, show/hide the elements drawer, and delete a style
element.
3.
Style Preview
Displays a preview of the selected appearance style.
4.
Properties Area
Displays properties of a selected element in the appearance style. You can capture specific
style elements as presets. The properties area provides a preview of individual stroke
elements.
5.
Save Current Style Element
Saves the current style element as a preset, available from the drop-down list.
6.
Style Elements
Contains customizable groups of style elements (strokes, fills, and effects). You can use
these to construct new appearance styles in the style tree window or to modify styles. They
are accessed via a drop-down list by selecting the black arrow.
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Style Groups
The chain of elements that make up an appearance style can contain "groups". Groups are similar
to parentheses in a mathematical equation; the contents of a group are put together before the
group is added to the top-level style tree.
The primary use for style grouping is to display and create compound styles and fills. Grouping
also allows you to apply effects to specific pieces of a style tree. For example, you can apply an
effect to only one fill. Style groups can be expanded and collapsed using the plus/minus boxes
displayed next to the group.
Style Elements
Styles are made up of style elements. They are added to a style definition from a drop-down list
from the style editor.
Strokes
Strokes are drawn on top of vector geometry and define the appearance of geometry. You can
create two types of strokes:
• Standard
• Outline
The right side of the illustration shows CAD
data opened in Autodesk Impression.
When opened, the CAD data (left) has been
assigned a gray pencil stroke (right).
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Standard Strokes
A standard stroke is a line of a uniform thickness, filled in with a solid color or gradient.
Outline Strokes
Outline strokes contain a stroke and a fill as part of their definition as shown below.
In the following image on the right, a
standard stroke is converted to an Outline
Stroke. The dashed property is applied to
the outline stroke and a gradient fill is added
to the stroke. If you were to make the
embedded stroke dashed as well, the outline
of the dashes would also be dashed.
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Fills
Fills describe the appearance of the area inside of a vector.
1. No Fill
2. Uniform
3. Gradient
4. Texture
Effects
Effects are used to visually alter vector
paths. They appear to alter the vector path,
but are non-destructive.
In this illustration, a Roughen effect is
applied to the current stroke resulting in a
hand drawn appearance.
Effects can be applied as part of an entire appearance style, in which case they affect the
geometry of all strokes and fills the same. Alternatively, effects can be applied to individual parts
of an appearance style, i.e., to a single stroke, but not the fill.
Roughen Effect Applied to Stroke
Roughen Effects Applied to Stroke and Fill
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There are two types of effects available:
Effect Type
Description
Drop Shadow
Roughen
Creates an offset shadow under geometry as shown on the left in the
following image.
Adds noise to the vector path and provides a hand-drawn look as shown on
the right in the following image.
The Toolbox
The Toolbox is the collection of various tools required to create geometry in an Impression file. All
tools in the Toolbox are accessible from the Tool Bar or from the Tools menu. Only the tool bar
provides a way to change the property settings for each tool by selecting the gray arrow beneath
the tool.
The contents of the toolbox are similar to those of the Draw toolbar in AutoCAD. Both the
contents of the toolbox and Draw toolbar are the primary locations for geometry creation.
In the following image, the Freehand Tool is used to create a small pond on the property. The
current layer of the drawing has a fill applied, making the process a single step to create the
pond. You can see the additional options available for the Freehand tool because the cursor has
been placed on the gray arrow.
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Preparing a Drawing to Open or Import
Layer Styling vs. Area Styling
There are two main methodologies to creating illustrations with Impression; layer styling and area
styling. In addition to the two main methodologies, you can also apply a style directly to an
object. How you intend to work with the illustration will help you decide which styling method(s)
you should use.
Layer Styling
Layer styling is the most powerful way to work with Impression. It involves having styles applied
to specific or standardized layer names created in either the CAD (.dwg or .dwf) file or the
Impression (.irf) file. To take advantage of the most powerful and time saving tools in Impression,
Style Mapping and CAD Geometry Update, the layer styling method should be used.
In this method, you can change the style that is assigned to a layer by selecting the layer you
want to assign a style to and then choosing the style you want assigned to it. All objects, by
default, are assigned a By Layer property which allows the line work of the object to inherit the
properties of the style assigned to the layer that the object is on.
Procedure: Applying a Style to a Layer
The following steps describe how to apply a style to a layer.
1. Find the desired Style in the appropriate library.
2. Drag the style’s swatch directly onto the layer you wish to apply it to in the list.
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Area Styling
Area styling is an alternative method of applying styles to closed areas which is different from
layer styling. This method is the fastest way to produce illustrations. It involves applying styles
directly to objects or enclosed areas and does not require specific layers, or any layers at all other
than the default layer 0. The area styling method could be used for individual or “one-off”
illustrations that are not intended to be updated as the CAD design changes or be used to carry
forward different illustrative iterations.
As you import objects from DWG or DWF files into Impression, there will be times when you
cannot just work with layer styling alone due to the way the imported objects are organized on
layers. In these instances, you may be able to apply a majority of the styles using layer styling
and then do any additional stylizing of the design using either area styling or by applying a style
directly to an object. When a style is attached directly to an object it is referred to as a style
override. When an object has a style override assigned, the style that is assigned to the layer is
ignored.
Area styling is done using the Area Fill tool, which identifies a closed area by determining if lines
create a closed object by touching end-to-end or if they overlap.
Procedure: Applying a Fill to a Closed Area
If you need to create a fill for a single closed area, do the following:
1 Select the layer current that you want the fill to be created on.
2 Click the Area Fill tool.
3 Click the tab with the down arrow below the Area Fill tool to
adjust the gap tolerance value as needed.
4 If you want to assign a style other than that assigned to the
current layer, select it from the Styles pane on the
Dashboard.
5 Position the crosshairs over the closed area and click to create
the fill.
6 Press the ESC key to end the Area Fill tool.
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Organizing Content with the Layers Palette
You create, organize, and navigate content using the Layers palette. In the Layers palette, you
can:
Select entire groups of content including views, layers,
and selection sets.
Change draw order
Create new views
Group layers
Toggle the display and lock/unlock status of views and
layers.
Guidelines for preparing a file to be brought into Autodesk Impression
Following are some general guidelines to keep in mind when preparing a .dwg file to be opened or
imported into Autodesk Impression:
• Use standard layer-naming conventions.
• Purge unused named items such as blocks and layers.
• Freeze layers that are not essential to the illustration. This might include text, dimensions, or
sections of the drawing.
• If you plan to substitute Impression blocks for blocks in the original drawing, keep the
original blocks as simple as possible.
Style Mapping
A Style Map is a portion of an Impression file that contains layer and style assignments, including
all relevant style definitions. Any Impression file can be used as the source to import a Style Map.
When working with style maps, you should note the following:
Layers matching the name of the layers in the
imported file receive the corresponding
Appearance Style.
If a layer does not exist in the current file, but
does exist in the imported file, it is not created.
Only styles that are successfully mapped to an
existing layer in the current file are added to
the Styles palette.
You do not export a style map. When
importing a style map, you use any Autodesk
Impression file to import its layer and style
relationships.
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Using Impression Blocks
The blocks available for use in a drawing are displayed
in the Blocks palette. The Block Palette is accessible
from the Palettes menu or by pressing the F4 key. Once
you have accessed the blocks palette, you can import
blocks from your current drawing or from an external
library. Blocks used in your drawings are displayed in
the Blocks palette on the
Saved Blocks search filter. Other items in the Blocks
palette represent libraries providing read-only access to
additional blocks.
When one of the read-only blocks is imported into your
drawing, a copy is placed on the Saved Blocks tab. The
block is editable in your drawing while the original is
maintained in the library. Additional block instances can
be inserted from the Saved Blocks tab.
1. Libraries
Libraries are used to organize blocks. There are also search filters provided where you can
access Saved Blocks and In Use Blocks in the current file. Saved Blocks can contain default
and custom block definitions. Other libraries can be accessed to provide a read-only link to
libraries in other Impression documents.
2. Redefine Block
Replaces an existing block definition with a block consisting of the current selection set from
the canvas.
3. Create Block from Selection
Create a block from objects selected on the canvas.
4. Create Multiblock
Creates a multiblock from blocks selected from the palette. A minimum of two blocks must
be selected.
5. Display Substitution Map
Opens the Block Substitution Map palette.
6. Link to a Block Library
Allows you to select another Impression file that has saved blocks which you want to include
in a block library.
7. Export a block
Allows you to export the selected block(s) to a file that can be used as a library file for other
illustrations.
8. Delete
Remove selected blocks.
Stylizing CAD Blocks with Block Substitution
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Blocks from a DWG file can be stylized in Impression using block substitution. Block Substitution
allows you to replace blocks with any Impression block simply by dragging a block from the block
palette onto a block on the canvas. This will automatically change all blocks that have the same
name to the chosen Impression block. For example, a typical site plan drawing could contain
hundreds of tree blocks or other types of landscape objects. By using a block substitution, you can
replace all instances of that block in a single step. This can be used to save time when stylizing
multiple design objects that are made from blocks such as landscape plantings, but can also be
used anywhere repetitive objects exist.
Appearance of Substituted Blocks
When you substitute a block, a block substitution icon is added to the blocks preview image in the
Blocks palette. The icon illustrated in the following image indicates that the block is currently
being substituted with another block. Use the Block Substitution Map palette to see specifics about
the block substitution.
Using Block Substitution Maps
Once a block substitution is created, you can edit it with the Block Substitution Map palette. The
Block Substitution Map palette allows you to change blocks that are substituted, add or delete
them, or change them back to their original CAD form. When you save the Impression file, the
block substitution map is saved with it. The map can be imported into other files. Importing Block
Substitution Maps enables you quickly duplicate previous block substitutions that you used in
other drawings. This is similar in concept to Style Mapping.
In the illustration on the right, a
block substitution is set to
randomly vary the scale of the
block. The arrows indicate the
same block insertion at different
sizes.
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Using Multi-Blocks
A Multi-Block is a block that is made up of two or more blocks. Very easy to create, multi-blocks
provide you with another method of stylizing your drawings by combining several blocks into a
single entity, that when inserted, or used as a substitution block, generates random instances of
the block. For example, inserting a multi-block that consists of two blocks would result in two
different blocks being displayed randomly during the insertion process. If you use a Multi-Block to
substitute blocks in the drawing, Impression will automatically alternate the block instances that
are shown, resulting in a random assignment of blocks to the substitution.
Once the multi-block is inserted, you have the
option of manually specifying a particular block
to be shown from those that are used to create
the multi-block. In the illustration on the right,
a Multi-Block that consists of two umbrella
blocks has been inserted. During the insertion
process, the block instance that is inserted is
randomly determined.
Sharing Impression Images
Impression files include drawing information from the original CAD drawing, plus the Impression
stylizations, layers, objects, blocks, etc.
Impression illustrations can be saved as .dwf files, viewable with Autodesk Design Review. They
can also be saved into several file formats popular in the desktop publishing world, including:
PSD - The native Adobe Photoshop format
EPS - The standard for embedding graphics in page layout applications
PDF - For electronic document sharing
PNG, JPG, and BMP - Popular image formats
Impression illustrations can be printed on all page sizes supported by standard plotters with
resolutions up to 300 dpi.
More Learning Resources
You’ve attended this presentation, but what’s next? Impression can be downloaded from the
Autodesk Subscription site. Speak to your company Autodesk subscription manager.
A variety of learning resources are available for Autodesk Impression. Two of them are built right
into the product:
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The Quick start Tour helps you understand the basic concepts used in creating a rendered
image in Impression, with easy to follow step-by-step exercises and informational videos.
The Quick Start Guide, available from the Help menu, provides a more in-depth
introduction to the application.
An online resource, the Impression Community, http://impression.autodesk.com/ includes
everything from tutorials to discussion groups to user submitted tips.
For further training information contact an Autodesk Authorised Training Centre such as Cadpoint
Ltd.
I hope that you have enjoyed this session and that it has provided an in sight into how to make a
get started using the Autodesk Impression software.
If you require any further help, would like to discuss any of the issues raise or require any
information then please contact me at CADPoint on the email below.
Thank you for attending “Making a Good Impression”.
Paul Oakley
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