A Template for Module Learning Outcomes Centre for Academic Practice and Student Learning, Trinity College Introduction Over the last five to six years learning outcomes have become recognised as a useful academic tool adding clarity and transparency to the teaching and learning processes. However, the immediate driving force behind the leaning outcomes project is the HEA requirement that third-level institutions, in furtherance of the implementation of the National Framework of Qualifications and the Bologna process, should establish a set of learning outcomes at both programme and module level for every undergraduate and taught postgraduate programme. A further and perhaps more substantive motivation for the project is that there are also sound pedagogic reasons for engaging with a learning outcomes approach to curriculum design and assessment. The first phase of the project has seen the initial drafting and review of a set of programme learning outcomes for each undergraduate and taught postgraduate programme. For the next phase of the project, learning outcomes have to be written for every module of the various academic programmes. Clearly these module learning outcomes, cumulatively, should provide an underpinning of the programme learning outcomes. In addition to providing some basic explanatory notes, this document introduces a suggested template for the writing, documenting, and reviewing of learning outcomes across an academic programme and provides some sample module descriptions based on the template. Programme Outcomes As set out and discussed in related support documentation for the learning outcomes project, programme outcomes are broad statements of what a learner is expected to know, understand, and be able to demonstrate after successful completion of an academic programme. For example, with regards to the BAI Engineering programme, the following have been agreed as the programme outcomes. Graduates must be able to demonstrate: a) The ability to derive and apply solutions from a knowledge of sciences, engineering sciences, technology and mathematics; b) The ability to identify, formulate, analyse and solve engineering problems; c) The ability to design a system, component or process to meet specified needs, to design and conduct experiments and to analyse and interpret data; d) An understanding of the need for high ethical standards in the practice of engineering, including the responsibilities of the engineering profession towards people and the environment; 2 Centre for Academic Practice and Student Learning, Trinity College e) The ability to work effectively as an individual, in teams and in multi-disciplinary settings together with the capacity to undertake lifelong learning; f) The ability to communicate effectively with the engineering community and with society at large. The first three of these programme outcomes incorporate what would be regarded as the disciplinary subject matter while the latter three refer to more generic skills. While it would normally be the case that the subject matter of programme modules would orient towards the more disciplinary programme outcomes, the more generic outcomes should not be overlooked at module level. Learning Outcomes The above definition of a programme outcome can also be applied to learning outcomes at the module level, only now the statements will refer to the knowledge, skills and competencies the learner will be able to demonstrate as a result of successfully completing the module. There are two critical aspects to drafting module learning outcomes: the terminology employed and the range of cognitive skills. Each learning outcome should incorporate a suitable action word that captures a means of demonstrating the acquisition of knowledge, skill or competency. To assist in drafting learning outcomes, a list of useful action words is appended. This list has action words categorised in a hierarchical manner known as Bloom’s taxonomy. The lower levels of this hierarchy depend on basic cognitive elements (knowledge, comprehension, and application) while the upper levels depend more on critical thinking qualities (analysis, synthesis, and evaluation). It is suggested that module learning outcomes should not be overly weighted towards the lower levels of Bloom’s taxonomy. We should be able to demonstrate that we are indeed endeavouring to develop students’ higher levels of critical thinking in our academic programmes. Learning outcomes are set at what is known as the threshold level. This implies that any student who successfully completes the module will be deemed to have demonstrated at least a pass level of competence in the set of learning outcomes. For this reason, it would be the normal practice to couch each outcome in quite broad and generic terms, and to limit the number of learning outcomes to a maximum of 6 or 7 per module. Alignment Another element tied up with learning outcomes is that of the alignment of the learning outcomes with the module content, teaching methods, and assessment. The course content should reflect the learning outcomes while the teaching methods should be chosen to most suitably realize these intended outcomes. Similarly the assessment should be designed specifically to judge if and how well the learning outcomes have been achieved by the students. For example, if one of the outcomes is an ability to write a computer program in a particular computer language, the course content must include instruction in that language, and the teaching methods must nurture practice in the use of the language, for example in 3 Centre for Academic Practice and Student Learning, Trinity College problem-solving tutorials or in computer laboratory sessions. The assessment method must likewise test for competency in the computer language. Alignment is clearly most easily addressed when designing a new academic programme, whereas by and large in this exercise we are retrofitting learning outcomes and alignment to existing programmes. Nevertheless, the learning outcomes project does present an opportunity to review these existing programmes in terms of their learning outcomes, and how well alignment is being achieved. Inclusive Curriculum Students enter Trinity from diverse social, cultural and economic backgrounds and we have an obligation to support this increasingly diverse student population. This can be achieved through inclusive curriculum. The central principle of Inclusive Curriculum is that multiple approaches to teaching methodology, teaching materials, and assessment are necessary to meet the needs of a diverse student body. The Inclusive Curriculum involves disseminating information and ideas via diverse media, using varied teaching methods to take account of the diversity of learning styles and learning preferences, and providing students with alternative assessment modes to demonstrate what they know and how they apply it. The Template The accompanying document, titled Module Description Template, sets out a suggested format for documenting a module description. The opening headings capture some basic administrative information. Thereafter, each heading incorporates a brief statement of what is required. The thread running through the template from Learning Outcomes, through Course Content, Resources, Teaching Methods, to Assessment should be indicative of the alignment. Two sample module descriptions written in accordance with the template are appended. The first, a JS computer engineering module entitled Microprocessors Systems, would be broadly representative of an undergraduate module from the engineering/science type of discipline. The second, a taught module from the MPhil in Music and Media Technologies, would be broadly representative of a module from the arts/humanities type of discipline. The module is also noteworthy in that it incorporates a significant creative element; careful attention has been given to the associated assessment. 4 Centre for Academic Practice and Student Learning, Trinity College McBeath Action Verbs for expressing Learning Outcomes (Bloom's Taxonomy) Critical Thinking Evaluation Synthesis Analysis Application Comprehension Knowledge arrange define describe duplicate identify label list match memorize name order outline recognize relate recall repeat reproduce select state Remembering previously learned information classify convert defend describe discuss distinguish, estimate explain express extend generalized give example(s), identify indicate infer locate paraphrase predict recognize, rewrite, report restate review select summarize, translate Grasping the meaning of information Apply change choose compute demonstrate discover dramatize employ illustrate interpret manipulate modify operate practice predict prepare produce relate schedule show sketch solve use write analyze appraise breakdown calculate categorize compare contrast criticise diagram differentiate discriminate distinguish examine experiment identify illustrate infer model outline point out question relate select separate subdivide test Breaking down objects or ideas into Applying knowledge simpler parts and to actual situations seeing how the parts relate and are organized arrange assemble categorise collect combine comply compose construct create design develop devise explain formulate generate plan prepare propose rearrange reconstruct relate reorganise revise rewrite set up summarize synthesize, tell, write Rearranging component ideas into a new whole appraise argue assess attach choose compare conclude contrast defend describe discriminate estimate evaluate explain judge justify interpret relate predict rate select summarize support value Making judgments based on internal evidence or external criteria 5 Centre for Academic Practice and Student Learning, Trinity College 1. MODULE TITLE AND CODE Microprocessor Systems 1 (3D1) Lecturer(s) Dr Mike Brady Contact Hours 33 hours lectures 11 hours tutorials 14 hours laboratory ECTS Value 5 Rationale and Aims Microprocessor Systems 1 is a one-semester course taken by Junior Sophister BAI CCD- and D-Stream students. It covers the Instruction Set Architecture (ISA) of a typical microprocessor-based computer—the Motorola MC68000, and equips the student with a knowledge of the architecture, the associated assembly language, input/output programming techniques, exceptions (including interrupts) and exception-handling techniques. The module concludes with a simple introduction to the bus and instruction timing estimation. The course is intended to enable students to design and develop programs and program ‘architectures’, to test and debug programs and to analyse and modify their execution behaviour, based on a thorough familiarity with the low-level architecture of a computer. Concepts such as RISC/CISC architectures, register sets, addressing modes, data structures, subroutines, [informal] high-level to low-level language translation techniques, polling, interrupt priorities, asynchronous producer-consumer systems are introduced. Course Content Review of Binary and Hexadecimal Arithmetic The Von Neumann Machine The Programmer’s Model of the MC68000 Data Representation: integers, characters, signed representations, arrays Addressing modes: immediate, direct, indirect Program flow control: unconditional branch and jump The Condition Code Register Conditions and conditional branching High-level language constructs: while, if, for, etc. 6 Centre for Academic Practice and Student Learning, Trinity College Some complex 68000 instructions Subroutines: mechanisms and parameter passing Principles of Input/Output: polling Exceptions and exception handling Supervisor & user mode Interrupts and interrupt handlers Producer consumer organisation; queues and buffers Introduction to the System Bus Instruction Execution Instruction Timing Indicative Resources Text: Alan Clements, Microprocessor Systems Design: 68000 hardware, software and interfacing, 3rd ed, PWS Publishers, 1997. Website: http://www.tcd.ie/Engineering/Courses/BAI/JS_Subjects/3D1/ Learning Outcomes On successful completion of this module, students will be able to: analyse, specify, design, write and test assembly language programs of moderate complexity. [PO(b), (c)] select an appropriate ‘architecture’ or program design to apply to a particular situation; e.g. an interrupt-driven I/O handler for a responsive real-time machine. Following on from this, the student will be able to design and build the necessary programs. [PO(b), (c)] calculate the worst-case execution time of programs or parts of programs, and to design and build, or to modify, software to maximise its run time memory or execution-time behaviour. [PO(b), (c)] characterise and predict the effects of the properties of the bus on the overall performance of a system. [PO(b), (c)] describe the main characteristics of RISC and CISC architectures. [PO(a), (b)] Methods of Teaching and Student Learning The teaching strategy is a mixture of lectures, problem-solving tutorials and hands-on practicals. The format of lectures is conventional; however, a great deal of informal interaction is normal, and students can expect to participate in question-and-answer and problem solving sessions. For the first four weeks or so, the students are taught the general principles of low-level architecture and programming. Tutorials held during this time review basic skills such as binary and hexadecimal, algorithm design and challenge 7 Centre for Academic Practice and Student Learning, Trinity College the students to build programs based on a partial knowledge of the computer’s instruction set. Practicals, starting in the fourth week, require the students to design, write, evaluate and debug their programs on special-purpose development systems. More advanced topics introduced during lectures become the subject of practicals through the rest of the semester. To further the aims of the Inclusive Curriculum, each lecture and tutorial is recorded (overheads and audio) and podcast. The intention is to facilitate self-paced study and to provide an alternative mode of access for the students to the material covered. Methods of Assessment Assessment is by examination and by practical. Practicals attract a mark of up to 20% of the year end mark, and the examination makes up the remaining 80% or more. Although marks for practicals make a small contribution to the student’s end-of-year result, the practicals themselves are highly formative, with students receiving feedback and advice from the demonstrators, who also mark the student’s work at the end of the session. Total practical marks amount to not more than 20% of the year-end mark. The practicals particularly help with the first two learning outcomes, and make a significant background contribution to the third. The examination is three hours long, and students are required to answer five questions from a selection of seven. Most questions will contain a short discursive component and a related question requiring the student to demonstrate an ability to design and write code. Some questions might ask the students about bus architecture or the effects of bus performance, requiring worked examples to be furnished. Evaluation CAPSL module survey. 8 Centre for Academic Practice and Student Learning, Trinity College 2. MODULE TITLE AND CODE Music and Image LECTURER (S) Dr. Fionnuala Conway, John Bates, Maura McDonnell CONTACT HOURS 22 hours lectures/workshops 12 hours tutorials Self-study and assignments – approximately 70 hours ECTS VALUE 5 RATIONALE Music and Image is a one-semester course taken by the MPhil students on the Music and Media Technologies (MMT) programme. Students can select this module from a list of 9 optional courses. This module is intended for those interested in creating audiovisual compositions to be shown on DVD, in multimedia performance and interactive installation. It is helpful, but not mandatory, that students will have completed the Music and Image Technologies and Music and Image Production modules in the MMT Postgraduate Diploma as these provide an initial exposure to audiovisual composition techniques and technologies. This module seeks to encourage the integration of cinematic, video and music aesthetics, and to enable participants to come to a greater awareness of filmmaking principles (camera, lighting, sound design, music, effects and keying) through analysis of works from a wide number of genres and techniques. It looks specifically at the work of early filmmakers and animators and their use of visual and musical language in Visual Music productions. It moves on to look at the use of music, sound and visuals in music video and mainstream cinema. The module concludes with an introduction to the use of music and visuals in theatre, multimedia performance and interactive installation. AIMS The module is intended to enable students to design and create audiovisual compositions through the use of image and video manipulation software such as Adobe After Effects and Final Cut Pro. Students are encouraged to review, analyse and learn creative techniques from artists and works looked at in the course. They are encouraged to modify their approach to audiovisual composition based on work they have looked at in class. They are also encouraged to analyse the work of artists who use music and image in multimedia performance and interactive installation and modify their own approach to audiovisual 9 Centre for Academic Practice and Student Learning, Trinity College composition to incorporate and include some of these techniques. Based on a familiarity with work, approaches and techniques covered in the module, students are encouraged to develop their own approach and style in creating audiovisual compositions. LEARNING OUTCOMES On successful completion of the module, students will be able to: Describe the main characteristics of an audiovisual approach to composition Analyse, describe and identify techniques and technologies used by audiovisual composers Write proposals to develop audiovisual compositions using a conceptual approach and outlining production details and requirements Select appropriate audio and visual programs to create their composition. Create a Visual Music composition that requires the music and image elements to be created together (rather than with one element coming first as in previous modules) Design and create their own audiovisual compositions for presentation on DVD, in performance or in installation Create a portfolio DVD to showcase their audiovisual work. MODULE CONTENT Visual Music – early experimental filmmakers and animators Sergei Eisenstein and influence on cinema Montage in cinema Sound design – use of sound in cinema Sound design and soundart Interactive installation and multimedia characteristics Multimedia in performance and installation DVD design and interactive design INDICATIVE RESOURCES Texts: Block, Bruce. 2001. The Visual Story: Seeing the Structure of Film, TV and New Media, Focal Press. Dixon, Steve. 2007. Digital Performance: a history of new media in theatre, dance, performance art and installation. Cambridge, MA: The MIT Press. Wilson, S. Information Arts: Intersections of Art, Science and Technology. Cambridge, Mass.: MIT Press, 2002. 10 Centre for Academic Practice and Student Learning, Trinity College METHODS OF TEACHING AND STUDENT LEARNING The teaching strategy is a mixture of lectures, workshops on audiovisual composition, critique classes on assignments, and tutorials in software. The format of lectures is conventional; however, a great deal of informal interaction is normal, and students can expect to participate in analysing artist’s work and presenting works that they have found and use as inspiration. Tutorials in Final Cut Pro and DVD Studio Pro are held in the first 6 weeks. During this time students review basic skills in use of camera, lighting, video editing and DVD design software. In Week 6, students present their first composition to the class and describe the process of creating the work and techniques used. The remaining lectures focus on different approaches to audiovisual composition and how this can be presented in different spaces such as installation or performance. There is also a workshop lecture where students discuss ideas for the next assignment. In week 11, students present their second piece and discuss the approach, how it is to be presented, and techniques used in the creation. METHODS OF ASSESSMENT Assessment of this module is by practical assignment work. Students are required to create 2 audiovisual compositions. These assignments attract a mark of 40% and 60% respectively. The first assignment focuses specifically on the creation of an original music and image work where both the visuals and music/sound are created together. The assignment requires that the student develop both elements from scratch, in combination, allowing one to be influenced by the other and vice versa. Students are asked to propose the idea in advance of the composition, outlining their concept, if it is influenced by another approach, and how they intend to produce it (5%). This exercise is intended as practice for commissions where artists are expected to propose an idea e.g. to the Arts Council. For this first assignment, marks will be awarded as follows: Report – 10%; Idea – 12.5%; Production – 12.5%. The second assignment requires that students produce an audiovisual composition and a portfolio DVD. In the assignment, the music and image play an equally important role but in this assignment, students can work in a variety of styles from narrative, non-narrative, visual music, documentary or an experimental film, performance visuals/video and installation. For this second assignment, marks will be awarded as follows: piece – 40% [20% idea and 20% production], portfolio DVD – 10%; Report – 10%. Grades are awarded according to the attached program grading metric. EVALUATION The CAPSL survey is used but feedback is usually also freely given by students. 11 Centre for Academic Practice and Student Learning, Trinity College MMT Program Grading Metric All assignments will be assessed on: - Idea: Concept and originality of idea - Production: Quality of production and techniques used - Report: thorough and clear explanation of concept and production Grading 0-39% Fail - shows poor grasp of material, little work. 40-49% Adequate knowledge, but little to suggest any understanding 50-59% Good grasp of the issues involved. Capable use of material 60-69% Good understanding. Signs of creative use of material 70 - 79% Thorough understanding - able to innovate from standard material 80 - 89% Obvious facility with all issues. Evidence of effort to 'go well beyond' given material. Creative exploration. 90-100% Exceptional. Real Originality. Complete facility with all material. 12