Lab #2 Linear Motion Using Sonic Ranger page 1 Prof. Susanne M. Lee University at Albany, SUNY Linear Motion Using Sonic Ranger Reading: Giambatista, Richardson, and Richardson – Chapter 3 (3.1 – 3.2). Summary: Being able to measure linear motion is extremely important not only in the sciences but also in regular police work. To catch speeding motorists, policemen need to accurately measure the speed of a car moving in a straight line. In this lab on person in your lab group will be the speeding motorist while the others will be the policemen, who will use a detector that operates on a similar principle to police radar guns. The “motorist” will move around in front of the detector on foot and a skateboard, while the “policemen” record the “motorist’s” motion. Then using the equations of linear motion, you will all analyze the data to determine if the “motorist’s” speed and acceleration warrant a ticket. You will also learn how to program these equations and plot your data in Excel. Note #1: All questions are to be answered in full sentences. If they are not, you will lose 10 points from your overall lab score. Note #2: In this lab all the grading information is present, so you understand the sorts of things expected in your lab report. Future labs will only show the number of points each section is worth, not the breakdown within each section. Pre-Lab Analysis 1.) Write the equations for linear motion (without acceleration) that describe each of the following quantities: (you can find these in your textbook) a) displacement and distance of an object's position (4 pts)1 b) average speed and average velocity in terms of displacement and time. (4 pts)2 c) What is the difference between distance and displacement? (3 pts)3 d) What is the difference between speed and velocity? (3 pts)4 In this lab the “motorist” will walk back and forth in front of a motion detector (sonic ranger), which uses sound to determine the “motorist’s” distance from the detector. This data is processed by the LoggerPro motion software and will appear on the computer screen in the form of graphs, from which the some of the above four quantities can be determined. All lab group members then will record the measurable values in his or her own lab notebook and use Excel to calculate the quantities not measured. How the Sonic Ranger (motion detector) works: The motion detector emits short bursts of ultrasonic sound waves; each burst is accompanied by a clicking sound from the detector. The computer times how long it takes for the sound pulse to hit an object in the path of the sound wave, bounce off the object, and come back to the detector. Using this time and the speed of sound in air, the computer determines how far away the object is from the detector. The sound waves emitted from the detector fill a cone of about 20°. Stationary or moving objects (stools, tables, lab partners) within that 20º cone will confuse the sound waves and produce incorrect Lab #2 Linear Motion Using Sonic Ranger page 2 Prof. Susanne M. Lee University at Albany, SUNY readings. The range of the detector is 0.5!m - ~5!m. Anything closer than 0.5!m or farther than ~5!m away will not be detected. 2.) Section 6 of the lab (below) shows two different graphs of sonic ranger data. In your lab notebook, predict how you would have to move to match each figure. [6 pts]5 3.) Outline the lab following the format of “Outline Format” posted on the Electronic Reserves web page. [20 pts]6 Equipment to be used in this lab: r r r r r r ULI interface. 1 motion sensor (Sonic Ranger) 2 skateboards 1 wooden board for use with skateboards Masking tape (for marking min/max sonic ranger detection limits) 3 people to a lab group – for this experiment oonnllyy 1.) Equipment Set-up r Check that the motion sensor is connected to Port 2 of the ULI box. r Put the motion detector on the edge of the lab table pointing towards the center of the room (see Figure 1). Figure 1: Sonic ranger is on the table to the right – the blue box with a silver cable coming out of its side. The skateboard on the board will be used in Section 6 of the lab. 2.) Computer Set-up r On the computer desktop, double click on the “Experiments” folder; then double click on the "Linear Motion" icon. Make sure the graph that comes up displays Distance vs Time. Lab #2 Linear Motion Using Sonic Ranger page 3 Prof. Susanne M. Lee University at Albany, SUNY r Click on the "Experiment" menu, then "Sampling…". Check that the "Experiment Length" is set to 5 seconds and the "Sampling Speed" to 3!samples/second. Click "OK". 3.) Determining range of Motion Detector r Click on “Collect” and move around in front of the detector until you find the closest and farthest positions that the sonic ranger detects. Mark these spots on the floor with some tape. r Notice “Collect” changes to “Stop” right after you begin to hear the clicks from the detector. Once you have determined the detector’s min/max positions, click “Stop” to stop the data collection process. 4.) Position versus Time Graphs – law-abiding “motorist” r Create a table in your lab notebook; label it "Slow and Away". (2 pts)7 The columns should be labeled (starting with the first column label): trial #, name (of “motorist”), starting position, starting time, ending position, ending time. (12 pts)8 r Have the “motorist” stand at the 0.5 m mark, while one “police-person” clicks on “Collect”. r The “motorist” should now walk slowly away from the detector and with as constant a speed as possible. When the farthest tape mark is crossed, the “policeperson” should click on “Stop”. r The graph that appears on the screen displays the “motorist’s” position versus time. Record the starting and ending positions and times in your notebook table in the appropriate columns associated with trial #1. • Determining plot coordinates in LoggerPro: ® Click on the “X=?” icon. A little box should appear at the upper left corner of the graph. ® Move the cursor to a point on the graph without clicking. A vertical line should appear that intersects the graph, giving the position and time of the intersection point. These values should appear in a box on the screen. r In order for a speeding ticket to hold up in a court of law, the radar gun has to have been calibrated within the 20 minutes prior to the speeding ticket. In the lab, the “policepersons” will now “calibrate” the motion sensor by repeating the same motion as the “motorist”. (This is not how the real radar guns are calibrated.) ® However first, each “policeperson” should practise walking the same distance in the same time as the motorist, then record it with the detector and LoggerPro. Try to make the policeperson’s and motorist’s motions as similar as possible. (You will get extra credit for data that is within 10% of each other.) ® Record the starting/ending positions and times in your lab notebooks. (12 pts)9 r Print the graphs both of you produced and label them with the appropriate trial # and name. Label the graph axes with the appropriate variables and units on Lab #2 Linear Motion Using Sonic Ranger page 4 Prof. Susanne M. Lee University at Albany, SUNY each variable. Attach this graph to a blank page in your lab notebook after your data table recording starting/ending times and positions. [18 pts]10 (4 pts extra credit: for really constant velocities)11 5.) Data Analysis – Displacement, Distance, Speed, and Velocity Calculations r Minimize LoggerPro and Open Excel by double clicking on the Excel icon on the computer desktop. r Enter the data from your lab notebook into the Excel worksheet that appears when you open Excel. Start with trial # in column A. r You will now use Excel to calculate your displacement, distance, average speed, and average velocity, so make columns for these in your Excel worksheet by labeling each column appropriately (with units). r To enter an equation in a cell, start by clicking on the cell where you want the result of the calculation to appear, then type an “=” sign and proceed with entering the appropriate formula. If you have not used Excel before, more detailed instructions for entering formulas are given at the end of this lab. r Enter the calculations for the displacement, distance, average speed, and average velocity. Make sure you enter the appropriate formula that will calculate the requested quantity. For each column choose one cell and do the same calculation on your calculator to make sure the computer is calculating the formula correctly. r Once you have calculated everything, print your table with all the values. Underneath each column, give the general formula (e.g. for displacement: G2!=!C2!–!E2) you used in your calculation. (29 pts)12 r Are any of your calculated values negative? If so, comment on their meaning. (2 pts)13 6.) The Speeding “Motorist” - on a Skateboard (Matching the Plot) r Minimize Excel and maximize the LoggerPro software (click on the LoggerPro box at the very bottom of the computer screen). r Click on the "Experiment" menu, then "Sampling…". Change the "Sampling Speed" to 20 samples/second (from 3 samples/sec). Click "OK". r Place the skateboard on the wooden board in the middle of the room. The “motorist” should stand on the skateboard, while one of the policepersons will become an accomplice and push the skateboard. Duplicate the figure below assigned by your TA. ® To get the best results, the person standing on the skateboard must stand very still – any body motion like moving arms will be detected by the motion sensor instead of the actual motion wanted. ® The person pushing the skateboard should not try to make it go fast immediately or the “motorist” will fall off the skateboard. That is, instead of giving the person a large acceleration right away, make it smaller, but push them for longer to get the “motorist” up to speed Lab #2 Linear Motion Using Sonic Ranger page 5 Prof. Susanne M. Lee University at Albany, SUNY before the “policeperson” begins to collect data. r Print your best effort. (5 pts)14 r Were your predictions from Question 2 in the Pre-Lab Analysis correct? If not, what changes did you need to make in order to reproduce the curves? (1 pt)15 (10 pts)16 r Now find (using LoggerPro) the “motorist’s” instantaneous velocity everywhere during the motion. If the “motorist’s” speed was greater than 4!m/s, he or she should get a speeding ticket (for the purposes of this lab). r Do the “motorist” and “accomplice” in your group deserve a ticket? Why? Support your answer with a plot of the “motorist’s” velocity versus time and indicate on the graph where the “motorist” was speeding. (10 pts)17 4.5 4.0 3.5 3.0 Distance (m) 2.5 2.0 1.5 1.0 0.5 0.0 0 1 2 Time (sec) Figure 2. Distance plot to be matched by lab groups 1-5. 3 4 Lab #2 Linear Motion Using Sonic Ranger page 6 Prof. Susanne M. Lee University at Albany, SUNY 4.5 4.0 3.5 3.0 Distance (m) 2.5 2.0 1.5 1.0 0.5 0.0 0 1 2 Time (sec) Figure 3. Distance plot to be matched by lab groups 6-10. 3 4 Lab #2 Linear Motion Using Sonic Ranger page 7 Prof. Susanne M. Lee University at Albany, SUNY Excel Instructions for Formula Entering The following instructions will lead you through entering a formula to calculate the displacement. 1.) In cell G2 (where the first displacement calculation is to appear), type the following (without the quote marks): "= C2-E2". (Make sure you entered the columns in the order in which they are listed in the instructions above under Section 4, or this formula will not give you the correct answer.) 2.) Next click either on the check mark to the left of the formula you just typed (at the top of the worksheet) or press enter on the numberpad. The formula should disappear and the result of the calculation should be displayed. Check with your calculator that this number is correct. 3.) Move the mouse to the lower right hand corner of cell G2 (make sure G2 is still selected) and the big fat cross will turn to a solid black skinnier cross. When this happens, click and hold the left mouse button down while you drag the cross down to the bottom-most cell of your table. This will fill each cell with the formula you just typed, while at the same time changing the row number to the appropriate row. For example in the third row, the formula should read “=C3-E3”. Click on cell G3 and make sure the formula reads correctly. 4.) If you need to take the absolute value of a number that is in cell X1, type “=ABS(X1)” in the cell in which you want the absolute value of X1 to appear. 5.) In Excel, you need to use “!*!” to multiply two numbers together. Writing (2)(3) will produce an error message. 6.) Similarly, to divide two numbers in Excel use the “/” sign. 7.) If any of your formulas require mixing addition or subtraction with multiplication or division, use parantheses around the quantities to be added or subtracted. For example: suppose you wanted to add 2 to 3 and then multiply the sum by 6. You would write this as (2+3)*6. If you leave out the parentheses and write 2+3*6, the computer will assume you meant 2+(3*6).