Official Manual of Instruction on Isaac Jogues’ Stations of the Cross by www.mentaldisorder.com for souls who love to suffer for Jesus Christ The un-forsaken missionary man witnessed horror, endured torture, and uniquely gave beyond reason while chronically committing one sin – he enabled adversaries to ruin his flesh, a temple of God. Theologically schooled by twisted Jesuit thought to despise the body and all the pain or pleasure that pertained to it, the hapless demon-possessed priest became a glutton for punishment and ignominiously received an excessive portion of abuse in the “howling wilderness” of the belligerent Iroquois, the people of the longhouses. Meticulously learn and witness Isaac Jogues’ Stations of the Cross Isaac Jogues’ Stations of the Cross is a (two to eight player) fun and educational card game that requires less than 60 minutes to play. Take a “new world order” journey back to the years between 1642 and 1646 when violence was escalating in the Backwoods of America. Pride of place was second only to pride of blood, including the blood of man’s savior. Chronologically follow the last footsteps of a theologically ambitious man tenaciously clinging to delusions of grandeur and the Holy Gospels under the merciless vault of nature. Correctly CHOOSE the most incidents involving this lost Lamb of God with minimal error based on a memory of revelation and you get to victoriously decide the “game over” question because the Great Spirit demands it. Rules for immediate play are as follows: Game ends after 14th card is chosen and campaign of all players reaches conclusion. Final adjudication of any rules dispute is the burden of the most French-looking player. The most French-looking player engineers, manages, and controls the following set-up phase: 1) 2) 3) 4) 5) 6) 7) SHUFFLE all 95 cards REVEAL 14 cards RECORD quantified value of 14 revealed cards on a piece of paper in numerical chronological order ALLOW all players to exam revelation for three minutes CONCEAL paper until campaign phase of game ends SHUFFLE all 95 cards again DEAL all cards to each player, conspicuously discarding remainder. This constitutes each player’s hand required for the campaign phase. Beginning with the most French-looking player and rotating counterclockwise, each player performs and repeats the following campaign actions per turn until all players conclude campaign phase: 1) 2) 3) 4) 5) CONCLUDE campaign by not playing a card PLAY in accordance with your interpretation of the rules in numerical chronological sequence and known/proven algebraic mathematical Fourier or geometric series one, three, or more cards by conspicuously placing cards from your hand onto a Game Parlor table CHOOSE card(s) from series and place them in front of you DISCARD other played card(s) from series CHOOSE card(s) previously discarded by other players Calculation of each player’s score is to be conducted by the most French-looking player in the end game phase: 1) 2) 3) Fully DISCLOSE previously concealed paper. AWARD three wampum points per chosen card that was a revealed card and REFUSE one wampum point per chosen card that was not a revealed card to each respective player. SUM each player’s wampum points Player with the most wampum points wins and must answer an equivalent question by the Great Spirit during the end game victory ceremony. When moon full and cedar red wax wing gather and wind bend white pine and babbling brook echo, what is an effective “protection order” social program still enforced on the Iroquois? Je me souvien et vive le vendetta. Vengeance is mine sayeth the lord. Leviticus 19:18 Play recommendations: The concealed paper is to be treated as a top secret document or highly classified memo with the utmost gravity until the campaign ends. Do not get bog down with intense analysis of 3/4/5 triangles, theoretical harmonic series or oscillating functions tantamount to an inexact partial differential vibration heat equation. Exchange pleasantries while playing this numbers, memorization, spiritual, and fun history card game. All rules no mater how well written and with good intent of the designer are subject to interpretation. Consequently, the burden of judgment must rest with an absolute authority. Burden of power is reluctantly given to the most French-looking player because of notoriety and a preponderance body of forensic evidence. Do not be surprised if this player is not irreverent, corrupt, unfit, nicotine-dependant, financially irresponsible, tattooed, morally bankrupt, mentally retarded, weak, degenerate, homosexual, crippled, mutilated, or addicted to licit psychotropic behavior medication. Author notes: English translations of 1642-47 Jesuit Relations were the primary sources used in developing card content. Quotations on cards are those of Isaac Jogues unless otherwise noted. About the credibility of the author: Having spent almost six months primitive camping along the Mohawk river, near Lake Champlain and George, and inside the Adirondacks of upstate New York during the strange spring, summer and fall of 2008, I decided to apply myself in more ways than just discovery. Being a man of letters and action, I decided to author another prolific card game. Rigorously researching in local libraries and observing at pre-historic village sites & war paths, I became enthralled by a recurring miserable theme while in the Dark Shadows of the “People of the place of the flint.” It was projected everywhere: at reenactments, inside a dripping tent and stumbling about giant cooters. The unrelenting curse climbed the tallest peak twice, briefly visited the fleuve Saint-Laurent, and was also baptized by the last gasp of a hurricane wind. Fully immersed in a freezing cold mountain pool of water – it was there. It danced with black flies, mosquitoes, and dear flies. Visible in the muddy paw prints of black bear and scat of wild cat. It was mocking, disturbing, and haunting by the twilight call from a confident loon. The thing started nocturnal fires and resurrected troubles of my past. The monster watched the slow seasonal shape shifting color of leaves. Uniformed and unregulated it harassed. I did my best to try and understand the horrible journey of a righteous prophet without qualifying as one of those wretched followers. Although I did not physically and mentally explore all of the sites, sounds, smells, and temperatures where Isaac Jogues, the black robed and naked priest struggled, I am partially qualified to simulate and recognize our puny adventurer’s futile quest in the form of a harmless card game because I was not incline to exactly follow his religious order. Given a successful hike into the unforgiving land of the Bark Eaters and cannibals, I submit some truth wrapped in a riddle of agony, presented as an offensive parable, and scrawled by the hand of an unhappy humiliated defiant father. Endeavor to camp and bon voyage preferably with family, my brave son Levite. Final Comments: The mid 17th century was a dangerous time. The operative word was violence. Terror was prevalent. Paranoia and uncertainty was in the air. The beaver wars increased the hostility index for four ruthless empires – Iroquois, French, Dutch, and English. It had nothing to do with business; everything was personal. The law of corporate responsibility and the unforgiving law of nature dominated the minds of all men in the New World. Introduced three times into this storm comes a Black Robe with great faith and exits by the grace of God, Saint Isaac Jogues. In the name of the Father, Son, and Holy Ghost, Charles Stanard Severance, Count of Château Levite PrincipleInvestigator@www.mentaldisorder.com