SAMUEL MICHLAP smichlap@gmail.com samuelmichlap.com samuel-michlap.blogspot.com Cell 1-818-640-2653 PRODUCTION DESIGN/ART DIRECTION/LEAD CONCEPT CREDITS Haunted Mansion (Concept/Art Direction Consultant) 2015 Walt Disney Pictures Consulting Art Director responsible for Conceptualizing the overall design style for a new animated TV series based on the original Haunted Mansion Ride at DisneyLand. Worked closely with the Director and Creative Producer while designing a streamlined process for achieving the final look. Created style guides for the outside vendor. Last Days of Ivory (Concept/Production Designer) 2014 Annapurna Pictures and WildAid Worked closely with Director Kathryn Bigelow in creating the visual style and staging of key scenes. Managed the art team across different studios from concept phase through final production. Themed Entertainment Design (Concept/Production Designer) 2014 The Hettema Group Lead Production Artist responsible for conceptualizing the overall stylization of a 30 attraction animation-based theme park by creating key marketing art. Produced illustrative storyboards in support of the development of media content for several attractions. Developed detailed concept sketches and key pitch art for several largescale themed destinations, including a 25-acre themed hotel resort. Key concept designer for location based entertainment. B.O.O. (Concept/Production Designer) 2009-2014 DreamWorks Animation Studios Responsible for creating and managing the overall visual style of the film. Helped establish and pioneer a new working methodology between 2D and CG tool sets within DreamWorks. Managed the art department. Worked closely with a team of 150 artists within several production departments. Astro Boy (Concept/Production Designer) 2007-2008 Imagi Studios Helped establish and set up the Art Department, recruited artists, set up pipelines for production, helped build L.A. based studio infrastructure. Created and managed the designs and color script. Managed 18 visual development and CG artists, as well as interfaced into Hong Kong studio. Created and presented pitch art for investors and heads of studio. Samuel Michlap 1 Everyone’s Hero (Production Designer/Creative Director) 2005-2007 IDT/Starz Media Production Designer for several films within the studio. Managed and helped establish art department pipeline. Served as Director of Visual Development responsible for creating pitch art for investors and heads of studio. Shark Tale (Art Director) 2001-2004 DreamWorks Animation Responsible for the overall lighting design and final look of all environments. Worked closely with over 150 people to create and deliver final shots. Managed and recruited talent for the Design Team. Helped create and manage the overall assignment schedule. Road to El Dorado. (Associate Art Director) 1997-1998 Responsible for designing the overall color script for the film. Managed a team of designers in early pre production design phase. ART DEPARTMENT CREDITS Guardians of the Galaxy 2 (Concept/Illustrator) 2015-Present Marvel Studios Key concept designer responsible for several of the main set pieces for the film. Created early pre production images for Director and Marvel Studio look of picture buy off. Disneyland Paris (Pre-Production) (Concept Designer/Illustrator) 2015 Walt Disney Imagineering Worked Closely with The Park’s Senior Executive to Create illustrative storyboards and animatics to help visualize the updated ride story. SCOOB (Pre Production) 2015, (Concept Design) Warner Brothers/ReelFX Created key concept illustrations used during Executive meeting for Green light approval. Blazing Samurai (Concept Design) 2015 Created key concept illustrations used during Executive meeting for Green light approval. Samuel Michlap 2 Duck Tales Reboot (Concept Designer) 2014 Disney Television Animation Worked closely with the Writers/Director to create the initial concept designs for a new TV series. SnowBall (Concept Designer) 2014 Patchwork Entertainment/Marza Animation Worked with the Director to help prepare the initial art pitch for a Feature Animated film. Attack of the Killer Carrots (Art Director) 2010-2011 DreamWorks Animation Managed the Art Department. Created the overall LOP, and worked closely with all production teams to final the film. Rise of the Guardians, MegaMind, Madagascar 3, Turbo (Concept Design) 2008-2010 DreamWorks Animation Dante’s Inferno (Concept Design) 2008 Electronic Arts Created early blue sky concept designs to set the look of the game. Monsters vs. Aliens (Concept Design) 2004-2005 DreamWorks Animation Created early blue sky concept designs to set the look of the film. Shark Tale (Art Director) 2001-2004 DreamWorks Animation Prince of Egypt (Visual Development) 1996-1997 DreamWorks Animation Hunchback of Notre Dame (Journey Man Layout) 1994-1996 Walt Disney Feature Animation JourneyMan layout artists responsible for creating cinematic workbooks for several main sequences. Managed a team of 5 layout artists. Mortal Kombat (Concept Design) 1994 Buena Vista Visual Effects Created pre Production Matte Painting sketches for ILM. Operation Dumbo Drop (Concept/Matte Design) 1994 Buena Vista Visual Effects Samuel Michlap 3 Created pre Production Matte Painting sketches for ILM. Lion King (Assistant Layout) 1992-1994 Walt Disney Feature Animation Responsible for designing several key locations including Pride Rock, The Wildebeest Stampede Canyon, Scar’s “Be Prepared” musical number, and master location design map. FINE ART EXHIBITIONS Center Stage Gallery 2105 Howard Mandville Gallery 1998-2008 Anne Hughes Fine Art Gallery 1998-2001 Settler’s West Gallery 1998-2001 Whistle Pik Gallery 1998 TEACHING EXPERIENCE Art Center (Adjunct Faculty) 2004-present California State Long Beach (Guest Lecturer) 2105 Creative Talent Network Professional Instructor 2011-Present LAAFA Online (Instructor) 2014 CGMA Online (Instructor) 2013 Entertainment Art Academy (Guest Lecturer) 2006-2007 Associates in Art (Instructor) 1995-1997 EDUCATION BA in Illustration California State University, Northridge 1987-1992 California Art Institute. Calabasas Ca. 1990-1992 COMPUTER SKILLS Photoshop, Painter, Sketchup, Maya, After EFX, Modo CARPENTRY SKILLS 1982-Present I trained under my Father, who was a professional Carpenter/Cabinet Maker, Live Action Set builder, Practical EFX artist for MGM studios. Working knowledge of shop machinery, building furniture, Carpentry for residential remodels and electrical installation. 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