UNIT OF WORK Hobbies and sport Language: Indonesian Target group: Stage 3 What are the key ideas or concepts you want the students to learn? The key concepts I want students to learn are that: Both Western and traditional Indonesian hobbies/sports are popular in Indonesia. There is a range of language that can be used when communicating about hobbies including likes and dislikes, preferences and skill level. Intellectual quality Deep knowledge Deep understanding Problematic knowledge Higher-order thinking Metalanguage Substantive communication Quality learning environment Explicit quality criteria Engagement High expectations Social support Students’ self-regulation Student direction Unit of work: Hobbies and sport Estimated duration: 8 hours Why does that learning matter? The learning matters because: Understanding contemporary Indonesia requires an understanding of how some products of Western culture have been adopted and exist side-by-side with products of traditional Indonesian culture. Being able to discuss sport with Indonesian friends or visitors contributes to students’ capacity to initiate and sustain relationships. Significance Background knowledge Cultural knowledge Knowledge integration Inclusivity Connectedness Narrative UNIT OF WORK Hobbies and sport Targeted outcomes Outcomes 3.UL.1 A student organizes and responds to key ideas from spoken texts in familiar contexts. 3.UL.2 A student organizes and responds to key ideas from written texts in familiar contexts. 3.UL.3 A student interacts with others by sharing key points of information in Indonesian. 3UL.4 A student writes texts to present key points of information in Indonesian. 3.MLC.2 A student identifies patterns and features of Indonesian by making comparisons between languages. 3.MBC.1 A student demonstrates awareness of cross-cultural influences on language and culture. Students learn about: identifying purpose, context and key ideas in a text ways to analyse the structure of text responding in familiar situations identifying the purpose, context and main ideas of a text appropriate ways to open, maintain and close a conversation the impact of purpose, context and audience on constructing text referring to models to express own ideas the identification of word function and the principles of word substitution in making meaning changes that occur in language through cross-cultural contact Intellectual quality Deep knowledge Deep understanding Problematic knowledge Higher-order thinking Metalanguage Substantive communication Quality learning environment Explicit quality criteria Engagement High expectations Social support Students’ self-regulation Student direction Students learn to: understand purpose and context e.g. by identifying key words and textual clues. use textual features to support understanding e.g. identifying questions and the sequence of ideas respond appropriately in familiar situations e.g. confirming: Ya saya suka main sepak bola. search for and select relevant information in order to respond to questions. use modeled language and formulaic expressions to initiate and maintain communication e.g. Apa hobimu? Apakah kamu suka…? Kapan kamu main…? apply specific rules of grammar and access appropriate vocabulary to construct texts use available resources to support the construction of new texts e.g. word lists, sentence models apply learnt patterns to produce own text e.g. Hobi saya.. Saya suka… Saya bermain… Pada hari Senin… identify the way foreign words are incorporated into language e.g. televisi, komputer, PS2. Significance Background knowledge Cultural knowledge Knowledge integration Inclusivity Connectedness Narrative UNIT OF WORK Hobbies and sport Structures: • Apa hobimu? Hobi saya [+ hobby/sport] • Saya bermain …. • Saya suka / tidak suka /lebih suka ….. • Apakah kamu lebih suka …atau …? • Pada hari [day] saya [activity] • Kamu bermain kriket pada hari apa? • saya pandai/ tidak pandai …… Socio-cultural content: Popular Indonesian hobbies/sports and how they are played. Importance of Pramuka in Indonesia Cross-curriculum content & policies: PDHPE: playing kelereng, gasing [bamboo tops], lompat tali, bekel, laying-layang. Mathematics: strategy game Congklak. Music: angklung HSIE: finding out about the different sports and games found in Indonesia. Building the field: Discussion: to find out student knowledge of popular hobbies/sports in Indonesia compared to those that are popular in Australia. Stimulus material: Video of popular Indonesian games. Internet research on Indonesian children’s games. Photos from Suara Siswa Intellectual quality Deep knowledge Deep understanding Problematic knowledge Higher-order thinking Metalanguage Substantive communication Quality learning environment Explicit quality criteria Engagement High expectations Social support Students’ self-regulation Student direction Significance Background knowledge Cultural knowledge Knowledge integration Inclusivity Connectedness Narrative UNIT OF WORK Hobbies and sport Suggested teaching and learning activities: 1. Introduction of hobbies (LR) 2. Matching activity (RR) Produce a set of memory cards with the word on one and the corresponding picture on the other, to be used throughout the unit. (MLC) 3. Song Kegemaran dan olahraga (LR) 4. Identification of likes, dislikes and preferences in relation to hobbies and sports. (LR, S) 5. Class survey of hobby preferences. (LR, S) 6. Sequencing activity on days of the week. (LR, RR) 7. Information gap activity. Complete a diary entry for each day of the week and do a word search. (S, RR) 8. Conversation – questions and answers to elicit practised responses about hobbies and preferences. (RR, W, S)* 9. Guided letter writing (R, W ) 10. Extension activities: o Creating a cartoon strip with characters displaying a variety of skill levels and expressing likes and dislikes. o Role play Resources: Maju Indo songs for Aussie Kids Saya pandai Hebat! Module 3.4, Module 4.1 Pandai LOTE Starters 2 –Permainan bola Suara Siswa photo set Languages through movement teachers’ notes pp 41–43 www.expat.or.id/info/games http://indonesia.elga.net.id/kids/index. html www.curriculum.edu.au/accessasia/ind nesia (go into Sumatra and click on the selamat datang board) Activities marked with an asterisk (*) can be used for assessment Evaluation and variation Intellectual quality Deep knowledge Deep understanding Problematic knowledge Higher-order thinking Metalanguage Substantive communication Quality learning environment Explicit quality criteria Engagement High expectations Social support Students’ self-regulation Student direction Significance Background knowledge Cultural knowledge Knowledge integration Inclusivity Connectedness Narrative