Field Notes Assignment [Simulation and Gaming]

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Journal Title: Simulation and Gaming
2014
Issue #
February
April
August-October
Topics Covered
Methodologies
Used
Effects of opening Present
cinematic
alternative
psychologically,
scenarios and
improving IEA
evaluate how
usage in
testers respond;
negotiations
role-playing
Therapy through
Role-playing,
repetition by
repetition of
gaming, improving activities to
learning by
improve muscles,
interest,
relate learning to
evaluation of
various levels of
skills,
interest
Effects of context Repetition of
to behavior,
context to
Training through
evaluate reactive
repetition,
behavior
mastering
Types of Evidence
Statistical,
Observations
Jargon or Key
Terms
Debrief, design,
games, goal
orientation,
training,
negotiation
Statistical,
Observations
Dexterity, game,
recovery, therapy,
debriefing, design,
interest, project
management,
exercise
Statistical,
Interviews,
Observations
Examination of
social, physical,
and psychological
reactions, links
between serious
games and
learning
Produce situations Statistical,
to evaluate
Observations
reactions,
evaluate relation
of learning and
games
Debriefing, error,
repetition,
communication,
context, focal
point, simulation,
focus
Behavior, attitude,
reaction,
simulation,
psychological,
message,
modeling, serious
Issue #
Topics Covered
February
Development of
scenarios,
Teaching conflict
Methodologies
Used
Proposition of
creating
scenarios, present
Jargon or Key
Terms
Attention,
scenario, role,
conflict,
December
2013
Types of Evidence
Observations,
Statistical,
scenarios,
improve problem
solving tool
August
Business model
simulation, racial
implication of
games, leadership
development in
business
scenarios of
conflict to
evaluate,
experience
Replication of
business situation
for results,
present types of
interactions with
subject
October
Theory of
constraints,
taxonomy and
business games,
correlation of
speed and danger
Present theory,
Statistical,
evaluate effects of Observations
business games
and types, assess
decisions based
on risk and speed
December
Social dimension
of serious games,
social network
based games,
cognitive learning
and motivation
Authentic class
setting to produce
results, large
questionnaire,
information
mining
Statistical,
Observations,
Survey,
Topics Covered
Methodologies
Used
Types of Evidence
Jargon or Key
Terms
Topics Covered
Methodologies
Used
Types of Evidence
Jargon or Key
Terms
Statistical,
Observations
cooperation,
debriefing,
simulation,
teaching
Business games,
learning,
replication,
attitude,
characterization,
media, imagery,
priming
Perception,
training,
simulation,
analysis, business,
management,
learning,
correlation
Affect, challenge,
collaboration,
serious games,
education,
attitudes,
experience,
engagement,
2012
Issue #
February
June
August
December
2011
Issue #
February
April
June
December
2010
Issue #
Topics Covered
Methodologies
Used
Types of Evidence
Jargon or Key
Terms
Topics Covered
Methodologies
Used
Types of Evidence
Jargon or Key
Terms
Topics Covered
Methodologies
Used
Types of Evidence
Jargon or Key
Terms
Issue #
Topics Covered
Types of Evidence
March
Research of
apology,
replication of
Methodologies
Used
Role-play to
create apology
situations, create
Jargon or Key
Terms
Accommodation,
role-play, data
generation,
February
June
October
December
2009
Issue #
February
April
August
December
2008
Issue #
March
June
September
December
2007
Observations
flight system, use
of role-play
June
simulation, flight,
data, discourse
Statistical,
Models,
Observations,
Awareness,
model,
environmental,
context,
stakeholders,
simulation,
Statistical,
Observations,
Resource, timescale,
management,
scales, issues,
simulation,
composition,
attitudes
Simulate
environment for
NRM, simulate
various events to
create a specific
attitude, test
methods of cards
Statistical,
Observations
Education,
simulation,
seminar, card
game, attitude,
negotiation,
psychology,
cooperation, NRM
Topics Covered
Methodologies
Used
Types of Evidence
Jargon or Key
Terms
Issue #
Topics Covered
Types of Evidence
March
Uses of simulation
in utility industry,
using simulation
Methodologies
Used
Proposition for
evaluating skill
changes in sim.,
Jargon or Key
Terms
Deregulation,
gaming,
simulation, utility
September
December
Industry level unit
demands in
business games,
natural resource
management
issues,
environmental
Uses of
conference in
English courses,
authority in
teaching and
effects, resource
management over
time
Natural resource
management,
Generating
specific attitude
for peace,
improving
language via cards
simulator to
replicate real
world,
Calculation of
demand and
evaluation of
market, simulate
NRM situations,
simulate reed
beds
Teaching through
conference
simulation,
simulate comfort,
simulate situation
to manage skill
over time
2006
Issue #
March
June
September
December
2005
Observation,
Example,
Statistical
June
September
December
to understand
deregulation,
introduction to
business concepts
Integration of
curriculum for
business,
improving the
effects of gaming
in learning,
Foundations of
simulations,
business related
decision making,
learning and
teamwork
Learning via
motivation in
fantasy,
methodology of
effects in gaming
simulation
demonstration of
deregulation,
exposure
Procure models of
how integration
would work,
debrief on the
components of
gaming,
Testing ethical
decision making in
business,
introducing how
teamwork affects
learning
Using genre to
generate
motivation,
evaluate the
various effects
Observation,
Example,
Statistical
Evaluations,
Models
Survey,
Observations,
Theory
industry, utility,
analysis, realism,
development,
business
Curriculum
integration,
allocation games,
experimental,
models,
simulations
Validation,
philosophy,
realism,
theoretical,
ethics, game,
theory
Aggression,
culture,
experiment,
qualitative,
computer games,
edutainment
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