Design for All in ICT: Curriculum Guidelines Masters level module: Fundamentals of Design for All Fundamentals of Design for All Description of purpose This introductory Masters level module is intended to raise critical awareness of eInclusion policy in Europe and provide a sound basis for the development of higher level problem-solving skills. It provides the basis for the subsequent modules in a Masters level programme in Design for All. Alternatively, it could be offered alongside a mainstream Masters in Computing, or Design and Technology. “…bridging broadband and accessibility gaps, or improving digital competences, translates into new jobs and services. Initial estimates indicate that benefits from e-Inclusion in the EU could be in the order of €35 to €85 billion over five years.” Communication on e-Inclusion COM(2007) 694. http://ec.europa.eu/information_society/activities/einclusion/docs/i2010_initiativ e/comm_native_com_2007_0694_f_en_acte.pdf The content of the module could be enhanced to address contemporary issues of society and new technologies, and to provide further opportunities for practical assignments that build skills in research and complex problem solving. This module can be adapted for use on its own as part of an accredited professional development programme for policy makers, business, IT management or digital services provision. Qualifications structure and credit level Credits: 15-30 ECTS, Masters level Pre-requisite: student has successfully completed an ICT bachelor level ( 1st cycle) This introductory course may also be offered to students from other disciplines who demonstrate the level of competence necessary to follow a Masters level programme but have background in art, design, humanities or assistive technologies Aims and objectives of module To provide the student with a real world understanding of the complex needs of older and disabled people when using ICT and people who use AT To provide understanding of the social, political and economic issues of eInclusion To provide a sound basis for solving complex problems and undertaking innovative research and design. Student-centred learning outcomes The aim of this module is to provide the student with: a critical understanding of design for all principles and the latest practices with respect to a range of current and novel ICT solutions © 2009 Design for All@eInclusion Design for All in ICT: Curriculum Guidelines Masters level module: Fundamentals of Design for All By taking this module the student will understand: how Design for All (‘DfA’) can be applied as an enabler of accessibility and participation in the information society This module consists of: theoretical concept building, critical evaluation of guidelines and the regulatory framework, and practical research activities Learning outcomes On successful completion of the module the student will have the knowledge to be able to: Critically apply the basic principles of DfA regarding ICT products and services and reflect on the importance of DfA as enabler of inclusion (social, socio-political, socio- economic, economic aspects) Demonstrate common understanding of the importance of the interdisciplinary nature of DfA and the stakeholders and users involved Critically apply the national and international recommendations and regulations on ICT accessibility and usability including web, software and usability design and their effects on ICT products and services Analyse and argue the importance of Assistive Technologies (AT - principles history, rationale and relevance) On successful completion of the module the student will have the skills to be able to: Communicate and work effectively, ethically and appropriately with older people, people with disabilities and all people at risk of exclusion. Critically apply existing best practice in design for all solutions to real world ICT problems. Work effectively and problem solve both independently and as part of a team. Content (syllabus list) Key principles of universal design National and international level guidelines of best practice, standards and recommendations (as applied) Pragmatic approach to the future of ICT – changes to technologies, human computer interaction paradigms, user centred and user driven design, usability engineering User diversity Knowledge of stakeholders (marketing, software developers, designers, engineers) Research paradigms (e.g. participatory design, inclusive design) Ethical and social issues of design for all National and international political context (e.g. changing approaches to care packages) Methods of achieving learning outcomes Introducing examples of best practice case studies, and contemporary research developments through lectures, seminars and e-learning activities. Opportunities for experiential learning include: Practical application of best practice guidelines Individual and group work to critically evaluate best practice case studies © 2009 Design for All@eInclusion Design for All in ICT: Curriculum Guidelines Masters level module: Fundamentals of Design for All Face to face and virtual contact with people with disabilities, ageing and complex needs through video or a programme of visits Learning, teaching and assessment strategy Students work should be assessable and gradable. The learning outcomes include practical experiences, problem solving and group work that would allow for innovation in assessment strategies such as preparing presentations, and demonstrating solutions. Assessment should comprise at least 50% coursework. The assessment strategy may combine course work and examination, such as: 50% course work for example making a presentation on the application of guidelines to an example of ICT 50% examination Sample activity This practical and theoretical exercise consists of both group work (carried out in a face to face session and on-line) and individual activity. The students submit a draft of their work for formative assessment and a final report for summative assessment. The following sample activity demonstrates the range and scope of the required tasks. Example 1: Group practical and theoretical activities “A day out at Kew Gardens” (or similar public tourist attraction). The students are required to plan the trip, taking account of a wide range of user needs and critically evaluating resources available. Different aspects of the journey cycle from planning will be included: ‘what is the weather’, how to get there’ ‘what facilities are available’, to how the user group ‘communicate and share information’, in-journey activities such as buying tickets and in-journey announcements. Reading Material Clarkson J, Coleman R, Hosking I and Waller S. (2007): Inclusive design toolkit. Cambridge Engineering Design Centre and also: http://www.inclusivedesigntoolkit.com/betterdesign/ Keates, S and Clarkson, J. (2003): Countering design exclusion, An introduction to inclusive design. Springer-Verlag. Stephanidis, C. (ed), (2009): The Universal Access handbook. CRC Press Taylor & Francis Group. A selection of primary research resources drawn from journals including Transactions on Accessible computers, Universal Access in the Information Society, Interacting with Computers, Gerontechnology eg: Newell, A.F.: "Commentary on "computers and people with disabilities": Accessible computing - past trends and future suggestions", ACM Transactions on Accessible Computing, 1(2) (2008), ACM, pp.9.1-9.7. © 2009 Design for All@eInclusion Design for All in ICT: Curriculum Guidelines Masters level module: Fundamentals of Design for All Eisma, R, Dickinson A., Goodman, J., Syme, A., Tiwari, L., Newell. A.F. (2004): Early user involvement in the development of information technology-related products for older people. Universal Access in the Information Society 3(2): 131-140. Additional links to online resources AssistiveWare has profiles, podcasts and links to videos on people who use assistive technologies, see link to video One thumb to rule the world. http://www.assistiveware.com/videos.php The Center for Universal Design: http://www.design.ncsu.edu/cud/index.htm See seven principles of Universal Design, select preferred format from: http://www.design.ncsu.edu/cud/about_ud/udprinciples.htm Inclusive Digital Economy Network – link to videos hosted on YouTube mainly relating to older people using new technologies. Also available as DVD’s http://www.iden.org.uk/videoplayer.asp Microsoft Enable: http://www.microsoft.com/enable/ Trace Centre http://trace.wisc.edu/ Travel planning exercise: Disabled persons transport advisory committee (DPTAC): http://www.dptac.gov.uk/ Kew Gardens: http://www.kew.org/visit-kew-gardens/index.htm Transport Direct: http://www.transportdirect.info/Web2/Home.aspx Transport for London, accessibility: http://www.tfl.gov.uk/gettingaround/transportaccessibility/1167.aspx United Nations Convention on the Rights of Persons with Disabilities, Article 9 – Accessibility. http://www.un.org/disabilities/convention/conventionfull.shtml Design for All in ICT: Curriculum Guidelines This work is licenced under the Creative Commons Attribution 3.0 Unported License. To view a copy of this licence, visit http://creativecommons.org/licenses/by/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California 94105, USA. Attribution: This work is supported by the Design for All at eInclusion (DFAEI) project which was funded by the European Commission under the Sixth Framework Programme for Research and Technological Development (contract No. 033838). Design for All in ICT Curriculum Guidelines. S.Keith, G.Whitney (eds)(2009) were developed in collaboration with partners from 23 European countries. The Guidelines describe various modules which are intended to support the creation of new bachelor and master level programmes in Europe. For further information go to: http://www.dfaei.org/curricula.html © 2009 Design for All@eInclusion