THE GREEN HOUSE GAS GAME OVERVIEW During this activity participants will develop an understanding of what green house gases are, where they come from, and how individuals impact the level of green house gases in the atmosphere. DURATION 15-30 min. MATERIALS Enough 3x5 cards, scraps of paper, or sticky notes for each participant to have 2. 10+ pieces of heavy paper or other objects to act as tokens for participants to grab and run with A bucket or basket to represent the earth and hold pieces of paper PREPARATION Identify a safe, open, and large enough area to form a circle of participants at arms-length distance. If necessary define the edges of the circle with a rope, flagging etc. PROCEDURE/ACTIVITIES 1. Discuss Green House effect, green house gases (GHG) and their sources 1. Green House effect 2. GHG gases and sources i. H2O vapor: evaporation ii. CO2: burning fossil fuels iii. Methane: decomposition iv. NOx, ozone, Etc….. 2. Have participants write down on the 3x5 card 2 specific things they do that generate green house gases (2 GHG generators will allow facilitator to avoid repetition) and one thing they do that reduces green house gases in the atmosphere. For example participants could drive a car which produces CO2, or put trash in a landfill which produces methane or to reduce GHGs they could plant a tree, drive less, drive instead of fly etc. Be prepared to give suggestions or have the students work in groups depending on the age and sophistication of the group. 3. Go outside or to a large indoor gathering place, like a gym and ask the participants to get in a circle and spread themselves out at arms length. In the center of the circle place the bucket (or anything to represent the earth) and put the 10 pieces of heavy paper into the bucket. Mark a protected circle around the “earth.” 4. Ask one participant to volunteer to read his/her card and let the rest of the group know what 1 of their GHG generating actions is. Ask the participant what kind of GHG this action produces (CO2, methane, etc.). 1. If the activity produces CO2, he or she can pick one other participant to go into the atmosphere with them (the area between the circle of students and the earth) 2. If the activity produces methane or other GHG, the participant can pick 2 others to move into the atmosphere. 5. When the facilitator says GO the solar energy (participants still in the circle) will try and run to the earth (collect a token, or piece of heavy paper) and return back to space without being tagged or trapped by a GHG. GHG cannot enter the protected area around the “earth.” Once the group settles, you can repeat this, turning those trapped by GHGs into GHGs themselves. NOTE: you can set the number of solar energy participants running into the middle by changing the number of tokens available. 6. When things get too crowded in the circle, you can ask a participant to read an action that removes GHGs from the atmosphere. The facilitator can choose how many GHGs to remove as needed to keep things moving. 7. Every few rounds, reset the game using other GHG generating activities. DISCUSSION Ask the participants what happened as the GHGs trapped more solar energy? o It is more difficult for solar energy to be reflected back into space and therefore the earth heats up Discuss that without GHGs there would be no life on earth but with too many GHGs we are altering the earth’s climate and illustrate some examples of climate change impacts (sea level rise, increasing temperature, storms, etc.) Discuss actions that reduce GHGs in the atmosphere