CHM 576 Problem Set 3 In this problem set, you will complete the solution of a protein structure. It is not uncommon to find relatively mobile loops on the surface of a protein that require building as the last step in completing a protein structure. I have simulated such a scenario here by deleting a loop of six amino acids from a nearly complete structure. You will recognize the protein as the same structure included with Coot in the examples folder. I have modified Chain B by deleting amino acids 60 – 65. Your job will be to recreate this loop with the amino acid sequence Pro Gly Ala Arg Thr Arg. 1.1 Download the files Open your browser to the course web site and download two files to the same folder on your computer. You will need a coordinate file (problem3.pdb) and a reflection/map file (problem3.mtz). 1.2 Start Coot Double-click the icon on your desktop or select through the Start menu. 1.3 Open the coordinate file and reflection file Select “File” from the Coot menu bar. Select the “Open Coordinates…” menu item Find the folder where you saved the files you downloaded previously and select “problem3.pdb.” Click the “Open” button. Select “File” from the Coot menu bar. Select the “Open MTZ, mmCIF, fcf or phs…” menu item Select “problem3.mtz” and click the “Open” button. A new window like that shown below will open. Accept the default values for all options and click “OK.” After a short delay, electron density will display in the Coot window. 1.4 Beginning of the loop The last amino acid included prior to the missing loop is number 59 in Chain B. To start, you need to position the viewer at that location. Select “Draw” from the Coot menu-bar. Select the “Go To Atom…” menu item. Select Chain B and Residue Number 59, the click Apply. Not ice that clicking Next Residue in the Go To Atom… window takes you to Residue Number 66. There is a big gap in the protein between amino acids 59 and 66, but there is a tube of electron density between these amino acids. You will build the correct amino acids into this loop in the protein. I also prefer not to close this window as it will be useful for navigating the loop as you rebuild the missing parts of the protein. 1.5 Where am I? In the crosshairs… When rebuilding a loop of amino acids, it is easy to lose track of the center of the screen and the amino acid on which you are currently operating. A preference I have is to turn on a crosshair in the middle of the screen to always indicate Select “Draw” from the Coot menu-bar Select the “Crosshairs…” menu item Click to circle by “On,” then click “OK” to close the “Crosshairs…” window. 2. Rebuilding the loop Version A The most obvious way to rebuild missing amino acids is to do so one at a time. A function in Coot allows you to add an amino acid to the terminus of a chain, and it frequently places the new amino acid in the correct location and orientation (rather handy). Let’s start by adding amino acid 60 to the B chain of our protein. Select “Add Residue…” on right side of the Coot window OR Select the Calculate menu-item Select the Model/Fit/Refine… menu item Click Add Terminal Residue… At this point, nothing much happens. Coot is waiting for you to select an amino acid after which to append the new residue. Click anywhere on amino acid 59 A new window will open asking you to Accept or Reject the placement of the new Terminal Residue If the new amino acid is generally located within the electron density, click Accept. If the placement just looks wrong, Reject the choice and try again, maybe using another method. After Accepting the new Terminal Amino Acid, a peptide bond will be made to amino acid 59. Now you can more closely inspect the results of your “peptide synthesis.” You will notice that the new amino acid is an Alanine. This is most handy if you needed Alanine, but is a good start if another amino acid is required. The 60th amino acid should actually be Pro rather than Ala. This is easy to fix with the Simple Mutate function available on the right of the Coot window or in the Model/Fit/Refine window which you likely still have open: Use the Go To Atom window to center the crosshairs on Ala 60 Select Simple Mutate Click Ala 60 A window with the three letter code for each amino acid opens Click on Pro and Ala will be replaced with Pro Inspect your new Proline. It fits pretty well into the electron density, but likely needs to be tweaked a bit. Select Real Space Refine Zone from the Model/Fit/Refine window Double click on Pro 60 Accept the new position of Pro in the electron density Completion of the loop is simply an iteration of the above process for amino acids 61 to 64. You may have noticed that another option for rebuilding, Mutate and Auto Fit is available in Coot. After adding any amino acid to the terminus of a chain, your next likely operation is to refine its position. These two operations are combined into one with Mutate and Auto Fit. You lose the opportunity to Reject the fit of the mutated amino acid, but you can always start over with Delete to remove the new amino acid completely. The fourth amino acid in the loop you are rebuilding is Arg, and I’ve found repeatedly that this amino acid is not placed very well by Mutate and Auto Fit… You can use Real Space Refine Zone to fix this manually. Sometimes you may find it useful to move one atom at a time rather than an entire amino acid. Hold down the control key while moving (left mouse button down) to move just one amino acid at a time. You will find that Coot thinks it knows better than you and will frequently ignore your gentle suggestions to move one atom. Be insistent and you can get Coot to eventually see your way if you are clever. Also use the other tools at your disposal. Finding the correct Rotamer first will make fitting the entire amino acid into the electron density easier. If all goes well, your final amino acid will join properly with the remainder of the protein and you can publish your results, obtain more funding, win a Nobel Prize, and have time to drink beer. Typically you would need to refine the structure further using methods we won’t discuss here, but the majority of the structure solution proceeds according to the methods you just employed. As a side note, it would be perfectly acceptable to place Ala for each missing amino acids in the loop, then go through and mutate them to the correct amino acids. It is a matter of preference frequently, although it is sometime easier to use this method than to mutate each amino acid as you go. After rebuilding this loop, be sure to address the other structural errors indicated in the tutorial. Save the completed structure and email your results to me. Version B Loop rebuilding is a sufficiently common exercise that methods have been developed to (semi-) automate the process. In this half of the problem set, we will use these tools to repeat the exercise accomplished above. First, you need to close the molecule (be sure you saved a copy first!) and map used above. This can be done most easily using Close Molecule/Map from the File menu-item in Coot. Reload the protein and map file in Coot. Select the Calculate menu-item in Coot Select Fit Loop… A new window will open to automagically build your missing loop. Be sure to select Chain B! Residue Numbers 60 to 65 inclusive Enter the proper one letter code for the sequence of the amino acids in the loop. Sometimes more than one possible structure for the loop region is found. Choose the one that is most appealing to you and Accept or Reject the solutions if none looks good to you. Even a well-built loop will need a little tweaking by hand. Use the tools discussed above and in the Tutorial to fix these problems. After rebuilding this loop, be sure to address the other structural errors indicated in the tutorial. Save the completed structure and email your results to me!