Jennifer McCabe`s Bibliography on Games in Higher Education

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This list contains some of the key articles read during the design of the online health literacy
game, Face the Case, available at ftc.cit.jmu.edu.
Amory, A., Naicker, K., Vincent, J., & Adams, C. (1999). The use of computer games as an
educational tool: Identification of appropriate game types and game elements. British
Journal of Educational Technology, 30(4), 311.
Batscha, C. (2002). The pharmacology game. CIN plus, 5(3), 1, 3-6.
Betz, J. A. (1996). Computer games: Increase learning in an interactive multidisciplinary
environment
Din, F. S., & Caleo, J. (2000). Playing computer games versus better learning. U.S.; New
Jersey:
Doolittle, J. H. (1995). Using riddles and interactive computer games to teach problem-solving
skills. Teaching of Psychology, 22(1), 33-36.
Dordick, M. (1997). A computerized simulation for ESL composition students: Building a
house. Simulation & Gaming, 28(1), 98-106.
Foreman, J. (2004). Game-based learning: How to delight and instruct in the 21st century.
EDUCAUSE review, Sep/Oct(n/a), 51-66.
Fox, S., & Fallows, D. (2003). Internet health resources. Pew Internet and American Life
Project, n/a(n/a), 24 July, 2003
Garson, D. (1994). Computerized simulation in social science: A personal retrospective.
Simulation & Gaming, 25(4), 477-487, 536-544.
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Gee, J. P. (2004). Learning about learning from a video game: Rise of nations.
labweb.education.wisc.edu/room1301/PDFs/GeeRON.doc:
Holsbrink-Engels, G. A. (1997). Computer-based role-playing for interpersonal skills training.
Simulation & Gaming, 28(2), 164-180.
Howard, M. G., Collins, H. L., & DiCarlo, S. E. (2002). "Survivor" torches "who wants to be a
physician?" in the educational games ratings war. Advances in Physiology Education,
26(1-4), 30-36.
Landsberger, J. (2004). Gaming, teaching and learning: An interview with kurt squire.
TechTrends, 48(4), 4-7.
Mann, B. D., Eidelson, B. M., Fukuchi, S. G., Nissman, S. A., Robertson, S., & Jardines, L.
(2002). The development of an interactive game-based tool for learning surgical
management algorithms via computer. American Journal of Surgery, 183(3), 305-308.
McCutcheon, L. E., & Campbell, J. D. (1986). The impact of video game playing on academic
performance at a community college
Natale, M. J. (2002). The effect of a male-oriented computer gaming culture on careers in the
computer industry. computers and Society, 32(2), 24-31.
Oblinger, D. (2003). Boomers, gen-xers, millennials: Understanding new students. EDUCAUSE
review, (July/August), 37-47.
Okan, Z. (2003). Edutainment: Is learning at risk?
Pillay, H. (2002). An investigation of cognitive processes engaged in by recreational computer
game players: Implications for skills of the future
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Pink, G. H., Knotts, U. A., Parrish, L. G., & Shields, C. A.,Jr. (1991). The canadian hospital
executive simulation system (CHESS). Healthcare management forum / Canadian College
of Health Service Executives = Forum gestion des soins de sante / College canadien des
directeurs de services de sante, 4(1), 16-23.
Prensky, M. (2005). Engage me or enrage me: What today's learners demand
Silverman, B. G., Holmes, J., Kimmel, S., Branas, C., Ivins, D., & Weaver, R., et al. (2001).
Modeling emotion and behavior in animated personas to facilitate human behavior
change: The case of the HEART-SENSE game. Health care management science, 4(3),
213-228.
Sourin, A. (2000). Virtual orthopedic surgery training. IEEE Computer Graphics and
Animations, (May/June), 6-9.
Starkweather, D. B. (1984). Teaching with a computer-based game. The Journal of health
administration education, 2(2), 135-145.
Stewart, K. M. (1997). Beyond entertainment: Using interactive games in web-based
instruction. Journal of instruction delivery systems, 11(2), 18-20.
Thompson, C. (2004). Gaming for dollars: How a virtual reality turned into a real-life
economy. Utne Reader, ?(November-December), 78-83.
Van Eck, R. (2006). Digital game-based learning: It's not just the digital natives who are
restless. Educause Review, (March/April), 30.
Whitis, G. (1985). Simulation in teaching clinical nursing. The Journal of nursing education,
24(4), 161-163.
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Wiggins Frame, M., Flanagan, C. D., Frederick, J., Gold, R., & Harris, S. (1997). You're in the
hot seat: An ethical decision-making simulation for counseling students. Simulation &
Gaming, 28(1), 107-115.
WPI Media Relations. (2003, May 24, 2003). WPI students create online game to simulate
massachusetts state budget process. News Release, pp. n/a.
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