Table of Contents

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Index
Project Management/team structure/communication
Art
Project Management
Structure
Communication
Summary
Programming
Treatment
Intro Story
Environment Description
Setting
The intro
The “Outside of the Castle” Level
The Castle Level
The Dungeon Level
The final Boss
Gameplay Mechanics
Controls
Weapons
Items
Ammo
Enemies
Leon
Character Sketches
Environment Sketches
Miscellaneous Items
Models
Modeling for a Game Environment
Texturing/UVW unwrapping
Rigging – Character Setup
Setup for torque – exporting, cfg file, etc.
Animation/mo-cap/exporting
Applying animation
Exporting
In Game
Levels
Interior levels
Intro
Getting Started
Quark
Exporting
Errors that can occur during level creation in Quark
Torque Import
Level Setup within Torque
1
1
1
2
4
6
7
8
8
9
9
9
9
9
10
10
11
11
11
12
12
13
13
14
17
18
24
24
27
41
45
47
49
49
54
55
55
55
55
55
57
57
58
60
i
Basic Movement
World Editor
World Editor Tree
World Editor Inspector
World Editor Creator
Mouse and Keyboard
Mission Area Editor
Terrain Editor
Terrain Terraformer Editor
Terrain Texture Editor
Transition from one level to the next
Exporting
DTS files from 3DSMax for weapons, ammunition and props Sound design
Possible Errors: ‘More than one bounds node found’
Sound Design
Game Style
Time Period
Game Speed
Balance
Sound Effects
Music
Mixing Sound Levels
Compile torque
Torque Engine Overview
Scripting Basics
Reserved Key Words
Operators
Basic Functions
Declaring Variables
Sectional Scripting
Client
Server
What is a Datablock?
What is an Object?
Object Hierarchy
Declaring a Datablock
Creating an Object
Object Properties and Functions
Player Object Basics
Artificial Intelligence (AI)
Weapons and Items
Sound
Adding Sounds to Weapons
Environment effects
Generating Environmental Surround Images for Torque Using Terragen
Section One: Making the Environmental Surround Images
60
60
60
60
60
61
62
63
63
64
64
66
66
70
72
72
72
72
72
72
73
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75
76
76
76
76
78
78
79
79
79
80
80
80
80
80
81
81
83
84
85
86
90
92
93
ii
Section Two: Setting Up Torque to Use the Sky Images
Section Three: Matching the Sun Direction to the Sky Images
Environmental Reflections from the Sky Images
Additional Notes
User Interface (UI)
General Tips
To add Weapon Icons to the in-game UI
To add an ammo counter to the in-game UI
To change the Main Menu UI
To add new Main Menu Screens
To add background music to the Main Menu
Importing characters
Health Items
97
98
100
101
102
102
102
104
106
106
106
108
109
iii
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