THE INTEGRATION OF ECONOMIC AND HUMAN RESOURCE ASPECTS BY USING COMPUTER BASED TOOLS Emanuel Blattner, Anders Tveit and Stig Ytterstad Norwegian School of Management, P. box 4636 Sofienberg, 0506 Oslo, Norway, E-mail: emanuel.blattner@bi.no, anders.tveit@bi.no, stig.ytterstad@bi.no (i) Aim of the paper The focus of this paper is on presenting the integration of subjects such as macroeconomics, organizational behavior, decision-making processes, group dynamics and conflict solving in one and the same course by using a computer based tool for simulation models. (ii) Abstract This teaching method gives the students a deeper understanding of economics as well as the knowledge of the interaction between companies, financial institutions and the government. In addition, the students are required to make decisions in an economy characterized by high volatility. Students are divided in to groups consisting of 3 to 4 members. Human resource problems are integrated into the course by using the decision-making processes in the groups. Group dynamics, negotiation skills and conflict solving theories are consequently intercalated with macroeconomic analysis. The resulting interaction between the different subjects studied holistically is unique and even more effective when supported by computerbased tools such as, for instance, simulation models. Decisions involving both economic and human resource problems are made in a simulation model, which recreates the decisions in a virtual reality. The results from the decisions are obtained simultaneously and used later in the course. Economic aspects dealt with during the course include national accounts and economic growth, macroeconomic policy in an open economy, the behavior of interest rates, market theory and market imperfections and the demand theory. Human resource problems dealt with during the course include motivation theories, perception, decision-making behavior, group dynamics, communication, and negotiation theories. As already mentioned above, the human resource aspects are not taught separately but in direct connection to the group work carried out in those areas of the course devoted to economics. (iii) Conclusion By using the above-mentioned teaching method we have experienced significant positive response from students. The students are able to make decision in a holistic context, including both economic and human resource issues. The use of computer based tools enables the students to carry out their work in a world very closely aligned to the real. Gap time between the making of decisions and students’ reception of feedback on those decisions is a reduced substantially. 1. WHAT ARE COMPUTER-BASED SIMULATION MODELS? Computer based tools can, in a simplified but realistic fashion, simulate the interdependencies and goal conflicts of a modern economy. As an interactive learning method, an macroeconomic simulation gives participants the opportunity to gather relevant experience very quickly and without risk. The method is often called “learning business by doing business”. Since 1970 simulation models have been used as a teaching method both among managers and at universities and management schools (Keim, 1992) 2. THE ROLE OF THE PARTICIPANTS IN THE SIMULATION During the session participants learn which internal and external factors have an influence on reaching their goals. Simulation models focus on team thinking, and use holistic problem approach and holistic decision-making. Simulation models enable the course participants to use knowledge gathered in previous stages and the training of making decision in a realistic environment. 3. LEARNING OBJECTIVES WHEN USING SIMULATION MODELS (Bernt Høgsdal, 1996) 4. Defining objectives and strategies for reaching the goals Converting the strategies into economic decisions Establishing early warning system, and analyzing critical situations Applying macroeconomics in a useful way Increasing the transparency of the decisions which have been made Increasing understanding of dynamic processes in groups Training skills in organizational behavior and conflict solving THE MACROECONOMIC SIMULATION (TOPSIM-Macro Economics) In the simulation the participants are faced with the following challenges: The prosperity of a country can be improved if it succeeds in maintaining and developing its competitive advantages Dealing with both economic and human resource problems to reach strategic objectives 4.1 Model structure The simulation model is designed to reflect the essential interdependencies of an economy. Teams consisting of 3 to 4 members represent the major sectors of the economy, such as the central bank, the government, trade unions, financial institutions and industrial companies. The success of any of these sectors is not only dependent on their own decisions, but also on the reaction of the other sectors. Conflicting interests are to be dealt with and in order to build up a prosperous economy, the sectors have to exchange information. 4.2 Learning objectives The participants experiences effects of the economy in progress on their own sector and how each sector participates in the economy. They learn the range of decisions of their own sector and use this knowledge in cooperation with the other sectors. They learn to analyze the changes in the economic, political and social environment. In addition they deal with group dynamics, negotiations and conflict solving as well as general management problems. 5 PEDAGOGICAL PLATFORM With regard to how we look upon learning, we support both Piaget’s cognitive constructivism (Piaget, 1969, 1973) and Vygotsky’s social constructivism (Vygotsky 1962, 1978, 1987). This means that in our teaching we try to create situations in which accommodation processing is encouraged (according to Piaget). The point is that the students should reconsider their opinions and make new interpretations. It is also important that periods of solving new problems are followed by periods of repetition in order to create balance between new and old material (assimilation versus accommodation according to Piaget’s equality principle). The important thing about these processes is that they create operating knowledge that is sustainable and “owned” by the student. At the same time we recognize Vygotsky’s point of view that learning is a social phenomenon in which language contributes to the shaping of our way of understanding the world (Vygotsky 1987). Like Dewey (1966), we maintain that sustainable reorganizing or reconstruction of experience is a critical sign of quality in education. Consequently we sequence our teaching in the following way: we start with a situation of activity in which a problem arises so the students’ thinking will be stimulated. This brings the student into a thinking process, which ends in a suggestion for a solution. Subsequently the solutions are tried out through applications. This process consists of both an active and a passive element. The experience has the participants first doing something active. Reflection then follows as movement back from the action and becomes a critical element in obtaining successful learning. It is in such a setting role-play and data simulations can be used to reproduce real situations in which the problems become the students’ own (according to Dewey 1966 page 161-162). 5.1 The role of the teacher We support Dewey (1963) when we address two conditions for excellent education. On the one hand, we must take the student’s experience as a starting point. This, together with each student’s capacity for development, is the foundation of all further learning. On the other hand, it is the teacher’s responsibility to provide a plan for development with regard to the expansion and arrangement of the teaching material. The teaching problem then becomes “to get the student’s experience to move in the direction of what the expert already can” (Dewey 1966 page 183). 5.2 Scientific working pattern We have also drawn important aspects from Dewey (1966) regarding our experience-based teaching methods. This concerns both our use of hypothesis instead of well-defined truth, testing of hypothesis through consequence surveys and a look back for a critical consideration of the consequences of the thesis. All these elements are important for a reflected overview and to reach summing conclusions. The working pattern becomes important at this point with regard to students’ ability to conduct themselves rationally. Like Dewey we criticize traditional teaching because we think it fills the students’ heads with ready-made subjects and data and that an accumulation of badly digested data is the end result. This does not function as education for students. Our education is aimed at focusing on the learning results’ abstraction, generalization and formulation. 6 THE STRUCTURE OF A COMBINED COURSE IN ECONOMICS AND HUMAN RESOURCES The participants are at the beginning of the course divided into groups consisting of 3 to 4 members. Each group takes over one of the sectors in the simulation (central bank, government, trade bnions, banks and industrial companies). Each group defines their strategic objectives and how they are going to reach their goals. 6.1 Presentation of the strategy The participants prepare a presentation of their targets in plenary sessions. The other sectors and the instructors, as “journalists”, have the opportunity to ask questions about the strategy. The presentation of the strategic targets gives the participants the possibility to get acquainted with the goals of the other teams. 6.2 Preparing a detailed plan for the next year The participants analyze the initial situation of the sector and the strategy they have chosen. Using a personal computer, they are now taking decisions concerning their sector. Each decision is entered into the simulation model. The results from decisions are calculated immediately and changes are made if necessary. The participants must now actively exchange information with the other groups in order to obtain a maximum information level and to improve their decisions. Negotiations take place between the employees and the employers about wages and social security. The trade unions represent the interest of the employees. They negotiate with the employers over wages, social security and working time. If the negotiations are not satisfying or unsuccessful, the trade unions can decide on an official strike and accordingly on the length of the strike. 6.3 Implementation of psychology How to implement the different psychological subjects such as: motivation theories, perception, decision behavior, group dynamics, communication, and negotiation theories in the simulation? The frames of these courses are as follows: The course is held at a hotel. Normally we have one major common room with a flat floor, and a pair of smaller group rooms nearby. The central room has a TV and video. The participants are divided into six groups, each with one PC. Dividing into groups can be done several ways. It can be done randomly, or we (the instructors) guide the process, on the basis of our judgment of the participants’ competence. We try to spread competence evenly among the groups. The discussion surrounding what is called the ”knowing -doing gap” will be familiar. Academics are known to emphasize the “why” question to handle challenges. It has been less important to show “how”. We put a lot of focus on the “how”. The seminar starts with an icebreaker and team building exercises. Participants get to know each other, and they become more aware of group dynamics. This is important since they have to work closely afterwards. Our aim through this starting process is to create a good climate for learning. Research shows that climate is of key importance for further flow in the learning process Within the field of pedagogics the concepts of inductive and deductive learning are important. Inductive learning is when the experience is had first, and explanation of theory comes subsequently. An example of this might be to take a child’s hand and put it on a warm plate. When the child is asked what it learned, it might reply, “the plate is warm.” Deductive learning is to be told that the plate is warm, and subsequently to have the hand put on the warm plate. Some scientist like Dewey (1963) believe that inductive learning is often a deeper learning process, and the experience is remembered much longer, than something explained. A lot of theory exchange is done by inductive learning, by reflection and discussion of theory afterwards. It is known from the literature (Jensen 1995(2), Dryden and Vos 2001), that to experience and discover new “things” by oneself makes it far easier to remember and learn for the student. Several psychological theories that are central to motivation are the cognitive containment theory, the social-cognitive theory, and the brain-based learning theory. Our focus is twofold: partly we want them to have an understanding of how knowledge about these theories can be useful for them in the simulation processes, partly how they can use this knowledge further on in the organization they came from. The understanding of perception’s important role, and possible problems misperceptions may cause, are also covered. We explain how factors such as biology, schism , motivation and affect may have a great influence on the results of a perception process. It is important to have knowledge of this, so the perception can be quality tested. It is known from research within management (Nutt 1999) that decisions often go wrong, and that they are biased. After a review of these theories, the students exercise techniques to quality check decisions. The main principle of learning is that the students, after the introduction of the main theory, exercise it. Later on they practice this, during the simulation. Since success in the simulation is dependent on good teamwork, it is important for the participants to have an introduction to the main principle of good dynamics. To master and use the differences in a team and to achieve good results make up an important part of the learning process. This implies that they also learn about several key aspects of conflict and conflict management. This is important in order for them to be able to manage disagreement in a constructive way, and to use their energy constructively. How to communicate clearly and effectively, both to one’s own teamand to the other teams with an optimal communication, becomes an important learning goal. To be aware of optimal communication with the receiver is something the participant is actively trained to recognize. To be aware of central communication mechanisms, and to use them constructively, is of great importance. Skills in negotiations are central both in the simulations and in real life. After a short introduction to basic theory and mechanisms involved, participants get hands-on experience. A live negotiation is carried out with the lecturer present. These are the theories that build the basis for the further learning process. Each team has a function to fulfill. They have a limited set of figures they have to understand. To obtain the ultimate effect of the simulation, they must know their own sector, while keeping the whole simulation in mind. The participants must be able to communicate and co-react within the groups in order to reach a good result. Furthermore, as the play goes on they must be able to negotiate with each other. That is an important part of the process. They themselves develop negotiation skills that they get direct feedback on. The feedback will partly be seen through the negotiation result and more specifically through personal feedback for their efforts. 6.4 Evaluation of the team decisions After having reached an agreement in the negotiations concerning wages, social security and working time, each team completes their decision and they are then delivered to the game management by use of a computer. The decisions of all sectors are now simulated in a model and the results for each sector and the entire economy are produced immediately. The model produces reports for the entire economy as well as for each sector. The groups now discuss the results and are supported and guided by teachers. There will be focus on achievements and errors made during the first period and the teachers will point to several factorsthat were the reason for the results. By using the results of the previous period and a scenario of the economic situation for next period, the participants will make decisions for the following period. This gives the participants the possibility to repeat previously gained knowledge. 7 COURSE DATA Basically our courses, based on the macroeconomic simulation model, have been 3 day introductions to economics, with 25- 40 participants. All in all, approximately 15 courses have been carried out. One-semester introduction courses in Bachelor’s level economics have also been held, ECTS credits 6 (4 times), economic and financial change, 3rd year Bachelor’s, ECTS credits 15 (7 times) and a course described in a paper entitled, “Economics and Psychology,” ECTS credits 15. 3rd year Bachelor’s (4 times). All together we have had approximately 900 participants at our courses. In a course, each group have their own personal computer - a total of 6. Besides this we use one master computer connected to a projector and a copy machine. The computers are not connected. Instead we use diskettes when collecting data. At the end of the course participants were asked to write down what kind of words they would use to characterize the course. The most common replies have been: Incredible that such a topic (economics) can be fun Interesting Instructive Informative Exciting Different 8 CONCLUSION The teaching method gives the students a deeper understanding of economics, as well as the knowledge of the interaction between companies, financial institutions and the government. In addition the students are required to make decisions in an economy with high volatility. Students are divided into groups consisting of 3 to 4 members. Human resource problems are integrated into the course by using the decision processes in the groups. Group dynamics, negotiations and conflict solving theories are dealt with in between the macroeconomic analysis. The interaction between the different subjects studied in a holistic way is quite unique and even more sufficient when supported by computer-based tools, such as for instance, simulation models. Decisions involving both economic and human resource problems are made in a simulation model, which simulates the decisions in a virtual reality. The results from decisions are obtained simultaneously and used further on in the course. Economic aspects dealt with during the course are national account and economic growth, macroeconomic policy in an open economy, the behavior of interest rates, market theory and market imperfections and the demand theory. Human resource problems dealt with during the course are motivation theories, perception, decision behavior, group dynamics, communication, and negotiation theories. As already mentioned above the human resource aspects are not taught separately but in direct connection to the group work carried out in the economic part of the course. By using the above-mentioned teaching method we have experienced an enormously positive response from students. The students are able to make decision in a holistic way including both economic and human resource problems. The use of computer based tools enables the students to carry out their work in an almost real world. The time between the decision making process and the feedback to the students is shortened down substantially. 9 CLOSING AND FURTHER RESEARCH To us, an important aspect of our focus is the student’s attitude towards economic topics. As we claimed in the pedagogical platform section, it is our opinion that students, in traditional teaching, very seldom use such words as mentioned in this paper to characterize a course in economics. Several hundred years ago, economics was called “the sad science” (Coyle 2002), perhaps because of all the sad subjects they were discussing, like reception, unemployment, poverty, starvation and death. Nonetheless, this might also be because economists often talk about difficult choices and priorities like when saying, ”There’s no such thing as a free lunch”. Anyway; we want to study the student’s attitude towards the subject of economics. Could it be that our teaching methods, and holistic thinking, might make a difference in student attitudes? Could it be that the use of role-play and simulations could make students believe that economics is fun, interesting and exciting? It would be interesting to make a comparative study of students learning economics in traditional classes contra students in our courses. It would be in the nature of such a study that it be a “quasi-experiment.” That is to say, an experiment in which units are not assigned to conditions randomly. It would be a quasi-experiment with a design composed of a pre- and post test. If it were possible to arrange, we would also have a control group. Latent Variable Structural Equation Modeling (LISREL) is a statistical technique developed to handle data from quasi-experiments. It would consequently be natural to use that tool. LITERATURE Coyle, Diane (2002): Sex, Drugs & Economics, An unconventional introduction to economics. Copyright 2002 by Diane Coyle. Dewey, John (1963): Experience and Education. New York: Collier-Macmillian. Dewey, John (1964): The Child and the Curriculum, I: R. D. Archambault (red.) John Dewey on Education. Selected Writings, New York: Random House. Dewey, John (1966): Democracy and Education. New York: Free Press. Høgsdal, Bernt. (1996). Planspiele, Kempten: Kösel Gmbh Keim, Helmut. (1992). Planspiel, Rollenspiel, Køln: Wirtschaftsveralg Bachem Nutt, P.C. (1999): Surprising but true: Half the decisions in organizations fail. Academy of Management, executive, 13: 75-90. Piaget, Jean (1969): Psykologi og pædagogik/ Psychologie et pedagogie. Reitzel, København. Piaget, Jean (1973): Barnets psykiske utvikling/Six études de psychologie. Gyldendal Forlag. Oslo. Vygotsky, Lev (1962): Thought and Language. Cambridge, The M.I.T. Press. Vygotsky, Lev (1978): Mind in Society. The Development of Higher Psychological Processes, Cambridge, Harvard Univ. Press. Vygotsky, Lev S (1987): The collected works of L. S. Vygotsky vol 1 in: Robert W. Rieber and Aaron S. Carton (ed.) Problems of general psychology. New York: Plenum Press. Information about the macroeconomic simulation model TOPSIM-Macro Economics: http://www.gamesolution.ch (Aus – und Weiterbildung / Produkte / Simulationen / TOPSIM-Macro Economics). Inspiring literature: Dryden, G & Vos, J., The Learning Revolution, USA 2001. Howard, P.J., The Owner`s Manual of the Brain. USA 2002 Jensen, Eric, The Learning Brain, San Diego, CA, USA 1995 (1) Jensen, Eric, Super Teaching, San Diego, CA, USA 1995 (2) Csikszentmihalyi, M, Flow, 1996