DINNER AT THE REEF - Teachers’ Notes Who is it for? 7-11 year olds How long will it take? Approx 1 hour. (Depending on group size and how many times you play). Learning outcomes: Students learn about food chains in a marine environment, predator‐prey relationships and the fine balance of an ecosystem. What do you need? Teacher resources: - - Teachers’ notes (including discussion points and a glossary of terms) Event cards Student resources: Other resources: - 3 x sets of Species cards Set 1: Sharks & toothed whales Set 2: Big fish & rays Set 3: Small fish & crustaceans - (There are three versions of these Species cards to choose from: detailed, simplified and blank). - - Straws (or other small objects) to represent algae & plankton A coral reef made up of a row of chairs or stools Internet access (if you are using the ‘blank’ species cards) Preparation guidelines: 1. Read through the instructions to make sure that you understand the game. 2. Prepare some questions to quiz the students (use the glossary of terms and discussion points below, for inspiration). 3. Print (on card) and cut out, all of the Event cards. 4. Decide whether you would like to start the session with an element of research (in which case you will require the blank Species cards), or if you would like to go straight into the game (in which case you will require the detailed Species cards). Alternatively you could choose the simplified Species cards for younger students. (There are three sets, within each of the three versions). 5. Print (on card) and cut out all three sets of your chosen Species cards. 6. If you are using the blank Species cards you will need to arrange internet access for the students. 7. Make sure that there is enough space for students to move about. (If you are in a lab with fixed benches you may wish to book a room with more space). 8. Create a coral reef using a row of chairs or stools. Scatter algae and plankton over the reef in the form of straws (or any other small, moveable items you would like to use to represent algae and plankton). 9. Make sure you have spare straws in order to add to the algae and plankton if an Event card 1 introduces more. 10. Designate areas of the room to be the coral reef, waiting room and OUT zone. How to run the session: Before the game 1. Choose which version of Species cards you would like to use, according to the needs of your students. There is a full text version, a simplified version for younger students and a blank version, which allows older or higher ability students to do their own research in advance. 2. If you have internet access and have older/higher ability students, you might like to add an element of research before playing the game. In this case, use the blank sets of Species cards. a) Allocate cards from the three sets of blank Species cards to each student b) Instruct the students to log onto www.arkive.org c) Get them to type the name of their species (on the Species card that has been allocated to them) into the search box on the top right of the screen. d) Instruct them to explore their species, looking at the habitat, biology and threats to the animal. e) Get them to fill in the blank spaces on their Species cards with the information they find. 3. Before you play the game, start with a question and answer session to find out what the students already know about biodiversity, food chains and the marine environment e.g. a) Do you know what extinct means? b) Do you know what endangered means? c) Can you think of an example of an endangered species? d) Do you know what lives under the sea? e) What do sharks eat? f) What do fish eat? g) Can you think of any reasons why an animal might be endangered? h) What is a food chain/food web? 4. Think about how many players from each set you will need to start the game. It is recommended that you double the number of players between each species group e.g. 2 For classes of 28 For classes of 14 For groups of 7 4 sharks & toothed whales 8 big fish & rays 16 small fish & crustaceans A reef with 32 algae & plankton 2 sharks & toothed whales 4 big fish & rays 8 small fish & crustaceans A reef with 16 algae & plankton 1 sharks & toothed whales 2 big fish & rays 4 small fish & crustaceans A reef with 8 algae & plankton (For other class sizes distribute the extras evenly. If there are odd numbers, add the extra ones to the small fish & crustaceans. If you have more small fish & crustaceans, remember to also add algae and plankton accordingly). Playing the game STEP 1 – Setting up Figure 1 3 a) Build a coral reef, by lining up a row of chairs and scatter straws on the reef to represent algae and plankton. b) Designate zones around the room. Allocate a waiting room, where fish go to wait for their dinner and allocate an OUT zone, where students wait when they are out of the game. c) Tell the students that there are three sets of Species cards: Set 1: Sharks & toothed whales; Set 2: Big fish & rays and Set 3: Small fish & crustaceans. (From this point onwards these will be referred to as sharks, big fish and small fish respectively). d) Give each student a Species card from one of the three sets but do not distribute them evenly. To start the game, each group should be double the number of the previous set, i.e. there should be half the number of sharks as there are big fish and half the number of big fish as there are small fish. There should be enough algae and plankton (e.g. straws) for each small fish to have two each. If you distribute the numbers this way, then all students should be able to remain in the game for at least the first round. e) It would be a good idea to also give the students a coloured sticker, headband or some way of wearing their species cards to distinguish between players from each of the three sets. f) Get the students to line up in the waiting area in rows, according to their set (e.g. small fish 4 should line up at the front, big fish should line up behind them and sharks should line up at the back. STEP 2 – Dinnertime for the small fish & crustaceans a) Announce that it is ‘dinnertime’ for the small fish and crustaceans. b) All students with a small fish card should rush in and grab two plankton and algae (i.e. two straws). (See Figure 2 below). Figure 2 Figure 3 c) If there is not enough algae and plankton for each small fish to have two each, any players without two straws are OUT of the game. d) Instruct any players who are OUT to return their Species card to the bottom of the relevant pack (and remove their coloured sticker/headband) and go and stand in the OUT zone. They must wait here until the game is played again OR an Event card instructs them to return as a new species. 5 e) Those players who are still in the game should stand still, along the coral reef, holding their two plankton and algae in one hand. Instruct them to hold the other hand out ready for the big fish (as in figure 4 below). Figure 4 STEP 3 – Dinnertime for the big fish & rays a) Announce that it is ‘dinnertime’ for the big fish and rays. b) All students with a big fish card should rush in and hold hands with two small fish. (See Figure 5 below). Figure 5 6 Figure 6 c) If there are not enough small fish for each big fish to have two each, any players without two small fish are OUT of the game. d) Instruct any players who are OUT to return their Species card to the bottom of the relevant pack (and remove their coloured sticker/headband) and go and stand in the OUT zone. They must wait here until the game is played again OR an Event card instructs them to return as a new species. e) Once the big fish have captured their prey, the two small fish they have captured should join hands or link arms and both hold the same hand of their shared predator, so that the big fish can turn and hold out a spare hand for the sharks. (see figure 7 below) Figure 7 7 STEP 4 – Dinnertime for the sharks & toothed whales a) Announce that it is ‘dinnertime’ for the sharks and toothed whales. b) All students with a shark card should rush in and hold hands with two big fish. (See Figure 8 below). Figure 8 8 a) If there are not enough big fish for each Figure 9 shark to have two each, any players without two big fish are OUT of the game. b) Instruct any players who are OUT to return their species card to the bottom of the relevant pack (and remove their coloured sticker/headband) and go and stand in the OUT zone. They must wait here until the game is played again OR an Event card instructs them to return as a new species. c) However, some sharks are also sharkeaters. In the event that there is not enough prey, some sharks may be able to stay in the game by eating another shark. Tell them to check their Species cards to see if they can eat other sharks. If they are a shark-eater and one of the shark species that they eat is still in the game, they can replace that player (who would then be OUT). STEP 5 – Take an Event card Figure 10 a) Complete each round by drawing an Event card. Read it out to the class. 9 b) The Event card will introduce an event and will also indicate a certain number of species to remove from the game. c) The Event card might target particular species (e.g. anybody with a seahorse card is OUT), while other Event cards will be less specific (e.g. three big fish & rays and two small fish & crustaceans are OUT). In this case you Figure 11 would need to choose three big fish and two small fish. Those chosen are OUT. d) Some Event cards will tell you to add or remove plankton & algae, in which case add or remove the required number of straws to/from the coral reef. e) Some Event cards will instruct you to add new species (see figure 11). In this case, some players who are OUT may draw a new Species card and rejoin the game. (The card will indicate how many players are to return and which sets they should draw their cards from). f) At the end of the round, check to see if the children understood what happened during the game. Point out how many plankton and algae, small fish and big fish it takes to sustain one shark. Point out what happened when one player did not have enough food (i.e. its predators also suffered food shortages. Point out the impact of human activity on each of the species when the Event card was introduced. STEP 6 – Round 2 a) Instruct the remaining players to get back to their starting positions, in their rows in the waiting room. Any players who are still OUT should wait in the OUT zone. (See Figure 12) b) Instruct any small fish who are still in the game to return their algae and plankton to the coral reef. If necessary, rebuild the coral reef. 10 Figure 12 c) Repeat each of the above stages for each round. d) Repeat the rounds until one set has become extinct i.e. all sharks & toothed whales, or all small fish & crustaceans. (Remember to complete every round by drawing an Event card – it may look as though one set has become extinct but the Event card might mean that some species are returned). e) Play the game again, and see if you get different results each time. (Don’t forget to the shuffle the cards). 11 After the game Lead the students in a discussion about what they have learned. Ask them what they think they learned and point out what happened during the game. Discussion points: There are a number of opportunities throughout the game for you to pause and get the class to discuss what is happening. Some discussion points include: Look at the increasing numbers of prey required to support each player in a food web e.g. to sustain one shark: two big fish and rays are required, which means that four small fish and crustaceans are also required, which means that 8 algae and plankton are also required. e.g. Look at the impacts of threats to individual species on the rest of the ecosystem. Look at the knock on effects of endangered species, on other creatures in the same food web. Look at the impact of human activity on a marine ecosystem. Look at the positive impacts of conservation approaches such as reef restoration and bans on fishing. 12 There is only one version of each Critically Endangered species in each set (and only two of each Endangered species). If the player with that Species card is out, discuss how quickly and easily an endangered species can become extinct. Tips for Success: 1. Try using the full text Species cards – they may seem more complicated but you might be surprised how much the students are able to understand. 2. Encourage the students to read their Species cards to find out more about the creatures they are playing. 3. Find ways to identify players from each set e.g. coloured head bands, badges, stickers, or some way of wearing their Species cards. This way, students know which of their classmates they are targeting. 4. When explaining the rules to students it might be an idea to reference common playground games that they are used to playing e.g. ‘musical chairs’, or ‘stuck in the mud’. 5. Make it clear that students must stand still and allow themselves to be caught . 6. Make sure that any players who are OUT return their Species cards to the pack, in order to avoid confusion when an Event card returns them as a new species. 7. To help them feel included, it might be an idea to ask players who are OUT to help you pick the Event cards. 8. Encourage students with small fish and crustaceans cards to raise their hands in the air when they have captured two algae and plankton. 9. You might recommend that players who have gathered algae and plankton sit on the chairs which make up the reef to wait for the big fish. 10. Make the coral reef more interesting by scattering algae and plankton (e.g. straws) both on, around and underneath the chairs/stools. 11. Avoid the temptation to arrange the chairs in an interesting pattern (e.g. a circle) as it can confuse the students as to which of the classmates is their prey. A row works best, but you could try back to back chairs (as in ‘musical chairs’). 12. Stop at various points along the way to point out what is happening and encourage the students to think about the consequences of different events. 13. Don’t forget that there is a glossary of terms available, to help you answer questions or discuss the events mentioned on the Event cards. 13 Activity Items: 1. SPECIES CARDS There are three sets of Species cards: Sharks & toothed whales; Big fish & rays; and Small fish & crustaceans. Each set features a number of different species from that category. In each set there are multiples of some species depending on their status i.e. Four cards for species considered Least Concern or Near Threatened, three cards for species considered Vulnerable, two cards for species considered Endangered and only one card for species considered Critically Endangered. SET 1: Sharks & Toothed Whales There are 20 cards in set 1, consisting of: 4 x Blue shark 4 x Tiger shark 4 x Orca 3 x Shortfin mako 3 x Sperm whale 2 x Great hammerhead SET 2: Big Fish & Rays There are 23 cards in set 2, consisting of: 4 x Blue spotted stingray 4 x Swordfish 3 x Bigeye tuna 3 x Hogfish 3 x Queen triggerfish 2 x Giant devilray 2 x Humphead wrasse 1 x Southern bluefin tuna 1 x Goliath grouper SET 3: Small Fish & Crustaceans There are 25 cards in set 3, consisting of: 14 4 x Coconut crab 4 x Longsnout seahorse 4 x Rainbow parrotfish 4 x Small giant clam 3 x Lined seahorse 4 x Crown of thorns starfish 1 x Cuban cave shrimp 1 x Sterrer’s cave shrimp There are three versions of these Species cards available, depending on how much time you want to allocate to the activity and the age or ability of the students involved. There is a ‘detailed’ version of these Species cards, containing information about the animals in question; a more ‘simplified’ version for younger students; and a ‘blank’ set, containing Species cards with gaps to be filled in by the students, (using the ARKive website for research). The third set will require access to the internet and may be suitable for older groups and higher ability classes. 2. EVENT CARDS There are 30 Event cards but, if you wish, you can create additional Event cards of your own. You should draw an Event card after every round. 15 Glossary of terms: Algae: Small, mainly aquatic, unicellular or multicellular organisms with chlorophyll and other pigments Biodiversity: The degree of variation of life forms within a given ecosystem. Coral: The hard, variously coloured skeleton of marine polyps, which often join together and form reefs Coral reef: A marine ridge consisting of coral and other organic material consolidated into limestone Conservation: A movement to protect a species from injury and further loss. (With the aim of preventing extinction) Crustacean: An arthropod (a creature with an external skeleton, segmented body parts and jointed appendages) which is mostly aquatic (water-based). The body is usually covered in a hard shell or crust e.g. lobsters, shrimps, barnacles and crabs. Echolocation: A system used by certain mammals e.g. certain species of whales and dolphins, used for navigation and to detect the location of objects and prey. The location of objects are determined by the direction of sound and the time it takes for an echo to return. Ecosystem: A biological environment consisting of all the organisms living in a particular area, as well as all the nonliving, physical components of the environment with which the organisms interact, such as air, soil, water and sunlight. Endangered: A species which has declined in numbers and is threatened with extinction Extinct: A species which has entirely died out. There are no living members of the species left anywhere. Food chain: A series of organisms related by predator-prey and consumer-resource interactions (what species eat what other species). Food web: The entirety of interrelated food chains in an ecosystem. Habitat: The natural environment (home) of an organism Husbandry: The science of raising crops or animals Mangrove: Any tropical tree or shrub of the genus Rhizophora, the species of which are mostly low trees growing in marshes or tidal shores Marine: Of or pertaining to the sea; existing in or produced by the sea. Organism: A form of life considered as an entity e.g. an animal, a plant, a fungus etc 16 Photosynthesis: A process that converts carbon dioxide into organic compounds, especially sugars, using the energy from sunlight. Plankton: A collection of passively floating, drifting, or somewhat motile organisms occurring in a body of water, primarily comprising microscopic algae and protozoa. Predator: A carnivorous animal which hunts and kills its prey. Prey: A living creature which is hunted, or seized, for food by a carnivorous animal. Species: The basic category for biological classification. A class of individuals which are in the same sub-category of genus. These individuals are able to breed with each other but cannot breed with animals from other species. Symbiosis: Two dissimilar organisms living together for mutual benefit Toxic algal bloom: A rapid increase in the numbers of toxic algae in an aquatic environment Toxin: Any poison produced by an organism Trawl fisheries: Trawling is a method of fishing that involves pulling a fishing net through the water behind a boat, to capture any fish or other creatures in their path. 17