Perry-Lecompton High School Computer Graphics and Animations Course Outline Mr. Swafford jswafford@usd343.org Course Description: As a student in this class you will learn and understand Adobe Flash and Fireworks software. First you will learn ideas, concepts and uses for the Adobe based software. Then we will get into the specifics for both branches starting with Fireworks. Adobe Fireworks is a graphics program which is used in creating web images and media. Next we will use Adobe Flash is a multimedia program that we will use to create animations, Web interfaces, and other user experiences. The lessons will become more and more advanced giving you the opportunity to show what you have learned from the previous lessons. Text/Materials: Textbooks: Barbara M. Waxer, Adobe Flash CS4-Illustrated Series 2010 Sherry Bishop/Jim Shuman/Barbara M. Waxer, The Web Collection RevealedAdobe Flash CS4, Dreamweaver CS4, and Fireworks CS4, Standard Edition 2010 Software: Adobe Flash CS4, Adobe Fireworks CS4 Handouts: Additional handouts will be used during class. Teaching Methods: 1. Lectures: Important material from the text and outside sources will be covered in class. Students should plan to take careful notes as not all material can be found in the texts or readings. Discussion is encouraged as is student-procured outside material relevant to topics being covered. 2. Assignments: Daily work, end of chapter activities and online activities will be assigned weekly to reinforce material in the text. These assignments may require the application of various software packages. 3. Quizzes: Occasional unannounced quizzes will be given. 4. Tests: Tests will be given. The test will be closed book/notes and will be comprised of both written and production sections. The final test/project will be comprehensive in nature. 5. Projects: Additional projects will be assigned at various times. An assignment sheet and grading rubric will be given for each. These will be counted as a test score. Grading: Grades are based on answers to textbook exercises, tests and on the production of PowerPoint presentations and Excel spreadsheets. Each assignment will be given a point value. Final Grades will be determined as follows: USD 343 Grading Scale A+ (100% & above) A (93%-99%) C+ A- (90%-92%) C B+ (87%-89%) CB (83%-86%) D+ D (63%-66%) F D- (60%-62%) 15% -- Practice and Small Activities 35% -- Skills Review and Challenges 50% -- Projects and Tests B- (80%-82%) (77%-79%) (73%-76%) (70%-72%) (67%-69%) (59% & below) INC: Student has not completed all the given requirements at this time. Assignments missed while absent will be recorded with the symbol “Ab” and not count toward their grade. Students have a minimum of 2 days for each day absent to submit missed work for credit. Should a student become ineligible they are guaranteed the opportunity in each class to raise their grade to become eligible in the following week. Course Outline Assignment Descriptions: Lessons – Includes step-by-step instructions on how to complete the assigned objectives. Concepts Review – Includes screen identification, multiple choice, and matching questions. Skills Review – Provides additional hands-on exercises that mirror the progressive style of the lesson. Independent Challenges 1, 2 and 3 – Case projects that require critical thinking and application of the unit skills. The Independent Challenges increase in difficulty, with the first being the easiest (with the most step-by-step detailed instructions). Independent Challenges 2 and 3 become increasingly more open-ended Real Life Independent Challenge – Using a real world focus to apply the unit skills, students create documents that will benefit their everyday lives Visual Workshop – a practical, self-graded capstone project that requires independent problem solving. Applied skills throughout the semester course. Career development discussed throughout the semester course. Resource and time management discussed throughout the semester course. Decision making/problem solving takes place in various assignments. Discussion of social and ethical issues on web use. Topics: (Subject to change) Fireworks Getting Started with Adobe Fireworks Working with Objects Importing Graphics Selecting and Modifying Graphics Flash Unit A: Getting Started with Adobe Flash Unit B: Creating Graphics and Text Unit C: Using Symbols and Library Panel Unit D: Creating Animation Unit E: Optimizing and Publishing a Movie Unit F: Creating Buttons and Using Media Unit G: Using Action Script 3.0 Unit H: Integrating Flash with Other Programs Classroom Expectations 1) Respect 2) Responsibility 3) Effort Consequences for choosing not to meet expectations: 1. Reminder 2. Conference with teacher/verbal improvement plan. 3. Time spent either before or after school with teacher. 4. Referral to office. Belief Statement All students have the right to learn, and the teacher has the right to teach, in an atmosphere free from disruption. A pleasant, productive, positive classroom climate should be the goal of everyone. STUDENTS WHO DAMAGE OR ABUSE THEIR TEXTBOOKS MAY BE CHARGED FOR THE COST OF REPAIRS OR REPLACEMENT OF THE BOOK. Rules: Need your planner to leave the room. Tardies will be recorded and a 5 minute detention will be assigned. Proper use of computers is expected at all times. Fire Drills — Use the South door. Storm Drills — Report to the Band room through the nearest hallway and through the middle school gum. Absences: Responsible for making up assignments and finding out about them. Unexcused — cannot be made up. Tests will be made up by appointment only. Contact Method I will be at the high school by 7:45 each morning. I am also available during my plan period and I will be in the library hrs. 1, 3, and 7. You can also make arrangements to see me during Seminar.