Field Evidence on the Law of Small Numbers Claus Bjørn Jørgensen∗ 31st October 2006 Abstract The law of small numbers is the fallacious belief that even small samples should closely resemble the parent distribution from which the sample is drawn. It is expressed through two opposite behaviors; the hot hand fallacy and the gambler’s fallacy. Both have been demonstrated to exist in many different settings in previous research. Little empirical attention, however, has been given to study the link between the biases. The new data set acquired for this study allows a considerably more thorough analysis than seen in earlier studies. The results confirm earlier findings that hot hand- and gambler’s fallacy behavior is prevalent among Lotto players; although it appears to be concentrated within a relatively small group. For the first time in field data this study shows evidence indicating that the two biases are not mutually exclusive, but depend on the time-horizon in the way predicted by recent behavioral theory. Further, I find that biased players gamble more, and there are weak indications that women and the elderly are more often biased. 1 Introduction Imagine sitting at the roulette table at a big casino in Las Vegas. After four spins of the wheel, you have observed the outcome to be red every time. The following spin also results in red, and the sixth time the outcome is red again. Now where do you place your bet? Do you feel that black is ‘due’ and therefore must show up now? Or do you bet on red in faith that its streak will continue? In the first case, you suffer from the gambler’s fallacy; an erroneous belief that due numbers has to ‘catch up’, such that the random appearance of the process is restored. In the second case you are subject to the hot hand ∗ This paper is based on my master’s thesis at University of Copenhagen (Jørgensen 2006), and is prepared for the Zeuthen Prize; awarded by The Society of Social Economics (SØS). The thesis additionally features an analysis of WednesdayLotto and time-invariant players, an analysis of the selection bias in the internet sample, more econometric details and more references. I thank my advisor, professor JeanRobert Tyran, and fellow students for excellent comments and suggestions. The author can be reached at clausbjorn@gmail.com. 1 1 INTRODUCTION fallacy; believing that the observed streak of reds reflects a higher probability of red than its true rate.1 On the surface these two fallacies may appear mutually exclusive, but it has been argued that they both stem from an underlying belief in the so-called law of small numbers (Tversky & Kahneman 1971). The law of large numbers from statistics tells us that when the number of observations is sufficiently large, the moments of a random sample becomes arbitrarily close to the moments of the parent population from which it is drawn. Many people, however, grossly underestimate the number of observations needed and believe that even small samples should closely reflect the underlying distribution. They therefore expect deviations in one direction to soon be canceled out by deviations in the other direction (the gambler’s fallacy). If it does not happen, they find it very hard to believe that the outcomes are indeed equally likely and they thus switch beliefs into thinking that the streak will continue (the hot hand fallacy) (Rabin 2002). This mechanism will be discussed in more detail in section 2; followed by a brief review of the previous empirical research in section 3. This paper asks the following: • Is the belief in the law of small numbers widespread, and does it appear in a field setting? • Are the opposite behaviors of the hot hand fallacy and the gambler’s fallacy mutually exclusive, or are they related in the way predicted by recent theory? • Are some demographic groups more prone to hold biased beliefs, and do biased individuals spend more money on (Lotto) gambling? To answer these questions, I make use of an exciting and unique new field data set acquired specifically for the purpose of this study. It describes internet Lotto-players’ individual choice of Lotto numbers over a period of six months. Earlier studies have found evidence of both the gambler’s fallacy and the hot hand on the aggregate level. Since the law of small numbers works in opposite directions depending on the circumstances, the effect may partially be canceled out in the aggregate. If constrained from studying micro behavior, important patterns may therefore be missed, especially regarding the interaction between the two biases. The rich data material in this study allows me to investigate these issues in far more detail than seen before in field data. Specifically, I look into how people react to different time horizons of the game’s history. 1 As a fruitful reality check, the reader is encouraged to Google the web for phrases like “lotto predictions”. An example of what shows up is the web site LotteryPost.com. It features an advanced prediction page where players can compete against other members to make the ‘best’ predictions of future drawings. In the very active forum people eagerly defend their predictions, typically with arguments resembling the hot hand- or the gambler’s fallacy. A casual web search also reveals a myriad of dubious, but costly, number-prediction software packages. 2 1 INTRODUCTION Section 4 describes the Lotto game and the internet retailing platform of Danske Spil. Lotto is a very well-suited setup for studying the law of small numbers: It is close to being a controlled experiment, but the artificial environment of the laboratory is avoided. The players do not know they are being studied; eliminating all concerns of “Pygmalion Effects”.2 Compared to other markets of choices under risk such as insurance-, financialand sports betting markets, lotteries are very clean and the researcher thus have no doubt about the underlying statistical properties. The Lotto game has a widespread popularity with more than sixty percent of the Danish population having played it within the past year; hence it is not just an obscure minority who participate in this market. Almost 200,000 unique individuals, close to five percent of the adult population, play Lotto on the internet and are thus included in the data set. Since players are obliged to set up individual accounts I am able to track them over time. The game has similar stakes to experiments, although the possible upside gain is much higher. Finally, a trivial but necessary condition is satisfied: The data is available; electronically and in large amounts, as described in section 5. The principal part of this paper is the empirical investigation in section 6. It can be categorized as a weekly repeated natural experiment, in the taxonomy of Harrison & List (2004). Every week, nature randomly draws seven winning Lotto numbers. There is no control group since every player is subject to the same treatment (the same winning numbers apply to all players). Each Lotto number, however, is treated differently according to the random process of balls being drawn from an urn. In the empirical investigation, I make use of these truly exogenous treatments of Lotto numbers to make inferences about the players’ beliefs. Being a whole new source of data there is no ‘common practice’ to guide the empirical investigation. In result some of the econometric challenges are handled here, while others are left for future research. A fundamental assumption underlying the empirical investigation is that the players’ number selection can be used as a proxy for their subjective beliefs about the numbers’ probability of being drawn. Using this assumption, I compare the players’ choice of numbers with the drawing outcomes from previous weeks to see if their beliefs are affected by the history. The rich data material allows me to estimate individual belief-parameters for each player in the data set to account for heterogeneous rationality. The results show that hot hand- and gambler’s fallacies behavior are prevalent among Danish Lotto players, although they appear to be concentrated within a relatively small group. A correlation analysis show that the gambler’s fallacy and the hot hand are not mutually exclusive, and that they are related in the way predicted by recent behavioral theory. Biased players spend more money on gambling than unbiased players, suggesting that the law of small 2 The notion that agents may alter their behavior when being observed by others. It is related to the well-known Heisenberg Uncertainty Principle from physics telling that the act of measurement and observation alters what we are observing (Harrison & List 2004, p. 1034). 3 1 INTRODUCTION numbers may partly explain problem gambling. The assumption above requires that most players fail to understand that Lotto is not a game about guessing which numbers will be drawn—that is impossible. Rather, Lotto is about guessing which numbers the other players pick, and stay clear of those to reduce the risk of having to share a prize. Therefore the number selection process is a game of strategic substitutes, in the sense of Fehr & Tyran (2005). The aggregate effect of having even a substantial share of biased players should thus be approximately canceled out by rational players pursuing the opposite strategy for purely strategic reasons. Nevertheless, the present study confirms earlier findings that the aggregate distribution of bets is far from uniform. An obvious explanation is that the best response is not to play at all! The rational and strategic types who would otherwise have dragged the aggregate distribution towards being uniform do therefore not participate. Fallacious understanding of randomness may affect peoples’ behavior in all situations involving choices under risk. This includes economically important areas as insurance and financial markets, but also social scientists making too strong conclusions based on limited data material. In fact, this was what originally led Kahneman & Tversky to develop the theory of the law of small numbers. Other applications are discussed in section 7; along with suggestions for future research. This study is the first to apply individual-level field data of lottery number selection and is thus breaking new ground. The improvement works along at least two dimensions: First, the very large pool of subjects increases the credibility of the findings. Second, the detailed panel data structure with the ability to track customers over time enables me to conduct a considerable more in-depth analysis than seen in earlier studies. Specifically, I show that the gambler’s fallacy and the hot hand fallacy are not mutually exclusive, but depend on the time horizon in the way predicted by theory. To the author’s knowledge, this has not previously been shown in the field. On the methodological note, this study exemplifies how researchers in the social sciences can make use of the astronomical amounts of data collected every day about our behavior. In that manner, it resembles DellaVigna & Malmendier (2006) who use data on health club visits to make inferences about the customers’ time preferences and selfcontrol problems. With the rapid progress in information technology and the continuing adaption of CRM3 databases even in smaller businesses, this source of data is becoming increasingly promising for future research. 3 Customer Relationship Management 4 2 THEORETICAL BACKGROUND 2 Theoretical Background Neoclassic economic theory has trouble explaining why people buy insurance, thereby exhibiting risk-averseness, while they at the same time spend money on gambling; suggesting risk-lovingness. One answer has been to assume special forms of individuals’ utility-of-wealth function (Friedman & Savage 1948); this however only explains specific combinations of lottery and insurance purchases. Prospect theory offers a different explanation that suffer from the same weaknesses (Kahneman & Tversky 1979, Kőszegi & Rabin 2005); while a third approach has been to add an intrinsic utility of gambling (Conlisk 1993). It may be that the players simply misunderstand the chances of winning, and therefore play in the false belief that their expected pay-off from the lottery is positive. In a series of now classic papers, Tversky and Kahneman suggested a number of heuristics and biases that affect individuals’ decision making. According to the representativeness heuristic, people evaluate the probability of whether A originates from process B by the degree to which they resemble each other (Tversky & Kahneman 1974, p. 4). In the case of a sequence of independent random events, such as drawing lottery numbers, the representativeness heuristic gives rise to a biased dubbed the law of small numbers; according to which people believe that even small samples are highly representative of the population of which they are drawn (Tversky & Kahneman 1971). In Lotto, players would thus expect a very even distribution of draws across the 36 numbers after only a few drawings. However, if every segment of the sample is believed to closely reflect the underlying distribution that will lead players to assume that a deviation in one direction must soon be followed by a deviation in the opposite direction. This belief is called the gambler’s fallacy. The gambler’s fallacy is the belief that random sequences are active self-correcting processes. People fail to understand that “deviations are not canceled out as the sampling proceeds, they are merely diluted” (Tversky & Kahneman 1971, p. 106). Rabin (2002) proposes a formal theoretical model of the law of small numbers.4 In his model, the agents erroneously believe that a random, independent process is generated by draws from an urn without replacement. As the size of the urn N approaches infinity the agents become perfect baysian. It should be immediately clear that his model directly captures the gambler’s fallacy. Consider for instance the roulette, and assume for simplicity that the wheel only has red and black outcomes. If the urn in the player’s mind initially contained ten balls of which half was red and half was black, and if the two previous drawings resulted in black, the urn now still contains five red balls but only three black balls. In that case the agent now believes that the next draw will be red with probability 5/8; 4 The model has been further developed in Rabin & Vayanos (2005). Related theoretical approaches are found in in Mullainathan (2002) and Epstein & Sandroni (2003). 5 3 REVIEW OF PREVIOUS EMPIRICAL EVIDENCE instead of the true fifty percent. That is, he believes that red is ‘due’. When the agents are uncertain about the underlying probability, Rabin (2002) shows that the belief in the law of small numbers can result in the hot hand bias: an erroneous belief that numbers that have been drawn frequently in the near past are ‘hot’; i.e. they are more likely to be drawn again (opposite to the gambler’s fallacy). The argument goes as follows: Suppose the agent has observed five black outcomes in a row at the roulette table. If he knows that the underlying rate is 0.50, he is convinced that the next ball will be red so the balance between black and red can be restored (the gambler’s fallacy). Suppose now that also the next outcome is black. Since he believes that even small samples should represent the underlying distribution, he finds it increasingly difficult to believe that six black balls in a row could stem from a fifty-fifty process. Instead, he ‘switches belief’ and infer that black is more likely than red—that the color is ‘hot’. Hence, believers in the law of small numbers overinfer from short sequences. The idea of an urn in the players mind may seem a bit abstract. However, psychologists Altmann & Burns (2005)“put cognitive processing flesh”on Rabin’s theory and explain the urn size as working memory capacity. A related study in the field of neuroscience suggests that the fallacy is rooted in the prefrontal cortex (Huettel, Mack & McCarthy 2002). 3 Review of Previous Empirical Evidence Several experimental studies have demonstrated behavior consistent with the hot hand and the gambler’s fallacy in the laboratory; see e.g. Offerman & Sonnemans (2004), Papon (2005), and the reviews in Bruce & Johnson (2003) and Rabin (2002). Questionnaire surveys from the psychology literature show that frequent lottery players are more likely to show some misunderstanding of probabilities (Coups, Haddock & Webley 1998, Rogers & Webley 2001). A large literature uses field data from lotteries to study other aspects of gambling. One branch has studied the demand for gambling; finding that sales clearly increase as the effective price of the lottery falls due to rollovers (e.g. Clotfelder & Cook 1990, Paton, Siegel & Williams 2003). A few recent papers have obtained more disaggregate sales data that allow them to investigate differences in behavior between socio-economic groups. Using sales by zip code in the Connecticut lottery, Oster (2004) find that richer areas respond much more to increases in the jackpot than poorer areas. One possible explanation is that the presumably higher educated individuals in the richer areas have a better understanding probabilities and odds. Hence, they save their money until the jackpot goes up and the expected pay-off is increased. The hypothesis is substantiated by the somewhat similar findings of Guryan & Kearney (2005); using store-level sales data. 6 3 REVIEW OF PREVIOUS EMPIRICAL EVIDENCE Another branch of the literature has investigated whether players pick their numbers randomly, as predicted by game theory (see section 6.2.1). The studies unequivocally conclude that this is not the case (e.g. Chernoff 1981, Thaler & Ziemba 1988, Simon 1999, Hauser-Rethaller & König 2002); suggesting that few players respond to the lotteries’ strategic element. Studies of how players use the history of draws to ‘predict’ future outcomes is much more scarce. Using data from the Maryland 3-digit lottery, Clotfelder & Cook (1991, 1993) find that after a number is drawn, the amount bet on that particular number falls sharply, indicating gambler’s fallacy beliefs. However, since the Maryland lottery pays a fixed amount to winners, this behavior is not irrational. The expected pay-off is the same no matter how many players pick a particular number. In contrast, the New Jersey 3-digit numbers game studied by Terrell (1994) is parimutuel, such that the lucky winners split the pot. As in the Lotto, it is then costly to follow a common heuristic, so people responding rationally to economic incentives should try to avoid them (i.e. strategic substitutes). In spite of this, Terrell finds clear evidence of the gambler’s fallacy; suggesting that strategic considerations play a minor role when picking numbers. Henze (1997) and Papachristou (2004) investigate the gambler’s fallacy and the hot hand in the modern Lotto; both using aggregate data. In contrast to the above, they only find weak indications that players react to the previous outcomes of the game. Belief in the law of small numbers has also been shown to exist in other settings such as basketball (Gilovich, Vallone & Tversky 1985, Camerer 1989), greyhound racetrack betting (Terrell 1998), and in finance (Odean 1998). Only one previous study has managed to obtain individual-level field data.5 Croson & Sundali (2005) study the behavior of 139 players at the roulette table; using 18 hours of security videotape recordings supplied by a large casino in Nevada. As in Lotto, the outcome of a roulette wheel is completely random and serially uncorrelated. However, unlike Lotto the odds at the roulette table are fixed, so it has no costs to follow a common heuristic in terms of expected pay-off of the individual game. The authors find clear signs of gambler’s fallacy. As seen from figure 1, the proportion of players betting against the streak (e.g. betting on black after N occurrences of red) increases considerably as the length N of the streak grows. When N ≥ 5, about two thirds of the bets are against the streak, and the difference is significant. In a companion piece (Sundali & Croson 2006), the authors look at heterogeneity between players. They find that about 18 percent of the players show significant gambler’s fallacy behavior while 20 percent behave in consistence with the hot hand fallacy.6 5 With the possible exception of Walker & Wooders (2001) who study tennis players’ serve strategies in the Wimbledon tournament. Although their results can be interpreted as supporting the law of small numbers, their focus is on a different issue and they do not study responses to the history of the game. 6 Croson & Sundali apply a somewhat different definition of the hot hand fallacy than most of the 7 4 THE DANISH LOTTO Figure 1: Proportion of gambler’s fallacy bets following a streak of length N Source: Figure 4 from Croson & Sundali (2005). Note: The number over the bars indicate the number of occurrences. 4 The Danish Lotto Since its introduction in 1989, Lotto has become the most popular game of Danske Spil; a government-controlled corporation with a legal monopoly of large-scale number games in Denmark. Three out of four adult Danes have tried the Lotto game, and more than sixty percent have played it within the past year, cf. table 1. Table 1: Experience with games from Danske Spil (percent) Game Lotto WednesdayLotto Sports betting Scratch-card games Other games Total Ever played 75 39 37 54 31 90 Played within the past year 62 23 14 37 6 78 Played within the past week 29 6 5 4 1 37 Source: AC Nielsen AIM (2005) Note: Percent of population over age 15. Third quarter 2005. Based on 2,613 phone interviews. The Danish Lotto is a 7/36 lottery.7 For each row he or she wishes to play, the player literature, including this paper. In their terminology, a hot hand fallacy-player believes that his personal luck is positively autocorrelated, irrespective of which numbers he gambles on. Instead they dub believers in positive autocorrelation of specific numbers ‘hot outcome’ players. 7 The source for this section is the web page of Danske Spil, http://tips.dk. It describes the Lotto at the time the data was collected (fall 2005). Danske Spil has recently adjusted Lotto’s prize structure slightly. 8 4.1 The Internet Retailing Platform 4 THE DANISH LOTTO picks seven numbers from 1 to 36. The price per row is 3 DKK, or about 0.50 USD, and the player must buy at least two rows. The player wins the first prize if all the seven numbers on a single row match the seven winning numbers. With 36 different numbers, there are 36 36! = = 8, 347, 680 (1) 7 7!(36 − 7)! different combinations, so the chance of winning the first prize is a mere 8.3 million to one. There are four different ways of picking the numbers, and they are all available for purchase either online or in physical outlets: • Manual Selection (Rækkespil). The player marks 7 numbers of his or her own choice on a 4 x 9 grid (online) or a 6 x 6 grid (offline); one grid for each row. • QuickLotto (LynLotto). A computer system picks 10 rows with random numbers. • LuckyLotto (LykkeLotto). The player picks from 1 to 6 lucky numbers and choose how many rows to play. The computer system puts all his lucky numbers on all the rows and fills out the remaining spaces randomly. • SystemLotto. Danske Spil offer a variety of ‘mathematical systems’ in which the player picks for instance 9 or 10 numbers, and lets the computer generate rows based on these numbers using some pre-defined algorithm. 4.1 The Internet Retailing Platform Danske Spil launched its internet retailing platform at http://tips.dk in April 2002, and in December the same year it became possible to play Lotto online. The internet platform generated a revenue of 573 million DKK in 2005, making up six percent of Danske Spil’s total revenue, and at the end of 2005, about 240,000 players had set up an account (Danske Spil 2005). No other vendors are allowed to sell Lotto tickets online. To open an account at tips.dk, the players must be at least 18 years old and have a Danish CPR-number (social security number). The players must transfer at least DKK 200 from their debit card to open an account, but there are no startup- or maintenance fees. The players can gamble for no more than DKK 5,000 per day, and there is an annual limit at DKK 100,000 for transfers to the account. As described in section 4, the same number-picking options are available online as in physical outlets, although the numbers are displayed on a 9x4 grid instead of a 6x6 grid; see figure 2. 9 4.2 Prizes and Expected Pay-Off 4 THE DANISH LOTTO Figure 2: Screenshot of Lotto number picking procedure at tips.dk 4.2 Prizes and Expected Pay-Off The winning numbers of the Lotto game are drawn by a mechanical device in a TVtransmitted session every Saturday. The payout rate is set by law at 0.45. In addition, all prizes above 200 DKK are subject to a 15 percent tax; but the prizes are exempt from all income taxes.8 This tax is automatically deducted by Danske Spil before prizes are paid out; and all advertised prizes are net of the tax. One quarter of the winning pool is used for the first prize. The average winnings from getting all seven numbers right is 2.4 million DKK after taxes, but it varies considerably and has been as high as 15.9 million DKK. The second prize averages 61,500 DKK, while the other prizes are much smaller. The parimutuel structure of the game implies that the prize pool is split between all the winners in the prize category. This adds a clear strategic element to the game: If other players pick the same numbers as you, your expected pay-off is reduced since you risk sharing the prize with more people. Hence, the true nature of the game is not the impossible task of guessing the winning numbers, but to guess what numbers other players are likely not to pick, and then bet on those. If there are no first prize winners a given week, the jackpot rolls over to the subsequent drawing; generating a higher payout-rate. Since the 0.45 pay-out rate must be fulfilled in the long run, this implies that the expected pay-off is lower than 0.45 minus taxes in non-rollover weeks. In a typical non-rollover week, the expected pay-off from betting on 8 Source: Bekendtgørelse af lov om visse spil, lotterier og væddemål, Consolidated Act no. 1077, 11th December 2003. Available on http://retsinfo.dk. 10 4.3 Do Hot Numbers Exist? 4 THE DANISH LOTTO random numbers can be calculated to be 41 percent net of taxes; rising to 47 percent in rollover weeks.9 4.3 Do Hot Numbers Exist? It is indeed possible that the Lotto drawing device could be biased towards certain numbers. Even though the drawings are performed by a highly sophisticated drawing device, and one must assume that the machinery is carefully calibrated; it can not a priori be ruled out that slight differences in the physical properties between the numbered balls, or the procedure of how the balls is loaded into the machine could imply that some numbers are favored. In this case, it would be perfectly rational for players to prefer often drawn numbers, although gambler’s fallacy behavior could not be explained by this. As expected, however, a χ2 goodness-of-fit test does not reject the H0 hypothesis of a fair drawing device in the Danish lotto.10 If one of the numbers indeed was positively biased, how many observations would be needed to identify it? Keren & Lewis (1994) answer this question in the case of a roulette wheel with 37 numbers; a situation quite similar to the Lotto drawing procedure. With a perfectly calibrated wheel, the probability of any number being drawn is 1/37. If one imagines a biased wheel with a single favored number, and the probability of that number is 1/35; Keren & Lewis (1994) show that it requires a whopping 133,435 trials to identify the number with 90 percent probability! All of the above assumes that a bias is constant over a long period of time. It is more likely that a bias would be changing over time or only occur in a shorter period; for instance due to regular replacement of the balls or re-calibration of the drawing device. In fact Danske Spil operates with three sets of Lotto balls and two identical drawing machines. Before each drawing, a preliminary lottery is held to determine which set of balls to use. The machines are switched every six months. The public is not informed of which set of balls and which machine is being used, and it is therefore not possible to track different biases in the different machines and balls. In addition, the balls are replaced when they have been used 52 times.11 It is thus in practice impossible to detect a small bias and identify the favored number(s), given the huge number of trials required. Any attempt to do so can thus be labeled irrational. 9 These figures do not appear on http://tips.dk but have been calculated using the methodology in Cook & Clotfelder (1993). See the details P in Jørgensen (2006). 10 The usual goodness-of-fit statistic (Observed − Expected )2 /Expected needs to be scaled by a factor (36 − 1)/(36 − 6) to account for sampling without replacement (Stern & Cover 1989). Using data from the past 10 years of drawings, the test statistic thus becomes 32.54. Compared with a critical value of χ20.95 (36 − 1) = 49.80, the null hypothesis of a fair drawing device is not rejected. 11 Source: Email correspondence with Danske Spil’s Customer Service. 11 5 DATA 5 Data The main data material was generously supplied by Danske Spil. It encompasses all Lotto tickets purchased online during the last six months of 2005, covering 189,531 unique players who have purchased a total of 5,375,916 tickets; each with 10.3 rows of seven numbers on average, cf. table 2 below.12 The reliability of the data set is judged to be almost perfect, being register data generated directly from Danske Spil’s central computer system. In the raw data set, each observation represents a lotto ticket and contains the number of rows played, the numbers picked, the selection mode (QuickLotto vs. manual pick) etc. Further, a customer ID number allows me to identify multiple tickets played by the same customer a given week, and to track individuals over time. Since players are required to submit their CPR-numbers to Danske Spil it is not possible for an individual to open multiple accounts. Table 2: Summary Statistics of Data Set Average number per week (28 weeks) Unique customers Tickets Rows per ticket Rows per customer Percent Share of tickets ManualPick Share of tickets SystemPlay Share of tickets QuickLotto Average number of drawings participated per customer 119,340 191,997 10.3 17.6 37.8 7.2 55.0 17.6 Source: Own calculations on data from Danske Spil A/S. In addition, the data contains basic demographic information about each player’s age, gender and place of residence (postal code). Again this information is judged to be very reliable since both age and gender are derived directly from the CPR-numbers.13 The outcome of past drawings has been extracted from Danske Spil’s public web site. 5.1 Player Categories The Lotto players are divided into three distinct subsets depending on how they pick their numbers, as illustrated in figure 3. Players that have only participated in one drawing 12 The raw data set also includes WednesdayLotto; a game quite similar to the regular Lotto. WednesdayLotto is analyzed in Jørgensen (2006). 13 The Danish CPR-numbers (‘Social Security numbers’) consist of your date of birth followed by four control digits. The last digit indicates your gender (odd for male, even for female). The actual CPRnumbers are naturally not in the data set given to me. 12 5.1 Player Categories 5 DATA are excluded as they can not be categorized unequivocally, leaving back 171,272 unique customers: Figure 3: Player categories Source: Own calculations on data from Danske Spil A/S. a) QuickLotto players (83,850 players, 49 percent). Almost half the players in the data set only buy QuickLotto tickets. There are several reasons why people choose this option (Simon 1999). Some players realize that they can not affect the chance of winning so why waste time filling out numbers?14 Others may recognize how difficult it is to produce random numbers on their own. They therefore use the QuickLotto option to reduce the risk of hitting popular combinations from using a common number-picking heuristic. Finally, some players may believe that they are more likely to win if their numbers are picked in a way that mimic the random process by which the winning numbers are chosen (a representativeness heuristic). b) Time-invariant players (48,040 players, 28 percent). About a quarter of the internet players pick the exact same numbers every week. One obvious explanation of this behavior is it requires a minimal effort, since the internet store offers a functionality that makes it very easy to repurchase previously picked numbers. Another motive is to minimize regret. A US state lottery once used the slogan “Don’t let your numbers win without you”, reminding players how bad they would feel if they missed a drawing and ‘their’ numbers hit (Clotfelder & Cook 1991). c) Time-varying players (39,382 players, 23 percent). The remaining quarter of the players also pick their numbers manually (or by using SystemLotto), but they change their bets over time. This option clearly requires more effort than a) and b). One possible explanation of this behavior is that the players continuously update their 14 They can however affect the expected payoff by choosing unpopular combinations, although it is quite difficult. See the discussion in section 6.2.1. 13 6 EMPIRICAL INVESTIGATION beliefs and want to bet on ‘due’ or ‘hot’ numbers as implied by the law of small numbers. The following analysis will focus on the latter group. The time-variation within each customer in this group allows an elaborate investigation. In contrast, the behavior of group b is time-invariant so the within-estimator cannot be calculated and it is thus not possible to isolate individual ‘lucky number’ effects. For an analysis of this group, the reader may consult Jørgensen (2006). 6 Empirical Investigation How can an individual’s belief in the law of small numbers be identified by studying her lottery gambling? In contrast to a controlled lab experiment, there are no randomly assigned control group of players to facilitate ceteris paribus comparisons in this field study. Instead, I will utilize the truly exogenous random treatment of each lotto number that takes place every week when the seven winning numbers are drawn. The players’ choice of numbers will be used as a proxy for their belief in the numbers’ drawing probabilities. The question posed in the beginning of this section can thus be answered by investigating if the number choices are affected by the drawing history. The analysis rests on one fundamental assumption: That the players’ number selection must not be dominated by strategic considerations of avoiding popular numbers. This could be problematic, but as will be discussed in section 6.2.1 there are strong arguments that the assumption is indeed valid. A second assumption is that other factors influencing the players’ beliefs should be uncorrelated with the drawing history. However, since the drawing history is fully random (except the special cases of lotto numbers 35 and 36; see below), this assumption should not be a problem. The present section is the crux of the paper. First, in section 6.1, I present some descriptive statistics demonstrating that the biases show up even in the aggregate. Section 6.2 sets up the analytical framework, while the results from the regressions are presented in section 6.3. 6.1 Descriptive Statistics Before turning to a more formal analysis, it is fruitful to take a look at the raw data. Figure 4 shows the aggregate popularity of the 36 Lotto numbers in the Saturday game as an average over the 28 weeks in the data set (the shares are quite persistent over time). QuickLotto tickets are excluded to eliminate the noise from these computer-generated 14 6.1 Descriptive Statistics 6 EMPIRICAL INVESTIGATION rows and focus on the number choices made deliberately by the players. The figure also displays the all-time historical drawing frequency up until mid 2005. A number of ‘stylized facts’ can be derived directly from figure 4: First, the number selection is clearly non-random, given the huge number of underlying observations. A standard chi-square test overwhelmingly rejects the H0 hypothesis of equal popularity across numbers. This supports that most players do not put much weight on the strategic element of avoiding popular combinations. Second, note the very low drawing frequency and popularity of numbers 35 and 36. The low drawing frequencies has the natural explanation that the numbers were not introduced until several years after Lotto’s launch in 1989,15 . It appears that some players interpret the low drawing frequencies of 35 and 36 as if the numbers are less likely to be drawn, i.e. the hot hand fallacy. An alternative explanation is that some players have picked the exact same rows ever since the Lotto was introduced, and therefore does not include these ‘new’ numbers on their tickets. The pattern however also shows up among the time-varying players, suggesting this is not the sole explanation. Figure 4: Aggregate popularity of Saturday Lotto numbers and result from past drawings. Internet players excluding QuickLotto Source: Own calculations on data from Danske Spil A/S. Note: The numbers in the graph are the Lotto numbers (1-36). The figure covers the 25.6 million rows purchased at http://tips.dk from week 25 to 52, 2005; excluding QuickLotto tickets. Number 35 and 36 were not in the game from the beginning which explains their low drawing frequencies. 15 Number 35 was added in week 47, 1992 and number 36 was added in week 46, 1994. Source: Telephone conversation with Danske Spil Customer Service 15 6.2 Analytical Concept 6 EMPIRICAL INVESTIGATION Third, just by ‘eye balling’ figure 4 it is clear that there is a remarkable co-movement between the two series. The correlation coefficient is 0.57 and is significantly different from zero. Even when disregarding the special cases 35 and 36 there is still a clear positive correlation between past drawings and popularity (r = 0.25). The correlation is not perfect; for instance is number 7 the most popular number despite it has been drawn considerably less than average. One explanation is that seven by many individuals is perceived to be a ‘lucky number’. It also appears that large numbers are less popular than small numbers. Nevertheless, the figure suggests that some players try to predict the outcome by using the drawing history. As argued in section 4.3 it is unlikely that the drawing device is biased, and even if there were a small bias it would be practically impossible to detect. The players’ behavior is thus irrational and consistent with a belief in the law of small numbers. They appear to overinfer the drawing probabilities from a ‘small’ sample, thereby exhibiting the hot hand bias. A comparison of the recent drawing history of year 2005 with the aggregate popularity shows no clear patterns. Looking at the very short run, the popularity of a winning number drops 0.09 percentage points on average the week following the draw; indicating a gambler’s fallacy pattern. Compared to a base level of 19.4 percent, the difference is significant but admittedly very small.16 In conclusion, the results until now suggest that one type of bias, the hot hand, clearly dominates when looking at the full history, even enough to show up clearly in the aggregate. When looking at the short history there may be opposing biases approximately canceling each other out in the aggregate although the gambler’s fallacy slightly dominates. To explore the link between the biases and individual differences between players, I now turn to a formal analysis of the data. 6.2 Analytical Concept Believers in the law of small numbers erroneously believe that the outcome of an independent process such as lottery drawings depends on the history of the game. In addition, due to ‘magical thinking’ they may feel that certain lucky numbers are more likely to be drawn (such as seven), and others are less likely to be drawn (such as high numbers).17 Hence the belief of individual j ∈ [1, . . . , 39 382] about the probability of number i ∈ [1, . . . , 36] 16 In the q usual approximative U-test of equal means, the test statistic is (0.02278 − 2 2 (−0.09438))/ 0.29057 + 0.32814 = 4.58. Evaluated in the normal distribution, this clearly rejects the 812 189 null hypothesis of equal means. 17 Some ‘magical thinkers’ believe that special numbers or combinations are only lucky in their own hands, not in somebody else’s (Wagenaar 1988). Hence they do not believe that these numbers are more likely to be drawn per se, but that they can increase their personal chances by betting on them. 16 6.2 Analytical Concept 6 EMPIRICAL INVESTIGATION at time t ∈ [2005w25, . . . , 2005w52] can be stated as Subj Pr(i)jt = p + f j (Drawing Historyit ) + αij (2) where p denotes the true probability of a number being drawn (7/36), f j (·) is some function to be estimated and αij indicates the unobserved time-invariant perceived luckiness of the number. Previous research suggest that individuals differ considerably in their degree of rationality, and that cognitive biases are heterogeneous (e.g. Croson & Sundali 2005, Camerer, Ho & Chong 2004, Terrell & Farmer 1996). The rich data material allows me to explore these individual differences instead of merely studying the average bias. Therefore the terms in equation (2) that indicate biased beliefs are allowed to depend on the individual; as indicated by the j’s. 6.2.1 From Beliefs to Behavior The nature of the data material does not allow me to measure people’s beliefs directly. Rather I am constrained to studying their behavior. Being a strategic game the translation from beliefs to behavior is not as straight-forward as it might seem. If all players were fully rational, but nevertheless decided to play, the game-theoretic prediction would be that every number should be picked equally many times: If one number turned out to be picked less than the rest, players would gain from deviating and put the less popular number on their tickets to reduce the risk of sharing a prize; hence it would not constitute a Nash equilibrium. Suppose now that a player find some of the numbers more likely to be drawn due to a susceptibility to the gambler’s fallacy. On the face of it, he would now increase his bets on the “favored” number, even though this would marginally increase his risk of sharing a first prize. However, it would all depend on his second- and higher order beliefs: If the biased player believes that other players also want to bet on the favored number, he might consider the price of following his instincts too high; i.e. that the increased risk of sharing the jackpot outweighs the perceived higher chance of winning the jackpot with that number. Therefore, he might not pick the number even though he considers it more likely to be drawn. Conversely, a Lotto-playing but otherwise fully rational agent might have second-order beliefs suggesting that a substantial part of the other players have gambler’s fallacy beliefs; and that they therefore bet more on numbers with a low historical drawing frequency. A rational response would be to avoid these numbers, and instead pick numbers with a high historical drawing frequency. Hence, on the surface he would appear to have hot-hand beliefs even though he acts perfectly rationally. The bottom line is that it is very hard to separate strategic thinking from fallacious beliefs. Camerer et al. (2004) develop a formal model of limited strategic thinking. They set 17 6.2 Analytical Concept 6 EMPIRICAL INVESTIGATION up a “cognitive hierarchy” in which each player assumes that he is the most sophisticated. Agents are divided into different types, where k = 0 types fully randomize; step 1 types best-respond assuming that all other players are 0-types; k = 2 thinkers best-respond assuming all other players are distributed over step 0 and step 1 etc.18 Estimating their model on data from a broad range economic experiments, assuming k is Poisson distributed across individuals, Camerer et al. find that the average number of cognitive steps is typically around 1.5, but it is highly context specific and often much smaller depending on the nature of the game. It therefore seems reasonable to assume that the perceived-probability-of-number element dominates the strategic element. Three distinct elements of the Lotto further substantiates this conjecture: First, the information and advertising from Danske Spil does not mention that you can improve your pay-off by selecting unpopular combinations. Instead it advocates that Lotto is a game about guessing the winning combination. Just watch any commercial for the game, or take a look at official rules at http://tips.dk where the first paragraph reads: “1. Lotto is a number game about predicting the correct result of a drawing lots, in which 7 numbers from 1 to 36 are drawn. [. . . ]”19 Second, it is difficult, albeit possible, to collect information about the other players’ actions. Danske Spil does not publish the popularity of different numbers and combinations; but it can be inferred with some noise and significant effort from previous outcomes and average winnings. Even if the player was somewhat up the cognitive ladder, he would thus find it very costly to align his predictions with empirical evidence. Third, if the strategic element dominated, we would find only small differences in the aggregate popularity of the Lotto numbers. As we saw in figure 4, however, this is far from being the case. Finally, fully rational players are likely not to participate in the Lotto at all, given the very low expected pay-off of less than 0.50. In conclusion, the players’ number selection behavior will therefore be used as a proxy of their beliefs, but the problems outlined above will be kept in mind when interpreting the results. Note that I am not interested in inferring the level of the subjective probabilities. Rather, I want to investigate if the drawing history changes these beliefs, and if so in which direction. Therefore I only need to assume that the players’ beliefs are positively 18 The recurring case used in Camerer et al. (2004) is the well-known pick-a-number game. In this game, each player is asked to pick a number between 0 and 100 (non-integers allowed). The player that comes closest to two thirds of the average is declared winner of the game. k = 0 types just pick a random number between 0 and 100. Type 1 thinkers assume everybody else randomize, and therefore play 2/3 · 50 etc. The authors claim that their theory can explain why experimental evidence fail to reproduce the standard game-theoretic prediction that all players should pick zero. 19 My translation and emphasis. The original Danish text goes “Lotto er betegnelsen på et talspil, som går ud på at forudsige det rigtige lodtrækningsresultat, når der af 36 tal udtrækkes 7.” 18 6.2 Analytical Concept 6 EMPIRICAL INVESTIGATION correlated with their playing frequencies. 6.2.2 Dependent Variable The discussion in the preceding subsection leads directly to how to construct the dependent variable. As a proxy for individual beliefs about a number’s probability, I will use the number of his or her rows on which the number appears in the present drawing. Naturally, some players buy far more rows than others. To facilitate comparisons of parameter estimates between players, the measure is therefore normalized by the average number rows played by the individual.20 The dependent variable Sharejit thus becomes Sharejit = 6.2.3 Frequency of rows on which number appearsjit Average number of rows playedj (3) Explanatory Variables LongHist One can think of many ways of constructing indices to measure the outcome of previous drawings. However, I focus on the information most easily available to the internet Lotto players thus having the lowest search cost, namely the number statistics page at http://tips.dk; see the screen shot in figure 5.21 Here, just one mouse click from the number-pick page, players can see bar charts of the historical drawing frequencies; either covering the full history (1989/1993 till present) or one year at a time. It seems likely that the players will look at the all-time historical frequency, and in figure 4 above we indeed saw a strong correlation between this measure and popularity of numbers. Therefore this measure, denoted LongHisti , is included as an explanatory variable. To avoid collinearity with the ShortHist-measure (see below), it has been cut off such that it measures the drawing frequency up until the end of year 2004. In consequence this measure is time-invariant, but it obviously varies across the different Lotto numbers. ShortHist Players are likely to also study the most recent drawing statistic available, that is the drawing outcomes of the present year (2005). The drawing frequencies increase 20 An alternative specification where the dependent variable is normalized with the number of rows played in the present drawing was tried out on a random sample of 500 players. Evaluated in model (4), it only slightly affected the results by increasing the share of significantly biased players with 0.6 percentage points and 1.1 percentage points on the LongHist and ShortHist-measures, respectively. 21 Other indices were tried out, including the due and streak measures mentioned in the text and the drawing frequency the past X weeks. Except streak that has very little variation, the measures typically turned out significant of the same magnitude as the variables included in the final regressions or slightly less. The measures are however all highly correlated with, in particular, the ShortHist variable. Adding them to the regressions therefore causes serious interpretation problems; and they were thus left out in favor of ShortHist and LongHist for the reason given in the text. The very short history (∼ a dummy indicating if the number was drawn last week) was significant on the five percent level for less than five percent of the players when added to the baseline regression. 19 6.2 Analytical Concept 6 EMPIRICAL INVESTIGATION Figure 5: Screenshot of number statistics page at http://tips.dk over time, simply because new numbers are drawn every week. Therefore the measure ShortHistit has been constructed as the deviation from expectation: ShortHistit = Drawing frequency year 2005i(t−1) − p · (t − 1) (4) Hence the measure is positive if the number has been drawn more than expected in 2005, and negative if it has been drawn less than expected. The expected sign of the LongHist and ShortHist parameter estimates depends on the individual. For non-biased (and nonstrategic) individuals, the expected value is zero. Gambler’s fallacy behavior is consistent with negative signs, while hot hand behavior is consistent with positive signs. Rollovers and campaigns If no players won the first prize a given week, the jackpot rolls over to the subsequent drawing. In non-rollover weeks, Danske Spil sometimes add outside money to the first prize as part of campaigns, for instance during Christmas. The amount is typically similar to that of a rollover. We therefore expect players to place more bets in those weeks; not because they now have a stronger belief in certain numbers, but simply in response to the lower price (or alternatively, to the possibility of winning a higher jackpot). To control for this behavior, a dummy variable Rollovert to indicate when rollover or campaign money is included.22 The expected value is positive. 22 An overview of Lotto campaigns in 2005 was kindly provided by Danske Spil’s Customer Service. 20 6.2 Analytical Concept 6.2.4 6 EMPIRICAL INVESTIGATION Regression Analysis To sum up, the panel data regression equation can be stated as Sharejit = β0j + β1j LongHisti + β2j ShortHistit + β3j Rollovert + jit (5) where jit = αij + ηitj (6) and ηitj ∼ N (0, σj2 ) (see the below). Notice that the β-estimates are allowed to vary between the players, j. Hence we will obtain separate β-estimates for each customer allowing us to asses the distribution of biases among the the internet-playing population. The drawing history variables are included as simple linear terms.23 Individual timeinvariant preferences for specific numbers are controlled for by including number- and player specific error terms (the αij ’s). Estimation Procedure The simplest approach is to estimate equation (5) for each customer in the data set using the standard linear estimator. Under the standard assumptions this will provide consistent and efficient estimates. For a large proportion of the observations, however, the dependent variable is zero. Since it is prohibited from being negative (it is not possible to buy fewer than zero rows), the error terms are clearly non-normal in this range. Hence the OLS-assumptions are violated. Alternatively, the problem can be viewed as a censored dependent variable problem; also called a corner solution outcome problem.24 Recall that the dependent variable Sharejit is merely a proxy for the unobserved variable of interest, that is player j’s belief in Lotto number i, Subj Pr(i)jt . Consider a player who is almost certain that Lotto number 14 will not be drawn in the next round since it has been drawn far more than expected in the recent past (the gambler’s fallacy); i.e. his subjective probability of number 14 is close to zero. Suppose that he also has bad feelings about number 25, but believes that it might show up anyway. Hence his subjective probability of number 25 might be 0.10. How will this belief structure be reflected in his actions? Most likely he will bet on neither number 14 nor number 25. Hence we will observe Sharejit = 0 for both number 14 and 25; despite the difference in his underlying beliefs. This is because it it is not possible to buy fewer than zero rows with Lotto number 14. As a finance analogy, the players are constrained from short selling Lotto numbers. Therefore, Subj Pr(ijt ) can be viewed as 23 Higher-order polynomials were included in test regressions on a random sample of 500 players. Although the higher-order terms turned out significant for a considerable portion of the players, typically indicating that the marginal impact of the history is decreasing with the magnitude of its deviation from expectation, it only affected the parameter estimates of the linear terms marginally. None of the significant estimates changed signs, but about 1 percentage point more players turned out significant. 24 The discussion in this section draws on Johnston & DiNardo (1997, ch. 13). 21 6.3 Results 6 EMPIRICAL INVESTIGATION the latent variable of interest that is only observed through the censored variable Sharejit such that 0 if Subj Pr(i)jt ≤ k j j (7) Shareit = g j (Subj Pr(i)j ) if Subj Pr(i)j > k j , t t where g j (·) is some function translating beliefs into behavior and k j is a cut-off value, for instance 0.10. In this view, observing a player making zero bets on a number should be interpreted as if he finds the number’s probability to be in the interval [0, k j ]. Since I am not interested in translating the observed behavior into levels of the subjective probabilities it is not necessary to estimate k j and g j (·). I merely have to assume that g j (·) is non-decreasing. If the true model is as stated in equation (7) then ignoring the censoring and using the standard linear model will often yield attenuated β-estimates (i.e. biased towards zero). As a solution to this problem, I implement the Tobit model, named after Nobel laureate James Tobin. The Tobit model consists of a probit part used to handle the discrete choice between Sharejit = 0 and Sharejit > 0; put together with an OLS part to describe the (approx.) continuous choice of how many bets to place on a number given that it is larger than zero. Note that an underlying assumption is that the processes generating the discrete and the continuous choices are the same; i.e. the specification in equation (5). Random vs. Fixed effects The explanatory variables are all truly exogenous, being the results from random drawings. I therefore assume that the number-specific error terms are uncorrelated with explanatory variables, such that a random effects estimator is appropriate.25 This allows me to recover estimates on the time-invariant variable LongHistgi by using the between-variation. For technical reasons however, it was not possible to estimate the Tobit models with random effects.26 Therefore, the model will be estimated with two different specifications: First, using fixed effects Tobit that does not recover estimates on the LongHist variable; and second, using the standard linear random effects model which produces estimates on all the variables, but may be econometrically less suitable. 6.3 Results Table 3 shows a summary of the results from the regressions. Keep in mind that when estimating a huge number of parameters, the fraction of significant estimates has to be 25 A Wu-Hausman test carried out on a random sample of 500 players only rejected the random effects hypothesis for about 7 percent of the players. 26 For more details, see Jørgensen (2006). 22 6.3 Results 6 EMPIRICAL INVESTIGATION substantially higher than the expected share of type I-errors, i.e. the significance level.27 When operating on the usual five percent significance level, observing anything shorter than five percent significant estimates cannot be interpreted as a truly significant relationship. Depending on the specification, between 2.4 and 5.9 percent of the players behave significantly in accordance with the gambler’s fallacy over the short history. Hence they tend to bet more on numbers that have been drawn less than expected during year 2005. A bit more, between 2.6 and 6.5 percent, bet in accordance with the opposite bias, the hot hand. Hence between 5.0 and 12.3 of the players can be identified as reacting significantly to the short history. Table 3: Results from regressions. Time-varying players Model no.: Estimation procedure: Correction for heteroscedasticity: Correction for AR(1)-autocorrelation: No. of players Average no. of observations per player: Share of biased players (percent) ShortHist GF: Neg. significant (p≤0.01) GF: Neg. significant (0.01<p≤0.05) HHF: Pos. significant (0.01<p≤0.05) HHF: Pos. significant (p≤0.01) LongHist GF: Neg. significant (p≤0.01) GF: Neg. significant (0.01<p≤0.05) HHF: Pos. significant (0.01<p≤0.05) HHF: Pos. significant (p≤0.01) Median parameter estimates ShortHist Among significant GF players Among significant HHF players LongHist Among significant GF players Among significant HHF players (1) Tobit ÷ ÷ 39,382 497 (2) Tobit X ÷ 39,382 497 (3) Linear ÷ ÷ 39,382 497 (4) Linear X ÷ 39,381 497 (5) Linear X X 37,228 521 3.0 2.7 3.1 3.4 3.0 2.9 3.0 3.4 2.6 2.7 2.6 3.2 2.5 2.5 2.5 3.0 0.8 1.6 1.6 1.0 . . . . . . . . 0.4 1.2 4.1 1.7 0.6 1.4 3.8 1.4 0.8 1.4 3.7 1.4 -0.052 0.047 -0.050 0.048 -0.016 0.016 -0.016 0.017 -0.020 0.021 . . . . -0.0029 0.0027 -0.0031 0.0028 -0.0034 0.0028 Source: Own calculations on data from Danske Spil A/S. Note: Estimations of equation (5). GF abbreviates the gambler’s fallacy, HHF abbreviates the hot hand fallacy. Only players that have participated at least twice and do not pick the same numbers every week are included. The linear models are estimated with Lotto number specific-random effects, while the Tobit models are estimated with fixed effects. Therefore the time-invariant LongHist variable drops out of the Tobit regressions. Heteroscedasticity is modeled on ShortHist using WLS in the linear models and with an exponential specification in the Tobit models. For technical reasons, it has not been possible to correct for autocorrelation in the Tobit models (see Jørgensen (2006) for details). The rollover dummy showed significant among about half the players. The magnitude of the estimates seems reasonable: When a number was not drawn the past week the ShortHist-measure is reduced by 0.2. The median gambler’s fallacy player therefore increases his bets on the number by 1.0 percentage point according to the Tobit 27 A type I-error is the risk of rejecting a true hypothesis, such as to declare that a parameter estimate is significantly different from zero when its true value is zero. 23 6.3 Results 6 EMPIRICAL INVESTIGATION models and about 0.3 percentage points according to the linear models; compared with a base level of 19.4 percent. The magnitude of the hot hand players’ bias is almost identical. The apparent symmetry is a bit concerning and could suggest that some of the significant short-bias players are just noise that happen to be significant; i.e. type I errors. Compared with the short-history variable, considerably fewer players, around 7.3, react significantly to the long history. One explanation may be that this time-invariant variable is only estimated using the between-variation, and the significance test therefore has much less statistical power. The hot hand fallacy is here the dominant bias, as expected. The median estimate among the hot hand players is about 0.0028 in all the specifications, implying that a Lotto number with a historical frequency of, say, 169 will be placed on 2.8 percentage points more rows, ceteris paribus, than a number that have been drawn the expected number of times, 159. Substantially fewer players show significant in the linear regressions compared with the Tobit and the size of the parameter estimates are smaller; suggesting that the linear estimators are indeed attenuated, as expected. The heteroscedasticity correction only affects the results marginally, but the correction for autocorrelated error terms brings down the share of significant estimates to the critical five percent. This underpins that autocorrelation is a serious problem. The fraction of biased players found in this study is considerably smaller than the 25 to 80 percent found in earlier studies; in particular when recalling that the percentages above only cover one quarter of the players. One explanation may be the design of the Lotto game, for instance that it requires some effort to display the bias in Lotto. A second explanation is that the pool of subjects in this sample is more representative compared to most other studies. Finally, it may be a statistical artifact stemming from the low statistical power and the technical problems discussed above. Correlation of biases Rabin (2002) argues that the gambler’s fallacy and the hot hand fallacy both stem from an underlying belief in the law of small numbers. The theory predicts that agents showing hot hand beliefs over the short horizon will switch to hot hand behavior over the longer horizon. A plausible switching point could be between ShortHist and LongHist. The empirical evidence does indeed support this. Among the short-horizon gambler’s fallacy players that can be classified on the long-horizon scale, more than ninety percent show hot hand beliefs on the long run; cf. table 4 below. Conversely, 81 percent of the long-horizon hot hand players that can be classified on the short horizon show gambler’s fallacy beliefs. A look beyond the relatively few players that are safely categorized in both dimensions confirms the pattern. 83 percent of the 1,970 significant short-horizon gambler’s fallacy players have a positive, but not necessarily significant sign on the LongHist variable. In the same way 67 percent of the 2,058 significant long-horizon 24 6.3 Results 6 EMPIRICAL INVESTIGATION hot hand players have the opposite sign on the ShortHist parameter. Table 4: Correlation between biases. Contingency table ShortHist Significant GF Insignificant Significant HHF LongHist Significant GF 18 679 84 Insignificant 1,683 32,846 2,013 Significant HHF 269 1,727 62 Source: Own calculations on data from Danske Spil A/S. Note: The table shows the number of players in the different categories, based on model (4). Saturday Lotto only. The pattern is the same in the other models. The players showing hot hand beliefs on ShortHist might have have a switching point with a shorter horizon than considered above. To investigate this, an additional regression was estimated for these players with an extra explanatory variable for the very short history, indicating if number i was drawn the preceding week. Indeed, it turns out that among the 2,159 ShortHist hot hand fallacy players, more than 21 percent show significant gambler’s fallacy behavior over the very short horizon, while less than 6 percent show hot hand behavior. Summing up, these important results clearly support that the gambler’s fallacy and the hot hand are not opposite biases ruling each other out, but manifestations of an underlying belief in the law of small numbers. The correlation between the biases is as predicted by theory. To the author’s knowledge, this has not previously been demonstrated in field data. 6.3.1 Characteristics of Biased Players Playing behavior etc. The use of mathematical systems to pick Lotto combinations in itself suggests a limited understanding of the laws of probabilities. It is therefore not surprising to find an overweight of SystemLotto-players among the significantly biased players, see table 5 below. The difference is less than 3 percentage points but is clearly significant.28 Players demonstrating biased beliefs are likely to think that the expected pay-off from the Lotto is higher than the true 0.45 since they may feel that they can ‘beat the system’. We therefore expect biased individuals to buy more rows than unbiased players. As seen from the table, this is indeed the case. Biased players purchase 22.4 rows on average, compared with 19.0 for the other group, and the difference is clearly significant.29 This supports the findings by Hardoon, Baboushkin, Derevensky & Gupta (2001), Rogers & Webley (2001) and Coups et al. (1998). 28 The usual chi-square test of independence yields a test statistic of 17.0, compared to a critical value of χ20.95 (1) = 3.84. 29 The test statistic to be evaluated in the normal distribution is 6.50. The results are equally strong when restricting the sample to the players who have participated in all the 28 drawings. 25 6.4 Conclusion 6 EMPIRICAL INVESTIGATION Table 5: Characteristics of biased players Significantly biased players 42.1% Insignificant/ unbiased players 39.4% No. of observations 39,381 Average no. of Lotto rows purchased per drawing 22.4 19.0 39,381 Average age 45.1 43.0 39,381 16.1% 18.1% 83.9% 81.9% 30,280 9,101 6,535 32,846 39,381 Share of players using SystemLotto† Share of players biased Males Females No. of observations Source: Own calculations on data from Danske Spil A/S. Note: Based on model (4). The qualitative results are the same in the other models. A player is categorized as biased if either ShortHist or LongHist is significantly different from zero. † Players that have used SystemLotto at least once.. Demographics Women are identified as biased slightly more often than men, cf. table 5 below.30 The average age is two years higher in the biased group, and the difference is clearly significant.31 One possible explanation could of the latter be that the educational level has increased over time, and that more young people therefore have learned the basic laws of probabilities in high school. 6.4 Conclusion There is a surprisingly clear positive correlation between Lotto numbers’ all-time drawing frequency, LongHist, and the numbers’ popularity among Lotto players; even when looking at the aggregate distribution. This behavior is consistent with the hot hand fallacy. A comparison of the numbers’ popularity with the short history shows weak signs of the opposite behavior, consistent with the gambler’s fallacy. This is despite it being costly in terms of expected pay-off to follow a common heuristic, suggesting that players do not put much weight on the strategic element of the game. Taken together, the patterns confirm Rabin (2002) that the hot hand and the gambler’s fallacy are not mutually exclusive, but stem from an underlying belief in the law of small numbers. The picture is supported by a rigorous regression analysis of the individual players. A correlation analysis show that players with hot hand beliefs over the longer horizon typically show gambler’s fallacy beliefs over the shorter horizon. The average age is higher among the biased players, and females are overrepresented in this group. Biased players more often use SystemLotto and play more rows on average. 30 31 The difference is significant with a χ2 test statistic of 19.9, cf. the methodology in footnote 28. The test statistic to be evaluated in the normal distribution is 13.9, cf. the methodology in footnote 16. 26 7 DISCUSSION The regressions carried out in this section suffer from two serious technical limitations: The Tobit models could not be i) estimated with random effects, and ii) corrected for serially correlated error terms. Standard linear models therefore also had to be applied, despite being less appropriate and likely to yield attenuated estimates. Finally, some of the players who show up biased in the regressions are likely not to have biased beliefs, but simply act strategically to avoid popular combinations. On the other hand, many of the non-significantly biased players are likely to hold biased beliefs but fail to be identified due to lack of statistical power. The results should thus be interpreted with some caution. 7 7.1 Discussion Applications The empirical results have direct implications in relation to problem gambling. We saw in section 6.3.1 that players identified as biased spend about 20 percent more on Lotto in an average week; suggesting that a belief in the law of small numbers is one determinant behind problem gambling. It is important to stress that pathological gambling is not a big problem in Lotto (Nielsen & Røjskjær 2005). However, both Danish and international research suggest that the same mechanisms are at work for many players addicted to slot machines, poker etc. (Jørsel 2003, Dickerson 1984). A treatment strategy suggested in the literature is cognitive restructuring, that is to unlearn the irrational beliefs and educate the addicted players in the laws of probabilities (Nielsen & Røjskjær 2005, Walker 1992). “Context is not a dirty word”, as noted by Harrison & List (2004, p. 1028). In Lotto the statistical process is very clear-cut and communicated visually through a national TV-transmission. In other more real-life settings, such as insurance or financial markets, the properties of the underlying probability distribution are more muddy. Furthermore, it requires effort to show a bias in Lotto, while in other markets you are often forced to make an active choice (there is no Quickpick option). Fallacious beliefs therefore have much more room to develop in these cases, and they are less likely to be corrected by experience. On the other hand, people may here be more prone to seeking external advice since more is at stake. Moreover, rational agents may participate in these markets and drive the equilibrium towards the neoclassical prediction, in the case of strategic substitutes. It is therefore not not clear to what extent the results found in Lotto play can be applied in other contexts. Nevertheless, a few examples of applications are discussed below. Finance The disposition effect in finance telling that investors tend to sell recent winners and keep recent losers may be explained by gambler’s fallacy beliefs (Odean 1998): If a stock has lost value in the recent past it is ‘due’ to rise again. Similarly, if a stock has 27 7.1 Applications 7 DISCUSSION recently won people find it unlikely that it will continue its streak. Note that the opposite pattern would emerge under hot hands beliefs, and it is therefore crucial to improve our understanding of under which circumstances the two fallacies prevail. Rabin (2002) apply his theoretical model of the law of small numbers to the situation in which a consumer has to choose a mutual fund manager. The consumer does not know the managers’ abilities but are restrained to study their performance. Even when the managers are equally good (or bad) at picking stocks, the consumer’s disbelief about streaks of luck will lead him to overinfer that some fund managers are better than others. Sooner or later he will inevitably be disappointed about their less stellarly performance, and may therefore switch mutual fund too often. A similar reasoning can be applied in other settings of limited information, such as in labor economics. Health economics Related to the case of mutual fund managers; patients may put too much confidence in a small number of reports from friends, families, physicians etc. when considering which doctor to go to, or whether to participate in a new experimental treatment (Frank 2004). More generally, if patients are biased when making these decisions, it may not make them better off to be offered more options. This observation questions whether increasing free choice in health care is a good policy (Jensen 2005). Despite this being a clearly paternalistic argument, similar considerations could be made in other areas of where the paradigm of free choice is being introduced, such as investment profiles for retirement savings. Cost-benefit analyses in health economics, as well as other fields, typically need to price the value of life. One commonly used method is to collect data on compensating wages in risky jobs, for instance in the mining industry, and compare it with the job’s risk to infer the workers’ valuation of their own life. If the workers are subject to the law of small numbers, however, they may grossly over- or underestimate the risk of working in the mine, depending on the recent history of accidents. The calculated value of life may therefore be flawed. Insurance According to the gambler’s fallacy, people that have not been hit by an accident for some time will increase their level of insurance because they don’t want to ‘push their luck’ (Papon 2005). Similarly they will reduce their insurance if recently hit since they find it highly unlikely that it should happen twice in a row. We all know that lightning doesn’t strike twice! Hot hand beliefs imply the opposite response since individuals would now overinfer the underlying risk from their past experience. Research and superstition What originally led Daniel Kahneman and Amos Tversky to develop the theory of the law of small numbers was the poor understanding of proba28 7.2 Extensions 7 DISCUSSION bilities among their colleagues. Although researchers routinely apply statistical methods when doing more formal empirical work, they may grossly overinfer from ‘anecdotal evidence’. The problem is likely to be more severe in the day-to-day work of practitioners, such as doctors forming too strong an opinion of the effectiveness of different treatments based on very limited data material. It may be exacerbated when the information collection is endogenous (Rabin (2002), section VII). For instance, the doctor may not seek formal evidence from medical journals etc. if he has already formed a too strong opinion based on experience with his own patients. The catastrophic applications of superstitious treatments such as blood-letting in the early history of medicine may similarly be partly attributable to overinference from small samples (the hot hand fallacy). When modern statistical methods were introduced in medical research these problems were partly resolved, but undoubtedly still occur. Education To the extent that belief in the law of small numbers is a widespread fallacy, an obvious policy implication is to improve the education in basic statistics in elementary school. Focus should be on unlearning the fallacious belief that random processes are self-correcting, such that deviations in one direction are followed by deviations in other direction. This is not very high tech and could be achieved by simply letting the schoolchildren roll a dice and record the outcomes. However, recognizing that the belief is deeply rooted in many of our minds, a second-best remedy is to insist that principals should apply proper statistical methods instead of relying on intuition, in particular when the stakes are high. 7.2 Extensions This paper should be viewed as a first attempt of how this exciting new data set may shed light on how well people understand the laws of probabilities in real life. In consequence it raises a series of ideas of how the analysis could be improved and what other issues could be investigated in future research. A few are discussed in this section. First, more advanced statistical models could be applied. An example mentioned in the text is the random effects Tobit model with correction for serially correlated error terms. Robust standard errors could be calculated to make the significance tests more reliable, but one should however be careful to ensure that the data’s asymptotic properties are satisfied—recall that the number of cross sections per individual is not that large. One possible path to improve the asymptotics might be to estimate all the customers in one unified model; instead of estimating all the parameters individually for each player. A clear advantage of a unified model is that it would allow a direct modeling of the effects of player characteristics such as age, gender, and money spend on Lotto. If the 29 7.2 Extensions 7 DISCUSSION individual estimation procedure is maintained, it could alternatively be interesting to run a ‘second-stage’ multivariate analysis of how biased behavior can be explained by player characteristics. The data set can also be used to study other issues than the law of small numbers. An interesting topic would be to study how players react to past winnings, and to see if there is a ‘house money’ effect as shown in the lab by Thaler & Johnson (1990).32 One could also estimate a ‘demand equation’ for each individual; investigating how players respond to the price variation introduced by rollovers and campaigns. This would complement Oster (2004) and Guryan & Kearney (2005), but could be done with much less noise and more demographic details due to the superiority of the present data. More data (a longer time-series) could improve the analysis. Even though the data set covers a very large number of individuals, the number of observations per player and the right-hand side variation is limited. Besides increasing the statistical power, a longer timeseries could be used to investigate what happens after New Year’s eve when the ShortHistmeasure abruptly changes (recall that ShortHist measures the drawing frequency in the present year as it appears on http://tips.dk). This could prove an interesting test of the appropriateness of this measure. An exiting extension would be to link players’ CPR numbers to Statistics Denmark’s comprehensive research database. Hereby the analysis could be augmented with variables such as educational level, household income, or even high-school grade point average. This could be achieved following official procedures that fully ensures the Lotto players’ privacy; without letting the researcher see the CPR numbers. 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