SavannaScrumGGJ2010-postmortem

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Global Game Jam 2010
Hi I’m Andy!

Freelance Programmer & Designer

I love games!
 Obviously
Team Fuschia







Jenny Lees
Mic Couture
Brian Doyle
Andrew Eiche
Daniel Batson
Jeremy Dale
Kurtis Smith (Not
Pictured)
Savanna Scrum
Strong Central Idea

Core idea was simple
 Two teams of players will attempt to push a
ball into the other teams goal. At any time
the players may switch teams.

Implements the 2 themes

Able to get the team working quickly
Art style, direction, production

High Quality Output

Very independent

Quickly adapted to
our pipeline
 Even though it was
constantly changing
Work Environment

Tools and Workstations on site

Excellent Hosts

FREE FOOD!
Savanna Scrum
Torque X, Torque 3D, Torque X

Torque X is not ready for production

Torque 3D is missing important features

Commit to core tech by the ¼ (12Hrs.)
mark
High Ambition

Designing features before the core
design was ready

Resisted change to the original design

Once you pass the ½ mark (24Hrs.)
must compromise / redesign
Network Multiplayer

Tricky to design
 Server – Client, P2P, Authoritative

Hard to test

Painful to debug
After GGJ

Created a rough prototype of the original
core design
 Unity Engine (2.6)
 ~35 Hrs.
 Code, Level Design, Sound Effects, UI
Demo Time!
Conclusions

Diversity is your best asset

Have a timeline in place before working
 12hr Tools lockdown; 24hr design lockdown;
etc.

Met some great people
 Ready for next year!
Personal Information

Me
 Andrew Eiche

E-mail
 [email protected]

Website
 www.andreweiche.com

Twitter
 Buddingmonkey
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