Running head: GRAMMAR INSTRUCTION Commonplaces in High School Grammar Instruction Jessica Sulmeisters University of Northern Colorado 1 GRAMMAR INSTRUCTION 2 The place of grammar instruction in the classroom has been debated for decades. Many educators have become ambivalent towards grammar instruction, which has in turn caused them to stop teaching it all together (Gibbin, 2005). When teachers are not sure of how or why to teach a subject they tend to slide it to the side and forget about it, which begs the question: why aren’t educators finding a better way to teach grammar? Upon studying the Daily Grammar Practice (DGP) curriculum that is required in District 6 it became evident of the commonplaces that were used by the author while creating the curriculum. Connelly and Clandinin (1988) emphasize the necessity of all of the commonplaces to be apparent in a curriculum in order for it to be adequate. The creator of DGP took all of the commonplaces into account, but definitely favored some of the commonplaces over others. When first looking at the curriculum, it is apparent that the author is partial to the subject matter at hand. The subject matter is emphasized through vocabulary and sentence diagramming. There is not any recall back to prior knowledge or schema building. The assignment is strictly focused on the current grammar skill that needs to be taught. The assignments that are required in the curriculum are all student based while teachers assist. Teachers are able to get the subject matter across in a fairly straightforward way. Students are asked to fill in a worksheet that addresses all of the steps of diagraming a sentence which guidance from the teacher. Teachers and the subject matter dominate the classroom grammar instruction. While this does get the curriculum across it seems as though it is not as geared toward the learner or the milieu of a classroom. During the course of completing a sentence diagraming worksheet the students frequently fail to see the link between diagraming and their own writing. Since that connection is not made students struggle to see the importance of completing DGP which in turn impacts the learner and GRAMMAR INSTRUCTION 3 milieu of the classroom. Many students become agitated about the subject matter because they are not able to understand how it could possibly be something that they need to know. Lack of understanding effects the milieu of the classroom. More students begin to question the necessity of DGP. When more students start questioning why a certain subject matter is important, especially subject matter that the teacher feels ambivalent about, it results in students being unwilling to learn. However, not the entire DGP curriculum is teacher and subject matter centered. Towards the end of each worksheet it asks students to reflect on their diagramming and apply their learning. Students need to create a sentence of their own that mimics the structure of the sentence that they previously diagrammed. Milieu also becomes apparent when the students are given some time to write their own example sentence because it allows them a chance to interact with their peers. This focuses the curriculum much more on the learner and milieu versus the teacher and subject matter. In general the DGP curriculum starts with the teacher and subject matter then ends with the milieu and student. DGP does cover the four commonplaces, but probably could use a bit of restructuring in order to better reach students. Both the learner and the milieu need to play more of a part in the DPG curriculum. There are many studies to support the use subject matter that is already being used in the classroom as a means of teaching grammar. Using existing texts that directly connect to what is already happening in class helps students to associate DGP with what they are already learning. Curnow (2013) argues that teachers could use many different strategies to teach grammar that would be more effective, such as text manipulation, using analogies, juxtaposition of texts, identification of patters, and games to facilitate grammar education. By using a variety of mediums to teach grammar students are more prone to being GRAMMAR INSTRUCTION 4 engaged because they are not bored, making this method more student centered. Also, it would allow for the class to become more interactive which would benefit the milieu of the classroom. Subject matter would still be the primary focus; however, the method of delivery would change thus making the learner more involved and the teacher less involved. The class would become less lecture based and more student interaction based. Another endorser of teaching grammar through games is Tuan and Doan (2010). These two researchers looked at the ways that games could positively impact the education of grammar in English classrooms. Their findings showed that all students benefitted from learning grammar in a game oriented setting as opposed to the traditional teacher centered method of grammar instruction. Grammar instruction through student interaction and games has been especially helpful to English language learners (Tuan & Doan, 2010). Due to the interaction provided by games English language learners were able to better relate to their peers and bridge communication gaps that they were experiencing. This approach also was more student and milieu centered rather than teacher centered. Over the course of history there have been many changes to curriculums and teaching methods; however, grammar instruction is one of the few curriculums that did not undergo a drastic transition. The traditional methods for teaching grammar in many cases are disjointed and unrelated to other assignments in the class. Due to the disjointed nature of the traditional method of grammar instruction it becomes necessary to begin to transition the method of instruction to a more innovative approach. By using things such as games, juxtaposition and manipulation of text, the teacher will hopefully be able to reach students in a more effective manner. The commonplace focus of an adapted DGP curriculum will have some teacher instruction but will mainly be centered around student driven learning and will result in an GRAMMAR INSTRUCTION 5 improved milieu due to student interaction. Teachers will have to find a way to assess the outcomes of said games and grammar instruction methods, but overall should employ a more effective method of instruction for their students. GRAMMAR INSTRUCTION 6 References Connelly, F. M., & Clandinin, D. J. (1988). Teachers as curriculum planners: Narratives of experience. Toronto, Ont; New York, NY: Teachers College Press, Teachers College. Columbia University. Curnow, A. (2013). Practical strategies for teaching grammar. Literacy Learning: The Middle Years, 21(3), i(12). Gribbin, B. (2005). Our ambivalence toward teaching grammar. English Journal, 94(3), 17. Tuan, L. T., & Doan, N. T. M. (2010). Teaching english grammar through games. Studies in Literature and Language, 1(7), 61-75.