Mine-Control 613 Baylor Austin, TX 78703 (512) 476-6053 www.mine-control.com info@mine-control.com Mine-Control is an artistic collaboration between Zachary Booth Simpson, and several other programmers including Ken Demarest, Adam Frank, Jim Greer, Julian Harris, and Brian Sharp —all current or former computer game developers. Mine-Control creates interactive installation artwork with natural and scientific themes for museums worldwide. Photo by Mel Lindstrom courtesy of The San Jose Tech Museum of Innovation At Mine-Control, we believe that art can be both playful and simultaneously thought-provoking. Using unique technologies incorporating the entire body, a broad knowledge of science, and a long history of game development, we turn viewers into participants and teach them something along the way. "[Mine-Control's] eerily interactive Shadow Garden... little short of a Tesla coil hooked directly to your cerebellum will blow your mind any further." – Austin Chronicle, 7 March 2002. "It was fantastic! Adults loved it and so did kids... I loved that it inspires people to work together." – Peggy Monahan, Exhibit Developer, San Jose Tech Museum of Innovation "The Shadow Garden is a big success! We eventually chased the kids out today and played with it ourselves" – Bas van der Linden, Interactive Organizer, Cinekid, Amsterdam "One of the most crowd-pleasing artistic installations in Barcelona." – Carmen Claramunt, Owner, Galería Claramunt, Barcelona Permanent Installations Children's Museum of Richmond Permanent Collection Richmond, Virginia; July 2005 Chicago Museum of Science and Industry Permanent Collection Chicago, IL; September 2004. Tampa Bay Museum of Science and Industry Permanent Collection Tampa Bay, Florida; July 2005 Chicago Children's Museum Permanent Collection Chicago, IL; December 2003 Musée Le Vaisseau (Children's Museum of Strasbourg) Permanent Collection Strasbourg, France; December 2004. University of North Carolina at Greensboro Permanent Collection Greensboro, NC; December 2004 Abt Electronics Permanent Collection Glenview, IL; November 2004 Sony Wonder Technology Lab Permanent Collection New York City, Late Summer 2003 Barcelona Museu de la Ciencia (Barcelona Museum of Science) Permanent Collection Barcelona, Spain; September 2004 Santa Ana Discovery Science Center Permanent Collection Santa Ana, California; April 2003 Texas Scottish Rite Hospital for Children Permanent Collection Dallas, Texas; October 2003 The San Jose Tech Museum of Innovation Permanent Collection San Jose, California; Opened 24 May 2002. Upcoming Exhibitions 22 to Watch Austin Museum of Art Austin, Texas; August 20 to October 30, 2005 22 to Watch Galveston Art Center Galveston, Texas; November 26, 2005 to January 8, 2006 New Art in Austin Dallas Center for Contemporary Art Dallas, Texas; March 31, 2006 to June 10, 2006 Cittá dei Bambini, Porto Antico di Genova Long-term lease Genova, Italy; until July 2015. Past Exhibitions SIGGRAPH 2004 EmergingTechnologies Los Angeles, CA; Aug 8-12 2004. Bruce Sterling's AMODA Christmas Party December 2002 Information, Silence & Sanctuary, Guest Artist Univ. of Washington, School of Information; May 2004 San Jose Institute of Contemporary Art Night Moves San Jose, California; 22 May - 13 July 2002. Pixel Gallery Toronto Ontario; April 2004 Gallery Lombardi Solo Show Austin, TX; 30 Jan 2004, 8-11pm. Neiman Marcus Christmas Catalog Fantasy Gift, Christmas 2003 SIGGRAPH 2002 Art Gallery San Antonio, Texas; July 22-26 2002. Game Developer's Conference San Jose, California; March 2002. Austin Museum of Digital Art Austin, Texas; March 2002. Eyebeam - Shadow Artist in Residence with Adam Frank New York, 21 Nov 2003 - 13 December 2003 Gallery Lombardi Electricity and Me Austin, Texas; March 2002. Armadillocon Austin TX; 13 Aug 2003 I Love NY-Art Benefit San Francisco, California; November 2001 Gallery Lombardi The Musikshow Austin, TX; 8 March 2003, 20 March 2003 Cinekid 2001 Interactive Art Festival. Amsterdam, Netherlands; October 2001 Pixel Gallery "Escape" Toronto Ontario; 21 March 2003 Galería Claramunt Barcelona, Spain; September 2001 TED Conference Monterrey, CA; 26 Feb 2003 "La Navaja en el Ojo" A collaboration with La Fura dels Baus Valencia, Spain; June 2001 North Carolina Film & Video Festival Keynote Speaker University of North Carolina at Greensboro Greensboro, NC; 19 Feb 2003 Espai 22ª Barcelona, Spain; May-June 2001 College For Creative Studies, Detroit MI Exhibition and Workshop Detroit, MI; 11 Feb 2003 San Antonio Chapter of SIGGRAPH Monthly Lecture at SaySi, 1414 South Alamo 6pm San Antonio, TX; 29 Jan 2003. "La Navaja en el Ojo" A collaboration with La Fura dels Baus Valencia, Spain; June 2001 Espai 22a Solo Show Barcelona, Spain; May-June 2001 Moderation This work draws its inspiration from Princess Mononoke by the legendary anime director Hayao Miyazaki. Participants step through a shallow stream and their presence triggers a magical flowering of life. They must tread with care though, for as the title implies, over aggressive demands on the environment have unintended consequences. Calder Using new infrared sensing technology (patent pending) on a rear-projected screen, participants simply draw a Calder-like mobile by touching the canvas. When they hold a beam, the mobile comes alive, moving around in 3D with realistic physics. Experience Calder mobiles the way Calder meant you too: by playing with them. Mondrian With the same technology and in the same spirit as the Calder piece, this work permits participants to simply sketch out and edit compositions in the style of the great abstractionist Piet Mondrian. Create your own composition in 10 seconds! Interference As participants place their hands on the canvas, light emanates in the direction their hand is facing. When a second hand is placed, the light beams interfere with one another creating brilliant and beautiful interference patterns. The simulation is actually an accurate scientific visualization of radio-frequency interferometry, and by the time one has played with it for a few minutes one can't help but intuit the meaning and beauty of Euler's equation even if one has never heard of it! “Shadow” with Adam Frank Eyebeam Artists in Residence, New York A disembodied shadow wanders around alone in a corner. When the participant enters, the figure reacts by running away. Aggressively chasing the figure leads only to his fear and escape. When the participants stay still the figure gains trust and steps closer, finally engaging in an embrace. Marble Marshal Can you marshal the group of red and blue marbles into two distinct groups? It's harder than it looks because the marbles tend to stick together. You'll probably have to use your whole body and have some help. Before long it might seem like you are playing a game of twister. Molecular Bubbles An impossible fluid reacts to your shadow forming long polymer chains and loops. Although exotic, the action of the bubbles is surprisingly intuitive. Connect the chains to the color generators and brilliant colors emerge from diffusion. Fractal Zoom Fractal Zoom allows participants to explore the Mandelbrot set. By forming a loop with their fingers, they are able to create a kind of magic magnifying glass with which they can zoom into any part of the set. In the top corner, the scale factor is related in familiar dimensions; before long they have zoomed-in such that the original image is bigger than an a football field, then a city block, Manhattan, Connecticut, etc. until within a few minutes they have reached the size of the solar system. In this subtle way, the participants learn about the power of exponential growth while being fascinated by the complex beauty of this fractal. Moles Moles is an interactive molecular simulator. The participants are presented with a threedimensional box into which they can add ions and electrons, the combination of which spontaneously form molecules. Using an intuitive gesture interface, participants are able to conduct simple chemical experiments exploring the effects of heat, electric fields, and compression in this almost magical atomic-level microscope. Mariposa A swarm of butterflies circles as if looking for something. When your shadow enters nothing appears to happen at first; eventually, if you remain very still, you gain their trust and they begin to land on your hand or shoulder to rest. If you make a sudden movement they will scatter as even the slightest twitch sends them into a panic. Fire The screen is blank white until you move in front of it, when trails of swirling flame then follow you. The effect is both gentle and violent. Mostly soothing, a little scary. Reflecting Pool In an alcove, water flows into a pool surrounded by plants. The water trickles down the wall and ripples in the pool. You reach to touch the water, and it flows around your shadow. Many people are surprised when they touch the water and discover that is is dry. Flower Garden A diversity of flowers bump and bustle as if on the surface of a pond. Over time they fade and die, unless you encourage them to grow with light — a flashlight hangs from the ceiling for this purpose. Give a flower enough light and it will burst into children flowers. Most of these children will be similar but not identical to the parent; others will be wild mutants. Over time, the garden grows and adapts to your taste and mood. (Note that the background patterns on these pages are all created using this algorithm.) Light Smoke Smoke swirls around your flashlight beam like insects around a light or maybe perhaps more like a galactic star cluster around a black hole. Create interstellar dust clouds and mix them up in a blender. Shadow Harp with Julian Harris "Shadow Harp" is a digital instrument that envelops the participants in a musical playground. Participants use their shadow to create intriguing music with no more knowledge than their natural inclination to dance Save The Baby?" "Save the Baby?" appears to be a large-scale video game, however, the audience must discover the objective on their own, and as they do, there are some important surprises! The piece forces the participants to question why and how they choose to solve problems -- in games and real life. La Navaja en el Ojo We have at times used our interactive systems in large-scale theatrical productions such as the Valencia's Biannual of Art and Fashion. Fish Swarm A swarm of creatures scoots about, schooling like fish. As your shadow enters, the creatures rush towards you and hide inside your shadow. You move and reveal them behind you, crowded together and squirming like insects. If you pay attention, you may discover that, whether you understand it or not, you are an integral part of their ecosystem. Sand A stream of liquid sand flows from above and reacts with your shadow as if it were solid. Its hypnotic motion conjures childhood feelings of playing with water or building wet sandcastles. Like making shadow puppets, you can easily construct concave structures with your hands to catch the sand and then you can pour it from hand to hand or maybe into your friend's mouth. Play with it long enough and you might discover some of its many secrets.