To Be or Not To Be Mobile? Todd Marks CEO Todd.Marks@mindgrub.com @mindgrub How To Leverage Mobile For Your Organization This session will cover the following topics: • • • • • • • • • • • • • • 2 Overview of Mobile Market Place Samples of Apps you Could Build For Your Business Mobile Marketing The Development Process High-Level Overview Native vs. Mobile Web 6 key steps to mobile App success How to submit your App to the store(s) Common reasons an App can get rejected How to monetize your App How to gain users How to distribute your App How to keep users engaged and retained The Internet of Things The Future of Mobile 6 Key Steps To A Successful App 3 Mobile Market Trends Convergence of Technology 5 Growth of the Gadget 6 http://conmoz.org/mobiletrends/mobile-devices-3g/?lang=en Tablets Entered The Enterprises in 2011 7 Tablets In The Enterprise 8 Customer Support Case Study :: GEICO Customer Support 10 Case Study :: DELL Customer Support 11 Case Study :: Yamaha Customer Support 12 Data Visualization Data & Reporting :: Blue Sky Factory Reporting & Metrics key to determining ROI 14 Data Visualization :: Total Baby 15 User Generated Content News Media 17 Dawn of the Social Consumer The Dawn of the Social Consumer •Tweet…. ReTweet •Like •Share •Check-in •Group Buy •QR Code Scan •RFID •Augmented Reality (Nov 3, 2010, Fast Company) 19 The Dawn of the Social Consumer 20 Augmented Reality :: GEICO 21 Case Study: GEICO Tailgate 22 Case Study: GEICO Tailgate 23 LBS & Augmented Reality 24 Case Study :: 600Block 25 Convention & Visitors Associations 26 Case Study :: UNLV Alumni Association 27 Case Study :: Sonoma County, CA 28 Case Study :: University of Md (UMBC) 29 Johns Hopkins > Wayfinding 30 Yamaha > Dealer Locator 31 viaPlace - Augmented Reality 32 viaPlace - Augmented Reality 33 ECommerce iPad Applications :: ConnorNYC 35 MyMakeup101 36 Order Up 37 Tablets iPad Applications :: FORBES 39 iPad Applications :: GEICO Glovebox 40 iPad Applications :: Netapp Salesman App 41 iPad Applications :: Admiral 42 iPad Applications :: KPSS Salesman App 43 eLearning Discovery Kids, Scuba Adventures 45 UMBC – Instructional Systems Dev App 46 UDL Links :: Resource Finder 47 Production Native vs. Mobile Web 49 Native vs. Mobile Web (Facebook) Facebook’s move to a native app • Faster performance • Use of native controls • Offline storage 50 5 Steps To Get Started 1) 2) 3) 4) Start small, with a clear vision Do your research It's all in your name -- and your brand See if a DIY solution will really meet your needs, and get ready for the next steps 5) Know how to hire a developer http://www.huffingtonpost.com/2011/10/14/building-apps-for-your-business_n_1011681.html 51 Mobile Development Process 52 Monetization Download Cost 54 Why Pay? – Clickz Stats • Expanded features and capabilities (77 percent) • Remove ads (44 percent) • Trial expired (35 percent) • To support the developer (22 percent) • Curiosity (16 percent) 55 Mobile Ad Frameworks Google AdSense Millennial Media iAd AdMob Brightroll Greystripe InMobi Jumptap MdotMSAY Media ZestADZ 56 “Freemium” • Free To Play. Costs to unlock additional content • Apple, Android and Amazon all Keep 30% • Barnes and Noble most likely will do the same 57 Subscription • Similar to Freemium which uses and In-App Purchase • Apple, Android and Amazon all Keep 30% 58 User Acquisition iPad Applications : GEICO Glovebox 60 Case Study :: Discovery Kids 61 Case Study :: Escape From Detention 62 User Acquisition • Can no longer just stick it in the store • Good SEO practice with Social Media Marketing • Dark Art of “App Store Optimization.” 63 How Do They Find It – Clickz Stats • • • • • • Categories (57 percent) Search (57 percent) Featured - new (52 percent) Top 25 overall (52 percent) Features - what's hot (48 percent) Featured - personalized recommendations (e.g., Apple's Genius) (18 percent) • Ads in other apps (12 percent) 64 Incentivized User Acquisition 65 Value of Paid Installs 66 Value of Certain Users 67 Mobile Ad Frameworks, Flurry Google AdSense Millennial Media iAd AdMob Brightroll Greystripe InMobi Jumptap MdotMSAY Media ZestADZ 68 Magic Numbers Top 25 in Appstore • 40-50k downloads in 24-48 hours • 1:.75 or 1:1 Organic uplift per incentive Ad Revenue • 100k total downloads • 50k MAU’s (Monthly Active Users) • Monthly ad revenue Users • Lifetime Value • IAP (In-App Purchases) rate 69 Mobile Marketing Methodology Mobile Marketing Methodology A Good Mobile Marketing Campaign1: • Know your audience • Establish your budget in advance • Choose How to deploy your mobile marketing message QRcodes SMS In-App Advertising Social Media Integration Marketing Apps Native Apps • Mobile Web Augmented Reality Mobile Gaming Ecommerce Discount and Specials LBS / Tours Build Long-Term Relationships 1http://www.business2community.com/mobile-apps/how-to-create-mobile-marketing-campaigns-that-win-0225899 71 Mobile Marketing ROI The steps to achieve a solid ROI on a mobile marketing initiative are as follows: 72 Mobile Marketing Steps to Measure ROI 1) Establish - a Baseline to measure results 2) Create an Activity Timeline Activites, Social Data, Web Data, Transactions 3) Monitor – Sales Revenue How often customers make transactions. How many customers you are reaching. How much customers are spending. ROI = (Gain from Investment - Cost of Investment) Cost of Investment 73 Case Study :: GoEnglish.me 74 Distribution Distribution • iOS Apps Must go into the App store • Amazon and Kindle Apps must go into their respective stores • Google Apps can be distributed a number of different ways including Email, posting on website and several 3rd Party distribution channels. • 3rd Party Distribution Channels include: Amazon, GetJar, AppBrain, Appsfire to name just a few… 76 Mobile Gaming Explosion 77 The Rise of 3rd Party Frameworks 78 Welcome to the Social Game Layer 79 Engagement & Retention Engagement & Retention 81 Loyalty Matrix 82 Retention Solutions Clever gameplay solutions for retention problems 83 Trends in Retention • Social network layers for games and apps • Games as a service model, the “minnow/whale” balancing act • Artificial barriers • Time warping Donuts • Soliciting for “Lives” on Facebook • Daily allotment of tokens to play • Incentives too (login bonus) • User segmentation • Featured achievements 84 Analysis Analysis • Flurry • Google Analytics • Appboy 86 The Future of Apps More Convergence 88 Convergence- Bigger, Better, Faster, Social • Social/Network game play • Upgrades in hardware • Network Upgrades 89 Convergence- Location Based Mobile Social 90 History Repeating Itself SIMPLE CASUAL HARDWARE INNOVATION SOFTWARE INNOVATION Genre Innovation Product Innovation 2013 2012 2011 2010 2009 2008 2007 91 2006 Product Innovation 2000 1998 1996 1994 1992 1990 1988 1986 1984 1982 1980 Genre Innovation Product Innovation History Repeating Itself SIMPLICITY HARDWARE INNOVATION SOFTWARE INNOVATION Genre Innovation 2013 2012 2011 2010 2009 2008 2007 92 2006 Product Innovation Innovations in Wearable Tech AUGMENTED REALITY & BLUETOOTH PAIRED ACCESSORIES • Google Glasses • iWatch • Oculus Rift • Myo Thalmic Labs • Tobii Eye tracking 93 The Internet of Things 95 96 97 98 Questions? Todd Marks President & CEO todd.marks@mindgrub.com @mindgrub