BAAP BAUDL Awesome Activities Pack BAUDL ACTIVITIES: ACTIVITY PLANS Setup, Team-Building, & Review ................................................................................................................................ 2 Speaking & Reading .................................................................................................................................................... 3 Building Arguments ..................................................................................................................................................... 5 Personal Experience & Narrative................................................................................................................................. 7 Refutation & Clash ...................................................................................................................................................... 8 Cross-Examination..................................................................................................................................................... 11 Flowing & Note-Taking ............................................................................................................................................. 12 Using Evidence .......................................................................................................................................................... 15 Strategy & How-to-Win ............................................................................................................................................. 17 Research ..................................................................................................................................................................... 18 Full Debates ............................................................................................................................................................... 20 Argument Types (JV/Var): Disadvantages, Kritiks, etc. ........................................................................................... 22 BAAP BAUDL Awesome Activities Pack Setup, Team-Building, & Review Jar O’Resolutions ** 15 min Steps: Materials: 1. Discuss with the class what makes a resolution good for debate: it has to be highinterest, not obvious, and generative. Come up with 2 good resolutions and 2 bad resolutions as a group. Index cards 2. Give every debater 5 index cards, and announce that they have 2 minutes to write as many good resolutions as they can. Hot tips: 3. Have the debaters pair up and help each other choose a top 2 resolutions (every debater should have 2). 4. If desired, have debaters share their resolutions. At the end of the activity, place their index cards into an ongoing Jar O’Resolutions – this can be the source of many debates to come! Repeat this activity on a regular basis to keep a fresh batch of debater-generated resolutions ready for any activity. Can be modified to include a competition for the best resolution. Don’t Answer 5-10 min Steps: Hot tips: 1. Have the debaters stand up in a circle. Announce that the winners of the game will be the last ones standing when time is called. This is a warmup whose purpose is to help debaters rapidly generate questions and get the blood pumping. 2. The first Questioner asks a question to the person on their left. 3. Instead of answering the question, that person turns to the left and asks the next debater a different question. Debaters are “out” if they A) Don’t give eye contact to their Questioner, B) Don’t ask a well-formed question (“Whaaat??” does not count), or C) Slip up and answer the question instead of asking their own. 4. End after a set amount of time or after about half of the group has been eliminated – the activity stays fun as long as most of the group is still in the circle. Keep this game fast-paced, and call time after 10 minutes at absolute most. With more advanced groups, you can raise the difficulty by adding a theme for the questions. Tongue Twisters 5-15 min Steps: Materials: 1. See the list of Tongue Twisters included in the Supplements & Handouts – this can be a great start, but it gets particularly interesting when you slip in some challenging words and phrases from the evidence. Great as a warmup ritual, something fun to get debaters’ minds cranking. List of tongue twisters 2 BAAP BAUDL Awesome Activities Pack Who or What am I? 5-15 min Steps: Materials: 1. Have the squad stand in a circle. As you explain the activity, have a debater leader walk around and stick an index card face-up to each person’s back. Make sure there are a few extra cards for debaters who finish early. Index cards with terms or people listed on them 2. Each debater circulates and ask questions of the other debaters until they figure out who they are. Once they figure out, have them tape their card to the board – give the first few debaters to finish a bonus round with a new index card. 3. Using the terms taped to the board, hold a quick review of terms or people that might still need clarification. Roll of masking tape Hot tips: During the activity, walk around to make sure everyone follows the rules and that no group is stuck. Speaking & Reading Power Words ** 10-15 min Steps: Materials: 1. Distribute a piece of text (evidence works well) to debaters. Focus their attention on one sentence, and talk together about what words they would emphasize in order to make the sentence the most dramatic and effective possible. Make it fun by emphasizing exactly the wrong words (e.g., “a” or “the”) and asking why the sentence sounds wrong. Speeches or pieces of evidence (enough for every debater) 2. Give debaters 2 minutes to read their evidence silently, circling important words and phrases to emphasize when reading the evidence aloud. This activity is crucial for novices – easy to do, and helps bring enjoyment to text – and is a great way to introduce a new piece of evidence. 3. Each debater reads the evidence aloud to their partner or the team as a whole, punching the power words they chose and reading with great expression and passion. Give feedback and encouragement, and make sure they are loud and bold! 4. Optional: Have debaters compare their power words in pairs (each pair gets the same text) and have them trade off sentences as they read their speech aloud. 5. Optional: At the end, have debaters read their texts as fast as possible (spreading) while keeping emphasis on the Power Words. Hot tips: Works wonderfully as a preactivity for Act the Part or any other activity involving powerful speech. Act the Part ** 15-30 min Steps: Materials: 1. Solicit the names of powerful speakers from history, people who could give a speech that no one could ignore (Obama, Hillary Clinton, Barbara Jordan, Jesse Jackson, MLK, Kennedy, Malcolm X, founding fathers, etc.) – you can even include pop stars – and list Seven Guideposts to Powerful Speech handout Speeches or pieces of evidence 3 BAAP BAUDL Awesome Activities Pack them on the board. \ (enough for every debater) 2. Discuss what it is that makes their voices so powerful (use the Seven Guideposts to Powerful Speech handout if desired). 3. Distribute a speech or a piece of evidence (may want to pick a dramatic piece or this one) or have debaters choose their own. Have one of the debaters demonstrate a performance as another speaker – or demonstrate yourself! 4. Tell the debaters that they will have to take on the style of one such character and give a speech in that style reading from one of the cards. Give them a few minutes to choose the character and prepare their speech. 5. Give each debater a chance to deliver their speech. Solicit from the rest of the team suggestions of ways to make the speech even more effective, and have them guess which character was used. Hot tips: This activity is crucial for novices – easy to do, and helps bring enjoyment to text – and is a great way to introduce a new piece of evidence. Act the Part works wonderfully as a follow-up to Power Words. Speed Drills ** 5-15 min Steps: Materials: 1. First and foremost, get debaters pumped and ready to read at their loudest. Write down on the board the variants (see below) that they will go through in today’s practice – start and end with straight reading (the “sprint”) and choose 2-4 variants to mix up the action in between. Speeches or pieces of evidence (enough for every debater) 2. Make sure that every debater has a piece of evidence – this can be a great way to introduce new cards and arguments. Let them know that they will have 1 minute to read as loud and fast as they possibly can for the opening sprint. Timer Boundless enthusiasm Hot tips: 3. With great drama, set them to reading (“3,2,1,GOOO!”) and circulate around the room encouraging them to read louder and faster. When they are done, have them mark where they stopped. Great as an opening ritual for team practices – totally different than any other classroom experience. 4. Run them through the variants you have chosen, making sure to keep enthusiasm high. Draft leaders as needed to help you encourage debaters during the activity. Works best with groups of 6 or more. 5. Finish with one final “sprint”, challenging them to beat the mark they made on the paper at the end of their first sprint (if desired, give a few seconds extra time in the final round to make sure they can beat the mark). Get debaters to do this at home – it’s fun! 6. Ask folks to raise a hand if they went farther than their first mark – most of them will – and note that they will get better with practice at home. A few possible variants: Read with a pen horizontally between the lips. Read backwards, from the right-hand side of the last sentence until the left hand side of the first sentence, word by word. Read with the syllable “ah” (or a sound of your choice!) between each word. Read while punching the ending of every word. You can’t attend would become “you-uh can-tah atten-dah.” Speed reading is not what debate is all about, but it helps – and most importantly, seeing reading as a game helps change debater relationships to text. Make sure to give individual encouragement to any weak readers, and remind them that with everyone reading aloud, this is a safe space for them to try their hardest without judgment. 4 BAAP BAUDL Awesome Activities Pack Speeches: The Quickening 30-40 min Steps: Materials: 1. Give each debater a prompt outlining an argument that they have to answer (could be one argument for the full group). The most complicated version uses a full sample flow as prompt, but it could be as simple as a single argument (like “government spending will cause a recession”). Prompt (potentially a sample flow) 2. Divide the class into pairs. Give debaters 1-5 minutes to outline responses (depending on length – as much as a full rebuttal speech) to the argument. Hot tips: 3. Have one member of each pair give their answer to the prompt in 3 minutes (or a time you think is reasonable for a full response). Allow 30 seconds for comments from their partner, then switch and let the other member of each pair go, again allowing 30 seconds for comments. 4. Repeat, this time giving only 2 minutes to get out all the points from each speech. Then repeat with only 1 minute to get out each speech. If you’re feeling saucy, boil it down again to 30 seconds. Timer This is an activity that debaters can and should do on their own at home. Thousands of debaters around the world have fun with this one! As an extension for homework, give out a prompt (like a Disadvantage shell or an outline of a speech) and challenge the debaters to come back with full answers that take only 1 minute total. Building Arguments Reasons ** 5-15 min Steps: Materials: 1. Choose a controversial statement linked to the lesson of the day. Timer 2. Using a Timer for drama (1 minute starting NOW!), have each debater write down as many reasons for the statement as they can inside of one minute . Aff/Neg columns on the board 3. Have debaters shout out their reasons, and write each good one on the board – don’t be too picky, but help them build the skill of thinking up good reasons. Hot tips: 4. Switch to the negative side – against the resolution – and repeat. 5. Start a discussion: which side was easier to write for? Which side looks stronger? How can you tell? 6. Use the reasons on the board as a springboard for other activities. Timing can be stretched to two minutes, and might want to circulate around the first time this is done Can be modified to include finding warrants or evidence for each reason. 5 BAAP BAUDL Awesome Activities Pack Four Corners ** 10-15 min Steps: Materials: 1. Label each corner of the room with a sign: “Strongly Agree,” “Agree,” “Disagree,” and “Strongly Disagree.” Timer 2. Presents a claim (a controversial statement). Each debater moves to the corner with the sign that best represents her views on the statement. 3. If you want, give each group time to talk and select their strongest warrants. Then call on a debater to share. 4. Invite debaters to change positions if a speaker convinces them to do so. 5. Repeat steps 2-4 as desired (suggested order: agree, disagree, strongly agree, strongly disagree). 6. If basic argumentation is the goal, each debater might be required to say “My claim is...” and “My warrant for this claim is...” When arguing about a specific case, every debater might need to cite one piece of evidence from the core files, and in such cases they might need several minutes to find that evidence before moving to their corners. Signs for each corner of the room List of controversial claims (fun or from evidence Hot tips: Variant: Argument Barometer. Call out a statement and have debaters arrange themselves on a line from Strongly Disagree to Strongly Agree. I Couldn’t Disagree With You More! 10-15 min Steps: Materials: 1. Start the game by making a statement, this statement can be ridiculous or fantastical (“the Sorting Hat should make all college admissions decisions”) or go against common sense (“water should be replaced by soda”). The statement can also be entirely rational (“the sky is blue”) because it forces the debater to argue against sanity. Timer 2. The debater to your right must stand up, and loudly proclaim “I Couldn’t Disagree With You More!” This declaration is followed with a one-minute speech arguing against the claim you just made. Use the timer to keep a lid on rambling and add drama. 3. After the debater has done the speech, the debater must then think of a statement to then give to the debater to their right (alternatively, have a Jar O’Resolutions handy). The game continues till all debaters have given a silly speech. Imagination and enthusiasm Hot tips: This game great for giving debaters a chance to generate arguments against their beliefs in a safe funny environment. Push varsity debaters to incorporate evidence and impacts into their speeches. 6 BAAP BAUDL Awesome Activities Pack Which Warrant Is Best? 25-35 min Steps: Materials: 1. Gather debaters into groups of 2-3, and have one in each group label themselves as A, B, and C. Write a claim and three warrants on the board. For instance, if the claim is “We should have school uniforms”, the warrants could be: A) school uniforms prevent clothing-based bullying; B) school uniforms save families money; and C) school uniforms build a sense of school community. Claim and 3 Warrants 2. Set a timer for 2 minutes of “prep time” to ensure that every debater has time to prepare a specified number of reasons in support of their position. Hot tips: 3. Set a timer for 1 minute. Ask all of the first speakers to rise and remind them to number their reasons during their 1-minute speech – make sure that their partners are flowing. 4. Set a timer for 1 minute. Ask all of the Second Speakers to rise and remind them to number their 2 reasons during their 1 minute speech. 5. If there are 3 or more positions then continue with the same procedure as in 4 and 5 as many times as necessary. Timer Flow sheets (will only need first 3 columns) Variant: Instead of claims, use evidence, short paragraphs that each support a given claim. As debaters become more advanced, the claims and warrants can become increasingly specific. 6. Ask the debaters to decide based on the speech which warrant is the strongest. Have a discussion as a group and make a collective decision! Personal Experience & Narrative Sob Story 25-35 min Steps: Materials: 1. As a group, come up with a social problem. It could be relevant to the case, relevant to a particular card of evidence, or just a social problem you are thinking about. None 2. Brainstorm with the debaters what categories and kinds of people would be affected by this problem, and write them on the board. Hot tips: 3. Still with the group, choose a particular category of person and think through how the problem could impact their life. Come up with a story for this person together, and talk about how this story could be used to drive home a point in a debate round. 4. Give guidelines for how to make a story that is both poignant and appropriate. 5. Have each debater (or debaters in pairs) come up with a story for a person in a different category than the one discussed as a group. 6. Select debaters to share their sob stories – or, with larger classes, have them share in small groups and nominate the best stories to share with the full group. Note that some stories can be disturbing or even inappropriate. Step 4 is thus crucial – as is a general sensitivity to debaters’ feelings. As an optional but important extension, have debaters write the sob stories (in outline form) into their evidence to use in debate rounds! 7. Connect this to a discussion of impact evaluation – imagine that the opposing team has an impact of nuclear war, claiming millions of lives. How can our stories stack up? 7 BAAP BAUDL Awesome Activities Pack Tap-ins 10-15 min Steps: Materials: 1. Put the main claims of a case or a D/A on the board (or on a projector). List of claims from a case or a negative Off-case position 2. Pick one or two to do as a group; for these, brainstorm with the class what the main idea of each is, and then think up some everyday examples that tap-in to them. 3. Have the debaters tap-in to every main point of the case (this might be the start of some rudimentary blocks) – you can do this together as a full group or divide up the points among groups of debaters. 4. Repeat steps 1-3 as desired. 5. Talk about how to use common-sense examples – especially in rebuttals – to give a strategic advantage as the judge evaluates the round. Hot tips: The emphasis should be on finding personal experiences that they or the judge can use to make immediate, visceral sense of the idea. They can start their statement with “This is like when…” Refutation & Clash Soouul Chaain Refutation 15-30 min Steps: Materials: 1. Set up two equal lines parallel to one another with a channel in the middle, Soul Train style. One line is negative, one line is affirmative. Jar O’Resolutions 2. Pick a high-interest resolution from the jar o' resolutions you have had debaters generate (see the Jar O’Resolutions activity). Read it aloud. Timer 3. Two debaters face off. Each side gets 30 seconds to defend their position. Affirmative speaker must present at least one claim and one warrant. Negative speaker must use 4 point refutation to respond to the affirmative. Hot tips: 4. At the end of each faceoff, blast some music (70s funk style) and have the debaters do a soul train strut to the end of the line. When debaters go to the end of the line, they switch sides. 5. Repeat according to time desired! Music player If desired, give debaters a chance to pick their resolution at the start of the activity to give them more time to prep. Use a Timer to increase excitement – timing is everything! – and make sure that debaters don’t stall. Chain Lightning Debates ** 5-15 min Steps: Materials: 1. Gather debaters into a circle, sitting or standing. Jar O’Resolutions 2. Pick a high-interest resolution from the jar o' resolutions (see the Jar O’Resolutions Timer 8 BAAP BAUDL Awesome Activities Pack activity), read it aloud, and discuss if necessary. Have one debater start with a reason for the resolution. 3. Have each debater (with a short time window – 15 seconds works) add on to the statement before them with another statement that starts with either “and” or “but” (leave out four-step refutation for this activity). 4. See how many links in the chain the group can build while still making sense. Try to break the record with the next resolution. Hot tips: For fun, have the debaters pass around a ball as they speak. Another modification is to limit statements to starting with only “and” – or only “but”! 5. Repeat steps 2 through 4 to time desired! Team Line-by-line The Line-by-line is one of the most important strategies in debate, ensuring that every argument gets answered. This is a way to involve the whole team in mastering this crucial skill. Steps: 1. Start with a sample negative speech – either a written-out flow (if you want to be nice) or read and flowed by the group (and on the board by a relatively experienced debater. Take a second to introduce it before reading it aloud. 2. Give debaters a few minutes to write answers to every argument in the sample speech. 3. Each debater will get 15 seconds to speak their answer to an argument in a rapid-fire chain. Going in a circle – or if you want to keep them on their toes, choosing debaters randomly – roll down the list of arguments. Flow their arguments as they give them. 4. Debrief at the end, and talk about how the answers could be improved given more time. 10-20 min Materials: Pens and paper Timer Two columns on board – Neg and Aff Hot tips: Use the timer to increase drama; keep the pace as fast as possible. Can incorporate evidence (and give more time for responses) if desired Dr. Mo Answers the Arguments 10-20 min Steps: Materials: 1. Explain Dr. Mo’s methods – Deny, Reverse, Minimize, Outweigh – to your debaters and then have the squad answer a sample argument together using each of the four (if desired, create four groups and set each group on one). Pre-prepped Dr. Mo Sheet with arguments for debaters to answer 2. Pass out a Dr. Mo sheet with arguments to be answered to each debater, face down. With great drama, tell them to flip it over and begin answering arguments. Timer 3. Repeat as desired. When the debaters are done, roll through each of the sample prompts and talk through debaters’ responses to each of the arguments. 9 BAAP BAUDL Awesome Activities Pack Argument Rampage In the video game Rampage, Godzilla and King Kong tear down the buildings of a helpless populace; here, the team knocks down arguments posed by a few experienced members. Steps: 1. Split the squad into groups (or not) as desired. In each group, have a relatively experienced debater(or 2) advocate for a plan, and give the rest of the squad two minutes to come up with a “negative block”, where everyone gets roughly 30 seconds to advance one point (make time limits fun and exciting – use a stopwatch!) and the goal is to have as little overlap as possible. 2. The challenge for the experienced debater is to write down all arguments and refute them in a 3-minute 1AR. 3. While the experienced debater is giving their 1AR, make sure that the others are flowing. Have the experienced debater CX them at the end of the activity to check for understanding – allow them to help each other 25-35 min Materials: Pens and paper Timer Hot tips: Great for mixed-experience groups Variant: Play Devil’s Advocate, in which a coach takes on a controversial character (e.g., Reginald Higginbotham III, ) and provokes the squad before they give their collective negative block. Team Refutation Battle 45-60 min Steps: Materials: 1. Draw a flow chart on the board with 3 columns: a negative attack, an affirmative answer, and a negative answer. Remind the debaters of the topic at hand, and explain to the group that clash is one of the most important skills to learn in debate, partly because it brings out the fun and excitement of debate! Paired Affirmative and Negative evidence cards 2. Mix up the matched pairs of negative cards and their affirmative answer cards (e.g., pages from the Novice Pack) and give at least one to each debater. Make sure that every negative attack has at least one answer! 3. As necessary, brainstorm and/or review the case and relevant arguments with the debaters. . Ask them to identify if they are holding a Neg or Aff piece of evidence. 4. With great fanfare, have the debaters sort themselves into Affirmative and Negative teams, reminding them that the Affirmative Team answers Negative Arguments and the Negative Team answers Affirmative Arguments. Allow them five minutes to review their evidence and construct a response using Four Step Refutation. 5. Pick a member of the Affirmative Team to be the First Up, reading their negative card aloud as you flow it on the board. Ask the Negative Team who has a card they think answers that card; they will be Next Up. 6. Have the First Up perform a Four-Step Refutation against their card: sum up (briefly!) their refutation on the board in the Aff column. 7. Have the Next Up from the Negative Team read their card – discuss how well it answers the card read by the First Up, and then let them perform their 4-step refutation as you flow it on the board. 8. Repeat steps 5-7 until finished. Three-column flow on board Handout on Four Step Refutation Hot tips: Have a bank of extra cards ready to give to experienced debaters or debaters who finish early. Make room in the flow on the board for two answers to every Neg card – one will be an analytic from the debater themselves, and one will be evidence from the matching Aff card. Once you have amassed a good set of arguments, have the debaters assess whether Aff or Neg is winning the debate based on the flow, 10 BAAP BAUDL Awesome Activities Pack Cross-Examination CX Attack ** 15-30 min Steps: Materials: 1. With the whole group, come up with a list of CX questions on a particular issue (later on, debaters can come up with it themselves) and discuss – or demonstrate – some strategies for keeping cool / stylishly dodging questions on CX. Use Cross-X Tips handouts if desired. Roles listed on board 2. Divide debaters into groups of 2-3 – three is best. Explain the roles of Answerer (person being cross-Xed), Lead Questioner, and Backup Questioner. The job of the two questioners is to tangle up the answerer, and the job of the answerer is to make themselves look good to the judge. Use the CX Attack Role Sheet in the Supplements & Handouts if desired. 3. Ask debaters to choose who will be in which roles first (or assign if desired). With great enthusiasm, start the timer on the first round – between 1-3 minutes depending on your preference. Circulate and encourage debaters to balance between being aggressive and polite. 4. Call time on the first round! Pause and open up space to share fun and/or interesting moments from the first round. Repeat at least twice so that each debater gets to play each role. CX Attack Role Sheet Cross-X Tips handouts if desired Timer Hot tips: Cross-X should be fun! Make sure they keep up the energy and the pace, and demonstrate with a lead debater or two if necessary. Also fun are CX skits by lead debaters showing what not to do and how it could be done better. CX Hot Seat 10-20 min Steps: Materials: 1. Choose 3 topics on which your debaters should know a lot (as a default, topics as simple as Your Life, Your School, and The Music You Like will work) and write them on the board. Timer 2. For each one, call up a debater to the “Hot Seat” at the front of the room, and brainstorm with the class a few questions that apply to it. Hot tips: 3. Have the class ask questions – and the Hot Seat debater answer them! – as quickly as possible for exactly 1 minute, and keep a tally of how many questions are answered well. Repeat until as many debaters as desired have been on the Hot Seat. Topics written on the board Give prizes if desired, and keep the pace fast for more fun. 4. The debater that “wins” is the one that answers the most questions during their round. 11 BAAP BAUDL Awesome Activities Pack The Inquisitor 15-30 min Steps: Materials: 1. The goal of this game is to teach debaters to ask precise questions. Select one debater to serve as The Detainee and a group of debaters to be The Inquisitor. List of Truths (see Sample Truths sheet) 2. Give The Inquisitor(s) 3 minutes to obtain information revealing the details of the scenario. The Detainee must answer all questions truthfully, but they may use stalling techniques. 3. When the time period is up, the inquisitor must summarize what they think the truth is to the class. Then the detainee will read the actual event. Repeat as desired! Hot tips: The questioning part is fun, but the For example: TRUTH: Last evening, the detainee witnessed a shooting. The detainee was leaving the Olive Garden after dinner when she spied a stray dog in the parking lot. She followed the dog across the street to an abandoned building to try to feed it leftovers from dinner. After she finally caught up to and fed the dog, she noticed two men fighting at the entry to the building. The taller man shot the short, disheveled man. The gunman saw the detainee and fled. When she approached the victim, he was already dead. Here are some good questions for this truth: Did you commit a crime? Did you witness a crime? When did this take place? Who was involved? How did you come to be there? Why did you follow the dog? Flowing & Note-Taking Musical Flow ** 15-30 min Steps: Materials: 1. Gather a few tracks (best if there’s a narrative component or some political content), some fast and some slow – none so famous that you’d expect debaters to have memorized the lyrics already. Music player 2. Discussion: Why is it important to be able to track what people are saying? How does flowing help us win debates? Hot tips: 3. Have each debater get out a flow sheet or a piece of paper. Let debaters know that they will receive props (or a prize) on the basis of how much of the lyrics they are able to capture in text. 4. Play the first song (or portion of a song) and make sure each debater is flowing! 5. Have the team piece together the story, making sure every debater contributes. Replay the song if necessary. Repeat as desired! Flowsheets (or pieces of paper) Great as a practice starter and a way to build team unity. Even better if debaters bring in songs meaningful to them. For beginning debaters, could give a handout allowing them to fill in the blanks of preflowed lyrics. 12 BAAP BAUDL Awesome Activities Pack Abbreviation Attack ** 10-15 min Steps: Materials: 1. Write or project a list of terms on the board. Divide the class into teams, and talk about the importance of having abbreviations for commonly used terms in order to take notes quickly. List of terms to be abbreviated 2. Focus on the first term, and solicit ideas of how to abbreviate it so that it will be easy to understand and quick to write. Hot tips: 3. Give a set amount of time (2-3 minutes) for each debater to write possible abbreviations for as many terms as possible. Have every team decide on their favorite abbreviation for each term, and have them write it on the board next to the term. 4. Vote as a full group on the best abbreviation for every term, giving props to the team that came up with it. 5. Launch into another activity involving flowing, and make sure that debaters are using the new symbols in the flow. Keep a running list of abbreviations for your team. Timer Great as a warmup for another activity involving flowing Remember, abbreviations can be picture symbols, numerical symbols, or characters. Symbols from math and physics are used [↑ (increase), ↓ (decrease), and ∆ (change)]. A few classic terms: United States, Federal Government, Congress, Economy, Inherency, Topicality, Harms, Solvency, Disadvantage, Not or Negative (not the team), Plan, Observation, Contention, Internal Link , Increase/Decrease, Solve Flow Chain 8-15 min Steps: Materials: 1. Choose an argument or resolution, and set up the argument by listing a few reasons for affirmative and negative on the board. Tell the debaters that they will have 30 seconds to give a quick speech. Board and markers 2. Choose the first debater, and time them as they give a quick speech for the Affirmative. Then quickly – speed is of the essence in making this fun! – move to the next debater and give them 30 seconds to respond. Hot tips: 3. Continuing in this way, have debaters perform a single argument all the way across the eight speeches of a policy debate round, putting the flow language into their own words. 4. Together with the full squad, think through which side won that specific argument, and how they could use that specific win to argue for the judge’s ballot (i.e., what are the impacts of this argument). Timer Can be easily led by experienced or advanced debaters. Add a little spice – and keep debaters on their toes – by choosing the next speaker randomly each time. 5. Repeat as desired! 13 BAAP BAUDL Awesome Activities Pack Flow Bingo 10-25 min Steps: Materials: 1. Decide on a debate topic (e.g., a controversial statement, or an advantage/ disadvantage) before practice, and fill a bingo sheet (attached) with key words and concepts that you are fairly sure will come up in debate on the topic Filled bingo sheets 2. Give out the bingo sheet to all debaters, and then select a group of experienced debaters to argue the topic. Make it clear to the advanced debaters that it is their job to incorporate the concepts from all boxes into their debate. Hot tips: 3. Audience members cross off boxes on the bingo sheet when they hear the words and concepts in each box; in order to win, they have to be able to describe the context (who said it, how it fit into their argument). Best in a mixed-experience group, but can be a hit no matter the composition of the group. 4. Repeat as desired! For an added challenge, fill a bingo sheet with only first letters, so that debaters cross off boxes when they hear what they think are key concepts that start with those letters Pair Flow Olympics 30-45 min Steps: Materials: 1. First have them generate reasons for an easy proposition together as a full group - for instance, why boys are better than girls (or vice versa; this one is often most exciting when split by gender!). Starter topics for the Pair Flow Olympics (e..g., Jar O’Resolutions) 2. Split into pairs (experienced debaters can be either judges or partners, but shouldn't partner with each other) and have them each write as many reasons for a given topic as possible in 1 minute - make this a race! Candy or rewards (optional) 3. The Olympics. For each round, there is a Speaker and a Flow. The Speaker reads their list as fast as possible (give them 30 seconds tops), The Flow writes down as much as they can get. Finals: One of the experienced debaters gives a speech at a fairly rapid pace. Props (and/or candy) to the person who can make the best flow. 4. Have the teams tally their results. Teams get points for the total number of arguments tracked – this provides an incentive for speeding up, but also for taking careful notes! 5. Repeat for at least 2 topics, and up to 5. Hot tips: At the end of the activity, together about how and why flowing will help win debate rounds. Pyramid Flow ** 45 min Steps: Materials: THE PREP Music player 1. Flowsheets (or pieces of paper) Have the team choose a resolution for debate – fun topics are often good. 14 BAAP BAUDL Awesome Activities Pack 2. Brainstorm arguments for and against the resolution (see Reasons activity). 3. Point out that one of the key strategies in debate is answering arguments, but that this is not enough. We also need to add our own creative arguments to keep opponents on their toes. (If you need, remind them how to answer an argument.) In the pyramid flow, we will build a pyramid of arguments over time. BUILDING THE PYRAMID 4. Write “1AC” at the top left corner of the board, and make a column for the 1AC. Ask for one affirmative argument. Write it on the board, and make sure they are flowing along with you. 5. Write “1NC” and make a new column just to the right of the 1AC. Ask debaters, All right, what are we supposed to do with that argument in the 1NC? Answer it – but that’s not enough. We have to add a creative new argument to keep them on their toes! Good! 6. Repeat up to 6 times, adding a new argument with each new speech and making sure that each argument from the previous speech has an answer in the next speech. Hot tips: At the end of the activity, speak together about how and why flowing will help win tournaments. Discuss the flow as an artifact – a record of all that has gone on in a debate round. Why would it be important to save a flow? Ask what can we learn from each others’ flows; create a system to keep and share flows on your team. STRATEGIC VISIONS 7. Now that you have a pyramid of arguments on the board, tell them to forget their team membership: they are now the judge. 8. Ask them to look at their flows and consider which team is winning each argument. Give them 3 minutes to consider, and note that each person has to vote for aff & neg at least once. 9. Go through the arguments one by one – no discussion yet – and have them raise their hand if they voted for aff or neg. Keep tallies on the board. 10. Note which arguments are being won by the aff and the neg. If there’s extra time, feel welcome to open up a discussion, but hit the main point hard: no matter whether you are winning or losing, there are some arguments on which you will be stronger than others, and those are the ones you want to emphasize – to tell the judge why they are the most important arguments of all – as you head into the rebuttal speeches. 11. Ask them to imagine that they are about to give the next rebuttal for aff or neg. Which arguments would they emphasize, and which would they play down? Using Evidence Evidence Racer ** 15-30 min Steps: Materials: 1. Make sure that each team has a chance to organize their evidence before you begin. List of scenarios that your debaters would encounter in a debate 2. Call out (or have a debater call out – loud and enthusiastic!) a scenario that debaters would encounter in a debate, along with a point value for that scenario. Teams race to physically gather the evidence relevant to the scenario; the first few to show that evidence to you get points. Each team needs access to an expando or tub full of evidence (ideally their own) 15 BAAP BAUDL Awesome Activities Pack 3. Repeat as desired until a winner is declared! Teams with the most points get props or prizes at the end, and have the responsibility of helping other teams learn to organize evidence quickly. 4. Reflect with the team about why it is so important to keep evidence organized even in the heat of tournament competition, and make sure they know to reorganize at the end of every round. Hot tips: This one can get competitive, and sometimes teams will begin to dominate. Be ready to enforce handicaps (e.g., the leading team has to start 15 seconds later) 5. Alternatively, give a Scenario Sheet to each team and have them race to the end of the list, gathering evidence they would use in each scenario; discuss answers at the end, and give props or prizes to those who gave great effort or performed well. Beat the Clock 15-30 min Steps: Materials: 1. Gather the squad into pairs, and make sure that each debater has a full copy of their own evidence. Have each pair switch evidence (debater A now has debater B’s evidence). Evidence (ideally each debater has their own – you can decide whether to limit the ev) 2. Debater A grabs a random piece of evidence from their folder (the card has to be more than 4 lines long) and starts reading it out loud. Debater B gains a point if they can speak an approximate tag for the evidence before their partner finishes reading it. 3. Have the debaters switch, so that Debater B is now reading Debater A’s evidence. Repeat as desired, and tally points at the end. Hot tips: Great for mixed-experience groups Can run this as a tournament if desired, switching partners with an elimination bracket. Evidence Match 15-30 min Steps: Materials: 1. A day or more before, cut up pages of debate evidence to prepare a package of one or more Cards separated from their Tags – lead debaters can help with this. The package can be the same for each debater or vary by experience (i.e., varsity debaters get a lotta cards). Evidence pages with Tags separated from Cards 2. Split the group into pairs. Hand out a package of Tags & Cards to each pair. Give them 2 minutes to work together to match as many Tags to Cards as possible. Hot tips: 3. Make groups of four from the pairs. Give the first pair 2 minutes to explain their matches to the other pair, and give the second pair 1 minute to respond, critique, and ask questions. Repeat, this time with the second pair in the lead. 4. Discuss as a full group some of the most interesting arguments and issues that came up over the course of the activity. Timer Variant: Give each debater a card complete with tag, and use a list of labels (e.g., inherency, solvency, answers to:) as their matches. Variant: Hand out an article that you have tagged (BAUDL can give samples). Write your tags on the board, and have debaters match them to parts of the article. 16 BAAP BAUDL Awesome Activities Pack Strategy & How-to-Win Chunking ** 20-40 min Steps: Materials: 1. Talk about what makes a “chunk” or a thread of arguments; solicit examples and write them on the board. Threads appear as horizontal patterns in a flow, in which debaters focus on the same issue from the Affirmative & Negative sides. Sample flows (either from BAUDL or from your experienced debaters) 2. Give the debaters a fully filled-in sample flow and have them break it into argumentative chunks. Have them check their chunks with each other in pairs or small groups. 3. Come to agreement on 3-4 chunks that appear on the sample flow. Focus on one chunk. Talk with the group about which team is winning this chunk and why. 4. Assign each group a single chunk to analyze from the perspective is a judge. Who is winning the chunk – aff or neg – and why? Have the groups present on their Hot tips: Can be a great prelude to the Flow Pyramid May want to model for debaters by circling chunks given a flow projected on a board. 5. As a full group, weigh the chunks against each other. For instance, if the Aff won against the case attacks and the Neg won the Capitalism K, who should win the round? Why? 6. Discuss what the rebuttals would look like based on the group analysis, pointing out that in their final speeches each team will try to emphasize the chunks that they are winning. Mine is Bigger! 10-20 min Steps: Materials: 1. Split the group into two evenly-matched teams. Talk about the main criteria for judging impacts: Timeframe (how quickly it happens), Probability (how likely it is to happen), and Magnitude (how nasty it is). Talk about how a seemingly small impact like dehumanization could compete with a seemingly large impact like nuclear war. A “hat” full of impacts (e.g., nuclear war, global warming, economic recession, dehumanization) 2. Two at a time (one from each team), debaters pick impacts out of a “hat” and attempt to convince the audience that their impact is more important than the other. Determine the winner as you like, count up the score at the end (keep it close to heighten the drama!), and reward one or both sides as you see fit. Timer Hot tips: Ideally, have debaters create the Hat O’Impacts using the Jar O’Resolutions activity discussed above. 17 BAAP BAUDL Awesome Activities Pack Rebuttal Re-dos ** 30-90 min Steps: Materials: 1. Each debater starts the activity with a sample flow – ideally a copy of their actual flows from a debate round. Flows from old debate rounds (or fully filled sample flow) 2. Divide the team into groups, or focus on one flow as a model with the full group (the model step is necessary with novices). The team should discuss why they won or lost the round represented by the flow, and what issues/evidence were crucial to this. Timer 3. Give each debater 10 minutes to prepare an ideal rebuttal. This can be done with any of the four rebuttal speeches, the 1NR, the 1AR, the 2NR, and the 2AR. This is an exercise that can be repeated after every tournament or practice round. 4. Have debaters deliver their rebuttals in groups or in front of the full class. Make sure to time them to emphasize concision. Hot tips: Easy for experienced debaters, but can be used in mixedexperienced groups by partnering experienced debaters with novices. Research Bag It & Tag It 25-40 min Steps: Materials: 1. Divide the squad into numbered groups of 3-4. Make sure that each group has a bag or box of Evidence Slips. Evidence Slips, cut into strips (see Supplements & Handouts) 2. Hold a quick discussion about what makes a good tagline for an evidence card: for instance, write on the board concision, strategy, and drama and reinforce these characteristics as the activity goes on. Bags or Boxes 3. Have one of your debaters pick out an Evidence Slip, read it aloud, and talk together about possible tags for the card. Repeat this intro phase as desired. Hot tips: 4. The Race. Let the groups know that they will now race to generate good tags for the evidence. Emphasize that their job is to work together to go fast and keep the quality high. Start the timer while groups race to write good tags for each Evidence Slip in their Bag. As the time ends, have each group shout out how many tags they completed. 5. The Challenge. Have each pass their completed Evidence Slips to a higher group (e.g., Group 1 passes to Group 2, Group 2 passes to Group 3). Each group has an opportunity to challenge up to two tags. Timer Variant: This activity can be done without challenges to save time – in this case, it is easiest to have groups turn in their tags so that the coach can pick out examples for later discussion. 6. The Final Tally. Work through challenges, talking with the squad about which challenged tags should count – and how bad tags could be made better. If a challenge stands, take away points from the challenged team. If a challenge is defeated, take away points from the challenging team! 18 BAAP BAUDL Awesome Activities Pack Evidence Scavenger Hunt** 10-40 min Steps: Materials: 1. Have debaters pair up and give each pair an Evidence Scavenger Hunt Sheet. Evidence Scavenger Hunt Sheet – pre-prepared with claims or blank 2. Read a claim aloud and write it or project it on the board. Debaters write claims down in the first row of the left column of the Sheet. Give the group a set amount of time to find support for the claim. 3. Partners decide whether they agree with the claim and circle Agree or Disagree in the first row. They then look through the evidence as quickly as they can to find a quote that supports their opinion, and write it down in the “Evidence from the Text” column. 4. In the right column of the Sheet, debaters explain briefly how their evidence supports or refutes the claim. Make sure they analyze the text rather than simply re-wording it. 5. Partners shout out when they have finished supporting the claim. As they do, check answers for accuracy and depth of analysis. Award points (see Sheet for point guide). 6. Repeat steps 2-5 as desired. Evidence Base: debate evidence (expandos) or group of articles Hot tips: Variant: Silent Hunt. Generate a longer list of claims on paper (6 rather than 3) and have each group work through the claims as fast as they can. Variant: Article Search. Have them find relevant articles (e.g., internet searching) rather than quotes. Sourcery: Cards from Articles 30-45 min Steps: Materials: 1. Discuss the importance of research and being able to produce your own knowledge. Have a quick discussion about the argument that you have chosen for this activity and how it fits into the broader landscape of arguments you have discussed, 1-page selection from an article related to an argument or case of interest 2. Pass out a page of an article and model how you would approach reading it strategically, highlighting important passages and assessing how it relates to the argument you have chosen. Additional articles on same argument 3. Pass out other relevant articles – or have debaters take out articlces they have found – - so that each group or individual has one article. 4. Article analysis. The debaters should have a set amount of time to read the article, take careful notes, and find at least one Card (2-3 crucial paragraphs) that supports the point they want to make. 5. Presentations. Each debater or small group gives a 3-5 minute presentation on their article. They telling how the article could be used strategically in a debate round, introduce the source and defend its credibility, and then read the Card aloud (make sure the reading is passionate – see Power Words/Act the Part above). 6. Questions. Immediately following the presentation open a question period for the other debaters and encourage them to challenge the presenters (in a friendly but competitive way) on the credibility of their source, interpretation and strategy, etc. 7. Repeat for as many groups as desired. If desired, have the squad cut and paste their Cards onto pieces of paper and add a tag and citation – they are now ready for use in a live debate! Timer Hot tips: The Questions part of this activity is generally the most fun – time it, and make sure that the questions flow like a cross-examination! Once you have done this one in person, it makes for a good homework assignment, Even if your debaters have found their articles themselves, it often helps to have a few extra on hand. 19 BAAP BAUDL Awesome Activities Pack Full Debates Pair SPAR Debate ** 15-30 min Steps: Materials: 1. Choose 3-4 topics for debate (brainstorm or use the Jar O’Resolutions) and write them on the board. SPAR Debate Setup handout – modified to suit your preferred structure 2. If needed, have the debaters generate ideas pro and con for a sample topic, and write them on the board (see the Reasons activity). Flowsheets 3. Divide the class into pairs. One debater chooses a topic from the list of resolutions; the second debater chooses to be affirmative or negative. Thus they each have an advantage in the debate. Timer 4. Allow 5-10 minutes for the individuals to write preliminary ideas and arguments. Discourage the debaters from writing full sentence speeches. If desired, write a list of topics beforehand and have it ready as a handout. 5. Start the debates! Use the SPAR Debate Setup handout, modified to meet your needs. Hot tips: Collect debaters’ flows at the end of the debate. Pass the Flow/Silent Debates ** 15-30 min Steps: Materials: 1. Start with a partly-constructed flow (you choose how many speeches are already filled out, but most coaches fill in at least the 1AC and 1NC) face down on each debater’s desk. Partly-filled flowsheets (see the Starter Flows in the Supplements & Handouts pack) 2. Have debaters sit in a circle, or in multiple circles depending on numbers. With enthusiasm, ask debaters to flip the paper over and read through the debate so far. If you’re feeling charitable or dealing with novices, provide some guidance or allow for Q&A to make sure all participants understand the arguments on the flow. Timer 3. With great fanfare, give them 1-2 minutes to answer all the arguments on their sheet (make them drop those pens!). 4. Have each debater pass the sheet to their left. Once again, debaters have 1-2 minutes to answer all the arguments in front of them. 5. Once all the speeches are filled, have them pass one last time, judge the debate represented by the flow, and tell the team who won and why. Hot tips: A great way to involve a large number of debaters actively in debating without the room getting too loud. Over time, gradually decrease the amount of space debaters have to respond to each argument, challenging them to be efficient and concise. 20 BAAP BAUDL Awesome Activities Pack Line-by-Line Relay Race 15-30 min Steps: Materials: 1. Divide the team into groups of 3-4. Discuss the importance of the line-by-line – also known as answering the opposing team’s arguments one by one during a speech. Let them know that the groups are about to race through a full debate, announcing a prize (could just be bragging rights) for the team that wins. Partly-filled flowsheets (see the Starter Flows in the Supplements & Handouts pack) 2. Have debaters sit in a circle, or in multiple circles depending on numbers. 3. With enthusiasm, ask debaters to flip the paper over and read through the debate so far. If you’re feeling charitable or dealing with novices, provide some guidance or allow for Q&A to make sure all participants understand the arguments on the flow. 4. Tell debaters the rules of the game – the first debater will answer one (only one!) argument as quickly as possible and then pass to their left, answering arguments one by one until they are done with the whole round. 5. Start the timer going, and give encouragements as they race. If any group seems to be pulling ahead, feel free to distract them (in a light-hearted way!) by asking questions. 6. Have each group present their flow – before you announce a winner, make sure that the handwriting changes with every argument, and that the quality stays high – and highlight any arguments that are particularly creative, interesting, or entertaining. Timer Hot tips: A great way to involve a large number of debaters actively in debating without the room getting too loud. To make this a teambuilding exercise, can be done as a full group, with debaters racing against the clock as you (or a lead debater) flow their arguments on the board. Allow debaters to help each other within teams. Group Role Debate ** Steps: DEMONSTRATION 1. Tell the debaters that they all will be participating in a mini-debate for the unit assessment. Each debater will rotate through the roles of Affirmative Speaker, Negative Speaker, and Judge. 2. Decide on a topic and resolution as a class or have one already selected (high engagement topic is best). 3. Discuss the topic briefly and outline some potential arguments for and against. Help debaters distinguish clearly between aff and neg positions. 4. Share and discuss the ballot with the class so they can see the expectations for success (Recommended: project the ballot and allow debaters to fill out their own copy as you guide the class). 5. Have 3 debaters volunteer to take on the roles of Aff, Neg and Judge. Hold at least one round with your commentary and coaching. If desired, repeat one uninterrupted with class feedback at the end. Debaters turn in their completed ballots from the second debate as an exit slip. 45-90 min Materials: Debater Ballot handout (ideally front and back) SPAR Debate Setup handout – modified to suit your preferred structure Flowsheets Timer Hot tips: Demonstration section only needs to be done once for each group of debaters Could be split across two days Extension: Poll the debaters on their opinion of the topic beforehand and then count the ballots to see if the win/losses 21 BAAP BAUDL Awesome Activities Pack DEBATE! reflect the class view. 1. Gather debaters into groups of 3 (or 4), and make sure that every debater has at least one Ballot, one SPAR Debate Set-up handout, and 2 flowsheets. Remind debaters that the purpose of the assessment is for them to experience a debate from all three perspectives – Affirmative, Negative, and Judge. 2. Give instructions and guide the debaters to choose their roles for the first round. Help any debater left out of a group to find a place to be on a “judge panel”, and give them an extra ballot if needed. 3. Announce 2 minutes of prep time, and then keep time as they proceed through the debate using the speech structure outlined below, giving encouragement along the way. Use a stopwatch and give cues at 30 seconds left to increase drama and excitement. Musical chairs rotation: each debater has to debate with a different group each time (no person should ever do the same task twice or be with the same person). Allow for happy chaos between rounds, and play a musical chairs transition if desired. 4. At the end of each round, allow 2 minutes for judge feedback. Then have debaters rotate roles and repeat the process twice. Argument Types (JV/Var): Disadvantages, Kritiks, etc. Find the Link 10-30 min Steps: Materials: 1. On the board, write a plan and a negative argument. After a quick discussion of what makes a good “link” – the connection between a negative argument and its target affirmative plan – give the squad 30 seconds to brainstorm a strong link between the negative argument and the plan. Discuss. List of 2-4 affirmative plans 2. Erase the board. Soliciting from the team as needed, write a list of 3-4 negative arguments and make sure that the squad understands them. Hot tips: 3. Pass out a sheet listing 2-4 affirmative plans. Each debater races to link as many arguments as possible from the board to these plans. 4. (optional) Break the squad into pairs. Tell each debater to pick the plan they think they linked to best. Give a first debater in each pair 1 minute to argue for the links to the plan they picked while their partner flows. Give their partner 1 minute to refute, and then give 1 minute for discussion. Rotate, then discuss as a group. List of negative arguments on the board) This activity can be tuned to be extremely difficult or extremely easy based on the negative arguments and the plans that you choose. Disadvantages: The Missing Link 20-30 min Steps: Materials: 1. Split one or more disadvantages into their component parts – Brink (the system is okay now, but fragile); Link (the affirmative plan makes things worse); Internal Links (a chain of events leading to the impact); and Impact (the terrible things that will Disadvantage shells (cards) split into link, brink/uniqueness, and impact – see Missing Link Strips handout. 22 BAAP BAUDL Awesome Activities Pack occur because of the Affirmative plan. For example, cut the Missing Link Strips handout into its component strips. 2. Give one strip – or one evidence card – to each debater. Give them 1 minute to read it and ask questions. 3. Give the debaters a limited time (5 minutes tops) to circulate and re-unite with the other debaters who have the remainder of their disadvantage story. Hot tips: The handout uses simple analytic arguments – advanced debaters can handle full cards (for extra difficulty, remove the tags!) 4. Have each newly united group tell the story of their disadvantage. Disadvantages: The Tale of Captain BLI Captain BLI is an acronym for Brink (Uniqueness), Link, and Impact. These three concepts create a cause and effect story of negative consequences that result from adopting a plan. This is a basic disadvantage. Steps: 5. The lesson begins with the telling of the BLI story, which can be as short as this: Captain BLI stands at the edge of a cliff, scanning the ocean for ships. Behind him comes the evil Doctor Plan, who gives him a gentle push. Set off balance, Captain BLI falls into the ocean and certain doom. 6. Feel free to tell the story with entertaining bells and whistles. Then use the white board to graphically show the captain on the brink of falling off a cliff. Ask the debaters to retell the parts of the story that represent the three main components of Brink (the cliff), Link (the push), and impact (certain doom!). 30-45 min Materials: Board and markers Hot tips: This exercise has a tendency to get boisterous with some of the outrageous stories. Depending on the number of debaters participating, the exercise can take a surprisingly long time. 7. In groups or working alone, have debaters create their own disadvantage story. It can be silly or serious. Give them at least five minutes to develop their stories. 8. Ask each debater to present their written disadvantage telling the story of impending tragedy in front of the class. After each presentation, ask questions along with the debaters to clarify any part of the three components that is unclear. 23 BAAP BAUDL Awesome Activities Pack BAUDL ACTIVITIES: INDEX Abbreviation Attack, 14 Act the Part **, 3 Argument Rampage, 11 Bag It & Tag It, 19 Beat the Clock, 17 Chain Lightning Debates, 9 Chunking **, 18 CX Attack, 12 CX Hot Seat, 12 Disadvantages: The Missing Link, 23 Disadvantages: The Tale of Captain BLI, 24 Don’t Answer, 2 Dr. Mo Answers the Arguments, 9 Evidence Match, 17 Evidence Racer **, 16 Evidence Scavenger Hunt**, 20 Find the Link, 23 Flow Bingo, 15 Flow Chain, 14 Four Corners **, 6 Group Role Debate **, 22 I Couldn’t Disagree With You More!, 6 Jar O’Resolutions **, 2 Line-by-Line Relay Race, 22 Mine is Bigger!, 18 Musical Flow, 13 Pair Flow Olympics, 15 Pair SPAR Debate **, 21 Pass the Flow/Silent Debates **, 21 Power Words **, 3 Pyramid Flow **, 15 Reasons **, 5 Rebuttal Re-dos **, 19 Sob Story, 7 Soouul Chaain Refutation, 8 Sourcery: Cards from Articles, 20 Speeches: The Quickening, 5 Speed Drills, 4 Tap-ins, 8 Team Line-by-line, 9 Team Refutation Battle, 11 The Inquisitor, 13 Tongue Twisters, 2 Which Warrant Is Best?, 7 Who or What am I?, 3 24