Ideas for digital Meme that Changed the World____________________________________ • 4-7 players (playtest to see if more possible/fun) SET-UP • PLAYER: Pick / Declare Meme’s Alignment (idea - picking 1st choice, 2nd choice, 3rd choice … so computer can insure minimum redundancy among players) o Sexy (Pleasure Seeking & all for show) vs Modest (Who you are and how you act that matters, not what you look like) o Anarchistic (freedom & everyone for themselves) vs Ordered (sacrificing civil liberties for common good) o Violent (Might is right and only the strong should rule) vs Peace (Why can’t we all be friends. Regards power as a responsibility to be used wisely, and to help those less fortunate) • PLAYER:Name meme and write brief synopsis of the world state they are working towards o Winner’s text will be used at game end to describe the meme that changed the world • PLAYER: Pick set of 3 subgoals to constitute meme’s implied agenda (defining win condition). Subgoal sets presented as a list based upon those available to one’s alignment. o Sets need to constitute a balance of easy and hard goals (so players likely to succeed in a motivating progression of success. o Subgoals should be desired world states, that once achieved must be maintained…but can also be lost due to betrayals or shifts in world dynamics. • PLAYER: Cycle through Citizens Compatible with Meme (based on alignment) – Select 3 as Devouts o Reasons to pick a devout unaffiliated with a group can investigate citizens and groups more easily with less chance of being detected can later join a group more easily than a previously affiliated one less conspicuous overall, especially when spying or spreading the word of their meme Influence over free radicals? o Reasons to pick devout affiliated with a group enjoy influence over group, and resources or other groups controlled o Should players be forced to start with unaffiliated memes, or maybe allowed only one in a starting group? o (idea) Should players begin already controlling a “home” group, led by a favored Devout? if so Cycle through Groups Compatible with Meme – Select 1 for Favored Devout • COMPUTER: World Laid Out, People Dots Positioned, Groups formed o World populated with dots of citizens. Expecting a population that is small enough to support about 2 groups / alignment with about 3-10 starting members each, without having so many people as to make the it impossible to eventually track down the some of the devouts of other memes. Groups formed by computer, insuring that at least 2 groups exist predisposed towards each of the six alignments. Estimate starting world population of 150, 12 groups of different sizes & range of alignments, with about 70 people in groups and 80 not in groups. o Each Player sees own devouts specially marked. o Mainstream Alignment starts as neutral – so representation of mainstream shown as gray o (idea)Favored Devout positioned in selected Group, all others located outside groups o (idea) Should players see all people and all groups, but only see alignment colored for people their devouts are near or those they have spied on? PLAY BEGINS • Each Player Schedules their Devout’s Actions from list provided (list being defined by that which is available to devout given their affiliation with groups and their alignment). Actions include: o Seeking membership in group o Sharing their beliefs ( shifting alignment of citizens around them, but also making it easier for other players to detect them if their memes are nearby) successfully spreading meme when a member of group could potentially shift groups alignment, and thus make it easier to be nominated group leader in the future! o Spy on citizen ( detecting what actions they’ve done, what alignment – if not obvious, and essentially if they are a devout of another player) (idea) Players should be able to uniquely identify people (by being able to see their name when they click on them). That way they can check up on people over time, watching how they join or leave groups, or spy on them time and again and build up black mail dirt, etc… Slightly risky, can be found out and identified o Spy on a group (detecting general alignments and leadership structure of another group, and detecting what actions groups responsible for, but without giving away which individuals ultimately responsible) Slightly risky, can be found out and identified o Defend against a spy. This may be described by the game or even functionally vary as follows: Losing a tail Turning the tide, and identifying tail Planting false evidence to lead the tail to another or giving them erroneous information Neutralizing a spy (arrest, physical attack, blackmail, framing them for something) o Confront a citizen – How exactly this is described could be determined based on alignment, nonetheless the functionality can be the same… attempting to neutralize a citizen by blackmailing them, arresting them, intimidating/killing them. Risky action, can back-fire attempting to control an individual, as through persuasion, trickery, or coercion Risky action, can back-fire Allows devout to command target to perform tasks attempting to convert a new devoute already of proper alignment Slighty risky action o Control a group’s action (when leader) o Publicly push for group’s action (when a member, but not leader) – Public Leaves vulnerable to spying o Underhandedly push for group’s action Risky action – but if successful spying will not determine that devout responsible Could jeopardize affiliation/popularity in group o Send secret message to another player MECHANICS Implied Agendas of Memes ( combining from following examples of subgoals): Swaying mainstream (or X number of deviants?) to your alignment Controlling a group of X alignment with at least Y members Controlling Resource X Preventing opposing alignment from doing one of above Groups attempt to merge groups attempt to gain control or a favor from another group attempt to faction/split group attempt to control resource activate/use a controlled resource to do X (based on resource ability) Issue order to a controlled group Recruit members Oppose action of another group People’s Characteristics Alignment Money Occupation Connections Persuasiveness Seductiveness Know-How Resistance (to persuasion) Resistance (to intimidation) Thing’s People can do (and typically have done to them): Assasinate Arrest Protest Slander Demoralize Intimidate Imitate (Impersonate) Persuade Seduce Drug Fight / Attack Cause Unrest Raise Money Boost Moral Suggest Preach Gossip Relocate Follow/Tail/Stalk Work Groups Abilities Influence/Relations with other groups Puppet Master, Supporter, Ally, Trade, Antagonistic Membership Requirements Organization ( Cellular, Unified, Affiliated, Communal, Hierarchical) Rule (Majority, Leader, Committee, Self-Sustaining, Anarchistic) Alignments Actions Groups Can Take Prosecute Market Harass Riot Rebel Protect Uncover Make Laws Rally Strike Broadcast Fund Raise Support Group Nominate Leaders Idolize Celebrate Protect Regulate World Resources Groups compete for control of world resources News Media (Favors Mid-Sized Sexy Groups) Internet (Favors Many Small Anarchistic Groups) Fashion / Consumer Goods (Favors Mid-Sized Sexy Groups) Law / Courts (Favors Large Ordered or Peaceful Groups) Law Enforcement (Favors Small Ordered Groups) Black Market (Favors Mid-Sized Anarchistic or Violent Group) Fame / Infamy (Favors Individuals of All Alignments) Military (Favors Large Violent or Modest Groups) Religion (Favors Large Modest Groups) The Arts (Favors Small Sexy or Peaceful) Universities (Favors midsized Peaceful groups) Group size influences ability to control resources Devouts Player Choices for Devouts Outside Group Find Group (by alignment) Join Group Investigate Group Spread Meme Start Rumor Falsify Information Relocate Make Public Statement (if connected) Work Socialize / Make Friends Follow / Investigate Individual Harass Individual Alignments Sexy (Visionary) Modest (Practical) Popular Appeal, Bad with Money, Persuasive, Control Media, Visible Wealthy, Resists Regulation, Resistant to Persuasion Ordered (Collectivistic) Anarchistic (Individualistic) Regulate, Enforce, Untrusted Concealment, Investigate, Unpredictable Violent (Action Oriented) Vulnerable to Regulation & Enforcement, Assassinate, Intimidate Avoid Investigation, Resist Enforcement, Inert Peaceful (Idealistic) World States by Alignment Monarchy / Dictator (Sexy/based on leader) Democracy (Anarchistic/Modest) Republic (Modest/neutral) Free Trade Market (Anarchistic) Militant (Violent/Ordered) Feudal (Violent/Anarchistic) Moral (Modest) Pleasure Seeking (Sexy/Anarchistic) Occupation Centered (Ordered/Modest) Socialist (Peaceful/Ordered) Communal (Peaceful/Anarchistic) Anarchy (Violent/Anarchistic) Agricultural (Modest/Peaceful) Industrial (Violent/Modest) Technological (Sexy/Anarchistic)