Logan Village Riding Club Members Show Jumping Sunday, 11th October 2015 SET-UP: 7.30am Sunday 11th October, all riders ENQUIRIES: firstname.lastname@example.org to attend – no help, no ride 9:30am Start Dress: Collared shirt. Appropriate boots, gloves and helmet. One horse, one rider. Second horse allowed. Only 2 consecutive heights per combinations with a maximum of 4 classes. One entry per class for each combination. Ring 1 AM7 Class 1: juniors 50cm and under Class 2: seniors 50cm and under Class 3: juniors 65cm Class 4: seniors 65cm Class 5: 80cm $5 per Round Class 6: 1m Entries close: Wednesday, 7th October Ring 2 Top Score 5pm. Nominations through website. (no late entries Class 7: seniors 65cm accepted. No email, text or phone entries). Class 8: juniors 65cm Draw on Facebook, Website and will be emailed. NOTE Class order may change depending on numbers for draw – check draw for final order. Class 9: 80cm No placings, points or ribbons will be awarded to riders who do not stay for pack-up and presentation Class 12: juniors 50cm and under Class 10: 1m Class 13: seniors 50cm and under Ring 1 - 6 Bar Feature Class 14: Clear round cross rail (cannot compete in classes 15-17) Class 15: 60cm and under Class 16: 80cm and under Class 17: 1m and under PLEASE NOTE: incremental jumping such as six bar and free course jumping such as Top Score offers challenges to horse and rider combinations. Please nominate and jump according to YOU AND YOUR HORSE’S ABILITY. The judges (and committee) reserve the right to ask a horse and rider combination to retire if they are jumping beyond their ability and appear a safety risk. Please read the attached rules for each event. JOBS: pole steward, canteen, penciller, SET-UP: 7.30am Sunday 11th October, all riders to attend – no help, no ride. All riders to assist with 6 Bar Set-up during day Rules: AM7: 1. First round is judged against an optimum time. 2. A competitor who incurs any jumping or time penalties in the first round must leave the arena immediately on completion of the first round. 3. A competitor with a clear round must remain in the arena and immediately proceed to jump the jump-off course (provided when walking the course for the first round) against the clock. 4. The judge will ring the bell to indicate that they are ready for the competitor to start the jump off. 5. A competitor who fails to pass through the start line of the jump off within 45 seconds of the bell will be eliminated. 6. In the case of equality of faults in the jump off the time taken will be used to decide places. Top Score: 1. In this event the jumps are given a value number with the easiest jump having the lowest number and the hardest jump the highest number. Jump number 1 will be worth 10 points if jumped clear, jump 2 will be worth 20 points and so on. One jump at max height and difficulty, known as the Joker, is worth 200 points. However, failure to jump this jump clear (ie refusal OR rail down) will result in 200 points being subtracted from your score. 2. Jumps do not have to be jumped in number order and not all jumps need be jumped. 3. Start and finish flags are placed together so they can be passed through from either direction. 4. The idea of this event is to get the highest score in the time allowed. Riders make up their own course keeping in mind the ability of their horse. 5. You must pass through the flags to start your round. A jump can be scored twice only and any additional times it is jumped will not count towards your final total. 6. Jumps can be jumped from either direction or the same direction. 7. Any jump knocked down will not get a score and will not be put up again until the round is finished. Normal penalties for knock downs and refusals do not apply. Once a jump is knocked it should not be jumped again. There is no elimination for refusals. 8. The judge will ring the bell to signal the end of your round, ride through the flags - the time between when the bell rings and you pass through the flags will count if there are riders on equal scores. Six Bar: 1. In this event, six vertical obstacles are placed in a straight line about 11 m apart from each other. The number of obstacles may be reduced depending on the size of the arena. 2. All the obstacles may be kept at the same height, for example 1.20m or at progressive heights, for example 1.10 m, 1.20 m, 1.30 m, 1.40 m, 1.50 m, 1.60 m, OR the first two at 1.20 m, the next two at 1.30 m and so on. 3. In the event of a refusal or a run-out, the competitor is eliminated and should leave the course immediately. 4. After the first jump-off, the number of obstacles may be reduced to four but the distance between them must be kept at about 11 m as required initially (the lower obstacles should be withdrawn). 5. Only riders who have jumped the first round should progress to the second round and so on. Before each round, the jumps (all or some) will be raised in height. 6. The rounds will progress until only one rider is left clear OR all riders competing in that round have gained faults (in which case the rider with the lowest amount of penalties will be awarded first place and so on) OR until all jumps are at the max height for the class and those riders that have jumped clear at this max round will be awarded equal first place.