Campaign-Setup

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Campaign Set-Up
Character Creation Guidelines:
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Please limit your selection of race and class
combinations to those found in the Player’s
Handbook and in the World of Eos
sourcebook. While alternate races and
classes can sometimes be fun, the initial
playing group should be easy to put together
and to balance using the standard rules.
Any alignment is fine. Remember the
Golden Rule: Every character must have a
reason to work together with the others and
to go on adventures.
No player may select a race with a level
adjustment of +1 or higher. If it is absolutely
necessary for your character concept to play a
nonstandard race (tiefling, aasimar, undead,
etc.), we have variant rules that build the
progression of racial features into level
advancement in a way that avoids level
adjustments.
Magical and Special/Superior equipment
may be purchased as part of the creation
process only- this gear represents things your
character has acquired during his precampaign career and is not subject to the
standard campaign limits.
Feat and Skill selections should be drawn
from the Player’s Handbook or the World of
Eos sourcebook. Variant feats, skills, and
class features must be approved with the DM
on a case-by-case basis.
Please take the time to think of an interesting
and playable character concept. After the
creation meeting, we will be voting on a score
for each of the characters that are created
and a bonus XP award will be given to each
based on how well-thought out they are. Feel
free to use the books from the Player
Resources link I sent you already- the PHBII
and “Hero Builder’s Guidebook” are
fantastic resources to help create interesting
and memorable characters. However, please
remember that your background is just thatbackground. The campaign is about what
you’re doing NOW, not about what you did
twenty years ago. It isn’t necessary to craft an
elaborate, multi-page backstory, only to have
a good idea about what you want to do going
forward.
Class and Race Combinations
Your group should contain at least one of each:
Cleric (any non-dwarf)
Arcane Spell-Caster (Wizard or Sorcerer)
Rogue (or Bard)
Human
Someone who worships Magnus- see Eos Handbook
A Captain/Team Leader (at least initially)
The Knights of the Covenant
Set deep in the forests of southern Dominion, the
Lost Citadel is a carefully-guarded secret known only
to the most high-ranking nobles in the Imperial Court.
It is part training academy and part military unit, a
place for those of exceptional ability to hone their
talents and to learn the tricks of the adventurer’s trade.
Those within its walls are trained in spellcasting,
combat theory, weapons, tactics, traps, and any other
of a diverse slate of skills by a cadre of instructors
made up of the ranks of retired adventurers, paroled
thieves, aging warriors, and so on, with the intent of
developing a fighting force for use in special missions
or on the battlefield. These agents are called Knights
of the Covenant.
Your character begins the adventure as an initiate of
the Citadel, a neophyte with great potential but much
to learn. As you work to create your PC, give time to
thinking about how you came to the Academy, what
your skills might be, and how you fit in with the other
members of your company. Going forward, it is
entirely possible that you will part ways with your
instructors and strike out on your own, putting their
teachings to good use as a solo adventurer. Or you
might stay and become a guild member, advancing
through the ranks to become a powerful Regent or
even the Chancellor of the Citadel itself. Whatever
you decide, the choices you make will certainly shape
your character for the rest of his or her career.
Other Stuff
We’re trying to figure out a regular day to play- please
come to the session with some idea of when you’ll be
free so that we can choose a good day for this (every
other Saturday, for example).
Please bring any special materials, sourcebooks,
background information, and so forth that you intend
to use for your character with you to the creation
meeting. We have dice, character sheets, pencils, and
so forth, but feel free to bring your own if you want to.
I look forward to meeting everyone and to getting a
great campaign going.
-Tony
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