Tracing Design(ed) Authority in Critical Modes of Making 1Marisa 1 Department of Informatics University of California, Irvine Irvine, CA 927673440 USA {lindtner, mlcohn}@ics.uci .com Cohn, 2Tobie Kerridge, 3Ann Light, 1Silvia Lindtner, 4Matt Ratto 2 Interaction Research Studio, Goldsmiths, University of London, New Cross, London, SE14 6NW, UK tobie@mac.com ABSTRACT We employ the lens of design(ed) authority to explore reflective and critical engagement with material production in design. The goals of this workshop are twofold. First, we aim to bring together people from various areas of research (e.g. HCI, Interaction Design, Ubicomp, STS, CSCW, Participatory Design) who identify the theme of critical design practice in their work and to engage comparatively and reflexively with processes and the outcomes of critical theory and critical making. Second, we mean to employ the concept of design(ed) authority as a lens for reflective comparison of different modes of critical making. The workshop will consider the distributed nature of design(ed) authority, its relationship to modes of critical production, and trace this using hands-on design techniques. Through these activities, participants will locate authority in their own practices. Keywords Critical design, designer-user relations, design morality, materiality and agency, methods, inscription practices, reflective design, personas, Critical Theory, STS. INTRODUCTION Lucy Suchman called for forms of accountability and responsibility in design practice [23] . She invited designers to identify their role in the production and use of technologies, and to take responsibility for this role. Being accountable for one’s engagement in designing, she suggested, required a move from a “design from nowhere” to located accountability, and the acknowledgement that our vision of the world is always a vision from somewhere. As such, Suchman’s concerns have been in line with researchers engaged in critical technical practice, reflective design, critical making and critical theory [3, 4, 6, 11, 20, 22]. 3 Communication and Computing Research Centre, Sheffield Hallam University, Sheffield, S1 1WB a.light@shu.ac.uk 4 Faculty of Information University of Toronto 140 St. George St. Toronto, Ontario matt.ratto@utoronto .ca Two dominant threads developed across these efforts. First, the traditional use-design dichotomy was challenged by efforts in technology appropriation, articulation work, and participatory design [2, 5, 24]. These efforts shared an interest in extending design into use on the one hand, and to support appropriation and re-making by the user on the other. Second, several approaches began to tackle issues such as the politics of design. For example, Sengers and colleagues, building on an Agre’s account of critical technical practice, show how reflective design might identify unconscious values and assumptions that contribute to the ways in which we conceive of design problems [1, 22]. Elsewhere, Light and Miskelly explore the relation of the designer to their materials in making social change [15], and Ratto has explored how material engagement encourages a sense of personal investment in the critical issues being studied [19, 20]. In common with Muller’s overview of Participatory Design [17], these efforts take emphasis away from the authoritarian role of the designer. However, little in-depth exploration has been undertaken as to how authority is configured as interactive systems become increasingly complex, and embedded within ecologies of social practices [8, 16, 18, 12]. The aim of this workshop then, is to build on these accounts and to take design authority seriously on its own terms. We aim to explore questions such as: - What might it entail not only to decenter the designer’s role in the design process, but to acknowledge one’s position and authority? - How is authority enacted across multiple sites and practices, e.g. institutions, conceptual work, material production, semiotic and articulation work? - What is different about designing when the play of distributed authority is foregrounded? By design(ed) authority, we mean to follow Suchman’s call for action and locate accountability in our design practice, values and preferences for certain kinds of methods over others. Design(ed) authority speaks to the conceptual and the material – how authority is enacted across and through a range of sites, through the material artefact (and the values embedded within it) as much as through conceptual work, articulation work, collaborations and alliances. WORKSHOP AIMS The workshop theme of Design(ed) Authority provides a framework to bring together people who are at the intersection of methodological commitments, and to bring various design techniques into conversation. Methodological orientations such as critical technical practice, reflective design, seamful interweaving, and critical computing all explore critical making and the relationship between designers and users. They address some of the issues of politics and morality in design. However they have not previously been compared through this lens of design(ed) authority. We believe that this framework will be productive for considering how these various methods can be brought into conversation. The purpose of the workshop is to think critically and comparatively about different modes of critical production; to explore the critical making/thinking intersection (acknowledging that thinking and making are both kinds of production); to trace and follow forms of authority through the critical production process, from the creation of this workshop proposal through the production of position papers to the engagements with material making in the workshop itself. WORKSHOP THEMES This workshop reflects on the positioning [10] of the designer as we move through a design process and how we orientate towards the different aspects that make up designing, such as materials, potential users, clients and so on. To do so, it acknowledges the extent to which reflection takes place during the making of artefacts [21] and that many designers’ first choice of critical response is through action not language. critical modes of production have explored the ways in which design can bring different objects and actors into relation. Different critical modes of production tend to locate authority more or less in the designer or the user or the material artifacts or the process itself. For instance Light and Anderson explore how attempts to resist taking an authoritative position in negotiating a design to be used across different cultural and economic contexts led to difficulties in synthesizing perspectives [14]. There are thus many forms of authority in design: the authority of the designer, the user, the materiality, the authority of process and technique. But this issue of authority has not been addressed carefully in the ways that openness, participation, and reflection have in design practice. For example methodological concerns with openness, participation, authentic engagement of users, etc, can lead to problems of “design miasma” [14], begging the question what happens when the authority of the designer, design process, or the designed object falls away, where accountability is no longer clear and no one is taking responsibility? Authority is a lens that provides an analytical framework to explore how critical making and critical thinking intersect, and the ways that actors, practices and methods come together. The relationship of the scientific author to method and knowledge production has been explored through the figure of the “modest witness” [9]. It suggests that all forms of production are achieved through the kinds of metaphors that we use to relate actors and objects. In this case, scientists produce facts through a special relationship to method that provisions them with the authority to speak on behalf of nature, without creating an immodest exposure of nature’s secrets. In this context, we consider authority through design. Authority can be understood in many ways: the absolute authority of an institution; the informed authority of an expert, or the negotiated authority of a leader or facilitator. We suggest three initial framings for developing themes of authority through design. The concept of design(ed) authority challenges us to consider how the author function is carried out in design practice. It draws attention to the ways in which different design methods generate forms of intimacy, distance, and othering of users, process, and artifacts. A gracious designerly authority is common in which the designer aims to let the users and materials speak for themselves. This framework asks us to critically reflect on these various modes of design(ed) authority and how they craft a particular morality for the design practice. Design(ed) Authority Critical Making Bruno Latour heralds design as the little verb that is taking over the political and ethical space of our relationships with objects and action [12]. He does so in part by representing the designer as a “cautious Prometheus”, emphasizing design as a modest, flexible, and provisionary authority. This points to the way that the designer’s authority is subtle and nuanced in comparison to the authority of a policy maker or CEO. However it does not address the ways in which authority is distributed throughout the design practice. Work in critical technical practice, reflective design, seamful design, participatory design and other One of our claims is that modes of critical making shape and are shaped by modes of design(ed) authority. Authority is distributed throughout the design process through inscription practices and ways of working collaboratively with other actors or technically and materially with objects. Many boundary objects are authored in the design process. Many moves are made to establish authoritatively the sets of actors and objects that are relevant. The aim of this workshop is to consider how our various modes of critical making craft a design(ed) authority or what forms of design(ed) authority might guide or shape modes of critical making. to explore design(ed) authority as an analytical framework and to put this framework into practice. This framework problematizes critical production by mapping critical scholarship and design within the same space. It does not separate knowledge production from material production. When we compare various design methods and techniques we tend to privilege a methodological or linguistic frame in which some design practices achieve a better method for attaining a goal such as openness, authentic participation or engagement; or that are more ideal in terms of enabling the expressive capacity of design and materiality [20]. Authority takes a step back from methods, by proposing that methods themselves are rhetorical and figurative and not limiting analysis to linguistic analogy. It can and has been applied equally to the construction of facts, objects, concerns, and expressions in literary theory, film studies, and science studies. Goals Just as authority has been applied to the scientific method, it can be applied to the various techniques and inscription practices in our methodological toolkits. It allows us to compare across these different methods and techniques. Locating Distributed Authorship We have called the theme design(ed) authority explicitly to draw attention to the fact that authority can be located only precariously in the designer him/herself. Authority may be granted to particular actors at the outset of a design project, but it is also redistributed as the design process unfolds. The workshop asks us to reflect on our roles as designers, design researchers, social scientists, etc. in the design process and to examine our methods, rhetoric, prescriptions and analyses for the ways in which we craft authority. For example, we might construct a designerly authority by taking on a rhetoric of aesthetic superiority, or might shift authority towards the design process as a way to be more or less accountable. We might emphasize the ways in which we confront authority of users or objects. Additionally, It is not only the final design product but also many forms of inscriptions, prototypes, boundary objects, technical writing and scholarly reports that we craft. These are all part of design’s authority. Tracing the distributed nature of authority throughout the design process is not a clear and easy task. The workshop asks its participants to consider the relationship between critical modes of making and design(ed) authority but especially to think about ways of tracing this authority through the design process. WORKSHOP ACTIVITIES AND GOALS In this workshop we propose to take on this notion of design(ed) authority seriously through conversation and hands-on workshop activites. The notion of design(ed) authority allows us to trace our positions and responsibilities in design proceses that are becoming increasingly wide-spread, spanning various sites of social and political practice. The goal of the workshop is two-fold: The primary goal of this workshop is to explore these themes of design(ed) authority, critical making, and distributed authorship as they relate to features of design practice. The workshop will achieve these goals by bringing together an interdisciplinary set of people working at the intersection of critical making and thinking. From the writing of position papers through to the completion of the workshop activities, the workshop will explore the distributed and situated nature of authority in design. Workshop Plan 1 Call for Participation To solicit participation for the workshop, we will circulate the call to an interdisciplinary set of mailing lists (e.g. HCI, Ubicomp, STS, Humanities) and set-up a website to post information about the workshop and the CFP. We will invite short position papers from workshop participants (see folllowing section). Participants will share these papers with the group ahead of time through an online platform that the workshop organizers will provide. 2 Position Papers The position papers will be a site of critical production. In addition to asking participants to respond to the workshop themes, they will be given the opportunity to craft a critical design persona as a figure of design(ed) authority. They will be asked to generate a persona like the “cautious Prometheus” or “modest witness” but one that embodies their critical mode of making and methodological toolkits. The position paper will address questions such as: - What are the modes of making, inscription practices, and methodological toolkits that you are committed to or engaged in? - How does authority flow through and into these practices and techniques? - How do you craft your own authority as a part of your mode of making? - How does authority manifest within your situation, through the role you have within certain institutions, projects, and commitments? - What character/figure would you associate with your mode of making? The position paper is thus an opportunity to respond to the workshop themes but also to take on a particular position, whether it is realistic, critical, parodying, etc. The personas that participants craft, and the techniques and practices they share, will be drawn into the day’s activities. 3 Workshop Activities Our starting premise is that design(ed) authority is generated through practice. Our workshop therefore will include activities for generating sketches, concepts and models. This activity will be structured as three different sessions; story telling, critique and materiality. The workshop concludes with a discussion session at the end of the day, to reflect upon the questions initially raised in the position papers (as well as others that might emerge through the workshop), and to discuss further opportunities. 09:00 – 10:00 Initial introduction and discussion 10:00 – 10:15 coffee break 10:15 – 11:00 Arrangement of participants in split-off sessions 11:00 – 12:00 Session I: Design(ed) authority and story telling (design-fiction, personas) 12:00 – 01:00 lunch break 13:00 – 14:00 Session II: Design(ed) authority and critique (critical technical practice, usercentered design) 14:00 – 15:00 Session III: Design(ed) authority and materiality (diagetic prototypes) 15:00 – 15:15 coffee break 15:15 – 17:00 Final discussion of methods, materials, and personas of design authority. Discussion of next steps, e.g. special issue, extending discussion into online portal Timeline to be amended in line with the conference schedule. WORKSHOP ORGANIZERS Marisa Cohn is a PhD candidate in the Department of Informatics at UC Irvine conducting research in critical informatics and sociotechnical systems design combining approaches from organizational studies, media studies and Human-Computer Interaction. Her main research project is a sociocultural and historical study of software development practice and discourse with a focus on narrative techniques for software design, architecture and iterativity, design and performativity. She has a BA in Anthropology and her methods draw on ethnography and critical feminist theory. She has studied software from a variety of perspectives from ethnographic studies of virtual worlds and industrial development sites, to close readings of programming tools and languages. Tobie Kerridge is a PhD candidate in the Department of Design at Goldsmiths, University of London. He has worked as a researcher on projects supported by the EPSRC, France Telecom, Intel and Philips Design. His thesis reflects upon the novel contributions of speculative design as a method for public engagement with science and technology, in projects including Biojewellery and Material Beliefs. These projects have been exhibited internationally, including MoMA, New York and the Science Gallery, Dublin. Tobie graduated from Interaction Design MA at the Royal College of Art in 2003, and previously read English literature and Fine Art at Oxford Brookes University. He is a visiting lecturer at Goldsmiths and the Royal College of Art, and an honorary Research Fellow at Edinburgh College of Art. Ann Light is a Reader in the Culture, Communication and Computing Research Institute at Sheffield Hallam University, UK, and visiting researcher at the University of Sussex, and Queen Mary, University of London ,where she worked in the Drama department. Her interests include the social impact of technology and the politics of participation in design, explored in a range of projects including Democratising Technology, Practical Design for Social Action and Fair Tracing. She publishes upon HCI, crosscultural methodology, interactive media and design, with an interdisciplinary focus on meaning-making and experience of technology, begun in studies of websites and online discussion in 1995 and now turned upon mobile and ubiquitous contexts of use. Silvia Lindtner is a PhD candidate in the department of Informatics at UC Irvine. Her research interests are generally concerning media studies and China studies, anthropology, science and technology studies and social informatics. Her main research focuses on the role of digital media in relation to urban development, political discourse and state legislation in China. She has also conducted research on digital media use in street art and public play and on suburban youth culture. 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