Switch Buddies: A Package to Facilitate Using Technology to Encourage Participation in Pre-school Aged Children. Kidd J., Cook S. and Newell C. The aim of this project was to develop a package that could be used by therapists, teachers and families to increase the ability and motivation of a child with a severe physical disability in using a single switch for communication and play. Modules were developed to use with children in individual settings, group settings and within the pre-school environment incorporating the use of computer software, switch operated toys, powered mobility and communication devices. Switch Buddies will continue to be refined and evaluated. Background It is a widely understood that play is a child’s way of learning and an important outlet for his innate need for activity. Play helps a child learn to explore, develop and master physical, cognitive and social skills. It helps a child cope with frustration, anxiety and failure, and facilitates children in to adapting to their environment and culture. It assists a child to increase competence in his world. For each child, play is a serious undertaking, not to be confused with diversion or idle use of time. (Alessandrini, 1949. Simon and Daub 1993 – cited in Isenberg and Galongo 1997, Cotton 1984, Piaget 1952) The theories of Lev Vygotsky (1978) suggest that play is a critical scaffold that enables children to advance to higher ability levels in developing areas. Play provides an opportunity to develop initiation, planning, problem-solving ability, communication and social skills. It provides a vehicle for children to practice skills so that they are eventually able to accomplish tasks independently. For children with significant physical disabilities participating in play situations with their mainstream peers can be extremely difficult. Assistive technology can help to equalize the environment and allow the child to play both alone and with others. As Besio (2004) observes, technology can offer children with motor impairments many opportunities to overcome their physical impairment so that they can gain access to play activities and undergo regular cognitive and linguistic development in the same settings as their peers without disabilities. Access to assistive technology equipment, training to use this equipment and appropriate ideas/activities to apply the use of this technology is a common problem for families and educators. Becoming familiar and confident to develop fun and educational leisure activities takes time, a commodity that is in short supply for all involved with the child. For children who have significant physical disabilities these barriers mean that they are at risk of not being able to develop play based skills as described above. The Switch Buddies package was designed to provide background information, activity ideas, and the associated resources required to assist children who are physically unable to actively participate in many of the play activities typically engaged in by preschoolers. A further aim of developing and implementing this package was to increase the level of confidence of the preschool teachers and parents involved in using assistive technology and encourage their child’s participation in play at home and at preschool. Participants in the Switch Buddies Program The Switch Buddies resource was initially developed for use with five preschool children (three and four year olds) with severe cerebral palsy. All the children in this group were non verbal and had significant upper limb involvement. The children were assessed to ascertain baseline skills in regards to switch access and communication. Several of the children had had some limited experience with switching prior to their involvement with the Switch Buddies group. None of the children had had experience with powered mobility. From the assessments a profile was developed for each child - see appendix 1 for the profile template. It was determined from their profiles that it could be reasonably expected that all of the participating children would both benefit from and require the use of assistive technology for mobility, curriculum access, communication and play both at the start of the program and in the foreseeable future. In light of this, the program was formulated to address issues within these four related core areas. Additionally it should be noted that an overarching requirement was for all the activities within the program to be both fun and engaging for both the children and families involved. Switch Buddies Content The Switch Buddies package includes twelve modules based on core concepts for preschoolers. Each module contains: lesson plans for centre and preschool based sessions detailing activities for building skills in the areas of communication, computers, powered mobility, crafts and games “Can I Play Too” – Two ideas for participation in craft or group games were included for each session Handouts with home activity ideas A CD ROM containing computer activities A CD ROM of PowerPoint books Symbols cards/boards for use within the sessions as well as overlays for communication devices The package also contains: Templates for developing a profile of the child’s abilities Templates to allow users to add their own resources to the packages Relevant references The package was intended to provide each child with opportunities to experience play across different contexts, multimodal switch use, exploration of single switch scanning as a further development of the child’s switching skills, development of early literacy skills in conjunction with Augmentative and Alternative communication (AAC) and participation. 1. Play across different contexts At the clinical centre: The children were able play with switch toys and use switches in a game or craft activity. The child’s progress was monitored and reviewed so that any necessary changes could be made, to increase the likelihood of success. See appendix 2 for an example of the session plan. At preschool: It is understood that when considering how well children maintain their skills after initial teaching, children tend to be much more likely to use their newly learnt skills when involved in inclusive settings (Foreman 2005). In light of this, sessions were developed for a group of children at the pre-school, in this way, the special needs child was just one of the participant’s in the group. All children experienced using the switch as part of the program. The activities included using the Step-by-Step Communicator©, and music activities. Additional activities and ideas were given to the preschool teacher. The aim for the child with special needs was to continue to enjoy more participation in play activities with peers. The aim for the teacher was to use the technology to encourage a higher level of participation in the preschool setting. The preschool program was reviewed following each session and changes implemented. It was important that activities were easy for the preschool to implement if there was to be any carry over of technology to this setting. At home: Activities were given to the children to continue switching practice at home. This meant that the centre needed to loan equipment to the children, as they did not own equipment at the beginning of the group. Switch activities were developed for the computer and given to the children at the end of each session. 2. Multimodal switch use: Daniel et al (1995) note that children with severe and profound disabilities worked best when provided with a variety of multimodal stimuli. Similarly a study by Sullivan and Lewis (2000) discusses the benefits of motivation, attention and fostering engagement with the environment that can be gained by use of single switch. In considering this research it was determined to be important to incorporate multimodal switch use within the Switch Buddies program. Children involved in the program were given the opportunity to to experience switch-use in the following situations. a. Powered wheelchair Activities were developed for the children to experience mobility in play. For example, in the music module the children practiced the concepts of start/stop with the music. b. Computer games Commercially purchased programs such as Toyshop© and Jigworks© were used. Other cause/effect activities were developed using Microsoft PowerPoint © c. Communication devices Simple voice output devices were used for greetings during group time. There was a communication based game developed for each module. d. Group game or craft activity Activities were based on what children of a similar age would be doing at preschool. One example was ‘bubble painting’. A fish tank aerator tube was placed in a container of coloured detergent. The aerator was attached to a PowerLink 2 © with a switch. The children were then able to create bubble paintings. 3. Exploration of single switch scanning as a further development of the child’s switching skills. Wagner et al (2006) have highlighted the cognitive demands of linear scanning in comparison to direct selection on a communication device. Despite concerns regarding the cognitive load of single switch scanning it was felt that development of this skill would provide a range of new activity and access opportunities for the children if they were able to master this technique. In order to introduce scanning set activities were used in each session. a. Choices were presented to the children as a form of manual linear scanning. In ‘circle time’ the teddy activity was deliberately used as a way of practicing scanning. Teddy’s clothes are placed in a line. The teacher then asked “What will teddy wear today?” and then pointed to each outfit in the line and waited for the child to indicate his choice (by vocalization or pressing a noise maker). Song choices were also made in this way. This method of choice making was used consistently throughout the group and presented at preschools. b. Games were developed to teach and encourage scanning c. Opportunities were given to some children to use scanning with the computer and the communication devices. 4. Development of early literacy skills in conjunction with Augmentative and Alternative communication (AAC). Much has been written regarding the importance of story reading throughout the preschool years and how it is important in language and literacy development. Light and Kelford Smith (1993) found that children using AAC were less involved in the story reading interaction. They seldom asked questions about the story and they relied on their parents to interpret the stories meaning. A study by Light, Binger and Kelford Smith (1994) found that children using AAC had few opportunities to communicate about the story (children did not achieve an active role in the story reading process) they also had few means available to them to participate. The Switch Buddies program placed emphasis on story reading and providing switch based activities that allowed the children to participate in story reading, in controlling the pace of the story, in interpreting concepts in the story and in applying these concepts to other situations. Activities in the Switch Buddies Program were based on a number of children’s story books. Books were chosen to cover particular language concepts and core vocabulary as listed by Banajee, M.,DiCarlo, C., and Buris-Stricklin, S. (2003). Books were scanned into Microsoft PowerPoint© to allow the child to “turn the page” with a switch. The following strategies provide a picture of how the kinds of strategies used within the program: - During group time various activities were based around the story – whilst focusing on development of related skills such as sequencing, categorization and development of receptive language. Concepts presented in the books were further developed during the group session and taken as a literacy activity to the preschool. - Stories were read onto a Step-by-Step Communicator© or made into PowerPoint books allowing further and varied switch practice. Additional scanned stories were given to the child for reading and switch practice at home. - Vocabulary relevant to the story was made available on communication devices. Resources within the Switch Buddies program related to a range of systems including the Step-by-Step Communicator© Tech Speak II©, the Springboard© and Compartmentalised Sequential Scanner©. Picture Communication Symbols© and Minspeak © symbols were used in the activities. 5. Participation Von Tetzchner, S. et al. (2005) considered the issue of language development and inclusion of children in a preschool setting .They found that “Inclusive educational settings may promote the development of children using alternative means of communication when all or most adults and children in these settings have at least a basic competence in the alternate communication form”. The focus of the Switch Buddies package was to promote participation of the child with a disability rather than being content with inclusion only. That is to say the child with a disability was to be an integral part of the activity not an observer or a peripheral contributor (eg. Not only just holding the equipment on their wheelchair tray or cheering for the other children participating in the activity). Additionally the Switch Buddies program aimed to impact on peers and staff. As the physically disabled participants became more independent, active contributors to the learning environment it was envisaged that both their staff and peers would be more aware of their ability to participate. Additionally it was hoped that peers and staff would gain greater confidence in knowing the best ways to both interact and have fun with the children in the program. Evaluation Individual goals for each participant were set using the Goal Attainment Scale (GAS). See appendix 3 for more information about this scale. The team developed preliminary goals that represented skills that were important for the children to learn in order to use technology for participation in preschool. Following the first group session, further information was added to each child’s profile and the preliminary goals were reviewed, revised and refined. This resulted in a final set of measurable goals – please see appendix 4 for an example. Preschool evaluation is on-going. Results The usefulness of this program was evaluated with a small group of children who have cerebral palsy. The findings to date are encouraging. The results from the GAS to date show that each of the children had a positive change in their switching skills. Results will be discussed further at the ARATA conference. Client 1 Computer Access Communication (15 choices) Step scanning Powered mobility Sum of Scores Pre -2 t score 30 Post -2 t score 30 -2 30 0 50 -2 -2 -8 30 30 20.98 0 -2 -4 50 30 35.49 Client 2 Computer access Communication (15 choices) Switching in play Powered mobility Sum of Scores Pre -2 30 Post 0 50 -2 30 0 50 -2 -2 -8 30 30 20.98 +2 -1 -1 70 40 53.63 Client 3 Computer access Communication Switching in play Scanning Sum of Scores Pre -2 -2 -2 -2 -8 30 30 30 30 20.98 Post +1 0 +1 -2 0 60 50 60 30 50 We would recommend the use of the GAS as an objective measurement of change for others using the Switch Buddies Program in the future. Conclusion While we would continue to refine the Switch Buddies Program over time, the information contained within the package in its current form may be useful to other professionals interested in developing children’s use of assistive technology for the purpose of play. The program has been received enthusiastically by parents, preschool staff and children and has been adapted for use for a number of other children (individuals and groups) since the original group concluded. The change observed through the results of the GAS indicates that use of this package has resulted in measurable change for the participants involved in the program to day. The authors see potential for this package to be used in part or full in our clinical practice. References Banajee, M.,DiCarlo, C., and Buris-Stricklin, S. (2003) Core Vocabulary Determination for Preschoolers. Augmentative and Alternative Communication, 19(2) 67-73. Besio, S.(2004) Using assistive technologies to facilitate play by children with motor impairments: A methodological proposal. Technology and Disability, 16, 119-130. Cotton N.S.,(1984) Childhood play as an analog to adult capacity to work Child Psychiatry and Human Development, 14(3) 135-144 Daniels, L., Sparling,J., Reilly,M.,Humphry,R. (1995). Use of Assistive Technology with young Children with Severe and Profound Disabilities. Infant and Toddler Intervention, 5(1):91-112 Foreman, P. (ed) Inclusion in Action , Harcourt Australia (2005) Isenberg JP., and Galongo, MR., Creative Expression and Play In Early Childhood. 3 rd ed (1997) Light J. and Kelford Smith,A. (1993). The home literacy experiences of preschoolers who use augmentative communication systems and of their nondisabled peers. Augmentative and Alternative Communication, 9, 10-25. Light, J., Binger, C., and Kelford Smith, A. Story Reading Interactions between Preschoolers who use AAC and Their Mothers. Augmentative and Alternative Communication Volume 10, December 1994 Lueck, A.H., Dote-Kwan, J., Senge, J.C., and Clarke, L. (2001). Selective assistive technology for greater independence. Re:View, 33(1),21-33 Novak, I., Unpublished presentation titled: Goal Attainment Scaling , 2004 Piaget, J. (1952) , The Origins of intelligence of Children. New York: International Universities Press. Sullivan Coleman M.J., and Krueger L., Play and Learn AbleNet Inc, S.E. Minneapolis, MN. 1999. Sullivan,M.W., Lewis,M. (2000). Assistive technology for the very young: Creating responsive environments. Infants and Young Children, 12(4):1031-1038 Von Tetzchner S., Brekke, K., Sjøthun, B., and Grindheim, E. Constructing Preschool Communities of Learners that Afford Alternative Language Development. Augmentative and Alternative Communication June 2005 Volume 21(2) pp. 82-100 Wagner, B., and Jackson, H., Developmental Memory Capacity Resources of Typical Children Retrieving Picture Communication Symbols Using Direct Selection nad Visual Linear Scanning with Fixed Communication Displays. JSLHR Feb 2006. Vol. 49, Iss 1 pg 113 Vygotsky, L.(1978) Mind in Society:the development of higher mental process. Cambridge, MA: Harvard University Press. Appendix 1 Child’s Name Preschool Attended Date of Birth Contact Person Wheelchair Seating Type of Seating System ____________________________________________ Seat height from floor (including clearance for knees) ____________ Seat width ____________ Seat depth ____________ Back height ____________ Head Support height ____________ Head support _________________________________________ _________________________________________ Straps and other supports ______________________________________________ ______________________________________________ Seating Photo Switch Site(s) switch position Time to activate switch (3 attempts) head ®______________________ Tray ® _____________________ head (L)_____________________ Tray(L) _____________________ Tray(centre) _____________________ switch type ________________________________________ mounting of switch ______________________________________________ ______________________________________________ Preferred and Disliked Play Activities _________________________________________ _________________________________________ _________________________________________ _________________________________________ Communication Skills (including device options being considered) ______________________________________________ ______________________________________________ ______________________________________________ ______________________________________________ Goals 1. _______________________________________________________ ____________________ 2. _______________________________________________________ ____________________ 3. _______________________________________________________ ____________________ Appendix 2 General Program 11.00: Task: Circle time: Greeting Children will use communication devices for saying Hello and their name Learning Outcome:cause effect, communication a greeting and name, accurate switch activation Resources: Communication devices Set up/Position: circle Weather Task: Children will select clothes for Teddy to wear according to the weather of the day. Choices will be given in a manual scanning mode and children will press a switch to select Learning Outcome understanding scanning Resources: Teddy with clothes for weather, symbols Set up/Position: circle Task: Songs Children will choose songs to sing with a manual scanning mode, will press a switch to start music or use step-by-step or BIGMac to sing repeated lines. Learning Outcome:cause effect, scanning, timing of response, accurate switch activation cause effect, scanning, timing of response, accurate switch activation Resources: CD player Set up/Position: circle 11.15: Game/Activity: Task: Learning: Outcome Resources: Children will participate in a group activity or game using the switch toys or power link stop/start, turn taking Switches, Set up/Position: Table in therapy room 11.30: Snack Time - outside 11.45 Stations Powered Chairs Task: Children will experience mobility using the powered wheelchairs. Learning Outcome: Cause/effect (with mobility), stop/start, accurate switch activation Resources: Power chair, switch, seating, Set up/Position: In therapy room Computers Task: Children will use switches to access games or activities on the computer Learning Outcome: Accurately activate cause/effect software Resources: Set up/Position: Table in small speech room Communication Devices Task: Children will play a game with a special emphasis on using a communication device Learning Learning to use communication devices and minspeak or PCS in a game situation. Outcome: Resources: communication devices with appropriate overlays Set up/Position: table in meeting room Gross Motor with switch toys Task: Play with switch adapted Learning Outcome: children will use switch for play Cause/effect switch usage Resources: Switch adapted toys Symbols/Photos for each toy Set up/Position: In the corridor near the play room 12.45: Story and Goodbye song/ Home Activity Task: The children will use a switch to listen to a story on the computer or on a Step-By-Step communicator Learning Outcome Listening, eye contact with computer screen, cause/effect with computer. accurate switch activation Resources: Book, Laptop, Data Projector Set up/Position: Table Goodbye Song Task: The children will use a switch to activate the goodbye song on a communication device Learning Outcome cause/effect, finish a session, accurate switch activation Resources: Set up/Position: Table Home Activity Task: Computer – powerpoint CD, ideas for preschool, loan of powerlink to 2 families Learning Outcome: Continue to practice switching skills and carry over to preschool Resources: CD to take home, Set up/Position: Home 1.00 Clean up Appendix 3 Goal Attainment Scale (GAS) The GAS is an individualized, criterion referenced measure of change, using goals. It involves developing goals that are observable and repeatable and specifying conditions for performance. Measurable criteria for success with a time frame for achievement are required. It allows for multiple individualized goals, which can be weighted to reflect their relative importance. Each goal is developed, specifying a range of five possible outcomes with 0 being the expected level, and with two levels of more favourable and two levels of less favourable outcomes. The GAS quantifies change over time and across individuals. This assessment allows subtle, but clinically significant change to be measured. (Adapted from presentation by Iona Novak 2004) Initially four goals for each child were developed using the goal attainment scale. Appendix 4 Charlie -2 -1 Charlie will move a powered wheel chair using 3 buddy buttons mounted on the left and right sides of his headrest and one other location (to be determined on trial) Charlie will move and stop on command a powered wheel chair using 3 buddy buttons mounted on the left and right sides of his headrest and one other location (to be determined on trial) Charlie will activate a buddy button mounted on the right side of his headrest to step scan 4 choices using the Springboard. Charlie will activate a buddy button mounted on the right side of his headrest to step scan 4 choices using the Springboard and select choice using a buddy button mounted on left side of headrest Goals for Switch Buddies 0 +1 +2 Charlie move between 2 designated areas up to 4 metres apart with a powered wheel chair using 3 buddy buttons mounted on the left and right sides of his headrest and one other location (to be determined on trial) Charlie will drive a powered wheel chair using 3 buddy buttons mounted on the left and right sides of his headrest and one other location (to be determined on trial) between 2 fixed points that are 2 metres apart Charlie will drive a powered wheel chair using 3 buddy buttons mounted on the left and right sides of his headrest and one other location (to be determined on trial) between 2 fixed points that are 1 metre apart Charlie will activate a buddy button mounted on the right side of his headrest to step scan 8 choices using the Springboard Charlie will accurately activate a buddy button mounted on the right side of his headrest to step scan 15 choices using the Springboard. Charlie will accurately activate a buddy button mounted on the right side of his headrest to step scan 8 choices using a row/column array using the Springboard. Charlie will accurately activate a buddy button mounted on the right side of his headrest to step scan 15 choices using a row/column array using the Springboard. Charlie will activate a buddy button mounted on the right side of his headrest to step scan 8 choices using the Springboard and select choice using a buddy button mounted on left side of headrest Charlie will accurately activate a buddy button mounted on the right side of his headrest to step scan 15 choices using the Springboard and select choice using a buddy button mounted on left side of headrest Charlie will accurately activate a buddy button mounted on the right side of his headrest to step scan 8 choices using a row/column array on the Springboard and select choice using a buddy button mounted on left side of headrest Charlie will accurately activate a buddy button mounted on the right side of his headrest to step scan 15 choices using a row/column array on the Springboard and select choice using a buddy button mounted on left side of headrest