Reflective Summary of the Paper Presented at Society of Animation Studies Conference Edinburgh 2010 Article title: Animation in Therapy: The innovative uses of haptic animation in clinical and community therapeutic practice. Authors: Professor Joan Ashworth and Helen Mason BSc (Hons), HCPC Reg Abstract Keywords: Animation, Stop-motion, therapy, props, activity analysis, narrative, transitions, therapeutic change. This essay summarises the results and themes arising from the ‘Animation in Therapy’ Project, which was part-funded by the National Endowment for Science Technology and the Arts (NESTA) award for innovation in health. The themes explored include an exploration of ‘props’ used in therapy and their translation into animated action; sequencing and timing within the animation process; and the use of animated story as a tool in therapeutic and community work. Artist filmmaker Professor Joan Ashworth and Occupational Therapist Helen Mason describe the practice of using animation in therapy and community arts. The essay concludes by highlighting the need for further research in this area. Asworth&Mason (c) 2013 Animation in Therapy Project In 2008 Animation Therapy Ltd was set up to receive an award for innovation in mental health from the National Endowment for Science Technology and the Arts (NESTA). The award was granted to draw on the early work of occupational therapist Helen Mason who had been using stop motion animation as a therapeutic activity to further her work in Child and Adolescent Mental Health (CAMHS) and community arts practice. The project aimed to bring together artists and therapists to reflect on the use of animation in therapy and to pilot some of the tools within a range of clinical settings. Professor Joan Ashworth, Head of Animation at the Royal College of Art, joined the project as animation expert during this pilot stage. During this collaboration Ashworth and Mason reflected on the use of props and tools in therapy, which lend themselves easily to stop frame animation. They also reflected on matching levels of complexity in animation production with levels of appropriate challenge (graded activities) used within occupational therapy practice. A team of multi-skilled professionals was formed to work with Ashworth and Mason. Other team roles included a family therapist (Rosemary Kingham), community filmmaker (Kari Nygaard), research experts (Jennifer Creek & Kee Him Lim) and professional animators (Sandra Salter, Megana Bisineer and Em Cooper), graduates from the Royal College of Art. Alongside the project team, members of the public who were interested in animating together as a family were invited to test some of the developing tools. ©Ashworth&Mason (2013) A number of therapists from a range of backgrounds including drama, art, occupational and family therapy were also invited to conduct a three-month trial of the tools and techniques in their practice. Stop-motion or stop-frame animation In this project we chose to explore the use of stop-motion animation in therapy. Stop-motion animation usually refers to the technique of object or puppet animation where articulated puppets can be moved a small amount and then photographed by one single photo before being moved again. When played back at 25 frames per second, this series of still frames creates an illusion of movement. This technique is also known as stop-frame, puppet animation or claymation. To push this term a little for our purposes we also called paper cutouts animated this way stop-frame and in some cases, animated drawings. The key point is that we are taking physical materials, and moving or altering them each frame, to create a sequence of movement that can be viewed, reviewed, and in doing so creating a visible trace. This builds a story or action through repetition, incremental changes, concentration and a basic knowledge of technology. Value of Animation Animation can be an effective medium through which to express complex and subtle ideas. It can be harnessed to explore difficult themes, events and ideas. One of the many interesting qualities observed from using animation in clinical practice is how the animation process can enable the visual externalisation of thoughts and feelings that may be difficult or impossible to verbalise through talking based therapy approaches alone (Mason 2011). It is also ©Ashworth&Mason (2013) valuable in the way it can bring anonymity to representations of real people as well as having the ability to be symbolic and expressive. The practice of using animation in therapy and community arts based work Animation methods, tools and techniques have evolved in recent years to be accessible to a wide range of creative filmmakers and other users. Digital technology has facilitated easier access to tools used to create animation. Creative practice and research have taken skills developed for narrative and entertainment and applied them to address real world issues. 21st century animation practice is increasingly combining many methods of animation with other forms of visual media. As new uses for this hybridized animated imagery emerge, and as the expertise of animation artists grows, this pervasiveness creates new opportunities for cross-disciplinary collaborations. One of the most dynamic areas of convergence is the Documentary form, where the penetration of animation has been very visible. Documentary methods are increasingly visible in Animation practice. Both the Animation and Documentary academic communities show a strong interest in this emerging form. Questions of ‘animated reality’ and the ‘documentary value of animation’ have become a vivid focus in Animation education and scholarship, and have had a sustained presence in Documentary research culture in the past decade. (Ward, 2005) It is into this fertile ground of convergent collaboration that the Animation Therapy Project has taken root and is contributing to the development of research methods for both therapists and animators. ©Ashworth&Mason (2013) Participant’s Reflections: 1. The Animator / Film-maker When brainstorming with the project team at the start of this interdisciplinary project the therapists described processes in which a number of props were used: chess sets, buttons, clay, sand-tray, toys, bottles, clothing etc. It became immediately clear that many of these props and materials had the potential to be animated through stop-motion animation. By adding motion to everyday materials they can take on new meaning and appear, on viewing, to acquire their own agency by acquiring movement. This can give a new significance through the objects taking on a life that appears to be their own. This can then be read or interpreted by patients within a therapeutic setting. In addition to ready-made props, pliable materials such as clay offer a number of opportunities for expression and creation in that any shape can easily be made, or destroyed. Simple transformations or metamorphoses are easily achieved with this malleable material. This form of stop-frame animation is usually referred to as “Claymation”. Its inbuilt fluidity can influence the maker to treat it in a particular way and respond unconsciously to its malleability. Disruption of its natural qualities can be achieved through introducing hard materials such as glass or texture by adding sand, buttons or stones. These can become expressive and as a filmmaker I feel that they could express emotions, which could be harder to express in other ways. The inner life of the material can be suggested through how it is made to move, and hence help illustrate the inner life of the animator/client. As part of the development of the project it was important for Mason to further develop her technical skills and we arranged experiential workshops using animation tools and props such as sand-tray for her to extend her understanding of the tools. This helped her develop expertise so that she could enhance the techniques she was offering in her therapy work, ©Ashworth&Mason (2013) continuing to develop the potential for using more complex animation techniques with clients. Later in the project, animation experts would be working in therapy alongside and supervised by Mason to support their learning. In the initial stages of the project, therapists would gain animation skills, and take them into confidential sessions. These considerations informed the collaboration and appropriate tasks and Mason and Nygaard taught techniques for therapists and families to trial. In addition to the movement of objects and materials there is the potential for the space around and in-between objects to be explored and understood. This putting in the scene or space, what is know as the mise-en-scene of filmmaking, can be either very conscious or unconscious when done by a novice filmmaker/client. The client can create unusual and interesting combinations, which when reviewed, reveal a meaning that is perhaps not immediately fully formed, but can lead to an understanding by the client or the therapist, with the potential for provoking questions. Frierson discusses the audience’s desire for seeing real objects in real spaces and describes it as ‘spatial hunger”. He claims that an audience recognizes that any 2d drawn film is an abstraction and its two dimensionality is a visual deficiency. (Clokey, Wells, and Frierson). In stop frame animation, real objects are animated and recorded in a real world space being affected by light and gravity giving a photographic realism to which the viewer responds. It is this recognition of the real that holds resonance and recognition, which can be usefully harnessed in the animation therapy setting. Wells also discusses animation’s ability to condense information where the maximum degree of suggestion can be achieved in the minimum of imagery. Animation can condense reality through simplifying information. Only parts of the frame (or photographed image) need to move, just the parts where they eye needs to concentrate. The remainder of the frame can stay still. This condensed experience can require and even encourage repeated viewing, ©Ashworth&Mason (2013) something that animation tools address well. They facilitate the slowing and stretching of time to examine or re-examine a seemingly insignificant moment, which can turn out to be a key moment in a life. By noticing this moment, capturing it, and honing in on it, even zooming in on it, the therapeutic dialogue may move forward. It is this harnessing of animation tools for examining and re-examining meaning within an animated sequence that makes this collaboration fascinating for me and makes it such a valuable application and development in animation research. Participant’s reflections: 2. The Occupational Therapist There is something unique and appealing about an activity that enables the participants to create movement, story and meaning from objects, puppets, paper and clay - materials which would ordinarily be lifeless and movements and images that might be possible only in the realms of imagination, magic or illusion. In our reflections together, Ashworth describes her experience of creating animation as feeling like you are ‘god in your own created world’ which is an interesting observation as the control is held by the person animating. This could be seen as an empowering and possibly self-affirming position for some people. For others it may enable opportunities to feel in control of a world, which is usually unpredictable, or unexpected and challenging, if even for a short time. Ashworth’s observations about the nature and sensory and emotive experiences of animating using differing materials, props (objects and tools), tempos, sequencing and ©Ashworth&Mason (2013) timings, mirror thoughts and reflections as a therapist I experienced early within clinical practice when using this medium. Accidental service user led films (animators may know these as test films) began to emerge from the introduction of simple animation techniques. Some chose to make simple films from movement or stories, others used the medium to explore metaphor, symbolism and to ‘hold’ emotions or problems so that they were safely within the animated film, separate from the self. This externalisation of a problem can be useful within therapy for some people, allowing the person to find new ways of managing/fighting it. An example of using externalisation with animation in therapy can be found in the Plato’s Cave area of the Animation Therapy project website under ‘Richard’s Story. The patient can edit, sculpt or destroy the content they have created as part of their therapy process. Positive outcomes directly linked to the introduction of simple animation techniques in the clinical setting prior to this project ranged from enhancing self-esteem and worth, encouraging parent/child communication (attachment), learning and experiencing through role play and psycho-education. Other experienced outcomes were reflections and shifts in thinking and processing unconscious materials using more symbolic psychotherapeutic tools including externalisation of problems, button sculpting and 6 part story technique (Dent – Brown and Wang 2010). What animation adds is multi layered. On the one hand offering unique opportunities to play (an important tool for assimilating information and experiences and making sense of the world) and distraction, and on the other the visualisation of internal process including emotion urges and higher level thought (Mason 2011). Initially using animation techniques in therapeutic group work threw up a unique challenge. The technical aspects of setting up the space with enough equipment, and meeting the technical demands required for animating with a number of people proved initially difficult to ©Ashworth&Mason (2013) manage in the therapeutic setting. With perseverance and expert advice, a specific set up and tools were developed which have proved to be effective and well worth the investment in time and skills. By harnessing roles traditionally used in animation production (for example director, animator, set-builder model maker, runner etc) and presenting these within group and family work, role-play scenarios were created which enabled clinicians to support less confident group members to experience roles which required leadership and self confidence (for example the role of director). In family work a dominant family member could experience making the tea and being directed by a family member who would not ordinarily direct conversation or decision-making. Group dynamics involving role-play can be used to facilitate rehearsal in goal-based therapy (Finlay 2001), or to create opportunities for therapeutic exploration in group psychotherapy (Skaife & Huet 1998). Animation with its rhythm, wide range of creative activities including making animation, music, set and model making, and roles associated with production provides rich opportunities for connecting with people’s interests and abilities. This is important in therapies such as occupational therapy, where a person centred approach is used (Creek 2002). Also important is providing opportunities for ‘flow’ (Csikszentmihalyi 1990), which refers to the state experienced by a person when they are engaged in an activity so intently that all else around them is screened off. Originating from positive psychology the ‘Just right challenge’ used by occupational therapists when adapting activities in therapy is promoted as a neurologically ideal state with positive wellbeing factors attached. When reflecting on this Ashworth noted that animators refer to this state as being ‘in the zone’ completely engrossed in the task at hand. Now is an exciting time to be exploring new advances in technology, arts and therapy. As research into our neurobiological make-up starts to connect traditionally segregated areas of ©Ashworth&Mason (2013) practice in UK health care, the evidence is pointing towards the need to think about the person as a whole: their mental, physical and spiritual health. Through using evidence based theories and approaches that underpin modern day therapy practice across non-traditional boundaries, animated activity has the potential to enhance clinical outcomes and experiences for people accessing services in in-patient settings as well as in their community and every day life. This project has highlighted that collaboration between experienced animation professionals and qualified therapists can certainly provide a rich ground for innovating new tools and techniques. By supporting each other in learning about the differences and complexities arising from each other’s art, complementing each other’s work has been proven to bear fruit. From an occupational therapy perspective the success of this project provides a great opportunity to promote the importance of valuing the work that professional artists working as occupational therapy assistants and technical instructors (TIs) provide in health and in the community and in delivering social capital. Conclusion The Project has demonstrated that the use of Animation techniques in a range of therapies is effective in helping build therapeutic relationships and improve clinical outcomes for a number of clients. The project is on going, with Helen Mason continuing to work with a number of animation experts. Training courses have been set up by Mason to train artists and therapists in animation techniques, developed in her clinical practice, used during ©Ashworth&Mason (2013) this project and now known as the ‘Re-Animation Approach’. Patients receiving therapy from several of Mason’s students have gone on to win Gold and Platinum Koestler Trust awards for their animated work with patients. Work made at Langdon Hospital in Dawlish has been shown at the Royal Festival Hall in London. Research into the clinical effectiveness of the Re-Animation Approach has also been conducted by Leeds Metropolitan University, working with patients from St Andrew’s Hospital Northampton where the Approach is used. The results of this study are due to be published in 2014. Ashworth has witnessed a growing interest in this aspect of animation and is currently supervising a PhD candidate looking at the effectiveness of Animation in the treatment of PTSD. Ashworth has taken part in offering taster training sessions with Mason to interested participants both therapists and animators. Ashworth and Mason continue to enjoy exploring what is an expanding and fascinating new field for animators and therapists alike. Ashworth and Mason are preparing a further paper for publication in 2014. ©Ashworth&Mason (2013) References: The re-­animation approach: animation and therapy Helen Mason (2011) The Journal of Assistive Technology Volume 5, Issue 1 pp 40-­‐42 Clay Animation, Frierson, Michael (1994) Twayne, USA Documentary, The Margins of Reality, Ward, Paul, (2005) Wallflower Understanding Animation, Wells, Paul, (1998) Routledge Flow: The Psychology of Optimal Experience Mihaly Csikszentmihalyi (1990) Harper & Row. Occupational Therapy and Mental Health Jennifer Creek (2002) Churchill Livingstone Art Psychotherapy Groups: Between Pictures and Words Sally Skaife and Val Huet (1998) Routledge Group work in Occupational Therapy Linda Finlay (2001) Nelson Thornes Developing a rating scale for projected stories. Kim Dent-­‐Brown and Michael Wang (2010) The Journal of Psychology and Psychotherapy, Volume 77, Issue 3, pages 325– 333, ©Ashworth&Mason (2013)