Upper Key Stage 2 Progression in Art, Craft and Design Exploring and developing ideas Evaluating and Developing Work Select and record from first hand observation, experience and imagination, and explore ideas for different purposes. Question and make thoughtful observations about starting points and their own ideas. Identify artists who have worked in a similar way to their own Continue to develop and select work for their sketchbooks Compare ideas, methods and approaches in their own and others’ work. Say what they think and feel about them Adapt their work according to their views and describe how they might develop it further. Annotate work in sketchbooks Drawing` Shape First hand observational drawings from ranging viewpoints including images taken using digital camera(experiment with distances, birds eye views ) Develop close observation skills using a variety of view finders Tone Texture Perspective and Composition Transform drawings into more abstract pieces by experimenting with scales and sections of pieces Use dry media to make different marks, lines, patterns and shapes: charcoal, chalks, thick markers pen/ink, graded pencils) from life and imagination onto ranging colour/ textured and sized backgrounds Introduce perspective/ fore, middle, backgrounds, focal points, horizon. Begin to investigate proportion, scale and composition Show an awareness of how paintings are created Start to develop own style using tonal contrast and mixed media Work in a sustained and independent way to create detailed drawing Painting Printing Textiles 3-D Collage Digital Media Build upon previous work on colour mixing by exploring consistency/texture of paint and application techniques ( adding pva glue, scraping paint on with cardboard, opaque, translucent, stippled, pointillism or use of dots and dashes, dribbled, swirling) Form detailed low relief prints Experiment with batik techniques Experiment with a range of techniques to overlap and layer creating interesting colours and textures Add collage to painted, printed or drawn backgrounds Record, collect and store visual information using digital cameras and video Create printing blocks by simplifying an initial sketch Shape, form, model and construct from observation and imagination Use recycled, natural and manmade materials to create sculptures Select a range of media to create collages Create prints with 3 overlays Introduce use of acrylic paint (consider work by artists such as Cezanne, Derain , Van Gogh) Select aspects from different images to begin forming own piece Development of watercolour techniques working on range of scales onto watercolour paper Mark making with paint using lines, dashes, blocks of colour and a limited colour palette in style of Fauve artists Derain, Vlaminck and Braque Build upon observational drawings by adding colour using paint, contribute towards a group painting Build simple observational drawings into paintings using fine brushes, develop into fabric silk paintings Evidence of the development of a piece of work contributing towards a final outcome ( stages of trying out techniques, collecting starting points) design sets of paintings e.g. a collection of postage stamps Begin to work on canvas Starting to take risks with paintings incorporating mixed media such as collage materials Use of images and forms created in sketchbooks to create polystyrene blocks to polyprint using roller and inks. Introduction to monoprinting Artists that used monoprinting include David Hockney, Tracey Emin, Picasso and Jim Dine ) Use of roller and ink on different surfaces to create low relief printing blocks ( corrugated card, foil, craft papers) Experience of screen printing Develop techniques from paper printing to work onto fabrics Use dyes, paints, batiks, applique to design their own textile Present recorder images using software Plan a sculpture through drawing and other preparatory work Develop clay skills including stabs, coils, slips Produce intricate patterns and textures in malleable materials Use different techniques, colours and textures when designing own pieces of work Use collage as a means of extending work from initial ideas Use a graphics package to create and manipulate images Import an image into a graphics package Create layered images from original drawings and ideas