Complete list of what we need: A large power bar for the bottom of the screen to display how much life level bosses have. It can just be a bar like the players have. It appears (~15 frames) Full still (1 frames) Empty still (1 frames) It's destroyed (~15 frames) ======================================================= ~32 frames Stage 3 Needed Sprites: Town Mayor Walking (~8 frames) Running panicked (~8 frames) Standing (~5 frames) Looking annoyed (~9 frames) ======================================================= ~30 frames Little Girl Skipping (~8 frames) Running (~8 frames) Picking up teddy bear (~4 frames) Crushed (like being crushed from above) (~5 frames) ======================================================= ~25 frames Haggard Towns People three males one female Standing around looking sad (~5 frames) Turn around and look shocked like they are seeing a disaster (~7 frames) Running panicked (~8 frames) ======================================================= ~20 frames Hay cart On fire (~10 frames) ====================================== ~10 frames Thief Smurv Smurv Falling down and getup (~18 frames) -color Smurv Falling down and getup 2 (~23 frames) -color Smurv getting up catching on fire (~15 frames) Smurv on fire Run loop (~8 frames) Smurv trips and burns up to ashes (~15 frames) ====================================== ~79 frames Pile of Fire Small image of fire looped (~7 frames) Larger image of fire looped (~8 frames) Small image of fire burns out (~7 frames) Larger image of fire burns out (~8 frames) ======================================================= ~30 frames Stage 4 Needed Sprites: Ork Bonger Fix dance walk cycle (~8 frames) ======================================================= ~8 frames Chef Ork with MuSigmaBeta symbol on apron, based on photos Walk (~10 frames) Slice with butcher knife four variations (~45 frames) Smack with spatula two variations (~20 frames) Throw knife from belt (~8 frames) Getting hit three variations (~6 frames) Fall down (~12 frames) Get up (~12 frames) ======================================================= ~105 frames Party Ork drinking beer based on photos Hanging out drinking beer from a can (~10 frames) Running away (~10 frames) ======================================================= ~20 frames Party Ork Bathrobe based on photos Hanging out drinking wine from glass (~10 frames) Running away (~10 frames) ======================================================= ~20 frames Party Ork Bathrobe based photos Hanging out drinking wine from glass (~10 frames) Running away (~10 frames) ====================================== ~20 frames Ork Babe based on photos Dancing (~15 frames) Running away (~10 frames) ======================================================= ~25 frames Stage 5 Needed Sprites: Baker Inventor face based on male Baker's Edge photo graph Nerdy version Running (~12 frames) Whacking player with trey three variations Launch brownies (~14 frames) Hit three variations (~6 frames) Fall down (~12 frames) Get up (~12 frames) (~30 frames) Turn back to camera and get trey from oven (background object) turns back around and presenting the brownie pan. (~12 frames) We will need a good trey sprite filled with brownies and a ruined wrecked tray that's empty and beat-up. (~2 frames) ======================================================= ~100 frames Hulked Ork Inventor version Nerdy Ork gets up to his knees and hulks out ripping his shirt as he stands (~30 frames) Runs (~12 frames) Whacking player with trey three variations Fall down (~12 frames) Get up (~16 frames) Getting hit three variations (~6 frames) Launches exploding brownies (~20 frames) (~30 frames) Turn back to camera and get trey and goes immediately back to run (~12 frames) Death involves him slumping down arm grasping up and forward and then exhaling laying flat. (~12 frames) ======================================================= ~120 frames Baker's Female Ork Assistant Back to camera mixing ingredients in a loop, every time a new batch is sent down she turns towards the camera and gives a thumbs up, before going back to mixing. (~10 frames) Looks scared and ducks into her preparation space ======================================================= ~20 frames Stage 8 Needed Sprites: (~10 frames) Papa Smurv Raging stomps around preaching and screaming Throw vodka bottle (~10 frames) Drinks Vodka (~10 frames) Kicks (~10 frames) Falls down (~12 frames) Gets up (~12 frames) (~12 frames) Rants and raves to his fellow smurvs like he's on a soap box ending with Ordering them to charge (~32 frames) Runs in a panic (~12 frames) ======================================================= ~110 frames Soviet Warrior Smurv Stands idle (~10 frames) Salutes (~10 frames) Runs (~12 frames) Runs in a panic (~12 frames) Spear Stab (~10 frames) Spear slash (~10 frames) Spear Jump Stab (~12 frames) Gets knocked down (~12 frames) Gets up (~12 frames) ======================================================= ~100 frames Jokey Smurv (Carrying present) Stands idle (with present) (~10 frames) Salutes (with present) (~10 frames) Skips (with present) (~12 frames) Runs in a panic (no present) (~12 frames) Places present down (~10 frames) Gets hit while holding present and explodes into a pile of ash Gets hit while running falls down (no present) Gets up (no present) (~16 frames) (~12 frames) (~12 frames) ======================================================= ~94 frames Present A present with a bow (~1 frames) Present explodes (~14 frames) ======================================================= ~15 frames Smurvette (female smurv) Stands looking flirty loop (~10 frames) Runs in a panic (~12 frames) ======================================================= ~22 frames And finally a Sprite shrine which is a single frame sprite image based on people in a few photographs, done up like statues. This last frame is the work equivalent of about 10 frames. Total frames: Approximately 1012 of course if you can make the animation look good with less frames, that's acceptable too. Our maximum budget at this time is $1500, although if we can pay as goals are met this amount can be raised.