Student Resource 1.7 Fix My Classroom – Design Brief Background: The new school year is in full swing. You’ve made new friends, you’ve gotten used to the new building, the new teachers, even the new schedule. However, there are some things in your classroom you just can’t get used to. They simply need to be fixed or “reinvented.” Students create a list of classroom problems: for example, pencils falling off desks, losing papers, etc. Student teams choose a problem from the list and brainstorm ideas about designing an invention that can “fix” the problem. Teams choose their best idea, then design and develop it, and finally, present their solution to classmates. Challenge: In this small-group activity, choose an idea from the list of classroom problems you discussed as a class. Your team will brainstorm ideas to fix the problem, then design and develop (invent) a solution to that problem. Criteria and Constraints: The “invention” cannot interfere with regular classroom work activities, like having room on your desk to read or write or do other school work. Only materials from the “Inventor’s Table” can be used. Inventor Table Materials: Paper plates Paper cups Paper clips Paper fasteners Construction paper Straws Clothespins String Tape Procedure: 1. Students, working in groups of three or four, will brainstorm ways to invent a solution to a classroom problem. 2. The teacher will assign a group leader and review materials. 3. Groups will document all work in a Journal. 4. Student groups will: a. Discuss the problem (take notes). b. Discuss ideas for solving the problem (brainstorm and make sketches). c. Choose the best idea and build a prototype (working model). d. Evaluate and test the prototype, refine as needed. e. After the prototype is finished, name it—be creative. f. Make an oral presentation to the class describing the completed device. The following rubric will be used to evaluate your “Fix my Classroom” invention: Engineering Design Process Rubric Engineering Design Process - Rubric Category Below Target Defining the Rephrases the Problem problem with limited clarity. Brainstorming Contributes few or a Solution implausible ideas. Generating Contributes few or Ideas implausible ideas. Produces incomplete sketches. Does not present a concept. Identifying Criteria Exploring Possibilities Selecting an Approach Making a Model or Prototype Testing and evaluating the Design Refining the Design Does not restate the criteria clearly and fails to identify constraints. Inadequately analyzes the pluses and minuses of a variety of possible solutions. Selection of solution is not based on consideration of criteria and constraints. Prototype meets the task criteria to a limited extent. Testing and evaluation processes are inadequate. Refinement based on testing and evaluation is not evident. At Target Rephrases the problem clearly. Contributes a plausible idea. Contributes one plausible idea. Produces marginally accurate pictorial and orthographic sketches of design concepts. Restates the criteria clearly and identifies several constraints. Satisfactorily analyzes the pluses and minuses of a variety of possible solutions. Selects a promising solution based on criteria and constraints. Prototype meets the task criteria. Testing and evaluation processes are adequate for refining the problem solution. Refinements made based on testing and evaluation results. Above Target Rephrases the problem clearly and precisely. Contributes multiple plausible ideas. Contributes multiple plausible ideas. Produces accurate pictorial and orthographic sketches of design concepts. Restates the criteria clearly and precisely and identifies many constraints. Thoroughly analyzes the pluses and minuses of a variety of possible solutions. Selects a promising solution based on a thorough analysis of criteria and constraints. Prototype meets the task criteria in insightful ways. Testing processes are innovative. Significant improvement in the design is made based on prototype testing and evaluation.