Dicey Spellings Write spellings on cards. Student looks at word and is encouraged to be a 'spelling detective' asking themselves where a mistake might be made. This encourages them to engage with the word not just process its spelling by rote. e.g. 'important' If the ending is where potential errors might occur, then a memory prompt such as 'an ant is an important animal' could be an effective prompt (without ants, flower seeds would not be transported around the garden...an important role if we want pansies to sprout in a varied, random maner!) If it's the beginning of the word then 'I'm an important person' can act to remind the 'im-' spelling. Having engaged with spelling, the card is then removed from sight and a dice is thrown. Instructions are followed from the table below (this table can be adapted, varied, students can create their own tasks etc)... dice throw instruction 1 write word with eyes closed 2 spell word aloud, backwards 3 write word with opposite hand 4 write word in bubble writing 5 write word, writing vowels in a different colour 6 write a word with a similar meaning. Apply list first in class, then work through pile as homework activity...helps parents too as it gives them a structured activity the child can explain to them and discuss together. Repetition is vital to establish memory traces, so being a fun activity helps the achievement of this...10 minutes a day 2/3 times a week with, perhaps, a score card to record progress and means of encouraging out-of-class participation. When first playing this game, the most noticeable thing is that, after thrown dice and reading instruction, students may often ask 'what was the word?' This illustrates how easily the short-term memory can 'dump' things quickly. If this initial failure occurs, where the word is forgotten and so student has to move onto the next word in pile, you will find that the brain learns to retain subsequent words under scrutiny...developing its retention towards long-term memory rather than being dismissed. The game is fun, which is an important factor. It is different, and offers students ownership of their spelling and provides active participation. Once students know the game they can be encouraged to test themselves on a list of words first in order to detect where THEY make any errors in order to devise their own memory prompts and/or include spelling errors from their own work. Some students like mnemonics but to create mnemonics for a whole word is inefficient and often overloading...just hone in on the tricky bit. Some find the use of colour highlighting particular letters will help visualisation recall the look of key components. Some make up sayings eg 'WHAT a strange HAT!' By engaging learners in the possibilities, sharing ideas amongst the class and encouraging them to find ways which work for them, develops skills which will help many aspects of their learning. Writing a word with eyes closed concentrates kinaesthetic action and visualisation of word. Spelling a word backwards develops visualisation too along with problem-solving...some will find 'important' too long to spell backwards...what do they do? Chunk into smaller parts? Throw the dice again? Move onto the next word? By discussing these responses, students are encouraged to solve problems and take ownership. Write word with opposite hand: this is an interesting one...fun and challenging for some, easy for others. Either way, it gets the brain focussed. Bubble-writing is a social skill. Often I get asked what the term bubble-writing means and many then want to be shown how to do it. If their peers can cover their books with bubble-writing, we should ensure all have the ability to do so. Vowels are often key to spellings with many sounds and rules relating to them. Writing a word with similar meaning ensures words are understood...we often make assumptions about word-meaning without checking them. If you don't understand a word's meaning, the spelling it is harder to attach a secure spelling-memory trace. The game can be adapted in many ways. Subject-specialists can use it to overlearn key terminology where words on cards have to be used in different ways... e.g. A meaningful sentence written with eyes closed, with opposite hand, the sentence spoken backwards word by word, a sentence created that explains what the word doesn't mean etc.