Totally Ten in Colonial Times Crossword Puzzle: 2 points Write 15 questions about life on a southern plantation. Create a crossword puzzle using the questions and answers. (You need to hand in an answer key.) A crossword puzzle is a kind of word puzzle. Clues are given to help the reader correctly identify the vocabulary word. Words can be written “across” or “down”. Words are not written backwards. Sometimes a word bank is provided to help the reader. For this project you will need to research southern plantations. You will find this information in books about southern colonies (Maryland, Virginia, Georgia, and North & South Carolina.) You may also find information in the encyclopedia or on the computer. Your information could include items that were grown on southern plantations, information on who worked on the plantations, and what types of tools were used. It is often easiest to begin by creating a vocabulary list of 15 words that you want to include in your puzzle. The next step would be to write the words on a piece of grid paper. Write half of your words across, and write the rest going down. Try to crisscross some of the words. The third step would be to write a clue for each vocabulary word. The last step would be to trace boxes around each word, and number each word. You should hand in a blank crossword puzzle, as well as an answer key. Totally Ten in Colonial Times Word Search Project: 2 points Record 15 items a peddler might have carried farm to farm in 1750 New England. Make a word search. (and an Answer Key) A word search is a kind of word puzzle. Words are hidden within other letters. The words can be found forward, backward, or on a diagonal. For this project you will need to research things a colonist may need to purchase from a peddler. A colonist in 1750 would grow or make many of their own items, however there are other things that they would need. Since farms were spread out, a peddler would often come to the farm with items to sell. After you find your 15 items, you should begin by creating an answer key. You should print one letter in each box of a grid paper. Your words can be printed in any direction. Add additional letters to complete the puzzle. Totally Ten in Colonial Times Fact File Project: 2 points Create a fact file of at least 10 of the most popular trades (jobs) of the 17th and 18th centuries. A Fact file is a group of cards with information about a topic. Each card has information, written in complete sentences about that topic. Index cards work well for this and can be kept in a small box. For this project you will need to research different trades (jobs) that a colonist possesses. (i.e. blacksmith). You may find this information in books about colonial times, or online. You may find more information by learning about apprentices. An apprentice is someone who is learning the trade. After you find your information, you need to use small paper, such as index cards. On one side of the index card you need to write information about each trade. You should write a paragraph that describes the responsibilities of a Master of that trade. The other side of the card should have a drawing or picture. All of your cards should be stored in a small box. Totally Ten in Colonial Times Poster Project: 2 points Research the clothing of the colonial period. Create a poster of a boy & girl or man & woman that is labeled with clothing and descriptions from the time. A poster is a large sheet of construction paper or poster board. A labeled diagram is a picture that shows the parts of an object, and has those important parts labeled. Posters should be printed and diagrams should be large. For this project you need to research clothing of the 17th and 18th centuries. You can find this information in books about colonial life, the encyclopedia, or on the computer. Your goal is to find out what people wore during this time period. You need to create a large diagram of both a boy and a girl, or a man and woman. You need to label each item of clothing. You should have at least 7 different items labeled on each diagram. On the bottom of the poster (or on an additional paper) you should include a description of each item, written in complete sentences. Your poster should have a title. Totally Ten in Colonial Times Diorama Project: 4 points Duplicate the inside of a colonial home in New England using a diorama. Be sure to use 3D items as well as design the walls of the home. A diorama is a scene that is usually made in a small box. The box is turned on its side. The background is drawn, painted, or pasted inside the box. Any people, animals, or scenery will stand up in front of the background. A shoebox or small carton works well for a diorama. For this project, you will need to research information about what colonial homes looked like in New England colonies such as the Massachusetts Bay Colony. You may be able to find pictures as well. Your diorama should include an area where the family would sleep, cook, and eat their meals. Totally Ten in Colonial Times 4-Course Menu Project: 4 points Develop a 4-course menu for a meal in a colonial home. Include ingredients and the directions for preparation that a colonist living in the 17th or 18th centuries would follow. (There was no electricity.) Each page of your menu should also include drawings or pictures. Begin by researching different types of meals eaten in colonial times. You may find this information in old cookbooks, informational books about different colonies, or online. You should find information about at least 4 different courses that might be served (i.e. soup, meat, vegetable, dessert). When listing your ingredients, be aware of items and their packaging. Many families grew the food that they ate. They would not buy a container of dried spices, or a package of ground beef. Also be aware of how you write about preparation; a colonist would not be able to use a modern day appliance without electricity. Totally Ten in Colonial Times Product Map: 4 points Create a product map of exports of the 13 colonies. Include the regions. A product map is a map of an area that shows the things that are raised, grown, mined or created in that area. It uses symbols to represent the different items and should also include a key indicating what the symbols mean. For this project, you will need to research the items that were mined, made, grown or raised in the thirteen colonies and were then exported. Exported goods are goods that are shipped to other countries in order to be sold. You will be looking for goods that were produced in the thirteen colonies and then exported to England to sell. You will need to draw a map of the thirteen colonies and use symbols to represent the various exported goods. Your symbols should be correctly placed on the map according to where each item would have come from. See the back for an example of a product map. Totally Ten in Colonial Times Travel Brochure: 4 Points Create a travel brochure to visit one of the 13 original colonies during the 17th or 18th centuries. Include information as well as pictures. A travel brochure is a tri-fold brochure that persuades people to visit a specific place. It often uses colorful pictures and provides information regarding sites and attractions that people would be interested in visiting. Captions are included with the pictures to explain what the image shows. For this project you will need to choose one of the thirteen original colonies. Research the colony and determine what people would have liked to do or see if they were visiting that colony during the 17th or 18th century. Create your travel brochure using the information that you have gathered. You should have descriptions about the various sites or reasons to visit, as well as pictures. You may include pictures printed from the Internet, or you may neatly illustrate your own pictures. Totally Ten in Colonial Times Colonial Games and Toys Catalogue: 6 Points Create a catalogue to sell games and toys to colonial children and their families. Include a picture, description, and cost, in colonial currency, for at least ten toys. A catalogue is a magazine that sells items to people. Each item being sold has a picture, an accompanying description and the cost. For this project you will research toys and games that were popular during the 17th and 18th centuries. You will need to learn about at least 10 different toys. You will then create a catalogue, which should include a neat and creative cover, headings for each toy, descriptions of the toys that would make someone want to buy them, colorful pictures (hand drawn or printed from the Internet) and the cost. The cost should be in colonial currency, NOT modern day money. Please refer to the handouts on colonial money to help you create accurate prices. Totally Ten in Colonial Times Compose a Rap: 6 Points Compose a rap about a specific colony or person from colonial times. A rap is a musical piece that usually rhymes and has a beat. For this project you will be writing and performing a rap about one of the 13 original colonies or about a specific person from colonial times. You will need to research your topic and decide which important facts you want to include in your rap. You must include at least 15 facts about the colony or person that you researched. If you are writing about a colony you should incorporate when your colony was founded and by who, into your rap, along with other facts and information. If you are writing about a famous person you should incorporate their important achievements into your rap. You will write lyrics that rhyme using the information that you have gathered. You should also create a beat for your rap and practice performing it. You will be required to perform your rap for the class, but you do not need to memorize it. Research notes must be handed in along with your rap. How do I write a rap? 1. Theme: Your subject is an important person from colonial times or a colony. 2. Kick start: Think of the first two lines. Use rhyming pairs and write two lines with four beats in each line. 3. Mix & Match: Use a variety of words. You can be funny or serious or even turn sentences around to make them more interesting. 4. Rhyme: Find your rhyming words before writing each line. Think of 2 words that rhyme and then write lines that incorporate your words. 5. Imagination: Make your rap interesting and attention getting. 6. Beat: Add an interesting beat. Emphasize important words or themes. Totally Ten in Colonial Times Apprentice’s Journal: 6 Points Write a series of journal entries depicting the life of an apprentice. You may choose the trade. A journal is a written record of someone’s life. It includes dates, descriptions and the person’s thoughts and feelings. For this project you will be creating a series of at least 5 journal entries written from the point of view of an apprentice during the 17th or 18th century. An apprentice is someone who is learning a specific job, usually by studying someone else who is a master in that trade. You can review the information about colonial apprentices and view various trades on the handout provided. You must create a cover for your journal and each entry needs to have an accompanying date. Your entries must be written from the point of view of the colonial apprentice and should describe what your character’s everyday life was like as well as what they were learning as an apprentice. Totally Ten in Colonial Times A Colonial Play: 10 points Write a play that includes a problem that a colonial family may have faced. A play is a genre of writing that includes scripted dialogue between characters. It is meant to be performed by actors. For this project you will write a play about a problem that a colonial family is facing. Your scripted play should include a title, characters, stage directions, dialogue and information about the setting. It needs to be a descriptive and detailed piece of writing. It should be typed or neatly handwritten. You may choose to have students perform the play in front of the class if you would like. Keep the following things in mind when writing your play: 1. Use no more than three different places (these could be rooms in a house, classrooms, streets etc.) 2. Have no more than 5 characters 3. Have no more than 5 scenes 4. Make sure that your problem is clearly introduced at the beginning of your play, developed throughout the play and solved at the end of your play 5. Use what your characters say and how they say it to help show the kind of character they are