Elements of Cinematography The film rate for motion-picture films is 24 FPS (frames per second). The film rate for video is 30 FPS. A 1 minute video consists of 1800 individual frames (30 FPS x 60 sec). Time Code: 01:25:45:05 The above Time Code reads: 1 hour, 25 minutes, 45 seconds, and 5 frames. If we are working in 30 FPS, the final segment of the time code will never read more than “:29”. In filmmaking and in video, a Shot is a continuous group of frames. By combining shots, we create a Scene. A Sequence is a collection of related shots and scenes. Types of Camera Shots Wide / Long Shot A wide (or long) shot shows the entire character from head to toe. Gives a sense of scale and a sense of place. Often used as an “establishing shot.” Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden. Medium Shot A medium shot generally shows the characters upper body while still including elements of the setting. Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden. Close-up Shot A medium shot generally shows the characters upper body while still including elements of the setting. Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden. Other Shots Extreme Wide Medium Wide / Long Extreme Close-up Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden. Types of Camera Angels Eye Level An Eye Level camera angle feels “natural” and is the most commonly used. Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden. High Angle The High Angle shot - the camera is placed above eye level, looking downward. Can make the character look small, childish, weak, or confused. Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden. Low Angle Low Angle shot - the camera is placed bellow eye level, looking upward. Can make the character look large, strong, noble, or intimidating. Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden. Birds-Eye View Bird’s Eye Shot - the camera is placed above looking directly down. Can be used as an to emphasize insignificance or a feeling of voyeurism. Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden. Canted / Oblique / Dutch Angle Canted Angle - is composed by tilting the camera to one side. Can emphasize uneasiness or tension in the subject. Image from “Battlefield Earth” Types of Camera Movements Image from “The Art of 3-D Computer Animation and Imaging,” by Isaac Kerlow. Basic Composition Rule of Thirds The Rule of Thirds divides the frame into thirds vertically and horizontally. Where these divisions intersect are aesthetically pleasing spots to place subjects. Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden. Creating a Narrative Establishing shot Conflict Introduce character Boy meets girl Dialogue Climax Resolution Closing sequence Image from “The Art of Technique: An Aesthetic Approach to Film and Video Production,” by John Douglass and Glenn Harnden. Things to consider: Shoot lots of footage. It’s much better to edit out extra footage than to not have enough to begin with. Leave some time at the beginning and end of each shot for editing. Start rolling - wait 5 seconds - yell action - film shot - yell cut - wait 5 seconds - stop camera. Things to consider: Break the shot up into smaller bits. Several short shots from different angles edited together is often more interesting than one big long shot. Keep your shots and cuts short. Viewers are increasingly impatient. Keep them engaged with change. Things to consider: Be aware of light. Is it consistent (direction, color balance, etc)? Tripods are really important. Have fun!