Flyswatters and the Affective Filter Using Games in the ESL classroom Second Language Acquisition Specialist Stephen Krashen says: ´´... our pedagogical goals should not only include supplying comprehensible input, but also creating a situation that encourages a low filter ... The input hypothesis and the concept of the Affective Filter define the language teacher in a new way. The effective language teacher is someone who can provide input and help make it comprehensible in a low anxiety situation.´´ Here are a few games to use in your classroom... Hotseat --- vocabulary based, all levels, 20-40 minutes, 6-30 students 1) Place 2 chairs at the front of the classroom, 2-3 meters apart, facing away from the white board. 2) Divide students into two groups and direct each group to a one chair at the front of the class. 3) Choose one student from each group to be in the hotseat first and remind them they are NOT allowed to look at the whiteboard (or their team will lose points!) 4) With the other students gathered around their team member in the hotseat, write a vocabulary word on the board. 5) The students gathered around must get their team member in the hotseat to say the word on the board by describing the word. They may be verbally creative in describing the word, however gestures, the L1 and parts of the vocabulary word are not allowed. 6) The first team member in the hotseat to guess the word wins that round and 1 point. (The teacher or a chosen judge must be listening carefully to hear which team says it first.) 7) Students choose a new team member to be in the hotseat and the game continues. 8) Team with the most points wins. Flyswatters! --- vocabulary based, for all levels, 10-25 minutes, 4-15 students special equipment: flyswatters 1) Write 10-30 vocabulary words on the whiteboard. 2) Divide students into 2 or more teams, depending on how many students and flyswatters you have. 3) Send teams behind the imaginary (or real) line about 5 meters from the whiteboard. 4) Give one member from each team a flyswatter. These team members will go first. 5) Standing aside, read the definition of one of the vocabulary words on the board. Read it twice if needed. 6) Students run forward and swat the correct vocabulary word on the whiteboard. First student to slap the correct word wins 1 point for their team. 7) Students who slap the wrong word lose one point. 8) Students give the flyswatter to another team member and teacher continues reading until all words have been covered. 9) Team with the most points wins. Blind Artist --- information gap, communication focused, intermediate and advanced, 30-60 minutes, 4-20 students 1) Begin by asking students what an ``artist´´ is. Discuss different types of art. Then ask if they know what the word ``blind´´ means. Explain if needed and ask students to imagine why the game is called Blind Artist. 2) Depending on student level, you may need to teach a short vocabulary lesson on geometric figures, directions and a few verbs. Geometric figures I teach are: square, rectangle, triangle, diamond, circle, semi-circle, oval, horizontal line, vertical line, diagonal line, wavy line and zig-zag line. Important verbs: pick up your pencil, put down your pencil, draw, move to the left/right. Directions: up, down, left right, top, bottom. 3) Partner off students. Each pair needs a piece of (scrap) paper and a pen/pencil. If there is an odd number of students, teacher must participate. 4) Have students decide which one will be the Blind Artist first and which will be the guide. Instruct Blind Artist to close their eyes and keep them closed until further notice (very important!). 5) Write a word on the board. The guides will have to communicate with their partner, the Blind Artist, to draw this word on the piece of paper using only verbal communication. This word should be a secret to the blind artist and all the guides must understand what this word means. Example words: house, car, cat, boat, dog, snowman, their partner. 6) Communication for a house should sound something like this...``Put down your pencil and draw a rectangle. Move your pencil up, more, more. Now put your pencil down and draw a diagonal line going up and right. Go, go, go, stop! Now another diagonal line going down and right. Good, more, a little more. Stop! Now pick up your pencil, move right...etc.’’ 7) Circulate to make sure students are understanding and not opening their eyes or helping their partner by guiding their hand. Instruct students to open their eyes after 5 minutes or when you feel they are ready. 8) Partners switch roles and go again. Continue until both have been Blind Artist once or twice. More game ideas: Pictionary --- using classroom vocabulary words Verb tense ball toss --- Students are standing in a circle with a ball (or other object). Teacher calls out V1 and passes ball to a student who says V2. This student passes ball to another student who says V3. Teacher calls out a different V1 and game continues. Students who don´t know sit down until last student is standing. Categories --- Similar to above but with different vocabulary categories instead of verbs. Teacher calls out category such as ``vegetables`` and passes the ball to a student. The student says ‘’carrot’’ and throws the ball to another student. Students who don´t know or repeat a word sit down until the last student is standing. Category examples: vegetables, fruit, food, colors, months, sports, clothes, things in a classroom...etc. Sticky foreheads famous people --- Students write a very famous person on a small scrap of paper. Every student should know who this person is. Teacher collects all the pieces of paper and using scotch tape, sticks one piece of paper, name out, to each students forehead. Student should not see what name is written on their paper, but will be able to see who their classmates are. Going around in a circle, students ask yes/no questions to try to guess their identity (the person on their head). Ask questions (give hints if necessary) until all students know their identity. Example questions: Am I male? Am I female? Am I an athlete? A moviestar? Am I young? Am I from Mexico? Sticky foreheads jobs --- Similar to above but students write different jobs instead of famous people. Students must ask questions to discover what job is written on their forehead. Example questions: Do I work inside? Do I wear a uniform? Do I make a lot of money? Do I talk with a lot of people? Do I need a college degree? Additional game resources: eslcafe.com (a huge collection of games and instructions) eslhq.com (great for making personalized bingo worksheets, free membership required) bogglesworldesl.com (good word searches and clipart flashcards) Bibliography Krashen, S.D. (1982). Principles and Practice in Second Language Aquisition