Yes, And! Game Play for Building Community Facilitator Game List NLA 2015 Icebreaker and Introductory Games Whoosh In a circle send around the sound “whoosh” with two hands in the direction you want the whoosh to go. After the whoosh has gone around a few times, introduce the option to say “nope” or “whoa” with your hands crossed in front of you to send it back the other way. Future options include: Zap where you clap hands towards someone across the circle; Freak out where everyone changes place and Everybody Dance Now where everyone dances in place. Source: Training to Imagine p. 245 “Gesture Pass” 3 Things in Common Find a partner and find three things in common with them that you didn’t already know. Switch partners and do it again. Source: Training to Imagine p. 239 Smart Phone Photos Find a partner, pull out your phone and find a photo on it. Show and tell your partner about the photo. Then switch. Source: Strategic Play p. 23 Paper strips Premade strips with questions on them. Pair up, discuss for 2 minutes, exchange questions and find new partners. (What advice would you give a child? One thing you wish you could change about yourself? Recent movie you’ve seen? Book by your bed?) You can make up any questions you like. Make Nebraska (or your city, county, etc.) Stand in a group. Tell your neighbor where you are from and work together to arrange yourself in the room geographically. Team Building and Communication Games Yes, And! Game Play for Building Community Page 1 Empathetic listening In pairs, one person rants for 2 minutes about something they care about. No questions should be asked. The listener’s job is to reflect back what they heard that the person cares about. Then switch. Source: Training to Imagine p. 184 “One-Sided Scene” Stop/Go In a group walking around without talking, give instructions for people to “go” then to “stop”. After a few rounds, tell them to do the opposite of what you say. After a few rounds, add that they should say their name out loud when you say “name”. Then add that they should shout out their astrological sign when you say “birthday”. Then have them do the opposite when you say name or birthday. But vs. And In groups of 3-5 start with an idea. Everyone will respond to that idea with “Yes, but …” Start again with a new idea that everyone will respond to with a “Yes, and….” Practice conversations juxtaposing the response of “no”, “yes, but”, “yes, and.” Debrief with how the different responses felt. Source: Training To Imaging p. 141 Creativity, Problem Solving and Brainstorming Games Cover Story In groups of 4-6, think about the ideal of what your library, group, organization, etc. would be like. Pretend your ideal is reality and you’ll be featured on the cover of a magazine. Come up with the Cover, Headlines, Sidebars, Quotes and Images. Source: Gamestorming p. 87 Giving Gifts Give an imaginary gift to a partner (or do in a circle) and the receiver of the gift pretends to open the box and tell us what’s inside it. Source: Training to Imagine p. 168 That’s Exactly What It Is Brainstorming in groups of 4-8. Give participants an object (i.e., paper clip, napkin, rubber band) and the first person has to say something the object could be and Yes, And! Game Play for Building Community Page 2 everyone else in the circle replies enthusiastically “That’s exactly what it is” and the object gets passed to the next person who needs to come up with a unique use for the object. Source: Training to Imagine p. 127 “Accept This” Word at a Time Story In pairs, in quads, in octets. Each person can only say one word at a time to create a story together. Facilitator can help groups by giving them a theme for the story. Source: Training to Imagine p. 186 “One-Word-at-a-Time Exercises” Energy Building Games Ball Toss In a circle, first person throws a ball to someone across the circle. Receiver puts their hand on their head to show they’ve received the ball and throws to someone else. Repeat until everyone has received the ball and it goes back to the person who started the pattern. Have the group toss the ball in that pattern several times. Add additional balls until they can’t manage them all. You could vary this by allowing people to move around. Source: Training to Imagine p. 137 Papparazi In a big group. Instructions are: You are a celebrity. You are so famous that the paparazzi are trying to take your picture. Without letting anyone know, you need to identify someone to be your bodyguard and someone to be the paparazzi trying to take your picture. When I say, “go”, your goal is to move around so that you keep your bodyguard between you and the person you’ve identified as your paparazzi. Source: Training to Imaging p. 195 “Safety Zone” Untangle (Human Knot) Stand in a circle. Close eyes and walking toward the center. Reach out and clasp hands with someone. Open your eyes and try to untangle yourselves without letting go. Statue Everyone in a circle. One person steps in the circle and strikes a pose. Someone else jumps in and does something that relates to the initial pose. Don’t need to say what it Yes, And! Game Play for Building Community Page 3 is. First person leaves and someone else jumps in and does something related to the second person (that is left in the circle.) Repeat. Source: Yes, And pp. 136, 219 “Thank You Statues” Single Clap In a circle, tell everyone to put one arm up in the air and try and get the whole group to clap together at the same time. More Icebreaker and Introductory Games Physical Mirroring In pairs, get in pattycake position. One person leads and the other mirrors the leader’s actions as the leader moves her arms around. After 1 minute, switch who is leading. Source: Training to Imagine p. 148 “Classic Mirror” Circle Mirror In a circle, everyone stands with hands by their sides. Tell everyone to pick someone across the circle without letting them know, and then when the facilitator says, “go” each person copy the movements of the person they are watching. The facilitator can suggest exaggerating or minimizing what they see. Source: Training to Imagine p. 146 I’m Here In a circle, each person steps into the circle and says “I’m here”. Do it in random order, not going around the circle. Discuss how it feels to be the center of attention, how hard is it to say “I’m here”? Source: Training to Imagine p. 158 “Declare Yourself” Imaginary Cards In pairs prepare a happy dance. Facilitator gives a category (animals, colors, flowers) and tells the pairs to flip over imaginary cards at the same time (like the card game War). If the imaginary cards match, do a happy dance. Keep flipping imaginary cards for a few minutes, then change partners and change categories. Source: Training to Imagine p. 251 “Read my Mind” Book or Movie or Music Sharing Icebreaker Pair up. Each person share a book you are reading or a movie you've seen recently or favorite music/radio station/band. You have 2 minutes total to share, 1 minute each. Question variations: What’s the one book/movie/song that influenced you the most and Yes, And! Game Play for Building Community Page 4 why? What is the title of the book that would describe your life now? What reading materials are next to your bed (or some other favorite place to read)? Life Story Icebreaker In trios, each person has one minute to share their life story. Facilitator tells people when a minute is up so the trio can move to the next person. Optional: Give the trio an extra 3 minutes to talk without direction to follow up on things they just heard. Possessions Pick something you’re wearing or have in your pocket or purse that has some meaning to you and share why it's important or why you put it on today. Source: 75 Icebreakers for Great Gatherings p. 47 Stranger Introductions Ask people to pair up with someone they don't know and share names ONLY. Next, ask them to introduce this person they just met by sharing what they notice. This works even if they have never met before. The idea is to share whatever you notice about the person. (Clothes, hair, shoes, something you saw them do) The advantage is you get people to pay attention in the room very quickly and the introductions are short and tend to be very positive. One Word Introduce yourself with your name and one word that describes you. Variation: Come up with a 6-word biography. Source: 75 Icebreakers for Great Gatherings p. 44 “Names” Rearrange Name Game Rearrange the letters in your name to make as many words as possible. Give about 3 minutes to do this. You get to know people’s names and how quick they are on their feet. Could modify and let two people put their names together and work together Spokesperson If you could have anyone be the spokesperson/model/do a commercial for your organization, who would it be and why? Feeling Supported Yes, And! Game Play for Building Community Page 5 In pairs, think of a time you felt supported in doing something you cared about. You have 5 minutes to share stories with your partner. Group Questions Get in a group with 3 (or 4 or 5) people who are wearing (red, black, blue, whatever color) and give them a question to discuss related to your content. (First memory of being read to, first homeless person you met or saw, how many places you’ve lived, a small business you would start, favorite thing to do as a teen.) Then have them form new groups with new criteria (Color eyes, travelled outside the US, has same number of siblings, owns an animal OR owns the same animal OR no animals, has a smartphone, has similar hobbies) and give them another question. I don’t recommend doing this more than 3 or 4 times in a row. Penny is Worth a Thousand Words Get enough pennies so you have one per person. Make sure to have a variety of years on the pennies. Have each person in the group choose a penny (if you have tables it's probably easiest to lay them out before people come in) and ask them to introduce themselves and say one thing that was going on in their lives in the year the penny was made. If the penny is outside of their lifespan you can expand it to include things going on in the world at large. Could also ask people to imagine how a task was done or how contemporaries of that year felt about your topic. Fascinating Photographs Icebreaker This icebreaker is a great way to get your group comfortable with one another, while giving participants a chance to share something of value to them. Have a variety of pictures/photographs spread out on a table. Ask people to select a photo that represents the work they do in the community (you can change the way you phrase this to suit your group & your convening). Everyone takes turns sharing why they selected their photo. By the end of the icebreaker, everyone is introduced, and the group has a glimpse at what other participants value and how they see themselves. Source: Strategic Play p. 86 “Picture Cards” Two Truths and a Lie In table groups, tell people each person will tell two things that are true about them and one lie. Others at table try and guess what the lie is. It helps if you demonstrate before they start. Source: 75 Icebreakers for Great Gatherings p. 81 “Lies” Yes, And! Game Play for Building Community Page 6 People Bingo Create a 5X5 grid and in each cell in the grid, put some quality that people might have (owns an e-book, has taken a picture with a phone and sent it to someone, has sent an online birthday card, has used chat on a computer, makes bread at home, loves baseball, has a pet, loves to read :) Have people mill around the room with the "bingo" card of qualities and try and find people that fit the criteria. When they do, they cross out cells until they get Bingo. Source: Strategic Play p. 71 “The Human Treasure Hunt” Would You Rather Go around in a circle. The first person introduces themselves with name and asks the person next to them "Would you rather..." they get to make up whatever question they want (jump out of an airplane or lie on a beach and read a book?, Eat pizza or sushi? Go to an art museum or a broadway show). Continue around the room. Pairs drawing Two people have their hand on one pencil. Together they have to draw something (a house, dog, bird, etc.) Discuss how working together creates a new picture that usually isn’t the same as either person’s original vision. Source: Training to Imagine p. 188 Physical representation of who’s in the room Designate one wall as “most” and opposite wall as “least” (or whatever criteria makes sense for the questions you want to ask.) Ask questions and let them place themselves on the continuum from most to least. Ex. – “years working in X industry” “line up by height/birthday” “public transportation use” “number of jobs” You can either allow them to place themselves where they think they fall OR have them talk to each other to create the line. Questions should relate to meeting content. Works best with 15 or more. Source: 75 Icebreakers for Great Gatherings p. 36 “Line-up” Best Job You've Ever Had Ask people in table groups to share the best job they've had and what made it a good job. More Team Building and Communication Games Yes, And! Game Play for Building Community Page 7 Switch Story In pairs, you will create a story together. Ask the audience for the name of a household appliance. Tell them they are going to tell the story of the magic (fill in the blank with the household appliance- toaster, refrigerator, oven, etc.) Tell them you will yell out “Switch” several times and at that point the person who is telling the story stops and their partner continues the story until the next time you say “switch”. Let the storytelling go on for 2 or 3 minutes. Source: Training to Imagine p. 153 “Conducted Narrative” Good News/Bad news Groups of 3. Give a situation to discuss. (E-books, sandstorms, puppet shows in the park) The first person in the trio says "the good news is..." and completes the sentence. The next person continues the story with "the bad news is.... and so on switching from good news to bad news. ABC Conversation In pairs or groups, first person starts a sentence where the first word starts with an “A”. The next person has to start their sentence with a word that starts with “B” and so on through the alphabet. Blurt-Pause Blurt out your reaction the first time, then the second time, count to five before you respond out loud. Each time the facilitator says something like “Your car has been stolen” or “Someone broke into your house” Debrief about the difference between the initial reaction and when you take a breath. X Is More Important Than Y Group writes down nouns/verbs/adjectives on different colored index cards (nouns on green, verbs on red, adjectives on blue). Everyone pairs up and determines who is A and who is B. Facilitator picks two cards randomly and calls out the words. Then A tells B why the first word is more important than the second word. Repeat. Conducted Story Groups of 3 to 6. Facilitator gives a topic and tells one person to start telling a story, in 10 seconds or so, the conductor points to a new person to continue the story. The idea is that the new person cannot hesitate and must not repeat what the previous storyteller said. Conductor keeps pointing to different people to keep the story going. Source: Training to Imagine p. 153 “Conducted Narrative” Assumptions Yes, And! Game Play for Building Community Page 8 In a circle, first person says an attribute of a target object they are thinking of. The next person adds an attribute that would make sense with the first attribute. Nobody tells each other what their “target” object is. Keep adding attributes until someone can’t figure out what the object is and therefore can’t add an attribute. That person can challenge the previous person. Can have the group reveal their target object or not. It’s likely that each person will have thought of a different object during the playing of the game. (Game to show how we make assumptions and can’t imagine what others are thinking) What I Like About That Is… Have someone suggest an idea or improvement and the next person in the pair or circle has to say “What I like about that it…” and add what they like about the idea. What Do You Know Have each person think about 3 things they know well enough to teach someone else about. Get in groups of 6 and then pair up, one is A and one is B. A tells B the three things they know about and B gets to choose the one they want to hear about. A tells what they know for 2 minutes without interruption or questions. After the 2 minutes, B reflects back for one minute what they heard. Switch roles. After switching, the pairs reunite with their group of 6 and each person share for 15 seconds what they discussed. You can also do the 15 second sharing with the whole group instead of getting into groups of 6 at the beginning depending on the group size and your desired outcomes. (Debrief - Working from strengths, listening, confidence about abilities, getting to know people even better.) More Creativity, Problem Solving and Brainstorming Games Fishbowl 5-10 people participating inside the circle and other people observing from outside the circle. The inside people have a conversation while someone facilitates. We used the question: "What are 3 things that OPL can stop doing?" Source: Gamestorming p. 92 What’s Good About That Yes, And! Game Play for Building Community Page 9 Have a conversation about something challenging and practice looking for what might be good about the situation. Ex: a customer being angry What Are You Doing? In pairs, one person mimes an activity and the other person asks “what are you doing?” to which the mime tells them something they are NOT doing and the asker then starts miming what was said…and so on back and forth. Push-Back In pairs, have people get in pattycake position and determine who is A and who is B. Tell them to put their hands up and tell A to push against B’s hands. Then ask what B chose to do when they were pushed. Tell them to do it again but instruct B to make a different choice. Ultimately, you want to help people see that they don’t have to get in a defensive pushing battle and that they can make choices to get out of the way. Back to Back In pairs, stand back to back. For 30 seconds each person notice what they see, then turn around to face partner and describe what you each saw. Debrief: Discuss how we can be standing in almost exactly the same place and still see things differently. Attention Blindness or See Red Count up all the things that are red in the room for 30 seconds, then everyone closes their eyes and you ask them to count up all the things in the room that are green. Imaginary Animal Draw an imaginary animal, give it an imaginary name, pair up and tell your partner about your animal and where it lives, what it eats and what it does all day. Non-Habitual Thinking Walk around the room and point at things and say what they are, then point and say the last thing you pointed to, then point and say something that it isn’t. Discuss getting out of habitual mindset of thinking to be creative. String of Pearls One person stands on a spot on a line and makes a statement that starts the story. (“The room was dark and dreary” or “I never dreamed I’d go to Vegas” etc.) The next person jumps in at the end of the line and makes a statement that will be the end of the story. Anyone else can jump in to any point in between the two and add a statement that will become part of the story. The goal is to create a cohesive (if whacky) story. It’s Yes, And! Game Play for Building Community Page 10 done whenever the group decides it’s done. This is an advanced activity to run and requires people who are willing to jump in and take risks! Source: Training to Imagine p. 255 Instant Expert You need a talk show host and an expert. One audience member chooses a noun, one an adjective. Then the expert has to discourse on what's chosen, no matter how ridiculous: fuzzy swingsets, velvet toilet seats, precarious balloons. Source: Training to Imagine p. 164 “Expert Interviews” Five Senses/Real Estate agent Get people to pair up and choose one to be the buyer and one the real estate agent. The agent has 3 minutes to “sell” the house. Must use all 5 senses in the selling. Want the sales pitch to be whacky. (Ex: Live bear rugs and singing peacock chandeliers with piranha filled moats). Variation: give person 2 random words – one an adjective and one a noun and tell people to sell the product (sticky rock, fuzzy alligator) Metaphorical Thinking You can either ask “how is this like that” or “how is this unlike that” and name 2 random objects in either case. Three Random Words Give 3 random words and tell people to write the most interesting sentence they can using one of the words at the beginning and the other at the end of the sentence. Word Play Pick a short word and tell the group to come up with as many sentences as they can where each word starts with the letters in the word. I.e., if the word is “play”, a sentence could be “People learned art yesterday.” Three Things In a circle, 1 person faces person next to them and says “What are three things that… (you see at night, you have by your bed, eat caterpillars) and person responds quickly, then turns to the next person in the circle and asks another question. A variation could be that 1 person gives 3 random things and the responder says what those 3 things have in common. EX – socks, dogs, elevators and the answer could be “things I don’t Yes, And! Game Play for Building Community Page 11 like in my soup.” Gibberish Dictionary In trios, one person makes up a nonsense word, the next person repeats the word and defines it. The third person uses the nonsense word in a sentence. Switch roles. Source: Training to Imagine p. 166 “Gibberish Press Conference” More Energy Building Games Samurai In a circle, the person who begins has their hands up in the air like holding a sword. The people on either side each have swords and act like they are cutting the person in the middle in half with their swords while they make a sword like sound. The person who started with hands in the air makes a whoosh sound as they bring their sword down and point to someone across the circle who must then raise their side with another sound. As soon as possible, the people on either side of this new person with their sword in the air must TOGETHER cut this person in half, etc, etc. Monkey See Monkey Do Telephone In a circle, the first person creates a sound and motion and passes it around the circle. Give direction to try to faithfully reproduce what you receive from the person next to you. Source: Training to Imagine p. 245 “Gesture Pass” Eye-Five Stand in a circle with your head down. Look up and if you make eye contact, walk to center and high five the person you made eye contact with. Repeat. Hand to hand and back to back (Needs an odd number since people are paired but one person is the caller.) - In pairs, start back to back, the caller says “hand to hand” and the pairs turn around and face each other and touch hands (can be backs of hands or shaking hands) Can say hand to hand as many times as they want or can up the ante to say other body parts (knee to knee OR shoulder to elbow). The second time the caller says” back to back” everyone has to change backs and one person won’t get a back so they become the caller. Diamond dance Group of at least 4 people and as many as hundreds. Get in a diamond shape all Yes, And! Game Play for Building Community Page 12 facing the same direction. Play music and everyone copies the dancing of the person in front of them. The person at the head of the diamond is the leader. Everyone follows the leader until the leader passes on the leadership by turning 90 or 180 degrees at which time everyone turns and that creates a new leader (whoever is at the head of the diamond in that new direction.) Pass The Clap In a circle, one person starts and passes the clap by making eye contact with someone in the circle and they try to clap at exactly the same time with that person. The receiver, now makes eye contact with someone else and attempts to clap at the same time. Source: Training to Imagine p. 197 “Slap Pass” Sound and Motion Standing in a circle. One person sends a sound and motion around the circle. The object is to send it around as quickly as possible with the next person starting to copy it just as the previous one tails off. When it gets around the circle, the next person in the circle creates a new one and sends it around. Yes, And! Game Play for Building Community Page 13