NEAT: New Experiments in Art and Technology October 15, 2015 through January 17, 2016 Complete Wall Text Many artists feel that their job is to record what it is like to be alive now and paying close attention. In order to do so they prefer to use the latest technology, which reflects the environment that shapes our lives. The Bay Area has been rich with artists using the art of digital programming since the 1970s. The nine local artists in this exhibition include representatives from three generations; roughly speaking, there are three in their twenties, three in their forties, and three in their sixties. We asked them to make new work, or new versions of existing sculpture or installation art, for this project. The title of the exhibition suggests a reexamination of the seminal, famous projects from the 1960s, titled Experiments in Art and Technology, or E.A.T. These events, mostly performances, paired each of several artists with engineers from Bell Labs; all the participants were working in New York City. Today, half a century later, an essential factor has changed: individual artists today are trained in the roles of both engineer and artist. E.A.T. is noted for the public emergence of art heavily incorporating new technology, but it also marked the end of a time when artists depended on corporations for the expertise to carry out their projects. E.A.T. was soon followed by a project at Yale University, titled Pulsa, in which tech-based artists declared their independence. A second change, we suggest, is that the center of gravity of such work shifted to the Bay Area in the 1970s. NEAT is highly appropriate for The Contemporary Jewish Museum because mainstream Judaism has a tradition of embracing innovation in the sciences; there is nothing in Jewish tradition that would reject new information and understanding about the world as unacceptable to doctrine. This is due to the principle that the religion and its ideas evolve over time given new realities. Jews are expected to “repair the earth,” to help complete creation, and the newest and best tools should be used to accomplish that task. The historic nature of the Bay Area commitment to freedom of inquiry has created our lively art scene. The founder of Wired magazine, Kevin Kelly, once stated that he is most interested in technology where “things don’t quite work.” This love of what we might call the “almost formed,” and the imperfect pursuit of breakthroughs that can change culture, are inherent to the embrace of innovation. This love and this pursuit characterize not only NEAT’s artists, but the essence of Jewish tradition, and the Bay Area’s particular defining attribute. Renny Pritikin, Chief Curator Paul DeMarinis Tympanic Alley, 2015 Loudspeakers, noise, electronics Courtesy of the artist Paul DeMarinis has been making digital sound sculptures and other works since the midseventies. In that era, many artists were strongly influenced by the thinking of John Cage, who was interested in the act of hearing itself, and chose not to make distinctions among noise, ambient sound, and music. For this exhibition the artist offers a sound installation that refers back to the classic do-it-yourself days of the 1980s when low budgets and modest means were the rule. Simple aluminum pie plates in a gridded and suspended plane generate staccato percussive sounds when struck by dancing metal shards reacting to interruptions in the flow of an electronic signal. The echoes of the sound, and the clicks of the breaking current in the associated loudspeakers, in addition to the otoacoustic (internal ear-originated) emissions, create a complex soundscape for the attentive listener: falling rain, or faint and faraway marches. Jim Campbell Broken Movie, 2015 Video installation: custom electronics, LEDs Courtesy of the artist and Hosfelt Gallery, San Francisco, CA Jim Campbell explores the limits of visual perception by widely separating individual pixels of moving images. The brain, we find, will synthesize these bits of light-information into coherent narrative, even when given the most minimal amounts of information. Campbell has made a series of curtain-like works that use individual pixels to project found home movies onto white walls. For NEAT he presents a new work that offers an innovation: the mural-scale pixelized projection is augmented by a number of strategically placed pixels that extend the moving image to adjoining walls. This creates a sense of almost three dimensional, inclusive space to the piece, as the visual ellipsis—the gap between pixels—is pushed even further apart and onto perpendicular walls. Alan Rath Soon, 2015 Aluminum, steel, fiberglass, motors, custom electronics, feather Courtesy of the artist and Hosfelt Gallery, San Francisco, CA Alan Rath Four Eyes, 2006 Wood, acrylic, PVC, polypropylene, custom electronics, LCDs Courtesy of the artist and Hosfelt Gallery, San Francisco, CA Alan Rath Voyeur III, 2007 Fiberglass, aluminum, G-10, custom electronics, LCDs Courtesy of the artist and Hosfelt Gallery, San Francisco, CA Alan Rath Forever, 2012 Aluminum, polyethylene, fiberglass, software, motor, feathers Courtesy of the artist and Hosfelt Gallery, San Francisco, CA Alan Rath was among the very first artists to store images using ROM technology rather than videotape; he also has had a growing and long-term interest in robotics and kinetic sculpture. Rath prioritizes the perhaps old-fashioned notion of the artist’s hand—he fabricates almost all his parts himself. He also argues that the content of his work is the form it takes, how he solves design problems in the most elegant way he can. That is, the objects he makes should be understood as a whole, that the images presented are not the sole intended end of his work; rather, in some ways they are the least important part of his practice. He also parodies the utopian claims made for technological innovation and artificial intelligence fantasies while at the same time his kinetic robotic figures demonstrate the enormous potential of digitized machine behavior as sculpture. Camille Utterback Entangled, 2015 Custom software, computer, video cameras, projectors, scrims, lighting Courtesy of the artist and Haines Gallery, San Francisco, CA Camille Utterback makes interactive video projects that track the movement of viewers and transforms that information into abstract and evolving painting-like projections. Utterback adds that, “there are usually other behaviors happening that are less obvious, but that contribute to the complexity of the image that evolves—i.e. behaviors that connect different moments of time, behaviors that respond to ‘stillness,’ different movements that erase as well as add marks.” For NEAT, she works for the first time with evanescent, multilayered scrims as projection material. The work is an attempt by the artist to have viewers not only interacting with the computer program, but also facing each other on the other side of the scrim, jointly creating a two-sided, transparent image. Scott Snibbe & Lukas Girling REWORK_ (Philip Glass Remixed), 2012 Custom software, music, iPad Courtesy of the artist and Dunvagen Music Publishers Credits: Scott Snibbe (Director), Ahna Girshick (Producer), Lukas Girling (Glass Machine Designer & Audio), Graham McDermott (Engineer), David Wicks (Software Artist), Noah Bennett Cunningham (Audio), Rebecca Fenton, Lukas Girling, Ahna Girshick, Pete Hawkes, Lukas Girling, Sean Monroe, Graham Plumb, David Wicks, Pirate Vereker (Art & Design), Trevor Gureckis, Alex Weston, Fritz Myers (Consultants from Philip Glass Studio) Scott Snibbe & Lukas Girling REWORK_ (Glass Machine), 2012 Custom software, music, iPad Courtesy of the artist and Dunvagen Music Publishers Credits: Scott Snibbe (Director), Ahna Girshick (Producer), Lukas Girling (Glass Machine Designer & Audio), Graham McDermott (Engineer), David Wicks (Software Artist), Noah Bennett Cunningham (Audio), Rebecca Fenton, Lukas Girling, Ahna Girshick, Pete Hawkes, Lukas Girling, Sean Monroe, Graham Plumb, David Wicks, Pirate Vereker (Art & Design), Trevor Gureckis, Alex Weston, Fritz Myers (Consultants from Philip Glass Studio) Scott Snibbe Bubble Harp, 1997 / 2010 (for iPad) Custom software, iPad Courtesy of the artist Scott Snibbe was one of the first artists to move into the burgeoning field of applications for phones and tablets around 2005. His piece for NEAT, REWORK_, (with the key collaborator being Lukas Girling), allows the viewer to interact with remixes of Philip Glass’ music using iPad responsive abstract animation to both visualize music and to create original musical compositions in Glass’ early style. The goal for many artists in the field has been to have a democratic relationship between makers and those engaged, where information is shared and responses become equal parts of the work, and monetary exchange is minimized or eliminated; Snibbe’s work reflects those values. Paolo Salvagione Rope Fountain, 2015 Nylon rope, 3D printed housings, motors, control electronics, code Courtesy of the artist Paolo Salvagione uses his engineering background to create complex sensory experiences for his viewers: vertigo and emotional transport by being suspended from a second floor window or overwhelming memory by inhaling deeply from concentrated essential aromas. For NEAT he has created a machine using electronics and 3D printing to create eerily alive line drawings in space. Ropes attached to the gizmo flail in space, ecstatically free yet also restrained by one foot, often forming symmetrical patterns like water ballet. Mary Franck Gilded and Unreal, 2015 Custom software, steel, aluminum, thermal plastic, LED screens Courtesy of the artist Mary Franck has made a wall-mounted projection surface onto which abstract, layered video evolves over time, using her own algorithmic design. Merging surface and image, it suggests an unidentified but organic, living colony into which visitors may observe. Micah Elizabeth Scott Eclipse, 2015 Acrylic, glass, 3D printed plastics, handmade electronics, software Courtesy of the artist Micah Elizabeth Scott presents an installation for a contained space in which a suspended globe emits powerful color. Scott works with algorithms that create environments combining linked light and sound effects. Gabriel Dunne & Vishal K. Dar NAAG XY, 2015 Multi-Channel Video Projections, EPS Foam, Plaster Courtesy of the artists Gabriel Dunne and Vishal K. Dar have created an installation that uses multiple projectors to overlay an evolving, black and white, algorithmically-derived abstraction onto a large wallmounted sculptural form, whose organic shape enhances the illusion of a writhing, living being.