TEACHER TRAINING NETWORK FOR IRAQ Instructional Design Template Subject ___Geology Education___ Topic __Geology through Simulation (Role Playing)__ Component Introduction Content (text) Within the framework of the UNESCO Iraq Office project "Training of Trainers in Teacher Education for Sustained Quality Education", the above lesson was prepared in an instructional design template for Iraqi science teacher education. The project aims at improving the quality of teacher education in Iraq through strengthening the capacities of colleges of Science and Education in four Iraqi universities. These are draft lessons that have been created--to be tested before use. The list of lessons is ongoing--more are constantly in the process of being created. See the CMASTE website at UNESCO Lessons for Iraq Teacher Education. Introduction Modern methodologies vary depending on changing perceptions of the nature of the learning process. While learning at one time depended on speaking and recitation, the process has expanded to include, for example, inquiry-based learning, studentcentered learning and paying attention to the cognitive level of the students. These require a positive attitude of the learner towards learning in order to develop student potential. In addition, traditional methodologies are no longer valid in contemporary life. As a result, several educational theories emerged, which help students acquire many intellectual and social skills. According to the modern methodologies, the teacher's task is to enable the learner to acquire knowledge by themselves, participate actively in learning activities, and fully engaged in the learning process— in order to enhance their independence and self-dependence as a life-long learner. Modern methodologies: definition Methodologies are defined as a series of organized activities facilitated by the teacher inside the classroom—to achieve his/her lesson goals. In other words, methodologies are the mechanism through which the teacher organizes learning situations, using different methods and activities according to the learning situation. The methodologies help teachers to provide the learner with the required knowledge, skills, and attitudes (KSAs). The main features of modern methodologies are as follows: 1- Provide the learners with activities that involve independence in learning and with an opportunity to think and obtain information by themselves. 2- Provide several activities to deal with the individual differences of learners. 3- Develop teacher and learner capacity in critical and creative thinking. 4- Train the senses of observation as the basis of developing evidence-based reasoning. 5- Develop the higher mental functions of analysis, synthesis and evaluation. 6- Promote learners to adopt teamwork and cooperation strategies. There are many factors affecting the teacher’s selecting of the appropriate methodology; e.g., 1- Subject teaching objectives (e.g. scientific, technological, societal and Geology through Simulation (Role Playing) www.CMASTE.ca 1/6 234567- environmental) Learner capacity, experience, and mental maturity Learning methods and tools Local environment capacity External readings Administrative and educational supervision at school or university Technical guidance and educational supervision. Teacher/learner effort-based methodologies: These methodologies are classified based upon the effort made by the teacher and learner as follows: Teacher effort-based methodologies: 1. Lecturing 2. Recitation 3. Herbert model 4. Meaningful Learning (e.g., David Ausubel) 1. 2. 3. 4. Teacher/learner effort-based methodologies: Collaborative learning Micro-teaching Presentations Projects ABCDE- Learner effort-based methodologies: Learning packages Programmed learning Learning compounds Computer-based learning Selective learning Below is a description of a modern methodology. The simulation (e.g., role-playing) method Simulation is one of the methodologies which provide an example of complex nature of the relations, whether human or non-human, that the teacher should face while teaching in the classroom. In this case, the teacher should try to simplify ideas for the learners using their learner experience. In a simulation game, the learners play social, historical, or scientific characters within a dialogue-based context. Simulation in this context can be taken to mean role playing or townhouse meetings, where students take on the role of a member of the community who represents a particular point of view or perspective. Importance of simulation method 1. Bridge the gap between the excellent and struggling students. 2. Enhance the decision-making capacity of students. 3. Encourage learners to express their views and build the self-confidence of shy students. 4. Enhance motivation of the learners by getting rid of the routine recitation—shift from listening to active participation. 5. Foster critical and creative thinking. 6. Make the learners feel accountable. Geology through Simulation (Role Playing) www.CMASTE.ca 2/6 7. Enhance emotional participation of the learners. 8. Display the non-academic skills of students; e.g., dance, singing drama and art. Advantages of simulation method: 1. Involve the energy, motion, and activity for the learners. 2. Develop many research skills—searching for big ideas and supporting evidence. 3. Develop ways for expressing feelings and emotions. 4. Develop the desire to discover, innovate and create. 5. Develop many social skills. 6. Involve a multi-perspective view, pro and con. 7. Help retain and apply the lesson outcomes. Purpose To ask teachers to become aware of, to understand, and to act on the concept of simulation (role-playing) in their classrooms. Learning Outcomes Readings It is important that teachers learn how to obtain and interpret the research and to obtain and test classroom lessons from various sources. Lesson Plan Teachers come to understand the research and the concept of simulation (role-playing) as it applies to science education. Teachers learn how to act on the implications of simulation (roleplaying) for their science classrooms. Have your students search Google Scholar or some scholarly journals for pedagogic information on learning through simulation (role playing). Have your students search the Internet and books for examples of how to employ simulation (role-playing) in their lessons. How to create a simulation game: 1. Define learning objectives and how they can be achieved through the simulation. 2. Define the main concept or process the teacher would like to focus on during the simulation. 3. Define the simulation scope and contents. 4. Define the interaction process and player roles. 5. Define the simulation requirements. 6. Define the group participants and assign a lead for each group. Example: How to Implement Role Playing (as an example of simulation) 1. The learning objectives for most instructional strategies are more knowledge and skill oriented. For simulations, the learning objectives are often more attitude oriented. a. The knowledge objectives for simulations, such as role playing, are related to learning a list of perspective statements, and that for every pro (for) argument in an STSE debate there is a con (against) statement. Perspectives that can be include depend on the level of students involved. Level 1 perspectives often include scientific, technological, economic, Geology through Simulation (Role Playing) www.CMASTE.ca 3/6 environmental, and political. Level 2 perspectives that can be added include legal, ethical and social. Level 3 perspectives may be mystical, aesthetic (esthetic), militaristic, and emotional. b. The skills objectives for simulations are often related to the high mental process of analysis (including classification), evaluation and synthesis—the same processes that are often found as headings in laboratory reports. Students can, for example, classify perspective statements made on an issue in a newspaper, a magazine, a radio or television show, and/or an oral presentation. Tallying the number of statements for each perspective can lead to an analysis of the presentation. An evaluation of the presentation can be made on the basis of the analysis; e.g., what is the bias of the presentation. A synthesis of statements by the student (or group) can lead to a decision on the STSE issue. c. Respect and tolerance are attitudinal objectives that can be met by using this instructional strategy. Additional attitudinal objectives include commitment to understanding, confidence in thoughtful decision making, vigilance in pursuing thoughtful decisions, and commitment to understanding the role of science in decision making on STSE (science, technology, society and environment) issues. Attitudinal objectives are best thought of as predispositions to act in a certain way in a future situation. Some argue that these predispositions are the most important objectives of an education. 2. The processes (instructional strategies) that the teacher can focus on include media research, library research, classroom discussions, classroom debates, townhouse role playing, public interventions, public hearings, and case studies. Some of these strategies are more passive (e.g., gathering and analyzing perspective statements from media or the library), while others are more active (e.g., using perspective statements in debates, interventions and public hearings). Using an objective of gathering perspective statements pro and con should remove local criticism and provides a logical defense to any objections. Many teachers and curriculum builders shy away from STSE issues but having a systematic and logically defensible strategy should overcome this aversion. 3. The content of the simulation in a geology context could be chosen from among, for example, the drilling of oil and natural gas wells, the surface mining of metal ores, the use of fresh water for golf courses, and the employment of geothermal energy. Local issues might be left until students and teachers practice this strategy on less emotional and politically sensitive issues. 4. The roles that the students play depend on the instructional strategy employed. Debates might involve some students as the debaters and other students as evaluators of the debate—both using the same list of perspective statements and both looking for pro and con statements. Townhouse meetings might mean each student taking on the role of a scientist, an engineer, an economist, an environmentalist, a politician, a lawyer, a religious person, a social worker, a military person, an artist, a mystic, and/or a very emotional person. (Note that there is a person or career related to each of the twelve perspectives listed above.) Each issue has some more obvious choices as to representative careers and perspectives. Reducing the number of perspectives (roles) is advisable. Making sure that for every role there is a pro and con (for and against) representative is very important. There can only be pro’s and con’s if a resolution or solution is stated; e.g., “Be it resolved that geothermal energy be supported by a subsidy from the government.” Again the knowledge objective is to illustrate that for every issue there are many perspectives and for each perspective Geology through Simulation (Role Playing) www.CMASTE.ca 4/6 there is a pro and con position. 5. A home group (townhouse) of ten might have five roles pro and five roles con for an issue (for a total of 10 students). a. For a class of thirty there could be three home groups (townhouse meetings). The teacher can systematically assign the roles in each of the home groups or the roles can be drawn randomly from a hat/jar. Students should not be allowed to choose their roles. Playing the opposite role to their current position/belief is most often more educationally valuable for the individual student and the group. b. Once the roles are assigned, students move to their expert groups to begin their research. The expert groups include only students with the same role to play. The choice can be made to have the pro’s and con’s together in the expert groups or separate. Three home groups of ten become five expert groups of six (for pro’s and con’s together) or ten expert groups of three (for separate pro’s and con’s for each role/perspective). The expert groups start gathering and creating statements that support their argument. Starting with anecdotal (personal knowledge) statements can illustrate the intellectual need for library and media searches. The teacher has to decide on how much time is to be used to meet the knowledge, skill and attitude objectives—and especially how important/valued the skill and attitude outcomes are. If time is employed, then homework, library work, and/or Internet access are used. c. When students have gathered the expertise that they need to attend the townhouse meeting, they return to their home (townhouse) group and the meeting begins. The group is given the responsibility of moderating their own meeting (with the teacher intervening with individual groups and/or making whole-class interventions). The teacher sets out the rules; e.g., each students gets two minute to speak and then each student is given a chance for a one minute rebuttal (not unlike a debate)—this is 10x2=20 minutes plus 10x1=10 minutes, for a total of 30 minutes. d. Since this is a very controlled situation and the objectives are clear, the whole lesson (if time permits) should end with a whole-class discussion about the value of a multi-perspective (multi-role, multi-expert) view pro and con. This is a more important outcome than ending with a resolution/vote/decision on the issue at hand, although that can be done (with a release from your role). 6. Materials a. Media and library resources b. Internet resources c. Pencil and paper to list perspective statements, pro and con Summary Simulation is one of the methodologies which provide an example of complex nature of the relations, whether human or non-human, that the teacher should face while teaching in the classroom. In this case, the teacher should try to simplify ideas for the learners using their learner experience. In a simulation game, the learners play social, historical, or scientific characters within a dialogue-based context. Simulation in this context can be taken to mean role playing or townhouse meetings, where students take on the role of a member of the community who represents a particular point of view or perspective. Geology through Simulation (Role Playing) www.CMASTE.ca 5/6 Reflection Reflection after testing a lesson plan is one of the most important activities for a teacher. Each lesson should be thought of as action research—testing, revising, testing and revising. Perseverance is important when there is belief in a strategy that is not quite working, yet. Important achievements require hard, extended work. Extension See some of the other modern teaching strategies that are described in the context of teaching geology; e.g., Geology through Collaborative Learning, Geology through Thinking Skills, Geology through Brainstorming, and Geology through Play/Games. Geology through Simulation (Role Playing) www.CMASTE.ca 6/6