1 Under the patronage of the French Ministry of Culture and Communication and the State Secretary for Disabled Persons and Inclusion Avec le parrainage du ministère de la Culture et de la Communication et du Secrétariat d'Etat chargé des Personnes handicapées et de la Lutte contre l'exclusion IFLA’s WLIC 2014 Satellite Conference Conférence satellite IFLA LPD - IFLA WLIC 2014 eBooks for everyone! An opportunity for more inclusive libraries Des livres numériques accessibles ! Une chance pour des bibliothèques accessibles à tous les publics 22-23 August 2014 Université Pierre et Marie Curie Paris 2 Partnership between libraries, publishers, and specialized service providers to explore the use of technology to re-engage families Anne Curtis Digital Library Consultant and Janice Hall Library Development Manager (retired) Short Abstract— Fenham Children’s Library Project ‘Turning the Page’ aims to demonstrate how partnership between libraries, publishers, and specialised service providers can reverse the decline of shared storytelling, rhyme and song, attracting and engaging families to rediscover libraries and a world of stories. In 2013 Fenham Library was earmarked for closure. Your Homes Newcastle, part of NE Social Housing Group, made the decision to relocate its offices to the library building and to keep the library open. Following a substantial refurbishment programme Fenham library reopened in April 2014, ensuring that book and library services remained at the heart of the community. II. REACHING OUT…COME ON IN INTRODUCTION Bridge NE, Fenham Community Library, local social provision and the public and private sectors are working together to use technology to reach and engage children, young people and their families to rekindle a culture of stories. Traditional activity of storytelling continues to be a powerful learning and emotional resource in children's lives. Bedtime stories and shared rhymes build strong bonds and play a vital part in a child's development [1]. In some wards in Newcastle, a high percentage of adults continue to have basic skills needs. Parents struggling with literacy themselves may see libraries as alien and challenging places. Library usage has fallen and many local libraries are now closing. Adults who have a problem with literacy may not have a culture of books but they may well be highly technologically literate. So can technology be used to reach out to such families? We are exploring whether communication using digital technologies can break down these barriers, helping families discover the joy of shared reading and engage with their local library. We are aiming to place the library at the heart of digital innovation, demonstrating how the library can work with commercial and public sector to engage the local community to create a new generation library [2]. I. FENHAM LIBRARY Fenham Library was opened in 1938. For more than 70 years this substantial Grade 2 Listed building has sat at the heart of Fenham and Wingrove communities, serving a population if more than 20,000 people of different ethnic origins. The intervention of Your Homes Newcastle continues to offer an opportunity to review the potential of Fenham library. Presently the library offers an imposing façade. We aim to attract more families by digitally changing the front of the building to say… ‘Come on in… look what’s happening inside!’ Using sound and large-scale projections we can create something magical … exciting … and curious. With permission from Bloomsbury Children’s Book Publishing we will be able to add the ‘WOW! factor by using the work of contemporary children’s book Illustrators. We aim to create an entrance to the children’s section using giant books. The books will incorporate braille and textured book surfaces. Once inside the children’s library area stories really begin to happen! A flexible space is important and we will create temporary areas using fabric and tent structures with multi-sensory opportunities where light, projections and sound can inspire and engage imaginations. Using wireless iPad technology and projectors, we can change the scale of story settings. Ryder Architecture is helping us to realize this ambition with conceptual designs that will be exhibited within the library [3]. III. STORY MAKING We are working with Shoo Fly Publishing to apply their Story Creator and story enrichment software to use in library settings, enabling children to be makers as well as receivers of stories These digital applications demonstrate how animated books, with supporting digital and physical experiences, engages children of all abilities, developing language skills and the capacity and confidence to communicate. The award-winning Story-Creator software records children’s own voices as they talk, describe, sing or tell stories, capturing children’s natural ability to respond to things that intrigue or excite them. Audio and strong visual images and intuitive navigation is applied to capture interaction, supporting children and young people with specific communication challenges. This will open 3 the door to all children and young people to make stories within the safe and secure environment of the library. Working with the experience of Share the Vision, we can further enhance software to ensure that it can be used by all children, whether they need assistance in accessing print formats or not. We will address magnifying options for partially sighted young people to ensure that any products we develop are easily navigable and compatible with assistive technology solutions. Our aim is for print disabled children to enjoy the same library and reading experience as those who use conventional reading methods through the use of interactive ICT and physical experiences. We believe mobile technologies can be used to engage hard to reach groups and vulnerable families, thereby decreasing feelings of cultural and intellectual isolation and raising awareness of local library provision such as ‘Story Times’. With this in mind Sunderland City Library commissioned Shoo Fly Publishing to develop an app that would archive and communicate early action rhymes to families who are not library users. IV. VALUING THE PAST TO ENRICH THE FUTURE For many families, the oral tradition of ‘handing down’ rhymes and stories from one generation has been lost. Wind the Bobbin intergenerational project was designed to capture and share traditional childhood songs, rhymes and stories and build the archive into an app for children and their carers. These childhood songs and rhymes are supported by spoken instructions encouraging children to join in with actions, promoting physical engagement between the child and their carers. The Wind the Bobbin app will be taken into the community via health services and advertised in non-library settings such as shopping malls. V. IMMERSIVE SENSORY EXPERIENCES We are working with local libraries to develop story enrichment apps that demonstrate the symbiotic relationship between real and digital books. Librarians will be able to use an iPad to project interactive images via a wireless system to enrich printed book storytelling experiences within a library setting. A librarian can use the software or child to add moments of enrichment to a story, and create sensory experiences, for example, select a bird that starts to sing or make rain fall. The stories can be further enriched with practical activities such as dressing up and role-play. CONCLUSION This project demonstrates how agencies can be brought together to apply technology to offer immersive experiences, enrich storytelling experiences and re-engage families within a library setting. On June 13th, the Fenham Children’s Library project will be launched with a ‘Mad Hatter’s Tea Party’, exhibition and presentations. The aim of the launch is to pull all interested parties together to share a passion for stories. With the kind support of Ryder Architecture, we have created an exhibition to engage the community with conceptual responses to the creation of a story-making space [4]. We will be asking the community to respond to the exhibition thereby placing the library as the hub of a community where local people are active and involved in its design and delivery. The partnership that evolves between the local community, commercial enterprises and social providers will ensure that the page is turned and new stories will happen in Fenham. REFERENCES [1] Research shows that, in particular, listening to stories being read aloud is the single most important way that adults can prepare their child for success in learning to read. It is important for children to play with the spoken word, listening to and making up their own songs and rhymes. High Scope: Pre-school Key experiences, Language and Literacy [2] It is clear from the research carried out that libraries should remain at the heart of the community. It is an environment that is trusted, welcoming and accessible. It is the prime location to not just deliver lower-level digital technology introductory sessions, which in itself it a hugely valued offer for an adult demographic of users, but to also introduce a wider variety of digital innovations to a wider audience. Bridge NE Research 2013 response to Arts Council The Library of the Future: 5.1 Place the library at the hub of a community [3] Libraries should be at the heart of digital innovation. They should develop their role in actively connecting communities and helping people to experience, experiment with and master new technologies. Arts Council England Library of the Future Public Libraries Priority 2: Make the most of digital technology and creative media [4] Space shared with community based services (such as council, health, business support, and learning organisations) will be better for local people, and will bring benefits such as skills exchanges, reaching more people and cutting costs. Arts Council The Library of the Future Priority 1. BIOGRAPHIES Janice Hall was until recently Development Manager for Newcastle Library Service. Janice has extensive knowledge of the library sector having represented the library service on a number of national committees. Janice chairs the Northern Children’s Book Festival, which is one of the largest book festivals in Europe, established over 30 years ago and still running successfully reaching over 13,000 children in the North East of England. Anne Curtis is Founder and Creative Director of Shoo Fly Publishing. Anne has extensive experience as a teacher, educational consultant, illustrator and author of children’s books. She now leads the Shoo Fly team in working with project 4 partners to bring the concept of a community digital library to life. The award winning company has developed a range of digital resources and iPad apps to enrich storytelling and storymaking in both formal and informal settings. Les technologies numériques – Partenariat entre bibliothèques, éditeurs, et services spécialisés pour explorer l'usage des technologies dans la ré-implication des familles Le projet "Tourner la page" de la Bibliothèque enfantine de Fenham vise à démontrer comment les partenariats entre les bibliothèques, les éditeurs et les fournisseurs de services spécialisés peuvent mettre fin au déclin de la narration partagée, la rime et de la chanson, et attirer et impliquer les familles à redécouvrir les bibliothèques et le monde des histoires. Biographies Janice Hall était jusqu'à récemment directeur du développement du Service des bibliothèques de Newcastle. Janice a une connaissance approfondie du secteur des bibliothèques, ayant représenté son service dans un certain nombre de comités nationaux. Janice préside le festival du livre pour enfants du Nord, qui est l'un des plus grands festivals du livre en Europe, créé il y a plus de 30 ans et toujours actif, et dont l’audience peut atteindre plus de 13 000 enfants dans le Nord-Est de l'Angleterre. Anne Curtis est fondatrice de Shoo Fly Publishing, dont elle est la directrice de la création. Anne possède une vaste expérience en tant que professeure, conseillère pédagogique, illustratrice et auteure de livres pour enfants. Elle dirige maintenant l'équipe Shoo Fly en collaboration avec des partenaires du projet pour réaliser le concept d’une bibliothèque numérique d’une communauté. L'entreprise a été primée pour avoir développé une gamme de ressources numériques et d’applications iPad pour enrichir la narration et la création d’histoires dans des lieux institutionnels ou informels.