Using stop motion animation to support Literacy in KS1 and 2 During the Spring and Summer of 2003, a number of schools worked with the CLC staff and the literacy team to produce animated films, linked to their literacy work on narrative. The teachers planned the literacy input across a two or three week unit, with the work culminating in an animated presentation. Some groups produced a range of different films, whilst others worked together as a class, using the same animation models but with each group working on a different sequence. This approach provided the children with an opportunity to present the outcomes of a unit of work in a more purposeful and exciting way. We hope you enjoy watching our films as much as we enjoyed making them! Although this project looked at opportunities to use stop motion animation for narrative, this technique could equally support non-fiction and cross-curricular work. Consider animating the water cycle as an explanation text, or the making of a Christmas decoration when working on instructions. Key findings from the project: Choose a unit of work that is best suited to this medium. Ensure children know their chosen story well before beginning to plan their video sequence. Plan the sequence in detail before filming, especially if ICT time or computer access is limited. Ensure that backdrops, models, etc. are prepared. Each group should have their own backgrounds and characters. Practise the sequence before filming, particularly if you want to add dialogue or sound. Keep it simple! Limit to 2 settings, (e.g. indoors/outdoors, upstairs/downstairs). Size for background is A4 or slightly larger in colour. Explore a range of animation tools – plasticine, paper cut outs, objects. With younger children, working with paper seems to be the most successful method. About this guide There are three sections in this guide. The first has been designed to help with the planning of an animation project to fit in with the Literacy Framework. It includes a list of the narrative units within the framework that could be used as a starting point for a project. It also includes an exemplar scheme of work. The second section explains all of the pupil worksheets with additional notes and advice added for the planning and implementation of the animation activities. The final section includes a series of resources for the pupils to use. The blank pro formas can also be downloaded from the CLC website at www.thclc.org.uk Planning an Animation project within the context of the Literacy framework Effective unit plans for literacy using animation: • are led by literacy objectives • will indicate where ICT will be deployed to support teaching and learning of literacy objectives • will specify text(s) for reading and outcome(s) for writing, identifying animation presentations where appropriate • work through the teaching sequence from reading to writing A teaching sequence for shared reading and writing through a unit. Reading and responding • Introduction to reading (activating prior knowledge) • Teach reading strategies • Response (e.g. likes and dislikes, questions for the author) • Specific focus of reading objective(s) Analysing texts (reading for writing) • Analysis of texts for structural and language features • Deriving principles of effective writing from these text models Planning for writing • Gather/transfer content, stimulate • Discuss audience, purpose, form • Plan, draft, revise, edit Using animation software is most effectively deployed in the last stage of this teaching sequence. Adapted from the Literacy Co-ordinator’s handbook DfES 0284/2002 Narrative units in the Literacy Framework for Teaching Y1 T1 Y1 T2 Y1 T3 Y2 T1 Y2 T2 Y2 T3 Y3 T1 Y3 T2 Y3 T3 Y4 T1 Y4 T2 Y4 T3 S Y5 T3 Stories with familiar settings Stories with predictable and repetitive patterns Traditional stories Fairy stories Stories from a range of cultures Plays Stories about fantasy worlds Stories with familiar settings Traditional stories Stories from other cultures Stories with predictable and patterned language Extended stories Stories by the same author Stories by significant children’s authors Stories with familiar settings Myths, legends, fables, parables Traditional stories Stories with related themes Adventure and mystery stories Stories by the same author Historical stories and short novels Stories/novels about imagined worlds Stories in series Stories that raise issues Stories by the same author Stories in series Y5 T1 Stories by significant children’s writers Y5 T2 Traditional stories, myths, legends, fables from a range of cultures Narrative poetry Stories from a variety of cultures and traditions Using the resources supplied with this pack This project works best when the pupils work in groups three or four. Any larger numbers can cause problems during the filming stage. There are a variety of ways of approaching the actual story telling. (see the literacy planning notes for more details) You may decide that each group is going to animate a complete story or you may prefer to split the story into scenes with each group animating one scene. Whatever the approach it is important to get the pupils to start visualising what their animation is going to look like. At this stage it is important to stress that simple bold drawings or models will probably produce the best animations. These planning sheets do not need to be works of art but should help the pupils get a good idea of what their animation will eventually look like. At this stage the pupils should not be concerned with characters or props but should be concentrating on the background scenery. This sheet has been designed to help the pupils think about their main character. They should “mind map” in groups how best to portray the character at the centre of their story. They should aim to build a word picture of their character that they should then refer back to when drawing or modelling the character for the animated sequence. The two worksheets above have been designed to help the pupils develop their story in a structured way. Once the pupils have completed all of their planning the next stage is to create all of the resources that will be needed for the filming (characters and backgrounds as to instructions given previously in pack).