Optional Expanded Education Level Table for Ninjas & Superspies and Heroes Unlimited: 2nd Edition: Optional Consideration: I.Q. should definitely play a factor in the rolling of this table. The table should be unchanged for characters with I.Q. stats between 8 and 12. Each point below 8 should impart a -7% roll on the table, while a stat above 12 should impart a +7% roll. Keep in mind that is cumulative, so a character with an I.Q. of five should have a -21% roll, while a character with an I.Q. of 17 should have a +35% roll on the table. Further Note: I've made some changes to the material here http://www.geocities.com/kuseru/ (some of the percentile numbers were broken and reworked and also the number of skill programs and pre-requisitives in some cases were too high, so they were scaled down). Roll Percentile: 01-03%: Wild Self Education: Everything is self taught as the character lives in the wilds with no help or assistance. Basic Math (40%). Wilderness skills include Prowl, Wilderness Survival, Climbing and Swimming. Character can select two Secondary Skills. 04-06%: Fringe Self Education: By skulking around the fringes of society, the character picks up a rudimentary education. Base Minimum Skills: Speak Native Language, Basic Math. Automatically receives Prowl. Select four Secondary skills. 07-09%: Street Education: No formal education, instead all skills are learned from parents (if any) and on the streets. The character is not necessarily a criminal, low-life, or an anti-authority punk, although gang membership is possible (01-33% chance, may or may not still be an active member). Base Minimum Skills: Speak Native Language, Basic Math. Automatically gets Literacy: Native Language at 30%, Prowl, Streetwise and W.P. Knife or W.P. Blunt (pick one). Select four Secondary Skills. 10-14%:Basic Schooling (Elementary School, Grade 6): This is typically a rural character from a poor family that only completed an Elementary School Education. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Select One Basic skill program. Select four Secondary Skills. 15-18%: Military Draftee: These are either relatively young people turned into soldiers, or people from less educated lifestyles (think Billy Bob the farmer, who hasn't gone to school). Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Basic Military Skill Program and One Basic Skill Program, plus four Secondary skills. 19-22%: Basic Schooling (Junior High School, Grade 9): This is typically a character who for some reason, dropped out of school before completing a High School education. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Select One Basic skill program. Select six Secondary Skills. 23-30%: High School Graduate or General Equivalency Degree: This is education for the average person who has completed basic education at a school or series of schools, but not the advanced education a college provides. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Select Two Basic Skill Programs (no bonuses) and Select eight Secondary skills. 31-38%: Trade School or On-The-Job Training: This is special training for one job or discipline. Roll on the following table to determine area of special training: *01-15%: Basic Military Training: This is your average soldier who enlisted in the military from school and received the training to do his job. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Basic Military Skill Program (+5% to Base Minimum Skills and Military Skill Programs), also Choose One Basic Skill Program and eight Secondary Skills. *16-30%: Basic Thug: This is your typical, run of the mill, low grade criminal. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Rogue: Thug Skill Program and choose One Rogue Skill Program (+5% to Base Minimum Skills and Rogue Skill Programs) and eight Secondary Skills. Must be Selfish or Evil in alignment. *31-45%: Basic Police: This is an average beat cop. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Police: Basic Police Skill Program (+5% to Base Minimum Skills and Police Skill Programs) Also Choose One Basic Skill Program and eight Secondary Skills. *46-70%: Basic Reporter: This is the local newspaper or TV reporter. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Journalism Skill Program from HU2 (page 46) and Select One Basic Skill Programs. (+5% to Base Minimum Skills and Skill Programs) Select ten Secondary skills. *71-85%: Student Martial Artist: A student undergoing martial arts training, yet not completely skilled. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Basic: Hobby Martial Artist skill program and choose One Basic Skill Program (+5% to Base Minimum Skills and Skill Programs) and eight Secondary Skills. *86-00%: Part-Time Inventor: This is the kind of person that likes to mess around in their garage, basement or attic creating items. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Basic: Unfocused Gizmoteer Skill Program. Also Choose One Basic Skill Program (+5% to Base Minimum Skills and Skill Programs) and eight Secondary Skills. A minimum I.Q. Of 10 is required for this area of training. If the character has an I.Q. Less than 10, re-roll on the table. 39-44%: One Year of College: This is education equivalent to one year of college, without a specific discipline or area of study. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Select Two Basic Skill Programs. (+5% to Base Minimum Skills and Skill Programs) Select eight Secondary skills. 45-51%: One Year of College and Trade School: This is education equivalent to one year of college, without a specific discipline or area of study and specific training for a job or discipline. Roll on the following table to determine area of special training: *01-15%: Advanced Military Training: This is specialized training that a person has received to help them perform their jobs and is typically found among NCO types. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Basic Military Skill Program and choose One Primary MOS Skill Program (+10% to Base Minimum Skills and Military Skill Programs). Choose One Basic Skill Programs and ten Secondary Skills. *16-30%: Enforcer/Bodyguard: A more advanced and experienced version of the basic thug. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Rogue: Enforcer/Bodyguard Skill Program and choose One Rogue Skill Program (+10% to Base Minimum Skills and Rogue Skill Programs). Choose One Basic Skill Programs and ten Secondary Skills. Must be Selfish or Evil in alignment. *31-45%: Private Eye/Detective: This is either a senior police detective or a former constable who has taken up private work. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Police: Basic Police and Police: Detective Skill Programs. (+10% to Base Minimum Skills and Espionage/Police Skill Programs). Choose One Basic Skill Program and ten Secondary Skills. *46-70%: Journalist: This is a more seasoned and experienced reporter, and knows where to find the info she needs. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Journalist skill program (HU2 page 46) and Select Two Basic Skill Programs. (+10% to Base Minimum Skills and Skill Programs) Select ten Secondary skills. *71-85%: Military Martial Artist: Another form of advanced military training, where the special focus is martial arts instead of other military skills. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Military: Basic Military Skill Program and Basic: Hobby Martial Artist Skill Programs (+10% to Base Minimum Skills and Skill Programs) Choose One Basic Skill Program and ten Secondary Skills. *86-00%: Dreamer Gizmoteer: A person who is constantly dreaming up new ideas and creations, and has developed some significant time to making them work. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Choose Two Gizmoteer Skill Programs (+10% to Base Minimum Skills and Basic and Gizmoteer Skill Programs). Choose One Basic Skill Program and ten Secondary Skills. Note that a minimum I.Q. Of 11 must be rolled to take this Education Level. If the character doesn't have that, then re-roll on the table. 52-58%: Two Years of College: This is education equivalent to two years of college, without a specific discipline or area of study. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Select Three Basic Skill Programs. (+10% to Base Minimum Skills and Skill Programs) Select ten Secondary skills. 59-64%: Two Years of College and Trade School: This is education equivalent to two years of college, without a specific discipline or area of study and specific training for a job or discipline. Roll on the following table to determine area of special training: *01-15%: Military Specialist Training: This is similar to advanced training, but is usually reserved for special areas of operations in military service. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Basic Military Skill Program and choose One Primary MOS Skill Program and One Secondary MOS Skill Program. (+15% to Base Minimum Skills and Basic and Military Skill Programs) Choose One Basic Skill Program and ten Secondary Skills. *16-30%: Con Man: A mid-level criminal that prefers guile to physical intimidation. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Rogue: Con Man Skill Program and choose Two Rogue Skill Programs. (+15% to Base Minimum Skills and Rogue Skill Programs) Choose One Basic Skill Programs and ten Secondary Skills. Must be Selfish or Evil in alignment. *31-45%: Federal Agent: Federal Agents are a specialized form of national police that handle internal incidents within the country. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Espionage: Agent Skill Program and choose One Espionage Skill Programs and One Police Skill Program (excluding Police: Basic Police) (+15% to Base Minimum Skills and Basic and Espionage/Police Skill Programs) Choose One Basic Skill Program and ten Secondary Skills. *46-70%: Investigative Journalist: This character does a lot of feature stories and goes and digs for details. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Journalist skill program (HU2 page 46) and the Basic: Information Specialist skill program. Select two Basic Skill Programs. (+15% to Base Minimum Skills and Skill Programs) Select twelve Secondary skills. *71-85%: Worldly Martial Artist: A martial artist who snuck out and spent some time learning about the world instead of meditating. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose one Exclusive style or two non-Exclusive martial art styles or one non-Exclusive style and either the Special Martial Arts Bonus or the Special Abilities of the Master. (+15% to Base Minimum Skills and Martial Art skills.) Choose Two Basic Skill Programs and ten Secondary Skills. *86-00%: Tinker Gizmoteer: A wild-eyed genius who constantly creates new items. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Two Gizmoteer Skill Programs. (+15% to Base Minimum Skills and Basic and Gizmoteer Skill Programs) Choose Two Basic Skill Programs and ten Secondary Skills. Note that a minimum I.Q. Of 12 must be rolled to take this Education Level. If the character doesn't have that, then re-roll on the table. 65-69%: Three Years of College: This is education equivalent to three years of college, without a specific discipline or area of study. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Select Four Basic Skill Programs. (+15% to Base Minimum Skills and Skill Programs) Select ten Secondary skills. 70-74%: Three Years of College and Trade School: This is education equivalent to three years of college, without a specific discipline or area of study and specific training for a job or discipline. Roll on the following table to determine area of special training: *01-15%: Military Warrant Officer Training: These are former enlisted types who have been given (or taken at their option) collegiate style training that makes them nominal officers, but instead of being line officers (those given a place in the chain of command...aka command officers), these are usually technical specialists in their field. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Basic Military Skill Program and choose One Primary MOS Skill Program and One Secondary MOS Skill Program. (+20% to Base Minimum Skills and Military Skill Programs) Choose Two Basic Skill Programs and ten Secondary Skills. *16-30%: Professional Thief: A professional criminal who concentrates on high-end thefts. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Professional Thief Skill Program and choose two Espionage/Rogue Skill Programs. (+20% to Base Minimum Skills and Espionage/Rogue Skill Programs) Choose Two Basic Skill Programs and ten Secondary Skills. Must not be Principled or Aberrant in Alignment. *31-45%: Espionage Agent: The typically international espionage agent of a country. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Three Espionage Skill Programs. (+20% to Base Minimum Skills and Espionage Skill Programs) Choose Two Basic Skill Programs and ten Secondary Skills. *46-70%: Information Broker: This character has a lot of contacts and knows a lot about what is going on. That makes the character both a n asset and a danger to those on shady sides of the law. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives Espionage: Information Broker Skill Program and Four Basic Skill Programs. (+20% to Base Minimum Skills and Skill Programs) Select twelve Secondary skills. *71-85%: Dedicated Martial Artist: Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose one Primary (Exclusive) form and one Secondary form, or three (3) Secondary forms, or One Exclusive form and the Special Martial Arts Bonus or two Secondary forms and the Special Martial Arts Bonus. The Special Martial Arts Bonus may be substituted with the Special Abilities of the Master. (+20% to Base Minimum Skills and Martial Art Skills) Choose One Basic Skill Program and ten Secondary Skills. *86-00%: Research & Development Specialist: A highly paid specialist who works for a major economic, political, or military organization. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Three Gizmoteer Skill Programs (+20% to Base Minimum Skills and Gizmoteer Skill Programs) Choose Two Basic Skill Programs and ten Secondary Skills. Note that a minimum I.Q. Of 13 must be rolled to take this Education Level. If the character doesn't have that, then re-roll on the table. 75-77%: Four Years of College: This is education equivalent to four years of college, without a specific discipline or area of study. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Five Basic Skill Programs. (+20% to Base Minimum Skills and Skill Programs) Select ten Secondary skills. 78-80%: Fours Years of College and Trade School: This is education equivalent to four years of college, without a specific discipline or area of study and specific training for a job or discipline. Roll on the following table to determine area of special training: *01-15% Military Officer Training: Straight from N&S's Academy Officer, these are the guys that go to college and receive their commission as line officers in the military (certain special education programs that specialize in making officers is also represented by this). Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Basic Military Skill Program and choose One Primary MOS Skill Program and Two Secondary MOS Skill Programs. (+25% to Base Minimum Skills and Military Skill Programs) Choose Two Basic Skill Programs and ten Secondary Skills. *16-30%: Hit Man: A professional assassin. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Rogue: Hit Man Skill Program and choose Two Espionage/Rogue Programs. (+25% to Base Minimum Skills and Espionage/Rogue Skill Programs). Choose Two Basic Skill Programs and ten Secondary Skills. The character must have an Anarchist or Evil Alignment to take this Education Level. *31-45%: Black Ops Agent: A highly trained espionage specialist for handling those difficult missions. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Espionage: Black Ops Skill Program and choose Two Espionage Skill Programs. (+25% to Base Minimum Skills and Espionage Skill Programs). Choose One Basic Skill Program and ten Secondary Skills. *46-70%: Information Overlord: This character has a lot of dirt on a lot of people, and that is why the character can stay relatively secure, because the secrets could damage a lot of reputations. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Receives Espionage: Information Broker and one other Espionage Skill Program (+25% to Base Minimum Skills and Skill Programs) Select three Basic Skill Programs. Select twelve Secondary skills. *71-85%: Instructor Martial Artist: An advanced martial artist who teaches his knowledge. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose one Primary (Exclusive) style and one Secondary style, or three (3) Secondary styles. Also choose either the Special Martial Arts Bonus or the Special Abilities of the Master. Note: One secondary form can be replaced with the Special Martial Arts Bonus or the Special Abilities of the Master. (+25% to Base Minimum Skills and Martial Art skills). Choose Two Basic Skill Programs and ten Secondary Skills. *86-00%: Master Gizmoteer: A highly creative genius who spends his time creating new and wonderful creations. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Four Gizmoteer Skill Programs (+25% to Base Minimum Skills and Gizmoteer Skill Programs). Choose Two Basic Skill Programs and ten Secondary Skills. Note that a minimum I.Q. Of 14 must be rolled to take this Education Level. If the character doesn't have that, then re-roll on the table. 81-85%: Bachelor's Degree: This is education equivalent to one or two years of college, in a specific discipline allowing them to gain a Bachelor's Degree in that discipline. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Five Basic Skill Programs. (+30% to Base Minimum Skills and Skill Programs) Select ten Secondary skills. 86-88%: Master's Degree: This is education equivalent to three to four years of college, in a specific discipline allowing them to gain a Master's Degree in that discipline. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Six Basic Skill Programs. (+35% to Base Minimum Skills and Skill Programs) Select ten Secondary skills. 88-90%: Multiple Bachelor's Degrees: This is education equivalent to three to four years of college, in more than one discipline, allowing the character to gain Bachelor's Degrees in several areas. Roll on the following table to determine area of special training: *01-15%: Warmaster: The most highly trained professional soldier in the world. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Basic Military Skill Program and choose One Primary MOS Skill Program and Two Secondary MOS Skill Programs and choose One (non-Exclusive) Martial Art style. (+30% to Base Minimum Skills and Military Skill Programs) Choose Two Basic Skill Programs and ten Secondary Skills *16-30%: Super Villain: The head of a large criminal organization. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Four Espionage/Rogue Programs. (+30% to Base Minimum Skills and Espionage/Rogue Skill Programs) Choose Two Basic Skill Programs and ten Secondary Skills. Must be of Anarchist or Evil Alignment. *31-45%: Super Agent: The best of the best of the best. 007 doesn't have anything on these guys. Choose Four Espionage/Military Skill Programs. (+30% to Base Minimum Skills and Espionage/Military Skill Programs) Choose Two Basic Skill Programs and ten Secondary Skills. *46-70%: Business Tycoon: This character uses knowledge to its ultimate end, to gain money and power. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Receives the Espionage: Information Gathering Skill Program and Basic: Business Skill Program, and select five Basic Skill Programs. (+30% to Base Minimum Skills and Skill Programs) Select twelve Secondary skills. *71-85%: Ancient Master Martial Artist: The ultimate martial artist who has devoted a significant portion of his life to mastering the martial arts. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose one Primary (Exclusive) form and one Secondary form, or three (3) Secondary forms. Also receives both the Special Martial Arts Bonus and the Special Abilities of the Master. (+30% to Base Minimum Skills and Martial Art skills). Choose One Basic Skill Program and ten Secondary Skills. *86-00%: Mad Scientist Gizmoteer: The mad scientist is the ultimate gizmoteer, building all kinds of machines depending on their whims. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Four Gizmoteer Skill Programs (+30% to Base Minimum Skills and Gizmoteer Skill Programs). Choose Two Basic Skill Programs and ten Secondary Skills. Note that a minimum I.Q. Of 15 must be rolled to take this Education Level. If the character doesn't have that, then re-roll on the table. 91-94%: Doctorate or Ph.D: This is education equivalent to four to six years of college, in a specific discipline allowing them to gain a Doctorate or Ph.D in that discipline. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Seven Basic Skill Programs.(+40% to Base Minimum Skills and Skill Programs) Select ten Secondary skills. 95-96%: Multiple Master's Degrees: This is education equivalent to three to four years of college, in more than one discipline, allowing the character to gain Bachelor's Degrees in several areas. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Eight Basic Skill Programs. (+30% to Base Minimum Skills and Skill Programs) Select ten Secondary skills. 97-98%: Post Graduate Training: This is education equivalent to six to eight years of college, in a specific discipline allowing them to gain be considered as a Post Graduate for that discipline. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Seven Basic Skill Programs. (+35% to Base Minimum Skills and Skill Programs) Select twelve Secondary skills. 99-00%: Multiple Doctorates: This is education equivalent to eight to ten years of college, in more than one discipline, allowing the character to gain Doctorates or Ph.Ds in several areas. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Ten Basic Skill Programs. (+30% to Base Minimum Skills and Skill Programs) Select twelve Secondary skills. A couple of general things to remember: Gizmoteer Skill Programs-- The Basic Gizmoteer Construction Skill comes with any selection of a Gizmoteer Skill Program. This skill is used to determine the success when combining various elements of other skills into a workable product. The skill percentage is 40%+3% per level. Espionage Skill Programs-- Espionage Skill Programs may be used in place of Rogue or Police Skill Programs for GMs who don't want to use these skill programs in their games. Rogue Skill Programs-- These are a new sub-category of Espionage skill programs, and at the GMs option, may be taken by anyone with access to Espionage skill programs. Police Skill Programs-- These are a new sub-category of Espionage skill programs, and at the GMs option, may be taken by anyone with access to Espionage skill programs. Medical Skill Programs-- These now become a sub-category of Basic skill programs. However, these programs are limited to characters who have achieved the educational level of Master's (spent years of study, although not a legal, practicing doctor) and Doctorate Ph.D (a legal, full-fledged doctor). Characters with less education must settle for paramedic and/or holistic medicine. First Aid is available as a secondary skill. Note: The Science Program must also be selected to be an M.D. Basic Military Skill Program--This doesn't necessarily have to be the one from N&S, especially when you take into consideration that Wet Navies, Space Navies, Marines, Air Forces, etc. (i.e. the different branches of service) are going to have different sets of skills that they would teach as part of their Basic program. Military Occupational Specialty-- MOSs can be either the MOS style skill programs (ala Southern Cross) or Military skill programs as found in N&S (and on the N&S GMs Netbook). Primary MOS--This is typically a cut down version of the OCC skills to represent the nominal basics of what the OCC would be taught, in addition to basic military skills. Secondary MOS--this is typically a second (or one of several other) area(s) where the character has received military training. Basic Skill Programs--These are either basic (home-schooled, basic schooling, etc) education or professional (collegiate, On-The-Job, Tech school) training that a character has learned from other than military sources (well, except in those cases where the military structure does all a culture's education). Basic Skill Programs from Heroes Unlimited or Ninjas & Superspies that state, "select x number of category skills". If a skill program is selected a second time, the player can make four skill selections of choice from whatever skills are left in the Skill Category that seems appropriate (most are self-evident; i.e. Doctor selects from medical and/or science skill category, mechanic from mechanical skills, etc.), or whatever skills remain in the overall Category, whichever is less. For example, there might only be one or two skills available under the Mechanical Category, but it would be a significant one, like Robot and/or Aircraft Mechanics. Basic Skill Programs Writing Basic: Academic Select any one skill (+10%) by Shotgunlo Computer Operation Basic: Adventure/Tomb Raiding Program^ Language by Kygo (Note: Designed for Heroes Unlimited/BTS) Literacy Archaeology Research Climbing Horsemanship History: Era-Specialization: Select two Research Language/Literacy: Select Two Wilderness Survival Excavation NOTE: The Anthropologist Program is a Basic: African Studies prerequisite. by Shotgunlo Anthropology Basic: Artist History: Era-Specialization: African by Shotgunlo Language & Literacy: Select two African languages Art (professional quality) Drawing (professional quality) Basic: American Studies^ Forgery by Shotgunlo History: Era-Specialization: American Basic: Attorney Language: English by Shotgunlo Language: Spanish Computer Operation Law: USA Law (general) Literacy: English Law: Select three Literacy: Spanish Public Speaking Research Basic: Ancient Languages Writing (professional quality) by Mantisking Latin Basic: Bard^ Classic Greek by Shotgunlo Norman French Language Select two other Languages (note: must be “dead” Literacy languages, not modern, although Hebrew may be Poetry professional quality) selected by the character). Play Musical Instrument (one at professional quality) -or- select two Sing (professional quality) Basic: Anthropologist Basic: Biker^ Anthropology by Kuseru Biology Basic Mechanics Computer Operation Mountain Bike Mechanics History (general) Pilot Motorcycle Language/Literacy: Select two Pilot Mountain Bike Research Offensive Driving Writing Basic: Bodyguard Basic: Archaeologist by Sinestus Archaeology Detect Ambush Detect Concealment Basic: Competent Gamer (RPG)^ Optic Systems by Sinestus Surveillance Systems Literacy Radio: Basic Chess, Shogi, or Go RPG Design (+1 PE) Basic: Business^ Research by Kuseru Lore: One of choice Basic Math Business & Finance Basic: Computer Gamer^ Computer Operation by Sinestus Law Computer Operations Research Computer Programming Art (Computer Graphics) Basic: Canadian Studies^ Computer Hacking or Computer Repair by Shotgunlo Literacy History: Era-Specialization: Canadian Language: English Basic: Cultist^ Language: French by Kuseru Law: Canadian Lore: Demons & Monsters or Aliens Literacy: English Lore: Magic or Religion Literacy: French Lore: Geomancy & Ley Lines Lore: Cults & Sects W.P. Knife Basic: Explorer^ Basic: Chinese Studies by Shotgunlo by Shotgunlo Climbing Chinese Classical Studies Dowsing History: Era-Specialization: Chinese Land Navigation Language: Chinese (Stage Three) Mountaineering Law: Chinese Prospecting Literacy: Chinese (Stage Three) Spelunking Lore: Chinese Mythology: Buddhist Swimming Lore: Chinese Mythology: Taoist Wilderness Survival Marxism/Leninism/Maoism Basic: Civil Engineer by Kuseru Advanced Math Pilot Commercial Vehicles Architectural Design Safety Engineer Civil Engineer Highway Design & Engineer Basic: Firearms Enthusiast * Sanitary Engineer by Sinestus Surface Materials Technology Recognize Weapon Quality Armorer (Field) Basic: Cowboy^ Find Illegal Weapons (only) by Kuseru WP: Pistol, Rifle, and Sub-Machinegun Horsemanship: Cowboy Select any four (4) other Cowboy skills Basic: Fitness Specialist^ by Sinestus Basic: Electronics Technician^ Hand to Hand: Basic Self Defense or Climbing by Kuseru Body Building Basic Math Athletics or Dieting Computer Operation Running Electrical Engineer Meditation One Electrical Skill Of Choice Basic: General Handyman^ Basic: Entertainer^ by Kuseru by Kuseru Basic Electronics Pick any four Performing Arts skills Basic Mechanics General Repair/Maintenance Jury Rig Radio: Basic Basic: Factory/Construction Worker^ Basic: Historian Basic Mechanics by Shotgunlo Carpentry Computer Operation Construction History (general) General Repair History: Era-Specialization: Select 3 Physical Labor Language: Select 1 Pilot: Tracked Vehicles Literacy: Select 2 Research Basic: Fire Fighter Writing by Kuseru Fire Fighting Techniques Basic: Hobby Martial Artist^ Running by Sinestus First Aid Hand to Hand: Expert Self Defense Boxing or Gymnastics Photography Athletics One science or technical of choice. One of: Yoga, Tai Chi, Dieting or Meditation Basic: Language^ Basic: Homemaker^ by Shotgunlo by Shotgunlo Literacy: Select 5 Barbering Cook Basic: Lore Skill Program^ Fashion & Design by Kuseru Floral Arrangement Select four Lore skills Gardening Play Musical Instrument Basic: Master Chef^ Sew by Shotgunlo Sing Art * Any skill can be traded in for another skill to Biology reach professional quality Botany Cook (+25%, professional quality) Basic: Hunter^ Dieting by Kuseru Zoology Fishing Hunting Basic: Medical Assistant Land Navigation by Kuseru Track Animals Basic Math Wilderness Survival Biology W.P. Rifle Business & Finance Computer Operation Paramedic Basic: Information Specialist * Basic: Middle Eastern Studies by Sinestus by Shotgunlo Intelligence History: Era-Specialization: Middle-Eastern Cryptography Language: Arabic Research Language: Hebrew Streetwise Language: Yiddish Law (General) Literacy: Arabic Literacy: Hebrew Basic: Lab Assistant^ Literacy: Yiddish by Sinestus Lore: Christian Chemistry Lore: Hebrew/Jewish Basic & Advanced Math Lore: Islam/Muslim Computer Operations Read Sensory Equipment Basic: Mining Engineer by Kuseru Writing Gemology Zoology Geology Geophysics Basic: Peking Opera Skill Program Metallurgy by Mantisking Mining Engineer Minimum M.E.: 10, Minimum P.E.: 10 Petrology Chinese Literacy (Stage 2) Prospecting Gymanstics Acrobatics Basic: Modern Weapon Acting by Shotgunlo Mime Select any 4 Modern W.P. Singing Choose One (Public Speaking, Poetry, Dance) Basic: Music Academy Program^ by Mantisking Basic: Political Activist^ Play Musical Instrument by Shotgunlo History: Music History (general) Musical Theory Language Musical Composition Law (general) Choose one: Play Musical Instrument or Sing Law: Select one specialty Literacy Basic: Outdoorsman^ Public Speaking Wilderness Survival Writing Outdoorsmanship Physical Labor Choose any two (2) wilderness skills Basic: Professional Race Car Driver Basic: Physical Anthropologist (Counts as Two by Kuseru Skill Programs) Offensive Driving by Shotgunlo Pilot Automobile Anthropology Pilot Pro Race Car Archaeology Read Sensory Instruments Biology Chemistry Basic: Professional Athlete^ Chemistry: Analytical by Shotgunlo Criminal Sciences & Forensics Athletics Computer Operation Dieting Drawing Running Math: Advanced Select three Physical skills Physics Research Basic: Professional Mime æ by Sinestus Literacy: Russian Mime Marxism/Leninism/Maoism Dance Philosophy: Christian: Eastern Orthodox Sign Language Acrobatics or Gymnastics Basic: Sailor (Counts as Two Skill Programs) Running by Shotgunlo Astrogation Basic: Pyrotechnics Designer Astronomy by Mantisking Navigation Pyrotechnics Pilot: Boat: Motor & Hydrofoil Chemistry Pilot: Boat: Rafts & Canoes Demolitions Pilot: Boat: Sail Type Computer Operations Radio: Basic Computer Programming Rope Works Seamanship Basic: Pyrotechnics Engineer Shipwreck and Castaway Survival by Mantisking Sew Pyrotechnics Basic Electronics Basic: Screen Acting^ Basic Mechanics by Sinestus Demolitions Disposal Plyometrics or Body Building W.P. Mortar Disguise Public Speaking/Acting Impersonation Research Basic: Ranger (Counts as Two Skill Programs) Basic: Seminarian^ by Shotgunlo by Shotgunlo Cooking Lore: Select two Dowsing Philosophy: Select one Fishing Public Speaking Land Navigation Research Tracking Sing Wilderness Survival Writing Select any three Wilderness skills Holistic Medicine Basic: Stage Magician (Counts as Two Skill Programs) Basic: Russian Studies by Shotgunlo by Shotgunlo Concealment History: Era-Specialization: Russian Contortionist Language: Russian Jesting Law: Russian Juggling Palming Research Pick Locks Computer Operation Public Speaking Ventriloquism Basic: Thrill-Seeker Escape Artist by Shotgunlo Select five of the following: Athletics, Climbing, Basic: Street Magician æ Mountaineering, Parachuting, Pilot: Select one by Sinestus (probably fast or bizarre), Skiing, Spelunking, Public Speaking Sports (professional quality), Swimming: Concealment Competitive, Swimming: S.C.U.B.A., Water-Skiing & Palming Surfing Card Sharp Juggling Basic: Trucker^ by Kuseru Basic: Survival^ Auto Mechanics by Mantisking Pilot Freight Hauler Wilderness Survival Pilot Small Truck Select four from (Boat Building, Carpentry, Pilot Large Truck Hunting, Identify Plants & Fruits, Land Navigation, Navigation Preserve Food, Skin & Prepare Animal Hides, Track Animals) Basic: Unfocused Gizmoteer ß Basic: Tailor^ by Sinestus by Shotgunlo Basic Mechanics Art Basic Electronics Disguise General Repair Fashion & Design (professional quality) Field Armorer Language and Literacy: French Computer Operations Language and Literacy: Italian Sew (professional quality) Basic: Waistoid^ by Sinestus Basic: Technical^ Streetwise by Mantisking Streetwise: Drugs Select 5 Technical skills Pick Pockets or Pick Locks Botany Basic: Teacher (General)^ Card Sharp by Sinestus One Domestic Skill of choice Public Speaking Writing Espionage Skill Programs Espionage: Agent (New) by Kygo (Note: Designed for Heroes Unlimited/BTS) Hand to Hand: Basic W.P. Auto Pistol or Revolver W.P. Rifle or Auto Rifle Criminal Science/Forensics Anthropology Tailing Research Espionage: Assassin (New) by Kygo (Note: Designed for Heroes Unlimited/BTS) Hand to Hand: Assassin or Ranged Combat: Sniper Disguise Prowl Sniper or Toxicology W.P. Rifle or Auto Rifle W.P. Auto Pistol Note: This is only available to Street Schooled, On the Job Training/Trade Schooled, Military and Military Specialist characters. However, if a Street Schooled character wants this program it will take the place of all their normal scholastic skills. It will also automatically give the character the "four known skills known to all regardless of education level." However, they still retain their secondary skills. Espionage: "Black" Operative (Counts as Two Skill Programs) by Kuseru Detect Ambush Detect Concealment Interrogation Intelligence Night Fighting Optic Systems Sniper Tracking Pick any four modern/military W.P.'s Espionage: Body Guard/Assassin Detect Ambush Detect Concealment Escape Artist Optic Systems Sniper (additional +1 to aim) Surveillance Systems Tracking W.P. Bolt-Action Rifle Three ancient or modern W.P.'s of choice Espionage: Bounty Hunter by Mantisking Stalk and Capture Law (General) Detect Concealment Detect Ambush Choose two (2) W.P.'s Radio: Basic Intelligence Streetwise Espionage: Deep Cover by Shotgunlo Intelligence Interrogation Seduction Streetwise Espionage: Evasion Specialist by Kuseru Camouflage Climbing Detect Ambush Disguise Escape Artist Impersonation Pick Locks Prowl Running Swimming Espionage: Information Gathering by Shotgunlo Literacy Computer Operations Computer Programming Cryptography Radio: Basic Radio: Scramblers Computer Hacking Intelligence Research Espionage: Spatial Intrusion Engineer (Counts as Two Skill Programs) by Kuseru Climbing Computer Operation Disguise Forgery Impersonation Locksmith Optic Systems Pick Locks Safecracker Surveillance Systems TV/Video Espionage: Surveillance Specialist by Shotgunlo Archaeology Intelligence Read Sensory Equipment Streetwise especially hard armors, or combat gauntlets. The Basic Gizmoteer Construction Skill is used to create, repair, or modify armors, though specific skills like armorer and mechanical engineer are used to work on environmental systems, built-in weapons, and other special features. Armorer Blacksmith Chemistry Chemistry: Analytical Leatherworking Mechanical Engineer Metallurgy Gizmoteer: Building Construction by Kuseru Architectural Design Basic Electronics Carpentry Civil Engineer Electricity Generation Fortification Masonry Metal Construction Sanitary Engineer Sculpture Gizmoteer Skill Programs Gizmoteer: Armor Construction by Tinker Dragoon This program allows a character to make and repair all kinds of conventional body armors, both ancient and modern, including the concealed types. Equivalent to the armor creation skill of the Hardware: Analytical Genius from HU. For those without the book: Any of the armors listed in the equipment section can be made at 10% of the listed cost. Ancient armors require 12 hours of work for each 10 SDC, and modern armors require 24 hours of work for each 10 SDC. The character can also modify armors, adding up to +10% of the total armor SDC without decreasing the mobility of the armor. A maximum of +25% can be added to a suit of armor, but then it will be heavy and slightly awkward (-1 to all combat rolls and -10% to physical skills). AR can also bbe increased by a maximum of 2 points. The light bullet-proofing clothing gimmick can also be constructed at $500 per 10 SDC, to a maximum of 40 SDC absorption. Another trick is to build small weapons like pistols, stun guns, spike launchers, etc., into armor, Gizmoteer: Cybernetics by Shotgunlo Computer Repair Cybernetic Repair Robot Electronics Robot Mechanics Mechanical Engineering Electrical Engineering Computer Operation Computer Programming Gizmoteer: Electronic Communication by Shotgunlo and the Key Computer Operations Cryptography Radio: Basic Radio: Scrambler Radio: Satellite Radio: Deep Space Read Sensory Equipment Electronic Counter Measures Electrical Engineer Gizmoteer: Explosive Expert by the Key Basic Electronics Chemistry Chemical : Analytical Demolitions: Disposal Math:Advanced Radio: Basic for remote timers Gizmoteer: Explosive Construction by Shotgunlo Trap Construction Underwater Demolitions Locksmith & Security Systems Trap Construction Trap/Mine Detection Gizmoteer: Nano-Robotics by Kuseru Computer Repair Electrical Engineer Mechanical Engineer Nano-Manufacturing Nano-Robotics Robot Electronics Robot Mechanics Gizmoteer: Nano-Technology by Kuseru Math: Advanced Biology Chemistry Chemistry: Analytical Computer Operation Computer Programming Nano-Technology by Shotgunlo Computer Operation Computer Repair Drive Repair: Chemical Drive Repair: Select two Electrical Engineer Jet Aircraft Mechanics Math: Advanced Mechanical Engineer Oxygen Systems Read Sensory Equipment Satellite Systems Spaceship Mechanics Submersible Vehicle Mechanics Gizmoteer: Weapons Engineer by Kygo (Note: Designed for Heroes Unlimited/BTS) Basic Math Advanced Math Electrical Engineer Mechanical Engineer Weapons Engineer Armorer Note: The character must first get all the required skills before getting this program. Medical Skill Programs Gizmoteer: Naval Engineer by Shotgunlo Carpentry Mechanical Engineer Electrical Engineer Hydrology Plumbing Marine/Naval Engineer Submersible Vehicle Mechanics Pilot: Boat (Select two) Gizmoteer: Robot Construction by Kuseru Armorer Artificial Intelligence Circuit Board Micro-Electronics Electronic Counter Measures Computer Operation Computer Programming Computer Repair Electrical Engineer Mechanical Engineer Robot Electronics Robot Engineer Robot Mechanics Weapons Engineer Gizmoteer: Spacecraft Construction Medical: Alternative Medicine (Counts as Two Skill Programs) by Shotgunlo Biology Botany Chemistry Chemistry: Analytical Chemistry: Pharmaceutical Holistic Medicine Lore: Healing Massage Therapy Math: Advanced Nutrition Paramedic Pathology Sea Holistic Medicine Medical: Alternative Medicine by Kuseru Aboriginal Medicine Biology Holistic Medicine Sea Holistic Medicine Snake Doctor Medicine Medical: Athletics Physician by Shotgunlo Biology Chemistry Chemistry: Analytical Chemistry: Pharmaceutical Field Surgery MD in Cybernetics Medical Doctor Nutrition Pathology Plastic Surgery Medical: Criminal Pathologist (Counts as Two Skill Programs) by Shotgunlo Biology Botany Chemistry Chemistry: Analytical Criminal Science & Forensics Drawing (professional quality) Graphology Interrogation Math: Advanced Paramedic Psychology Streetwise Medical: Cyber Doctor by Shotgunlo MD in Cybernetics Dentistry Pathology Chemistry Chemistry: Analytical Chemistry: Pharmaceutical Math: Advanced Nutrition Biology Computer Operation Electrical Engineer Medical: Dentist by Kuseru Advanced Math Biology Chemistry: Pharmaceutical Dentistry Microbiology Pathology Radiation Technology: Medical Medical: Emergency Medical Technician by Shotgunlo Biology Chemistry Chemistry: Pharmaceutical Climbing Offensive Driving Paramedic Pilot: Automobile Running Streetwise Medical: Field Naturalist by John C. Philpott Animal Husbandry Animal Training Biology Land Navigation Prowl Tracking Wilderness Survival Zoology Medical: Forensics by Kuseru Advanced Math Biology Chemistry Chemistry: Analytical Criminal Science & Forensics Paramedic Research Medical: Geneticist by Shotgunlo Biology Chemistry Chemistry: Analytical Chemistry: Pharmaceutical Pathology Math: Advanced Medical Doctor Microbiology MD in Genetics Transgenics Medical: Medical Examiner (Counts as Two Skill Programs) by Shotgunlo Biology Botany Chemistry Chemistry: Analytical Criminal Sciences & Forensics Drawing Math: Advanced Medical Doctor Nutrition Pathology Physics Toxicology Medical: Medical Investigation by Mantisking Advanced Mathematics Biology Chemistry Criminal Sciences/Forensics Medical Doctor Pathology Medical: Medical Researcher by Kuseru Advanced Math Biochemistry Bioengineering Biology Chemistry Electrochemistry Genetics Engineering Microbiology Research Medical: Psychologist by Kuseru Advanced Math Chemistry: Pharmaceutical Psychiatry Psychobiology Psychology Psychotherapy Medical: Traditional Chinese Medicine * by Kuseru Acupressure Acupuncture & Moxibustion Chinese Herbology Qigong Massage Medical: Traditional Japanese Medicine * by Kuseru Acupuncture & Moxibustion Dieting Japanese Herbology Shiatsu (+10%) Choose one of the following (+5%): Acupressure, Sea Holistic Medicine or Venom Medicine Medical: Parapsychologist (Counts as Two Skill Programs) by Shotgunlo Astronomy Biology Botany Chemistry Chemistry: Alchemical Chemistry: Analytical Criminal Sciences & Forensics Drawing Lore: Select two Math: Advanced Pathology Physics Psychology Toxicology Medical: Pharmacist (Counts as Two Skill Programs) by Shotgunlo Biology Botany Nutrition Paramedic Toxicology Chemistry Chemistry: Analytical Chemistry: Pharmaceutical Graphology Math: Advanced Pathology Psychotherapy Medical: Veterinarian (based in part by John C. Philpott) Animal Husbandry Biology First Aid Veterinary Science Zoology Military Skill Programs Note that Military: Basic Training must be taken before acquiring any other Military Skill program. Military: Basic Training (Revised) by Kuseru Athletics Running Climbing Military Etiquette W.P. Pistol W.P. Assault Rifle W.P. Grenade Hand to Hand: Basic Military Military: Advanced Infantry by Ten Tigers Tracking Radio: Basic Sniper Strategy/Tactics Detect Concealment Read Sensory Equipment Prowl Optic Systems Concealment Prowl Detect Ambush Military: Basic Naval Seamanship Two Military W.P.'s of choice by Kuseru Hand-to-Hand: Expert Military Read Sensory Instruments Rope Works Military: Armor & Artillery Seamanship Armorer (Field) Swimming Land Navigation Castaway & Shipwreck Survival Pilot: Tank and APC W.P. Auto Pistol Select 2 Pilot, Basic Sensory Equipment Weapon Systems Military: C4I Military: Combat Aircraft by Kuseru Aircraft Mechanics Communications: Basic Navigation Communications: Scrambler Select One military aircraft vehicle and one Pilot, Electronic Counter-Measures Advance. Communications: Satellite Relay Select 3 Pilot Related. Computer Operation Read Sensory Instruments Military: Airborne Intelligence by Kuseru Command Structure Etiquette Camouflage Detect Ambush Military: Combat Diver Land Navigation by Mantisking Map Reading Pilot: Deep Sea Diving Parachuting Pilot: Mini-Submarine Rope Works Underwater Demolitions Tumbling W.P. Harpoon Gun * Note: Pilot Antigrav Suit, Contragrav Pack, or Jet Pack can be substituted for Military: Combat Engineer Parachuting. by Kuseru Architectural Design Military: Assassin: Overt and Covert Demolitions by the Key Demolitions: Disposal Detect Ambush Fortification Military Construction Basic Electronics Pilot Combat Engineer Vehicles Read Sensory Equipment Pilot Construction Machinery Trap Construction Military: Electronic Warfare by Shotgunlo Military: Combat Driving Intelligence by Mantisking Guerilla Warfare One of: Pilot: Automobile, Truck, or Tank Camouflage Offensive Driving Intelligence Detect Ambush Interrogation Land Navigation Psychological Warfare Read Sensory Equipment Psychology W.P. Vehicle-Mounted Weapons (+1 to Strike) Strategy/Tactics Weapon Systems (+1 to Strike) Military: Communications Military: Guerilla Combat (Counts as Two Skill by Ten Tigers Programs) Radio: Basic by Ten Tigers Radio: Scramblers Land Navigation Electronic Countermeasures Wilderness Survival Cryptography Camouflage Select two from communications or computers Prowl Swimming Military: Counter Terrorism Strategy and Tactics by Ten Tigers Four W.P.'s of choice (Any, including Nuclear/Biological/Chemical Warfare sniper/marksmanship) Interrogation Hand-to-Hand Expert Military Detect Ambush Detect Concealment Military: Intelligence Trap/Mine Detection by the Key Surveillance Disguise Intelligence Intelligence Forgery Military: Demolitions Cryptography by Ten Tigers Radio Scrambler Demolitions Surveillance systems Demolitions Disposal Trap Construction Military: Mercenary Program (New) Detect/Remove Traps by Kygo (Note: Designed for Heroes Unlimited/BTS) Basic Mechanics One Physical Skill Four from among Military, Espionage and/or Air to Air Combat Communications Navigation Two W.P.'s of Choice Read Sensory Instruments Note: This program is limited to Military Trained, Weapon Systems On the Job Trained or Military Specialist. Swimming Wilderness Survival Military: Military Lawyer Castaway & Shipwreck Survival by Mantisking Computer Operation Law (General) Law (Military) Public Speaking Research Writing Military: NBC Warfare Military: Military Police by Kuseru by Shotgunlo Nuclear, Biological & Chemical (NBC) Warfare Detect Concealment Psychological Warfare Find Contraband Radiation Technology: Military Investigation Read Sensory Instruments Interrogation Chemistry Law (General) Biology Surveillance Systems Physics W.P. Automatic Pistol Paramedic W.P. Automatic Rifle Military: Night Ops Military: Naval Vehicles by Ten Tigers by Ten Tigers Prowl Pilot one naval vessels at (+5%) or two Optic Systems Navigation or Underwater Navigation Surveillance Radio: Basic Intelligence Read Sensory Equipment Sniper Weapon Systems 1 Military W.P. of choice (+1 Strike) One military W.P. of choice (+1 Strike) Military: Officer Military: Naval Aviation Demolitions by Kuseru Detect Concealment Pilot Jet Fighter Intelligence Pilot Combat Helicopter Interrogation Pilot Twin Engine Aircraft Land Navigation Select two Military skills of choice Performance Public Speaking Military: Pilot Research by Ten Tigers T.V./Video Pilot one military aircraft at (+5%) or two Writing Air-to-Air Combat Navigation Radio: Basic Read Sensory Equipment Weapon Systems W.P. Pistol Military: Ranger Military: Power Armor Pilot by Kuseru by Shotgunlo Camouflage Land Navigation Detect Mines & Booby Traps Pilot: Robots & Power Armor Detect Ambush Radio: Basic Detect Concealment Radio: Scrambler Intelligence Read Sensory Equipment Tracking Robot Combat: Elite: Power Armor Wilderness Survival Robot Combat: Power Armor Basic pick any two modern/military W.P.s W.P. Heavy W.P. Heavy Energy Weapons Military: Recon by Ten Tigers Military: Psychological Warfare Specialist Land Navigation by Mantisking Detect Concealment Computer Operation Detect Ambush Psychology Surveillance Military Intelligence Intelligence Research Prowl Sociology 1 Military W.P. of choice (+1 Strike) Hand-to-Hand Expert Military Military: Public Relations Specialist by Mantisking Military: Robot Pilot These are the soldiers you see in front of the by Shotgunlo camera. They conduct briefings, press conferences Land Navigation and photo-ops. Perfectly dressed and impeccably Pilot: Robots & Power Armor groomed, they are the front line troops in the Radio: Basic information war. Radio: Satellite Radio: Scrambler W.P.: Rifle Read Sensory Equipment Optic Systems Robot Combat: Basic Robot Combat: Elite Weapon Systems Military: Special Forces by John C. Philpott Military: SEAL (Counts as Two Skill Programs) by Ten Tigers Camouflage Parachuting Demolitions S.C.U.B.A. Demolitions Disposal Detect Ambush Demolitions: Underwater Prowl Parachuting Demolitions Prowl Underwater Demolitions S.C.U.B.A. W.P. Knife (+1 Strike) Swimming 1 Military W.P. of choice (+1 Strike) Strategy and Tactics Hand-to-Hand: Expert Military Night Fighting Trap/Mine Detection Military: Small Boat W.P. Knife by Kuseru W.P. Sub-machinegun Pilot: Motor Boats Pilot: Sail Boat Military: Submariner Pilot: Select either Warships & Patrol Boats or by Kuseru Hydrofoils or Hovercraft Pilot: Submarines Navigation Navigation Read Sensory Instruments Navigation: Underwater Wilderness Survival Read Sensory Instruments Swimming Advanced Deep Sea Diving Swimming Military: Sniper Swimming: SCUBA Camouflage Prowl Military: Technical Officer Land Navigation by Ten Tigers Sniper Radio: Basic Read Sensory Equipment by Kuseru Computer Operations Athletics Select 4 from Communication and/or Computer First Aid Law Military: Tunnel Rat Pilot Automobile or Motorcycle by Ten Tigers W.P. Shotgun Spelunking W.P. Pistol Detect Concealment Hand to Hand: Expert Self Defense Detect Ambush Detect/Remove Traps Demolitions Disposal Optic Systems Police: Air Marshall Military: Urban Combat (Counts as Two Skill by Mantisking Programs) Sharpshooter (Pistol) Detect Ambush Concealment Detect Concealment Disguise Demolitions Police Procedures Demolitions Disposal Hand to Hand: Quickie Martial Arts Trap/Mine Detection Prowl Police: Beat Cop Find Contraband by Kuseru Locate Secret Doors/Compartments Contacts(+10%) Streetwise Interrogation(+5%) Choose Three of the following W.P.s: Knife, Spear Running (bayonet), Pistol, Shotgun, Submachine Gun, Streetwise(+10%) Grenade (throw), or Grenade Launcher. Streetwise-Drugs(+5%) W.P. Pistol Military: Weapons Engineer Armorer/Field Armorer Police: Bomb Squad Officer Electrical Engineer by Mantisking Mathematics: Advanced Basic Electronics Mechanical Engineer Basic Mechanics Weapons Engineer Demolitions Demolitions Disposal Police Skill Programs Read Sensory Equipment Note: Basic Police Officer must be taken before any Police: Canine Officer other Police Skill Program (except for the Federal by Mantisking Agent). Animal Handling Detect Concealment Police: Basic Police Officer Find Contraband & Illegal Weapons Psychology Police: Detective Research by Kuseru Sociology Bureaucracy Criminal Science Computer Operation Photography Research Intelligence Interrogation Police Procedures Streetwise Police: Special Weapons And Tactics Police: Dispatcher/ Communications Specialist by Kuseru by Kuseru Demolitions Radio: Basic Demolitions: Disposal Radio: Scramblers Sniper Surveillance Systems Prowl TV/Video Strategy & Tactics W.P. SA/FA Rifle Police: Fire & Rescue W.P. Submachine Gun Climb Computer Operation Police: Undercover Constable Paramedic by Kuseru Physical Labor Disguise Pilot: Truck Concealment Radio: Basic Surveillance Systems W.P. Axe Detect Concealment Disguise Police: Patrol Officer Impersonation by Mantisking Police Procedures Police Procedures (+3%) Streetwise Radio: Basic Computer Operation Detect Concealment (+10%) W.P. Shotgun W.P. Nightstick Choose either Horsemanship or Bicycle Police: Police Negotiator by Mantisking Computer Operation Police Procedures Business & Finance Law Choose Two Technical Skills Rogue Skill Programs Rogue: Cat Burglar by Kuseru Climbing Rogue: Black Marketer Pick Locks by Shotgunlo Safe-Cracking Accounting Streetwise Appraisal Detect Ambush Bargain/Bribe Surveillance Systems Find Contraband Locate Secret Compartments/Doors Rogue: Computer Hacker Pilot: Select One by Kuseru Recognize Weapon Quality Literacy Streetwise Cryptography Streetwise: Drugs Computer Operation W.P.: Automatic Pistol Computer Programming Computer Hacking Rogue: Bootlegger Basic Electronics by Shotgunlo Circuit Board Micro-Electronics Botany Select one Computer Skill Brewing Chemistry Rogue: Con Man Chemistry: Pharmaceutical by Kuseru First Aid Concealment Law (general) Forgery Locate Secret Compartments/Doors Disguise Streetwise Palming Streetwise: Drugs Pick Pocket Use & Recognize Poison Streetwise-Con Games Shell Game Rogue: Boss by Kuseru Rogue: Criminal Hand to Hand: Expert or Martial Arts (pick one) by Mantisking Streetwise-Criminal Networks Streetwise Pick Locks Palming Select 3 from (Cardsharp, Hacking, Concealment, Streetwise Find Contraband & Illegal Weapons, Palming, Pick Streetwise-Con Games Pockets, Prowl, Safecracking, Seduction, Streetwise-Drugs Ventriloquism) Streetwise-Illegal/Contraband Weapons Streetwise-Networks Rogue: Drug Dealer Rogue: Forger by Kuseru by Kuseru Chemistry Literacy in one Language Chemistry: Pharmaceutical Forgery Biology Art: Drawing Streetwise Streetwise Streetwise-Drugs Computer Operation W.P. Knife Photography W.P. Pistol W.P. Rifle, Shotgun or Submachine Gun (Pick one) Rogue: Gambler by Kuseru Rogue: Enforcer/Bodyguard Gambling (Dirty Tricks) by Kuseru Gambling (Standard) Hand to Hand: Expert or Martial Arts (pick one) Gambling(Cheating) Running Card Sharp Body Building Palming Boxing or Wrestling (pick one) Concealment Pilot Automobile (+5%) Pool Shark Pilot Truck (+5%) Streetwise-Con Games W.P. Revolver or W.P. Pistol Rogue: Getaway Driver Rogue: Entertainer (based in part by John C. by Kuseru Philpott) Automotive Mechanics Disguise Pilot Automobile Impersonation Pilot Race Car Performance Pilot Motorcycle Public Speaking Pilot One of Choice Seduction Offensive Driving TV/Video Wardrobe & Grooming Rogue: Hit Man by Kuseru Rogue: Fence Detect Ambush by Kuseru Disguise Prowl W.P. Knife Tracking W.P. Chain Sniper W.P. Pick one of the following; Blunt, Revolver, W.P. Bolt Action Rifle Pistol, Shotgun W.P. Automatic Pistol W.P. one of choice Rogue: Underworld Medic (Counts as Two Skill Rogue: Pimp/Prostitute Programs) by Kuseru by Shotgunlo Seduction Biology Cosmetics Chemistry Streetwise Chemistry: Analytical First Aid Chemistry: Pharmaceutical W.P. Knife or Razor Criminal Sciences & Forensics Massage (for Prostitutes) Field Surgery Athletics (for Pimps) Find Contraband Interrogation Rogue: Professional Thief (Modified) Math: Advanced by Kygo (Note: Designed for Heroes Unlimited/BTS) MD in Cybernetics Climbing Medical Doctor Hot-Wiring Pathology Locksmith Physics Prowl Plastic Surgery Surveillance Systems Streetwise Read Sensory Equipment Streetwise: Drugs Demolitions Torture Methods Safe-Cracking Toxicology Rogue: Safe Cracker * = All skills -5% from normal bonus unless selected by Kuseru as an Espionage or Military Program Safe-Cracking æ = Limited to Trade School, High School Pick Locks Education, and One Year College levels. Security Systems ß = If selected, only one other Surveillance Systems Robotic/Electrical/Mechanical Program may be Demolitions selected. Locksmith ################################### Rogue: Thug/Two-bit Punk/Hood Special Restrictions & Notes: by Kuseru 1. High School Educational Level or less may only Pilot Automobile or Motorcycle (pick one) select Basic Skill Programs marked with a “^” Running 2. Rogue: Body Guard/Assassin is available to Education Levels: Trade School, or Military. 3. Police: Fire & Rescue is limited to the High School, Military, Military Specialist, and Trade School. 4. Military Programs are limited to the Military and Military Specialist (specialized training), however Military (Basic) program is a prerequisite. 5. Astronaut and Weapons Engineer is only available to Military, Military Specialist, and Doctorate/ Ph.D. Educational Levels, and the Hero Power Category of Hardware and Natural Genius. 6. Medical: Veterinarian is limited to characters who have achieved the educational level of Master’s. Characters with less education must settle with learning basic Animal Husbandry. Medical Doctors who are veterinarians can only use their training on animals, not humans, although they will understand the basic biological functions shared between humans and animals (could provide basic first aid, however attempting a diagnosis or treatment on a human patient will reduce skill performance by one-half). 7. Field Naturalist requires Trade School or a College level of education. 8. Cybernetic Doctor can only be selected by characters with a Master’s Degree or Ph.D./Doctorate education level or possesses the Hero Power Category of Hardware: Analystical or Natural Genius.