KS3 Computing/ICT

KS3 - Computing/ICT
We aim to provide a high-quality computing education that equips pupils to use computational thinking
and creativity to understand and change the world. Computing has deep links with mathematics, science,
and design and technology. The core of computing is computer science, in which pupils are taught the
principles of information and computation, how digital systems work, and how to put this knowledge to
use through programming. Computing also ensures that pupils become digitally literate – able to use, and
express themselves and develop their ideas through, information and communication technology – at a
level suitable for the future workplace and as active participants in a digital world.
Year 7 Content
In computing and ICT we build on previous knowledge and introduce students to new technology. Topics
that students study include:
Safety – Students are made aware of online dangers with the aim of keeping them safe when
using connected devices
Programming – Students are introduced to programming, starting off using Scratch and then
progressing to Code Avengers
Presentation skills – Students use advanced features within presentation software in order to
create a virtual tour of the school
Spreadsheet modelling – Students learn how to write formulas and functions and how to present
spreadsheets professionally
Year 8 Content
Year 8 builds on the skills taught the previously year and introduces new ones.
Programming – Students’ programming skills will be extended using a combination of Scratch and
Code Avengers
Spreadsheet modelling – More advanced skills in spreadsheet modelling are developed
Computer Hardware – Students learn about the different components in a computer and how
they interact to make the computer work
Website development– Students create their own website using professional website
development software
Databases – Students learn about how databases work. How to create, edit and manipulate a
Year 9
Year 9 prepares students for the various routes in either ICT or Computing at GCSE level. Building on existing skills
and introducing new ones
Programming – Students are introduced to the programming language Python
Databases – Students’ database skills are developed, students also learn about the impact databases have
in society
Animation – Students use animation software to create an abridged version of a book students study in
English literature
Website development – Students learn how to create their own website using HTML code
Students are assessed at the end of each topic.
Motion Movie Magic – Students learn how to create their own stop motion animations.