This list contains some of the key articles read during the design of the online health literacy game, Face the Case, available at ftc.cit.jmu.edu. Amory, A., Naicker, K., Vincent, J., & Adams, C. (1999). The use of computer games as an educational tool: Identification of appropriate game types and game elements. British Journal of Educational Technology, 30(4), 311. Batscha, C. (2002). The pharmacology game. CIN plus, 5(3), 1, 3-6. Betz, J. A. (1996). Computer games: Increase learning in an interactive multidisciplinary environment Din, F. S., & Caleo, J. (2000). Playing computer games versus better learning. U.S.; New Jersey: Doolittle, J. H. (1995). Using riddles and interactive computer games to teach problem-solving skills. Teaching of Psychology, 22(1), 33-36. Dordick, M. (1997). A computerized simulation for ESL composition students: Building a house. Simulation & Gaming, 28(1), 98-106. Foreman, J. (2004). Game-based learning: How to delight and instruct in the 21st century. EDUCAUSE review, Sep/Oct(n/a), 51-66. Fox, S., & Fallows, D. (2003). Internet health resources. Pew Internet and American Life Project, n/a(n/a), 24 July, 2003 Garson, D. (1994). Computerized simulation in social science: A personal retrospective. Simulation & Gaming, 25(4), 477-487, 536-544. Jennifer McCabe Page 1 2/12/2016 Gee, J. P. (2004). Learning about learning from a video game: Rise of nations. labweb.education.wisc.edu/room1301/PDFs/GeeRON.doc: Holsbrink-Engels, G. A. (1997). Computer-based role-playing for interpersonal skills training. Simulation & Gaming, 28(2), 164-180. Howard, M. G., Collins, H. L., & DiCarlo, S. E. (2002). "Survivor" torches "who wants to be a physician?" in the educational games ratings war. Advances in Physiology Education, 26(1-4), 30-36. Landsberger, J. (2004). Gaming, teaching and learning: An interview with kurt squire. TechTrends, 48(4), 4-7. Mann, B. D., Eidelson, B. M., Fukuchi, S. G., Nissman, S. A., Robertson, S., & Jardines, L. (2002). The development of an interactive game-based tool for learning surgical management algorithms via computer. American Journal of Surgery, 183(3), 305-308. McCutcheon, L. E., & Campbell, J. D. (1986). The impact of video game playing on academic performance at a community college Natale, M. J. (2002). The effect of a male-oriented computer gaming culture on careers in the computer industry. computers and Society, 32(2), 24-31. Oblinger, D. (2003). Boomers, gen-xers, millennials: Understanding new students. EDUCAUSE review, (July/August), 37-47. Okan, Z. (2003). Edutainment: Is learning at risk? Pillay, H. (2002). An investigation of cognitive processes engaged in by recreational computer game players: Implications for skills of the future Jennifer McCabe Page 2 2/12/2016 Pink, G. H., Knotts, U. A., Parrish, L. G., & Shields, C. A.,Jr. (1991). The canadian hospital executive simulation system (CHESS). Healthcare management forum / Canadian College of Health Service Executives = Forum gestion des soins de sante / College canadien des directeurs de services de sante, 4(1), 16-23. Prensky, M. (2005). Engage me or enrage me: What today's learners demand Silverman, B. G., Holmes, J., Kimmel, S., Branas, C., Ivins, D., & Weaver, R., et al. (2001). Modeling emotion and behavior in animated personas to facilitate human behavior change: The case of the HEART-SENSE game. Health care management science, 4(3), 213-228. Sourin, A. (2000). Virtual orthopedic surgery training. IEEE Computer Graphics and Animations, (May/June), 6-9. Starkweather, D. B. (1984). Teaching with a computer-based game. The Journal of health administration education, 2(2), 135-145. Stewart, K. M. (1997). Beyond entertainment: Using interactive games in web-based instruction. Journal of instruction delivery systems, 11(2), 18-20. Thompson, C. (2004). Gaming for dollars: How a virtual reality turned into a real-life economy. Utne Reader, ?(November-December), 78-83. Van Eck, R. (2006). Digital game-based learning: It's not just the digital natives who are restless. Educause Review, (March/April), 30. Whitis, G. (1985). Simulation in teaching clinical nursing. The Journal of nursing education, 24(4), 161-163. Jennifer McCabe Page 3 2/12/2016 Wiggins Frame, M., Flanagan, C. D., Frederick, J., Gold, R., & Harris, S. (1997). You're in the hot seat: An ethical decision-making simulation for counseling students. Simulation & Gaming, 28(1), 107-115. WPI Media Relations. (2003, May 24, 2003). WPI students create online game to simulate massachusetts state budget process. News Release, pp. n/a. Jennifer McCabe Page 4 2/12/2016