ADVENTURES INTO STORYLAND II

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ADVENTURES INTO STORYLAND II
Module
Places and Activities
Unit
In the Library
Programme Outline
Before venturing into Jack’s other adventures, the programme begins with some
highlights of Storyland I.
In Jack’s next adventure, he met Peter Pan who showed him how to shoot with
bows and arrows, catch and cook fish. Lacking self-confidence, Jack found every task
difficult. On the verge of giving up, Peter Pan encouraged him to strive on and face his
own problem. He further prodded him to reading so as to overcome his problem.
Through a time machine, Jack went from the past to the future and met Professor
Mind, the inventor. Jack was amazed to see the trash machine which could turn useless
things into useful ones. With Professor Mind’s encouragement, Jack regained his
confidence. His personal experiences in these adventures enlightened him to adopt a
more positive attitude towards solving his own problems and seek wisdom in the realm
of reading.
Jack’s whole outlook on life changed when he returned to reality. At the end of the
programme, he became a pleasure reader.
Key Stage Targets
To develop an ever-improving capability to use English
- to converse about feelings and experiences (I.D.b)
- to recognize and solve simple problems in given situations (K.D.d)
- to respond to characters and events in simple imaginative and other narrative texts
through oral and written means such as describing one’s related experiences
(E.D.b)
Communicative functions
1.
Make and respond to simple inquiries
Examples:
What’s this?
It’s a trash machine.
A trash machine? What is it for?
Well, you just put some rubbish, trash down
and useful things will come out.
Tell me, Jack, what is your secret?
I learn from people. I learn from the wise man.
I learn from Nature, I learn from the books.
And most important of all, I learn how to face my problems.
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2.
State opinions and express feelings
Examples:
Don’t give up! We can overcome the problem.
No pain. No gain.
What a beautiful castle! I love it.
Language Skills
Listening
locate specific information in response to simple instructions or questions
Reading
construct meaning from texts by identifying key words in a sentence
Writing
develop written texts by putting words in a logical order to make meaningful
phrases or sentences
develop written texts by adding personal ideas and information when a model or
framework is provided
Pre-viewing Activities
1.
Teachers give out the COPYMASTER 1 and refresh pupils’ memories about
Jack’s adventures in Storyland I. Prepare pupils for the while-viewing task by
going over Part I with the class. Encourage pupils to predict what will happen
to Jack and whom he will meet.
2.
Introduce the following vocabulary/expressions to the class if necessary:
problem, nature, invention, time machine, trash machine.
While-viewing Activity
Teachers tell the class that before venturing into Jack’s other adventures, the
programme begins with some highlights of Storyland I. Pupils have to watch
carefully and complete Part I on the development of Jack’s adventures.
Answers:
1. He could not catch the Frisbee.
He could not build sand castles.
2. Jack met a wise old man in the library.
Then, he met the three little pigs and the wolf.
3. Jack met Peter Pan and Professor Mind.
4. He taught Jack how to shoot arrows, catch and cook fish.
5. He made something useful such as a pizza, bread, chicken and a hot dog.
6. He sent Jack home through the time machine.
7. jack could build a beautiful sand castle. He had become a brave boy.
Post-viewing Activity
Give out the COPYMASTER 2 to the pupils and encourage them to use their
imagination to complete the task. Teachers elicit as many oral answers to the
questions as possible.
Follow-up Activity
Teachers take the pupils to the school library or a nearby public library and let them
experience the pleasure of reading.
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COPYMASTER 1
Adventures Into Storyland II
____________________________________________________________________
Part I
_
Jack’s Adventures
Watch carefully and answer the following questions.
1.
In Adventures Into Storyland I, what couldn’t Jack do?
He could not ______________ the Frisbee.
He could not ______________ the sand castle.
2.
Whom did Jack meet in his first adventure?
Jack met a wise old man in the ________ .
Then, he met the ____________________ and the ___________.
3.
In Adventures Into Storyland II, whom did Jack meet?
Jack met _________________ and Professor ______________.
4.
What did Peter Pan teach Jack to do?
He taught Jack how to ___________________, _________________ and
____________ fish.
5.
What did the Professor make with his trash machine?
He made something useful such as a pizza, ________________, chicken
and _______________.
6.
How did the Professor send Jack home?
He sent Jack home through the _____________ machine.
7.
What could Jack do in the end?
Jack could _________ a beautiful ____________________.
He had become a ____________ boy.
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COPYMASTER 1
Adventures Into Storyland II
_____________________________________________________________________
Part II
The Time Machine
Read what Jack says.
Would you like to get into the time machine? Where would you like to go?
Whom would you like to meet? Why?
I would like to go to _____________________________ to meet
______________ because ___________________________________.
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