Journal Title: Simulation and Gaming 2014 Issue # February April August-October Topics Covered Methodologies Used Effects of opening Present cinematic alternative psychologically, scenarios and improving IEA evaluate how usage in testers respond; negotiations role-playing Therapy through Role-playing, repetition by repetition of gaming, improving activities to learning by improve muscles, interest, relate learning to evaluation of various levels of skills, interest Effects of context Repetition of to behavior, context to Training through evaluate reactive repetition, behavior mastering Types of Evidence Statistical, Observations Jargon or Key Terms Debrief, design, games, goal orientation, training, negotiation Statistical, Observations Dexterity, game, recovery, therapy, debriefing, design, interest, project management, exercise Statistical, Interviews, Observations Examination of social, physical, and psychological reactions, links between serious games and learning Produce situations Statistical, to evaluate Observations reactions, evaluate relation of learning and games Debriefing, error, repetition, communication, context, focal point, simulation, focus Behavior, attitude, reaction, simulation, psychological, message, modeling, serious Issue # Topics Covered February Development of scenarios, Teaching conflict Methodologies Used Proposition of creating scenarios, present Jargon or Key Terms Attention, scenario, role, conflict, December 2013 Types of Evidence Observations, Statistical, scenarios, improve problem solving tool August Business model simulation, racial implication of games, leadership development in business scenarios of conflict to evaluate, experience Replication of business situation for results, present types of interactions with subject October Theory of constraints, taxonomy and business games, correlation of speed and danger Present theory, Statistical, evaluate effects of Observations business games and types, assess decisions based on risk and speed December Social dimension of serious games, social network based games, cognitive learning and motivation Authentic class setting to produce results, large questionnaire, information mining Statistical, Observations, Survey, Topics Covered Methodologies Used Types of Evidence Jargon or Key Terms Topics Covered Methodologies Used Types of Evidence Jargon or Key Terms Statistical, Observations cooperation, debriefing, simulation, teaching Business games, learning, replication, attitude, characterization, media, imagery, priming Perception, training, simulation, analysis, business, management, learning, correlation Affect, challenge, collaboration, serious games, education, attitudes, experience, engagement, 2012 Issue # February June August December 2011 Issue # February April June December 2010 Issue # Topics Covered Methodologies Used Types of Evidence Jargon or Key Terms Topics Covered Methodologies Used Types of Evidence Jargon or Key Terms Topics Covered Methodologies Used Types of Evidence Jargon or Key Terms Issue # Topics Covered Types of Evidence March Research of apology, replication of Methodologies Used Role-play to create apology situations, create Jargon or Key Terms Accommodation, role-play, data generation, February June October December 2009 Issue # February April August December 2008 Issue # March June September December 2007 Observations flight system, use of role-play June simulation, flight, data, discourse Statistical, Models, Observations, Awareness, model, environmental, context, stakeholders, simulation, Statistical, Observations, Resource, timescale, management, scales, issues, simulation, composition, attitudes Simulate environment for NRM, simulate various events to create a specific attitude, test methods of cards Statistical, Observations Education, simulation, seminar, card game, attitude, negotiation, psychology, cooperation, NRM Topics Covered Methodologies Used Types of Evidence Jargon or Key Terms Issue # Topics Covered Types of Evidence March Uses of simulation in utility industry, using simulation Methodologies Used Proposition for evaluating skill changes in sim., Jargon or Key Terms Deregulation, gaming, simulation, utility September December Industry level unit demands in business games, natural resource management issues, environmental Uses of conference in English courses, authority in teaching and effects, resource management over time Natural resource management, Generating specific attitude for peace, improving language via cards simulator to replicate real world, Calculation of demand and evaluation of market, simulate NRM situations, simulate reed beds Teaching through conference simulation, simulate comfort, simulate situation to manage skill over time 2006 Issue # March June September December 2005 Observation, Example, Statistical June September December to understand deregulation, introduction to business concepts Integration of curriculum for business, improving the effects of gaming in learning, Foundations of simulations, business related decision making, learning and teamwork Learning via motivation in fantasy, methodology of effects in gaming simulation demonstration of deregulation, exposure Procure models of how integration would work, debrief on the components of gaming, Testing ethical decision making in business, introducing how teamwork affects learning Using genre to generate motivation, evaluate the various effects Observation, Example, Statistical Evaluations, Models Survey, Observations, Theory industry, utility, analysis, realism, development, business Curriculum integration, allocation games, experimental, models, simulations Validation, philosophy, realism, theoretical, ethics, game, theory Aggression, culture, experiment, qualitative, computer games, edutainment