2006 Pine-Ovation Derby Rules for Pack 140 Saturday, March 18 at the Community Center Dear Pack 140, The 2006 Pack 140 Pinewood Derby will be a fun and exciting experiment in productive thinking, generating creative ideas, and critically evaluating these ideas to produce an innovative pinewood derby concept, hence the catchy title “The Pine-Ovation Derby”. This paradigm shift in Pinewood Derby car construction parallels the productive thinking skills we want to foster in our scouts at Pack 140; basically… think outside the box and be creative! This year there will be a choice of two racing classes to choose from, they are: Pine-Ovation Class – cars must abide by the Pack 140 Pine-Ovation Class rules which are purposely written with very unrestricting, open-ended parameters to give you a wide range of design, engineering and construction possibilities. The other racing class is District Class – cars must abide by the traditional Viking District rules like we have used in the past. 1. Pine-Ovation Class Rules a. Must: i. Be made during the current year ii. Be made primarily out the wood supplied in the kit iii. Use all 4 nails supplied in the kit (not necessarily as axels) iv. Use all 4 wheels supplied in the kit (not necessarily as wheels) b. Must not: i. Weigh more than 5 oz. ii. Exceed 2.25” in width or 7” in length iii. Bounce out of assigned lane in 3 consecutive runs iv. Use liquid lubricant v. Have any loose materials in the car vi. Use any force other than gravity for propulsion It is important to understand that if you choose to build a Pine-Ovation Class vehicle, you may not be able to advance to the Viking District race should your vehicle win in the speed category. The fastest three District Class cars per den will be invited to advance to the Viking District race. 2. District Class - Viking District Rules (the rules we have used in years past) a. Must: i. Be made during current year ii. Not exceed 2.25” in width or 7” in length iii. Not Weigh more than 5 oz iv. Use axles, wheels and body wood from the standard cub scout pinewood derby kit v. Not use wheel bearings, washers, and bushings vi. Not ride on any kind of springs vii. Any details added must be within length, width, and weight limits viii. be freewheeling with no starting devices ix. Not have any loose materials in the car x. Use only Dry White (available at Scout Shop) lubricant on wheels Awards Awards will be given in the following categories: Overall Speed – Pine-Ovation Class Overall Speed – District Class 1st in each den Best Craftsmanship Fastest-looking Car Best Paint Job Most Realistic Looking Car Most Unusual Looking Car Best Traditional design – District Class Most Innovative design – Pine-Ovation Class Best car that is exclusively the work of the scout VIKING DISTRICT PINEWOOD DERBY RACE District Race Pinewood Derby Rules 1. Scouts must check-in and register. 2. At the time of check in the car must pass inspection to qualify for the race. Inspection points are as follows: • • • • • • • • • • • Car must have been made during current year Width shall not exceed 2 1⁄4 “ , Length shall not exceed 7 “ Dimensions will be tested in a “size jig” Weight of car shall not exceed 5 ounces Axles, wheels, and body wood shall be from the standard cub scout pinewood derby kit Wheel bearings, washers, and bushings are prohibited Car shall not ride on any kind of springs Any details added must be within length, width, and weight limits Car must be freewheeling with no starting devices No loose materials are allowed in the car Dry White (available at Scout Shop) lubricant of wheels is allowed. No other type of lubricant is allowed. 3. Once the car is checked in, it will remain in possession of the race officials until it is returned to the scout after the race. Scouts may not modify the car after check in. 4. Scouts and other spectators must stay off the stage and not touch the track or timing system. 5. Scouts and other spectators should remain seated during races. 6. Race officials will recover cars and bring them to the starting line for heats. Scouts or other spectators should not pick up cars at the finish line. 7. If a car breaks during a heat, race officials will endeavor to give the scout an opportunity to repair the car and re-check it in to complete the races. However, timing of the races and the length of time required for a repair may preclude this opportunity. Cars that cannot be repaired in a timely fashion may be disqualified at the discretion of race officials. 8. The track has four lanes. Each car will run in four heats using a different lane each heat. The car’s average time over the four heats will be the time used to calculate race results/finishing order.