Munchkin Knock-Out

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John Smith Soccer – Basic Games
Reprinted by BYSA with Permission from John Smith
Munchkin Knock-Out
Star Wars
Players must shield their ball from other players.
While protecting their ball, players try to kick any loose balls out of
the area.
Once their ball gets kicked out of the area they are out of the
game.
Any one dribbling out of the grid on their own is also out.
The grid acts as a spaceship. Any player losing their ball out of the
grid is in outer space and out of the game. The coach calls the
following commands:
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Crab Soccer
Cruising speed: slow control dribble
Warp Speed: fast dribble, under control
Meteor Storm Head: pick up your ball and head it until the command
changes
Meteor Storm Thigh: pick up the ball and control it on your thigh
Meteor Storm Instep Trap: control with instep
Meteor Storm chest trap: control with chest
Jedi Fighters: players sit down in pairs, one behind the other like
fighter pilots- the last pair to sit down is out - the balls are on either
side of the players
Darth Vader: the coach invades the spaceship to kick balls into
outer space
Alien: coach vaporizes players by kicking his ball off their legs,
below knee height
Red Light – Green Light
Crabs must sit on the ground, and move around on their hands
and feet, stomach up.
Small group begins on one side of the grid. The coach is facing
away from the players, standing on the finish line located at the
Players try to dribble across the area without losing their ball to the other end of the grid.
crabs.
On “green light” the players dribble toward the finish line, and on
“red light” the players must stop.
Once a player’s ball is stolen, that player becomes a crab also.
The coach turns around on “red light” to see if he can catch any
one who does not have control of their ball.
Any players caught by the coach must go back to the start and
begin again.
The game ends when everyone crosses the finish line.
August 2004
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533563417
John Smith Soccer – Basic Games
Reprinted by BYSA with Permission from John Smith
Chain Tag
The Crows and the Cranes
Players dribble across the grid.
Each player dribbles in the grid.
The coach tries to tag players.
When coach shouts “crows”, then crows try to score while the
cranes leave their balls and defend their goal.
Once a player gets tagged, he or she holds hands with the coach
to form a chain to try to tag other players as they cross the grid
again.
Use the center circle and the goals at the end of the field for this
game.
Relay Dribble
Team Steal
Teams of three or four.
Divide group into three equal teams.
Players dribble in and out of cones that are spaced three yards
apart from one another.
Two teams dribble across the grid from opposite sides trying to
reach the other side.
Each team races against the other teams.
One team plays defense in the middle and steals as many balls as
possible.
Alternate team is on defense.
August 2004
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